ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
16:55 UTC - 197 users online
All Posts
250 FPS S6 starts Sunday; fire_bot replaces baksteen (No comments)
Posted by Demiurge @ 14:30 UTC, 22 October 2026 - iMsg

250 FPS Quake Live League Season 6 Division 1 begins on Sunday, 25 October, with fire_bot replacing baksteen in the 12-player field.

fire_bot finished runner-up in the second and fourth qualifiers. The final lineup is cYpheR, AGENT, ash, pavel, k1llsen, cherepoff, Spart1e, H3LLDOWN, ARSENY, Fog, Nitrino and fire_bot.

The organisers are also assembling Division 2, which will have a $300 prize pool and additional prizes supplied by Redragon.

Sources: Plus Forward, citing the Quake250FPS announcement.

Edited by Demiurge at 21:53 UTC, 22 October 2026 - 347 Hits
proZaC and baksteen discuss Quake's future (No comments)
Posted by Demiurge @ 14:30 UTC, 22 October 2026 - iMsg

Frontier Gaming has interviewed proZaC and baksteen ahead of its first Quake Live One Map Cup, with both discussing the format and the difficulty of bringing new players into arena FPS.

proZaC sees the short preparation window as a test of creativity and adaptation, but doubts that a new format can revive Quake Live given its demanding learning curve. His advice to newcomers is to find someone of similar ability, improve together and watch demos.

baksteen sees the cup as a chance to test maps for use in other leagues. He expects preparation time and the ability to learn quickly to decide the winners. On Quake's future, he argues that classic gameplay can still work with modern presentation, proper tutorials and matchmaking.

Both interviews were published on 21 October. Frontier One Map Cup #1 takes place on 24 October, with all matches played on Tortured - Frontier Edition.

Sources: proZaC, baksteen.

Edited by Demiurge at 21:53 UTC, 22 October 2026 - 466 Hits
phaze beats Keltz twice to win EGB QC Cup #12 (1 comment)
Posted by Demiurge @ 14:30 UTC, 22 October 2026 - iMsg

phaze won EGB QC Cup #12 in Quake Champions on 18 October, beating Keltz 3-0 in the grand final. The $75 prize pool paid $60 to phaze and $15 to Keltz.

phaze defeated k1llsen 2-1 and Yup 2-1 on the way to the winners final, where he beat Keltz 2-1. Keltz returned through the lower final with a 2-0 win over k1llsen, but could not take a map in the title rematch.

k1llsen finished third and Yup fourth in the 19-player online tournament.

Sources: results and bracket, Plus Forward report.

Edited by Demiurge at 21:53 UTC, 22 October 2026 - 212 Hits
k1llsen gets revenge on ash in EGB Cup #72 (No comments)
Posted by Demiurge @ 14:29 UTC, 22 October 2026 - iMsg

k1llsen won EGB Cup #72 in Quake Live on 17 October, returning from the lower bracket to beat ash 3-1 in the grand final.

ash had won their winners-final meeting 2-0. k1llsen then beat AGENT 2-1 in the lower final before taking the rematch against ash. AGENT finished third, with pavel fourth.

It is k1llsen's first victory in the regular EGB Quake Live duel series since Cup #51 on 2 May.

Sources: Plus Forward report and bracket.

Edited by Demiurge at 21:53 UTC, 22 October 2026 - 162 Hits
Serious Sam: The Third Encounter announced (No comments)
Posted by Demiurge @ 14:29 UTC, 22 October 2026 - iMsg

Croteam and Devolver Digital have announced Serious Sam: The Third Encounter for PC, continuing directly from the events of The Second Encounter.

The new game sends Sam into Mental's forces across alien worlds, with returning weapons, new additions to the arsenal and large enemy hordes. Players can tackle it alone or in co-op; the Steam listing includes online co-op and shared/split-screen support.

The project is in early development. No release date has been announced, and wishlisting is available on Steam.

Sources: official Steam page, announcement coverage and teaser.

Edited by Demiurge at 21:53 UTC, 22 October 2026 - 176 Hits
FURIA wins Thunderpick with 3-2 victory over BetBoom (No comments)
Posted by Demiurge @ 14:29 UTC, 22 October 2026 - iMsg

FURIA won the Thunderpick World Championship 2026 in Counter-Strike 2, defeating BetBoom 3-2 in the grand final on 18 October.

The eight-team event ran from 14 to 18 October at the BLAST Studio in Malta, with a $1 million combined player and club prize pool.

FURIA reached the final with a 2-0 semifinal win over Aurora. BetBoom beat Falcons 2-1 in the other semifinal, while Aurora took third place by defeating Falcons 2-1.

Sources: BLAST tournament results, Pichau Arena.

Edited by Demiurge at 21:53 UTC, 22 October 2026 - 170 Hits
Site summary for week ending 16 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 18 October 2026 - iMsg
192 Hits
TF2 shortens Holyhell rounds and buffs Zombie Pyro (No comments)
Posted by Demiurge @ 13:44 UTC, 17 October 2026 - iMsg

Valve's 16 October Team Fortress 2 update changes Holyhell and six Zombie Infection maps. The patch installs automatically when the game is restarted.

Holyhell's round timer is reduced to five minutes, with shorter respawn waves. The team that loses the middle point gains respawning spells on its side, while gargoyles now spawn near middle. The map also receives visual fixes and optimisation work.

