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TDM timer scripts (59 comments)
Posted by HamstaHue @ 07:52 CDT, 26 July 2012 - iMsg
I noticed some people using some kind of timer script in pickups.

Isn't it considered cheating?
18364 Hits
Adroits lan not BYOC (14 comments)
Posted by HamstaHue @ 03:27 CDT, 6 July 2012 - iMsg
You only get a PC for tournament games. Does this put anyone else off a bit?

I haven't been to a lan before but I can imagine it might be quite annoying to go all that way for only 3 games, especially if they are one sided. I know there's more to a lan than playing, but surely it's a big part of it?
3571 Hits
Your 5 duel maps (73 comments)
Posted by HamstaHue @ 05:57 CDT, 15 May 2012 - iMsg
Given the following three categories, how many maps would you take from each to make a 5 map list for a duel cup?

old: Aerowalk, Bloodrun, Campgrounds, Lost World, Vertical Vengeance
newish: House of Decay, Furious Heights, Toxicity, Phrantic
new: Battleforged, Concrete Place, Focal Point, Gothic Rage, Hektik, Solid, Sorrow

e.g. "2 old, 1 newish, 2 new"

Consider player enjoyment, spectator interest and growth/sustaining the duel scene.

Tell me if I've forgotten a map.
Edited by HamstaHue at 02:39 CDT, 16 May 2012 - 8214 Hits
So, I played some duels today... (106 comments)
Posted by HamstaHue @ 08:10 CDT, 7 May 2012 - iMsg
Is it always like this?

Our first clown, kAidE from finland:
(warmup) 19:56 kAidE: gl
0:28 kAidE: =)
0:46 kAidE: =)
0:47 CAPs HamstaHue: ..
1:38 kAidE: =)
(I make a few kills)
2:32 kAidE: nerd
2:52 kAidE: luck less pls nerd
(obviously I'm winning this point)
3:29 kAidE: mongol idiot shit
3:48 kAidE: only luck retard
6:38 kAidE: nudger shit
6:58 kAidE: retard
6:59 kAidE: i hope u die shitr
7:25 kAidE: nerd idiot
8:37 kAidE: nerd
9:56 CAPs HamstaHue: rage more noob :)

Next, some Swedish guy.
(after a couple of minutes of him calling me a cheater BEFORE we played a map)
2:42 13inchlaptop: haha noob
3:30 13inchlaptop: haha
6:09 13inchlaptop: RA RA RA NOW!!!
6:10 13inchlaptop: a lag saved u
6:15 CAPs HamstaHue: ;lol
6:15 13inchlaptop: thanks
9:51 13inchlaptop: haha backer
9:55 13inchlaptop: for 8 min
(intermission) 0:02 13inchlaptop: retard

tl;dr: duelers seem very lame.
17588 Hits
Less players or less clans? (54 comments)
Posted by HamstaHue @ 05:30 CDT, 11 April 2012 - iMsg
Recently me and my clan mates resurrected our team and entered the latest clanbase ctf cup. Checking out the signups, the situation didn't look too bad. 36 clans was pretty good I thought.

I decided to look back at previous seasons and see how many we had before. Looking at spring 2005 we see this:

100 clans in one season! Plus it's 5v5 instead of 4v4, so even more players.

Can we ever see these numbers again in quake? Are there not enough players, or are players just not forming clans and joining leagues?
Edited by HamstaHue at 05:30 CDT, 11 April 2012 - 6387 Hits
Reducing wireless lag (14 comments)
Posted by HamstaHue @ 07:27 CDT, 19 March 2012 - iMsg
I've just changed my router and it seems to have reduced my warp quite a bit. But I still get this annoying lag quite frequently.

Does anyone know what is causing this? Would it be my pc software/network card, or is it something the router is doing? No one else was using the router when I took these screenshots.
5765 Hits
Why hasn't id given up on premium maps? (224 comments)
Posted by HamstaHue @ 12:01 CST, 15 February 2012 - iMsg
It's obvious that splitting the community is bad. Why has it been kept like this for so long when this system isn't working? Or is it working?

There's now a lot of great premium maps which are never played on public servers. I imagine giving everyone those maps will increase interest and extend the life of the game.

imo: Abolish premium subscription. Keep standard as it is except give them the same maps and gametypes as pro.

somewhat related:
51796 Hits
Alternative to Gunnar Optiks (13 comments)
Posted by HamstaHue @ 03:48 CDT, 21 September 2011 - iMsg
I've been getting a lot of eye strain recently and since I'm about to start studying again I'm going to be in front of the computer even more. I know the hype around them was a bit ridiculous, but I saw this article and thought I'd take a second look.