Zombie Pyro's melee damage rises from 45 to 65. Sticky Spew applies a 20% movement slow, with another 20% while standing in its enlarged puddles. Pyro's death explosion now deals 50 damage and causes afterburn.

Zombie Sniper's Spit cooldown falls from nine seconds to six. Other fixes address invisible player models in DirectX 8, Zombie Engineer beacon placement, excessive Zombie Spy damage and slow movement after using abilities.

Source: Valve patch notes.

364 Hits
ESIC replaces 2xplayN suspension with lifetime ban (No comments)
Posted by Demiurge @ 13:44 UTC, 17 October 2026 - iMsg

ESIC announced on 16 October that Palkovics "2xplayN" Tamas is banned for life from covered ESIC and member competitions in any capacity, replacing the three-year suspension imposed in the NOMERCY match-manipulation case.

The revised sanction follows public posts showing apparent cash alongside comments about the findings, betting payouts and a return to competition. ESIC found that his conduct during suspension constituted further integrity breaches. The lifetime ban removes his previously scheduled April 2029 return, with no cooperation-based reduction applied to the new sanction.

ESIC explicitly stated that the photographs alone do not establish that the money shown came from match-fixing. The commission also said it would refer the sanctioned conduct to Valve, government agencies and law enforcement.

Source: ESIC.

455 Hits
Steam beta separates DLC and seasonal achievements (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg

Valve has introduced achievement sets in the Steam client beta, allowing developers to group achievements for a game's base campaign, DLC, seasons or other content separately.

Each set tracks its own completion progress. In games that adopt the feature, additional DLC or seasonal achievements can sit outside the base-game set, so players can retain that set's 100% completion without earning every later addition.

The redesigned achievements page brings progress information together and allows direct comparisons with up to three friends at once. Support depends on developers organising their games' achievements into sets; the change does not automatically separate every game's existing list.

The feature is currently available through the Steam client beta.

Sources: Valve announcements, PC Gamer.

339 Hits
Bloodrun adds Slash with Crouch Slide and Plasma Trail (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg

Bloodrun's 16 October build adds Slash as a playable gladiator, bringing Crouch Slide and Plasma Trail from her Quake Champions counterpart.

Holding crouch on landing starts a slide that preserves movement speed. Her active ability lays a damaging plasma trail, with three seconds to place it and another three seconds to trigger its explosion. Bots can also use both abilities.

The update refreshes four arenas and adds a HUD arc near the crosshair to show ability information, including Slash's slide charge and Angel's countdown to invisibility. A new Setup > Gladiators section provides ability effect settings.

Existing players can install the build through the Bloodrun launcher.

Sources: Bloodrun changelog, Plus Forward.

322 Hits
Strongsage wins Estoty #222 for his 14th title (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg
United States of AmericaStrongsage won Estoty Duel Tournament #222 in Quake Champions on 16 October, beating Germanyk1llsen 3-1 in the grand final. It is his 14th title in the series and his first since #219.

Strongsage beat RussiabaSe 2-0 in the upper semifinals, then defeated k1llsen 2-0 in the winners final. k1llsen returned to the final with a 2-0 win over baSe, who finished third, but lost the rematch against Strongsage.

Strongsage remains fourth on the series' all-time winners list, behind baSe with 70 titles, RAISY with 47 and Keltz with 33.

Source: plusforwardPlus Forward.
304 Hits
QuakeWorld one-day 2v2 cup set for October 24 (1 comment)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

The US Doom and Quake Community will host a one-day QuakeWorld 2v2 tournament on Saturday, 24 October.

The format is double elimination, with best-of-one matches and a best-of-three grand final to keep the cup within one evening. Maps are assigned by round. The pool is Ultrav, ZTNDM3, Aerowalk, Bravado and DM2.

Signups are through the community's Discord; see the organiser's announcement for the signup link.

Source: US Doom and Quake Community announcement.

425 Hits
Church of Quake hosts Sacrifice cup on October 24 (No comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

Church of Quake will run an online Quake Champions 4v4 Sacrifice Tournament Edition cup on Saturday, 24 October. Players sign up individually, then captains select teams through a snake draft. The advertised prize pool is $150.

The first 32 signups are guaranteed places, making eight teams. Further signups go on reserve unless the field reaches 64, allowing sixteen teams.

The bracket is double elimination. Upper-bracket matches and the lower final are best of three, other lower-bracket matches best of one, and the grand final best of five.

Players must join the Church of Quake Discord. Coverage is planned on the community's Twitch channel, and other casters are welcome to contact the organisers.

Links: Sign up, Twitch.

Source: Church of Quake, including Discord and current signup links.

320 Hits
k1llsen wins fifth EGB QC duel title at Cup #11 (2 comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg
Germanyk1llsen won EGB QC Cup #11 on 11 October, beating United States of AmericadramiS 3-2 in the grand final. Sixteen players took part in the online Quake Champions tournament. The $75 pool paid $60 to k1llsen and $15 to dramiS.

k1llsen did not lose a series. He beat creeep_06487 2-0, NRAV 2-0 and RussiaSt0n3 2-1 before taking the winners final against dramiS 2-0. dramiS returned through the lower final with a 2-1 win over BelaruscYpheR, then lost the rematch. cYpheR finished third and ArgentinaYup fourth.

It is k1llsen's fifth title in the EGB Quake Champions duel series. SwedenKeltz and United States of AmericaStrongsage have three each.

Source: plusforward Plus Forward results, report.
450 Hits
Frontier reveals Tortured for $500 One Map Cup (No comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

Update, 22 October: Frontier has revealed Tortured - Frontier Edition as the map for One Map Cup #1 and confirmed a $500 prize pool. The Quake Live duel tournament takes place on Saturday, 24 October, with the event scheduled for 11:00-16:00 UTC.

Every match will be played on the same map. It was revealed on 19 October, giving entrants five days to prepare. Tortured - Frontier Edition adapts thefury's Quake III Arena map Tortured, originally released in 2010.

Download the map from the Steam Workshop.

Registration is open on the Frontier website. The tournament format will depend on the number of registered players. Cyber, Input and Steemorol are organising the event, with coverage planned on cyb3rway's Twitch channel.

Links: Registration, Twitch, Frontier Telegram.

Sources: Plus Forward map reveal, 250FPS.

Edited by Demiurge at 21:53 UTC, 22 October 2026 - 427 Hits
Steam improves startup and adds Big Picture options (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

Valve released a Steam client update on 13 October with improved startup performance and new options for Big Picture mode. The update downloads automatically.

Big Art Mode adds a larger artwork presentation to the home screen and can be enabled under Settings > Home. The Recommended tab also gains the Personal Calendar.

Big Picture now supports screensavers under Settings > Customization. The default slideshow can display artwork from recently played games and recent screenshots. A bouncing Steam logo is the other built-in option, and custom screensavers are supported too.

The update also changes startup behaviour so the Steam main window avoids taking focus if another window was activated during startup or login, and fixes the onscreen keyboard failing to work on its first desktop invocation.

Sources: Valve - Steam Client Update, October 13, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 398 Hits
Thunderpick opens in Malta; Falcons reach playoffs (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

The Thunderpick World Championship 2026 began in Malta on 14 October, with eight CS2 teams competing for a $1 million combined player and club prize pool. The event runs through 18 October.

All four opening series ended 2-0: 9z beat Aurora, Falcons beat Ninjas in Pyjamas, Legacy beat PARIVISION and FURIA beat BETBOOM.

On 15 October, Falcons beat 9z 2-1 to secure a playoff place. Aurora stayed alive by beating NIP 2-0, eliminating the Swedish organisation's team from the event.

The group stage uses two four-team double-elimination groups, with two teams from each advancing. Group matches and playoff semifinals are best of three; the grand final is best of five. The winners receive $500,000, split equally between player prize money and the club share.

Sources: HLTV event guide, opening-day results, Falcons qualify, NIP eliminated, Liquipedia, PR Newswire.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 292 Hits
Modern Warfare 4 skips Game Pass at launch (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

Call of Duty: Modern Warfare 4 launches on 23 October as a separate purchase and will not be included with Game Pass at launch. Activision confirmed on 15 October that Game Pass availability is planned for Holiday 2027.

Digital pre-orders include campaign early access from 16 October and DMZ early access from 20 October. Existing Call of Duty titles, including Black Ops 7, Black Ops 6 and Modern Warfare III, remain available to Game Pass Ultimate subscribers.

Sources: Activision, GamesRadar.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 287 Hits
Epic launches Linux preview, plans Fortnite support (No comments)
Posted by Demiurge @ 21:42 UTC, 15 October 2026 - iMsg

Epic released a preview of its rebuilt Epic Games Launcher on 14 October for Windows, macOS and, for the first time, Linux. It includes a redesigned library, connections to other PC game libraries and more detailed download management.

Epic describes the client as "vibe coded" and claims a cold start to the store is 46% faster than Steam. That is Epic's comparison, not an independent benchmark here. The client is still a preview with a limited feature set.

Fortnite is not available on Linux yet. Epic is rebuilding its anti-cheat implementation as EAC Linux v2 and working with distribution maintainers before bringing the game over. Fortnite will be the first pilot, with support for other developers to follow after validation.

The requirements include TPM 2.0, Secure Boot and signed kernels and modules. EAC Linux v2 uses existing kernel security features, eBPF and a service active during protected games, rather than installing its own kernel module. Steam Deck does not currently meet the requirements; Epic says it is talking with Valve about future support.

Sources: Epic Games Store, Epic Online Services, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 332 Hits
Richard "Levelord" Gray has died (No comments)
Posted by Demiurge @ 21:42 UTC, 15 October 2026 - iMsg

Richard "Levelord" Gray, the level designer known for Duke Nukem 3D, Quake: Scourge of Armagon and SiN, has died. Apogee Entertainment announced his death on 13 October.

Gray joined the Duke Nukem 3D team after making Doom maps. After Duke shipped in 1996, he co-founded Hipnotic Interactive, later renamed Ritual Entertainment. His subsequent credits included Star Trek: Elite Force II and Counter-Strike: Condition Zero.

Apogee founder Scott Miller recalled hiring Gray after seeing his Doom levels, and paid tribute to his talent, dedication and willingness to help other designers. John Romero was among the developers who also paid tribute.