Does anyone use Gunnars or other non-prescription glasses? How are they for you?

Since I'll mostly wear them at home I don't care what they look like as long as their comfortable. So I thought I thought I might be able to find a cheaper brand. I found these on amazon but not sure if quality will be the same and they don't have tint. Also bit worried about review stating "not one size fits all" since not all glasses fit me.

From article:

"Since I have an uncorrected astigmatism (a bonus discovery from writing this report!) the non-prescription glasses Gunnar Optiks sent me wouldn't benefit me all that much. However, the doctor said the anti-reflective coating on both sides of the lenses was high quality and good for reducing eye strain, and that the amber tint was useful, though its application is a technique that was once much more common than it is today.

Gunnar says its lenses are specially shaped and treated to increase the humidity around the eye to compensate for lowered blink rates. Dr. Melissa Shear O.D. said the particular style glasses I was wearing would be much less beneficial than a simple .25% Polyethylene Glycol eye drop, but there was no reason a more wraparound style wouldn't help."

p.s. I know I should probably get my eyes tested too.
Edited by HamstaHue at 03:55 CDT, 21 September 2011 - 12264 Hits
Wireless Warp (11 comments)
Posted by HamstaHue @ 04:53 CDT, 8 September 2011 - iMsg
Is there any way of avoiding warp when using wireless internet? Any router or windows settings?

When I played on wireless for a while I got a lot of complaints.
It's not practical for me to set up a wired connection at the moment and not worth it since I rarely play.
3344 Hits
Opinions of new maps (88 comments)
Posted by HamstaHue @ 03:13 CDT, 10 August 2010 - iMsg
By "new" I mean ones we didn't play in Q3, whether they are actually recent creations or not.

Excluding FFA, which maps do you think have potential? My initial reaction...

Battleforged: Duel
Black Cathedral: Large CA
Cold War: Large CA
Hektik: Duel
Leviathan: FT, TDM, CA?
Purgatory: FT, TDM

Not sure
Focal Point: Duel
Dreadful Place: 2v2 - moved

Phrantic: Duel

Any thoughts on the CTF map Stonekeep? I haven't played it yet.
[edited] to make my opinions more obvious :)
Edited by HamstaHue at 12:18 CDT, 10 August 2010 - 15985 Hits
Addictive armed forces test game (4 comments)
Posted by HamstaHue @ 04:20 CDT, 5 August 2010 - iMsg
Anyone tried this thing?

I find it pretty fun, although it's frustrating when one idiot messes it up for everyone. I'm not exactly sure if it works like this, but I think you can make/join a private team just by going to:

Try it out anyway, see how well an esreality team can do.

This is my best result so far with randoms, I'm sure 4 quakers together can do better!
1761 Hits
ESWC uk qualifier next weekend (28 comments)
Posted by HamstaHue @ 05:11 CDT, 13 June 2010 - iMsg
apparently... in case anyone wants to make a news post.
5411 Hits
i am disappoint (92 comments)
Posted by HamstaHue @ 15:33 CDT, 27 April 2010 - iMsg
General Changes

* Player Invite System - You can now invite players to join you in-game and/or accept fellow players invites. We have added a right-click context menu on the friends list which provides up to three options to perform on a friend: View Profile, Invite to Match, Join Match.
* Invite Monitor - Added the "Invite Monitor" which appears above the Duel Detective when you have pending match invitations.
* Blocked Player Improvements - All chat from players on your 'Blocked Players' list is now muted. This includes both in-game chat (chat, team chat, attacker chat, targeted chat) and XMPP chat (friends list chat, tell_buddy chat).
* Relaxed Spawn System - Minor adjustment to the spawn system algorithms, in many cases one additional spawn point will be included in the list of available spawn points. Further testing and improvements are planned.
* Global Broadcast Announcement System - Added support for delivering broadcast messages from the backend system to all users online. This will be used to inform players of important system information, such as when the site will be going down for maintenance.
* Match Browser Optimizations - Improved the performance of the Match Browser by limiting the number of requests it needs to make to the backend when hovering over matches. In the general case this change makes it so there are 1/6th as many backend requests made.
* Rich Presence Data - Increased the responsiveness of friends in-game icons. The method of reporting changes in status have been highly optimized and now update 'live'.
* Firefox 3.6.3+ Support - Fixed plug-in issues with newer versions of Firefox on Windows.