Sources: Apogee Entertainment, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 325 Hits
LG Train - lightning gun tracking trainer for ioquake3 (No comments)
Posted by grinya @ 10:43 UTC, 14 October 2026 - iMsg
Rules
- Lightning gun only, infinite ammo, no pickups.
- Hits heat the target instead of damaging it. At full heat the target gibs. Default: 20 consecutive hits (~1 s).
- Heat drains quickly once the beam is off.
- Heat is shown as a shell on the target and a bar under the crosshair.
- Tuning: g_heatPerHit, g_heatCoolDelay, g_heatCoolRate.

Play
ioquake3 +set fs_game lgtrain +map q3dm6 +addbot sarge 2

Requires ioquake3 and retail Quake 3 data.
Download: github.com/amaslakov/lgtrain/releases
Source: github.com/amaslakov/lgtrain

Online play works, but there is no lag compensation.
Based on rx-mikkel's instagib fork. Feedback welcome.
368 Hits
Quake3e #3 (No comments)
Posted by Cyrax @ 08:13 UTC, 14 October 2026 - iMsg
Download Link

This is a modern Quake 3 engine to play and host Quake III Arena mods, delivering fixes and updates over years.

Key features:
* Countless usability, netcode, security, performance, memory usage improvements
* Optimized OpenGL renderer
* Optimized Vulkan renderer
* Unified physics between 32 and 64-bit systems, minimized mispredictions with original VQ3
* SOTA-level fast and secure QVM implementation for x86/x86_64, armv7l/aarch64, powerpc64 platforms
* Best-performer from legacy hardware to modern systems with Vulkan support
* No fake frames, No RT, no DLSS and similar disrupting and performance tanking stuff
* Can still run on Win98, widest possible OS compatibility is an explicit intent

I wouldn't bother to do even brief listing of hundreds of changes being made since last announcement, just visit download link and leave your questions/suggestions/code, as usual.

Support Ukraine
296 Hits
Ai Bot (10 comments)
Posted by cloned @ 21:44 UTC, 13 October 2026 - iMsg
Not sure where else to go with that stupid idea but,

@elonmusk DeepMind beat StarCraft and Quake 3 CTF, but nobody has ever dared to build an AI for the ultimate 1v1 psychological chess match: Quake Duel. Limit Grok's aim and reaction time to human pro levels and let it face @liquidrapha on Blood Run / Campgrounds. As an OG Quake player yourself – can xAI solve 1v1 Arena FPS?“

Like I would definitely watch that match. Also feel free to adjust the message.
453 Hits
Site summary for week ending 09 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 11 October 2026 - iMsg
269 Hits
AMD says FSR 4 reaches laptops and handhelds in 2026 (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

AMD says FSR 4 will reach APUs, gaming laptops, and handhelds by the end of 2026. Jack Huynh, who runs the company's computing and graphics group, told Korean press, including The Elec, that the machine-learning upscaler is moving off discrete cards and onto the rest of the lineup.

The plan is two tracks. Existing APUs get a lighter model built for integrated graphics. New APUs, still not named, are meant to run FSR 4 natively. Huynh said the light model is aimed at image quality and low latency on chips that cannot carry the desktop version.

FSR 4 launched on RDNA 4 desktop cards. RDNA 3 desktop cards picked it up later. Official support for RDNA 2 desktop cards, the same generation as the Steam Deck, was already set for 2027, and this briefing did not say that date moved. Valve has talked about FSR 4 on the Steam Machine. It has not committed the Steam Deck.

Source: The Verge

Edited by Demiurge at 19:36 UTC, 11 October 2026 - 718 Hits
Squadron 42 opens Steam wishlists for Q2 2027 (1 comment)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

Cloud Imperium Games put Squadron 42 on Steam on 10 October. Wishlists are open. The page lists a planned release of Q2 2027, and no price. Chris Roberts moved the target out of late 2026 so the single-player game would not land in the same window as Grand Theft Auto VI.

It is a standalone story in the Star Citizen setting, year 2945, on StarEngine. You enlist as a rookie in the UEE Navy, live on a capital ship, and the brief is space combat, fighting on foot, stealth, and time with the crew. The cast, on performance capture, includes Mark Hamill, Gary Oldman, Gillian Anderson, Henry Cavill, Ben Mendelsohn, and Andy Serkis. The game has been in development for more than a decade.

The Steam minimum is Windows 11, a quad-core back to an Intel Sandy Bridge i7 or an AMD Bulldozer, 16 GB of RAM, a DirectX 11.1 card with 8 GB of VRAM, and 150 GB of disk. The recommended column only says a 64-bit processor and operating system.

Source: Steam and Eurogamer

Edited by Demiurge at 19:36 UTC, 11 October 2026 - 756 Hits
Garriott takes the Ultima copyrights back in 2027 (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

Richard Garriott says the Ultima copyrights return to him in 2027. He sold Origin Systems, and the series with it, to Electronic Arts in 1992. The last mainline game was Ultima IX in 1999.

US copyright law lets an author terminate a transfer 35 years later. No money changes hands. The author has to give a year's notice. Garriott says he wrote to EA in April and told them he was taking the copyrights back. They wrote back that they know the law and will act accordingly. He says the two sides are now in active talks about whether there is anything to do together before the date.

What he says he could do, once the copyrights are his, is re-release the earlier Ultimas or make a sequel. Neither is a project yet. He has most of a year to decide what the return actually means.

Source: VGC

Photo: Richard Garriott at the 2018 Game Developers Conference, by Game Developers Conference, CC BY 2.5, resized. Wikimedia Commons.

Edited by Demiurge at 19:35 UTC, 11 October 2026 - 599 Hits
GTA 6 leaker threatens a full playable build (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

A full playable build of Grand Theft Auto VI is not public. The person or group posting as Cyberleek says that can change.

On 10 October they posted an offer. If a memecoin tied to the name hits a $30 million market cap, "the build goes out - full story mode, played to the end, credits and all." Take-Two can stop it, the post says, with physical discs and a public apology. No outlet has the file, and Rockstar and Take-Two have not answered this one.

Footage under the same name has been out since 18 August. Rockstar called those clips heartbreaking on 26 August and kept the 19 November release. This week the account was credited with about 25 minutes more, including first-person driving and mission scenes. Rockstar has not said that newer cut is theirs.

The disc demand is aimed at a decision Rockstar already made. Boxed copies ship with a download code, not a disc. Strauss Zelnick has compared discs for a game this size to vinyl. Standard is $80, Ultimate is $100, on PlayStation 5 and Xbox Series X|S. Preload starts 12 November.

Take-Two subpoenaed Microsoft, Discord, Google, and X in August while it looked for who had the footage.

Source: Forbes and GamesIndustry.biz

Edited by Demiurge at 19:35 UTC, 11 October 2026 - 698 Hits
k1llsen wins Estoty #221 from the lower bracket (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Germany k1llsen won Estoty Duel Tournament #221 on 9 October, beating Russia baSe 3-2 in the grand final. 18 players, online. The $100 pool paid $40 to k1llsen, $25 to baSe, $15 to Sweden Keltz, $10 to Argentina maxter, and $5 each to Russia St0n3 and Czech Republic Thri11er.

Double elimination: best of three up top, best of one in the lower bracket, best of five in the final. The map pool was Awoken, Blood Covenant, Blood Run, Corrupted Keep, Ruins of Sarnath, The Molten Falls and Vale of Pnath.

k1llsen beat Kazakhstan 1eroy 2-0. His winners-bracket match against baSe is scored -1:0. From the lower bracket he beat Russia PepCo 1-0, Russia Artemka 1-0, St0n3 1-0 and maxter 1-0, then beat Keltz 2-1 in the lower final.

baSe reached the final without a series loss, including a 2-1 over maxter and a 2-0 over Keltz, and started the grand final a map ahead. k1llsen won three of the four maps played and took the series 3-2. It is his fifth Estoty title. baSe still leads that list with 70. Keltz finished third, maxter fourth.

United States of America Strongsage came in as the top seed, rated 2441, and finished 13th. His matches against Russia Coffee by Tomo and PepCo are both scored -1.

Source: Toornament
514 Hits
Keltz wins NAQCL #76 for a 14th title (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Sweden Keltz won NAQCL Duel Tournament #76 on 10 October, beating Argentina maxter 3-0 in the grand final. 12 players, online, ping uncapped. The $100 pool paid $50 to Keltz, $30 to maxter and $20 to United States of America dramiS.

Double elimination: best of three, best of one in the lower bracket, best of five in the final.

klyb's winners-bracket opener is scored 0:-1. Keltz then beat Argentina Yup 2-1 and dramiS 2-0, and closed the final in three maps.

maxter beat Germany Rohm 2-0 and lost the winners semi 0-2 to dramiS. His lower-bracket matches against Czech Republic Thri11er and Yup are both scored -1. He beat dramiS 2-1 in the lower final and lost the rematch 0-3. dramiS finished third. Yup was fourth. Russia St0n3 and Thri11er were joint fifth.

The title is Keltz's 14th, and his fourth win in the last five. He won #72, #73 and #74. United States of America Strongsage ended that run at #75 on 3 October, 3-0 in the final. dramiS still leads the series with 32 titles. Strongsage has 11, and was absent from the #76 field.

Source: Church of Quake
185 Hits
AGENT beats ash, wins EGB Cup #71 (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Russia AGENT won EGB Cup #71 on 10 October, beating Russia ash 3-1 in the grand final. 12 players, online. The pool paid $55: $44 to AGENT, $11 to ash.

Double elimination. Upper-bracket matches were best of three, lower-bracket matches best of one. The final went to four maps.

AGENT did not drop a series. He beat Russia rell 2-0, Germany k1llsen 2-0 and Belarus cYpheR 2-0, then took the final 3-1.

ash beat Russia pavel 2-0 and lost the winners semi 0-2 to cYpheR. From the lower bracket he beat Russia cherepoff 1-0 and k1llsen 1-0, then beat cYpheR 2-0 in the lower final. cYpheR finished third, k1llsen fourth. cherepoff and Russia dazator were joint fifth. pavel and rell were joint seventh.

The map pool was Aerowalk, Battleforged, Bloodrun, Delirium, Furious Heights, House of Decay, Silence, Sinister and Toxicity.

This is AGENT's second cup in a row, and his fifth win in the last six regular Quake Live duel cups. He won #65, #66, #67 and #70. cYpheR won #68. Cup #69 was TDM 2v2, won by pavel and Nitrino.