Start a Match System (this system is in limited beta and is not widely available yet)

* Match Visibility Modes - Added support for running private matches in multiple access modes: Public (all players), Friends Only, and Invitation only. The server will only be visible on the match browser to players who have access to join.
* Server Invite System - Added support for choosing friends who should be sent an automatic invite when the match has started.
* Custom Map Rotation - Added support for setting up a map rotation to be played on your private server.
* Improved Error Handling - Improved error handling in match startup so that users are informed why a match may have failed to start (Data Center overloaded, for example).
* Vicinity Locator - Added support for choosing "In My Vicinity" as a match startup location which will automatically choose an ideal data center based on your current GEOIP location.
* Optimized Game Invitation Strings - Join URL invite string length reduced for efficiency.
* Tiered Permission Groups - Organizations may spawn multiple servers at once without joining into matches. Individuals may spawn one server at a time and the server becomes available for others to join once the owner has joined the server.

Misc Fixes

* Fixed the calculations used for shotgun accuracy so that it is now calculated per pellet rather than per firing. If you fire a shotgun blast at an opponent and 2 of the 20 pellets hit, you will have a SG accuracy of 10% (because 10% of the pellets landed) rather than 100% (because a hit was obtained).
* Added heading images to the Match Browser indicating what matches are being displayed. This can be one of the following: Public Matches, Private Matches, Invited Matches.
* Changed the formatting of the tweet used in the "Share" button when choosing to share match results on Twitter.
* Fixed a grammatical error on match stats "Least Deaths" -> "Fewest Deaths"
* Fixed an issue where the "Forgot Your Password" page was not working.
* Fixed an issue where the standalone login page was sometimes not working (this page is mainly used when following a "Join Match" link before being logged into QUAKE LIVE)
* Fixed an issue where sometimes players on your friends list weren't showing up with the proper head icon, the proper cased name, or clan tag.
* Numerous plug-in updates to support current and future functionality.
18569 Hits
quakelive not loading (uk) (15 comments)
Posted by HamstaHue @ 13:06 CDT, 15 March 2010 - iMsg
Anyone else having problems using quakelive? and forums time out. Sometimes it loads half the page content. Was the same yesterday.
4069 Hits
konami code on facebook (1 comment)
Posted by HamstaHue @ 12:42 CST, 16 November 2009 - iMsg

I've never thought about the code working on websites before.
880 Hits
giving up internet for lent! (16 comments)
Posted by HamstaHue @ 03:33 CST, 23 February 2009 - iMsg
well not completely..

i'm going to stop all browsing and online gaming. only allowing myself to use email at home, and the internet for work on university computers. hopefully i'll have much more free time and actually do some coursework!

wish me luck.
4377 Hits
music+quake (70 comments)
Posted by HamstaHue @ 17:29 CDT, 29 July 2008 - iMsg
it's nice to listen to music sometimes while playing q3 but i've found using WMP lags the game to shit after a while. 999 or total freezes for 3-5 seconds. is there some way to fix that? other people get it? would a different music player be better?

16383 Hits
forced to play +back !! (10 comments)
Posted by HamstaHue @ 10:46 CDT, 21 July 2008 - iMsg
my wwww... argg.. key is messed up!

i'm using a laptop, not sure hat's happened but the "w" key is being really un-responsive, i have to press it really hard to get it to work. i've taken the key off (plastic bit) but can't see anything obvious wrong or what i can do. any suggestions?

it's the same ith my ` key but that's not as annoying, just started today afaik.
3139 Hits
oldschool > newschool (28 comments)
Posted by HamstaHue @ 04:25 CDT, 7 July 2008 - iMsg
yeah right.. hehe
6716 Hits
stumbled upon (4 comments)
Posted by HamstaHue @ 08:18 CDT, 23 April 2008 - iMsg
3247 Hits
Thresh mentioned in Guinness book (26 comments)
Posted by HamstaHue @ 08:41 CST, 7 January 2008 - iMsg
There's some rather stupid gaming records in Guinness World Record 08, best selling Wii game (why not best selling video game?) and highest video game score ever (totally depends on scoring system of game).

But anyway it was nice to see Thresh mentioned in a little "Did you know?" bit.

Dennis "Thresh" Fong (USA, b. 1977) is regarded as the first professional gamer in history. He won every tournament he attended over a five-year period and has earned the nickname "the Michael Jordan of gaming".

Is that part true about 5 years?
Edited by Nicky at 08:48 CST, 7 January 2008 - 5345 Hits
MIEL -vs- MIEL (4 comments)
Posted by HamstaHue @ 06:22 CDT, 20 June 2007 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7 (1 vote)
Gametype: TDM 2v2
Map: pro-q3dm6 - Campgrounds
Mod: N/A
Viewpoint: chase
Version info: OSP
How to play back Q3 demos

Second map in the quater final between both MIEL teams in CB 2on2 OpenCup.

Very close and nice match. Teams are oddi & zik vs linkin & evan/unity.

1555 Hits
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