Source: EGB
254 Hits
Fog takes third 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Belarus Fog won 250 FPS Season 6 Qualifier 3 on 11 October, beating Russia dazator 3-0 in the grand final. The prize is a Division 1 slot, the third of four.

17 players, online. Double elimination: best of one in the lower bracket, best of three in the upper bracket, best of five in the final. The map pool was Aerowalk, Battleforged, Bloodrun, Cure, Delirium, Furious Heights, Hektik, Lost World, Silence, Sinister and Toxicity.

Fog did not drop a map. He beat Belarus BLR_BY 2-0, Ukraine Radist_dk 2-0, Lithuania fire_bot 2-0 and dazator 2-0, then closed the final 3-0.

dazator beat Poland STING 2-0, Russia St0n3 2-0 and Russia rell 2-1, lost the winners final, and beat fire_bot 2-1 in the lower final. The rematch was over in three maps. fire_bot finished third. rell was fourth: 2-1 down to dazator in the winners semi, then 0-1 to fire_bot on the way back.

Fog missed the Season 5 top eight. He went out 9th-12th in qualifier 1 on 27 September and finished third in qualifier 2 on 4 October, where Russia ARSENY beat him 2-1 in the winners final.

Eleven of the twelve Division 1 places are filled. Fog joins Russia H3LLDOWN, ARSENY and the eight invites: Russia AGENT, Belarus cYpheR, Germany k1llsen, Russia cherepoff, Russia pavel, Russia ash, baksteen and Sweden Spart1e. Qualifier 4 is on 18 October.

Source: EGB
218 Hits
Dark Ages adds free Slaughter Mode in November (1 comment)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg

id Software will add a free Slaughter Mode to DOOM: The Dark Ages - Revelations in November. Game director Hugo Martin announced it on the 1 October Slayers Club Live. There is still no day inside the month. It is free for Revelations owners, and it is not in the base game.

A run is endless and single-player. Rounds escalate, and the demons, bosses, and arenas are randomized. The mode keeps a personal best by score and by round reached. id said it has no backend, so there is no global leaderboard.

Every ten rounds is a checkpoint, where you cash in skulls earned on the way there. Cosmetics unlock as you go, and weekly challenges add another score to chase. The stream pitched it as a place to keep using the Revelations combat, Chain Spear included, past a campaign replay or an Ultra Nightmare and Pandemonium run.

The base game already has the Ripatorium, the arena where you pick the demons yourself. Slaughter Mode deals the fight, and the run has no set end.

Source: Slayers Club Live (IGN)

Edited by Demiurge at 19:15 UTC, 11 October 2026 - 997 Hits
ARSENY takes second 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Russia ARSENY won 250 FPS Season 6 Qualifier 2 on 4 October, beating fire_bot 3-0 in the grand final.
15 players. The prize is a Division 1 slot.
He did not drop a series: 2-0 WPHK1991, 2-0 rell, 2-0 Radist_dk, then 2-1 Fog in the winners final.
fire_bot lost 0-2 to Fog and came back through the lower bracket.

Ten of the twelve Division 1 places are filled.
He joins Russia H3LLDOWN and the eight invites: Russia AGENT, Belarus cYpheR, Germany k1llsen, cherepoff, Russia pavel, Russia ash, baksteen and Sweden Spart1e.
The last two qualifiers are 11 October and 18 October.

250 FPS put him 5th in the EGB ranking, with 3 wins in Season 5.

Source: 250 FPS
462 Hits
Germany wins the QL European Nations Cup (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Germany won the QL European Nations Cup after the TDM leg on 4 October.
Three online Sundays: CTF on 20 September, duel on 27 September, TDM on 4 October.

Russia Russia won TDM and beat Germany Germany 2-0 in the grand final.
Germany were second, the United Kingdom UK third, Sweden Sweden #1 fourth.
Russia went 12-0 on maps.

Germany finish on 24 (CTF 7, duel 10, TDM 7).
Russia are second on 16 (1, 5, 10). The UK are third, also on 16 (10, 1, 5).
Sweden #1 are on 10.
Benelux Benelux 6, Slovenia Slovenia 4, Denmark Denmark 3.
Poland Poland, France France, the Czech Republic Czech Republic and Sweden #2 are on 1.
Spain Spain finished on 0.

A different nation won each leg: the UK in CTF, Germany in duel, Russia in TDM.

The community pool is 500 euro.
Germany take 250 (200 for the title, 50 for the duel).
Russia take 150 (100 for second, 50 for TDM).
The UK take 100 (50 for third, 50 for CTF).

Source: House of Quake
494 Hits
Astralis win Stake Ranked, first LAN since 2019 (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Astralis beat Nemiga 3-1 in the grand final of Stake Ranked Episode 4 on 4 October in Barcelona.
The pool is $100,000. First is $25,000. Nemiga take $17,500.
Mirage 13-6, Ancient 10-13, Nuke 13-5, Cache 13-7.

They lost the opener 1-2 to Alliance, then won five straight: FaZe 2-1, BIG 2-1, fnatic 2-0, Luminosity 2-1, Nemiga 3-1.

It is the first LAN title since the BLAST Pro Series Global Final in 2019 in Bahrain.
A different roster won Copenhagen Gaming Week in January 2024, a showmatch.

Denmark Staehr was 66-49 in the final (1.41), the series high, and 1.27 for the event.
Denmark jabbi posted 2.30 on Mirage.
Staehr was 2.02 on Nuke and took an ace clutch on Cache.
It feels nice to finally lift a trophy.
Poland NEO, to HLTV. He took the coach job in the summer.

HLTV has Astralis back in the top 10 for the first time since June.

Source: HLTV
1049 Hits
Site summary for week ending 02 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 4 October 2026 - iMsg
492 Hits
250 FPS adds a QL Season 6 Division 2 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg

250 FPS will run a 10-player Division 2 next to Season 6 Division 1. The field is the best qualifier finishers who miss a Division 1 slot and can play. Round robin, five matches played each week, then the top six in a double-elimination playoff.

The playoff pays $300: $120 / $80 / $60 / $40. First and second also get a Division 1 invite for next season. Division 1 stays at 12: eight invited from Season 5, four from the qualifiers. H3LLDOWN took the first. The other qualifiers are 4, 11 and 18 October. No group-stage start date.

Source: 250 FPS

611 Hits
phaze and rapha win EGB Cup 2v2 #4 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
phaze and United States of America rapha won EGB Cup 2v2 #4 on 27 September, beating DesiRo and Thri11er 3-1 in the grand final. They did not lose a series. $100: $70 / $30. dramiS and Strongsage finished third.

Upper bracket: 2-0 bukster and GaRpY, 2-0 anger and labur, 2-0 dramiS and Strongsage. DesiRo and Thri11er lost 1-2 to dramiS and Strongsage, beat them 2-0 in the losers final, and lost the rematch 1-3.

rapha's third straight EGB 2v2 title, each with a different teammate: Germany k1llsen in #2, Argentina maxter in #3, phaze in #4.

Source: EGB
526 Hits
maxter wins Estoty #220 for a tenth title (1 comment)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
Argentina maxter won Estoty Duel Tournament #220 on 2 October without losing a series, beating Sweden Keltz 3-1 in the grand final. Tenth title, one behind ZenAkU. Keltz, third all-time with 33, finished second. $100: $40 / $25 / $15 / $10 / $5. Strongsage finished third, St0n3 fourth. 1eroy and Thri11er tied fifth.

Upper bracket: 2-1 Coffee by Tomo, 2-0 St0n3, 2-1 Strongsage, 2-1 Keltz. Keltz beat Strongsage 2-0 in the losers final and lost the rematch 1-3.

Source: Estoty
1090 Hits
AGENT beats k1llsen twice, wins EGB Cup #70 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
Russia AGENT won EGB Cup #70 on 3 October without losing a series. He beat Germany k1llsen 2-1 in the winners final and 3-0 in the grand final. $50: $40 / $10. Russia ash finished third.

Upper bracket: 2-1 Russia rell, 2-0 ARSENY, 2-1 k1llsen. k1llsen beat Sweden Spart1e 2-0 and ash 2-0, lost the winners final, then beat ash 2-1 in the losers final and lost the rematch 0-3.

Source: EGB
712 Hits
[Looking beta testers] Dinoblast — defrag in your browser (4 comments)
Posted by Poliakov @ 14:32 UTC, 2 October 2026 - iMsg
Hi everyone,

I'm building Dinoblast, a movement game in the spirit of Quake and defrag: strafe jumping, bunny hopping, double jumps, rocket jumps... except you play as a dinosaur. It runs straight in the browser, nothing to install:
https://dinoblast.net

A short early gameplay clip: gameplay.mp4

What the game is about today: racing (runs)
- Timed maps: straight line, slalom, ramps, circle, gaps, mazes...
- Ghosts of the best times, so you can see the lines other players take.
- A world leaderboard per map, with an auto-generated nickname (you can change it).
- Configurable keys, sensitivity and FOV, AZERTY friendly.

Work in progress
- FFA against bots: weapons to pick up (rocket launcher, railgun, lightning gun, poison grenades...), health and armor.
- Online duel.
- And, if there are enough players, TDM and CTF.

What I'm looking for
- Feedback on how the movement feels: speed, jumps, air control, rocket jumps.
- Bugs and performance issues (please mention your GPU / CPU and browser).
- Anything confusing or frustrating in your first minute of play.
- Ideas for race maps.

Under the hood
The engine is written in Rust compiled to WebAssembly, with a home-made WebGL2 renderer and a deterministic simulation at 125 Hz (replays and ghosts play back the exact same run). Optimization is a design goal, not an
afterthought
: a stable 60 fps on an Intel iGPU at 1080p, 144 fps on a mid-range GPU at 1440p, and the whole game stays under 20 MB downloaded. Every texture and model has a budget, and anything over it is refused. A good share of the
assets (textures, dinosaur models, sounds) comes out of a local generation pipeline: image, image-to-3D and audio models running on my own machine, then touched up by hand.

Feedback on Discord: https://discord.gg/dr5cJX36B

Thanks in advance, and happy running! 🦖
Edited by Poliakov at 14:36 UTC, 2 October 2026 - 2010 Hits
The Trickster Cult Presents: Sessions - Episode X (No comments)
Posted by TheTricksterCult @ 01:43 UTC, 2 October 2026 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
A diligent exhibit. Quake III Arena: DeFRaG freestyle compilation. Episode 10 is out now!

523 Hits
1.6 Competitive 5V5 Matchmaking + FFA (No comments)
Posted by keenplify @ 22:16 UTC, 30 September 2026 - iMsg
If you miss and want to play Counter Strike 1.6 5V5, I have built a matchmaking/launcher! I am aiming to compete with Fastcup at this point.

We have a pretty new set of servers with pretty new faces who do it for the love of oldschool CS. This is compatible with whatever and wherever you get your CS 1.6.

Please try 1.6 Competitive
https://www.papamo.dev/16competitive

We have servers North America, SEA, India, and Europe East!

See you in game!
563 Hits
Dinoblast, a free fast FPS that runs in the browser (2 comments)
Posted by Poliakov @ 08:33 UTC, 30 September 2026 - iMsg

Dinoblast

I've been working on Dinoblast, a fast FPS that runs in the browser: no install, no account. dinoblast.net

Movement

  • Movement inspired by QuakeWorld-style strafe jumping and bunny hopping
  • Physics at a fixed 125 Hz, independent of your framerate
  • An in-game bunny hop tutorial takes new players from 300 to 1500 u/s

Race mode (the current focus)

  • Trackmania-style: you race against your own ghost and the ghosts of the top 5 players on each map
  • World leaderboard per map, and every run is replayed on the server from its inputs before it's accepted, so there are no spoofed times
  • 8 race maps so far, including a maze

Coming next

  • More maze maps, each adding one twist: multiple floors, traps, water, teleporters
  • New race map mechanics: moving platforms, swimming, laser gates, and a track along the back of a giant diplodocus
  • Bots and FFA
  • Online duel, if enough people are interested

It's a solo project, still rough around the edges. I'm looking for feedback from people who know how movement should feel: acceleration, air control, anything that feels off.

Discord link is on the site.

Edited by Demiurge at 15:08 UTC, 3 October 2026 - 1141 Hits
Walmart sends four RTX 5070 Ti cards for one (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Reddit user deadmanwonderland_23 says a $1,099 Walmart order for one MSI GeForce RTX 5070 Ti 16GB arrived as four. They are the Frieren edition, listed at $1,259 on MSI's own store, so the four boxes are a bit over $5,000. The post shows four identical cartons. Walmart has not confirmed the shipment, and the buyer has not said whether the extra three were reported.

Source: Reddit

942 Hits
GTA 2 gets path tracing, 27 years late (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Modder gebdag has put path tracing on Grand Theft Auto 2, the 1999 top-down game. GTA2 RTX Remix, on Nvidia's RTX Remix, lets fires, explosions and gunfire cast light, adds a day-night cycle and 16:9, and aims frame generation at 60 fps. GTA 2 does not speak DirectX 9, so two DLLs translate. A copy of the game is still required. Rockstar gave version 9.6 away in 2004. Any GeForce RTX card can run it. A 4070 or faster is the suggestion.

Source: Tom's Hardware

495 Hits
Nvidia trailer thieves get 40,000 pounds of sand (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Thieves in Fremont, California took two PlusAI trailers because they had Nvidia logos on them. They got about half a mile, then opened the doors. Each trailer held 20,000 pounds of sand, 40,000 pounds in all. PlusAI packs the trailers that way so its Nvidia-backed autonomous trucks can practice hauling freight. The computers were in the cabs, which stayed in the warehouse. Police recovered both trailers with the sand still in them. No arrests.

Source: Wired

619 Hits
pavel and Nitrino win EGB Cup #69 (No comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Russia pavel and Nitrino won EGB Cup #69 on 26 September, the first QL TDM 2v2 under the pairing ban. They did not lose a series and beat Germany k1llsen and Sweden Spart1e 3-1 in the grand final. $100: $70 / $30. Belarus cYpheR and Russia rell finished third.

Upper bracket: 2-1 k1llsen and Spart1e in the winners semi, 2-1 cYpheR and rell in the winners final. k1llsen and Spart1e came back through the losers over ash and koMnoT, Russia AGENT and KAK_AGENT, then cYpheR and rell, and lost the rematch 1-3.

Source: EGB
415 Hits
H3LLDOWN takes first 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Russia H3LLDOWN won 250 FPS Season 6 Qualifier 1 on 27 September, beating sCoopY_ 3-1 in the grand final. He did not lose a series: 2-1 sCoopY_ in the opener, then 2-0 Troolz, ARSENY and Radist_dk. sCoopY_ came back through the lower bracket and lost the rematch 1-3.

The win is the first Division 1 spot. Nine of the twelve places are filled. He joins Russia AGENT, Belarus cYpheR, Germany k1llsen, Russia cherepoff, Russia pavel, Russia ash, Netherlands baksteen and Sweden Spart1e. The other qualifiers are 4, 11 and 18 October. The group stage has no start date.

Source: EGB
643 Hits
Germany wins QL Nations Cup duel, leads by 6 (2 comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Germany Germany won the QL Duel Nations Cup on 27 September. Germany k1llsen did not lose a series. He 2-0'd Slovenia, Sweden Sweden and Russia Russia in the upper bracket, then beat Sweden Spart1e 2-1 in the grand final. Silence was the only map he dropped: Bloodrun 3-2, Silence 3-11, Sinister 5-4.

Russia Russia, Russia ash and Russia pavel, finished third. They lost the winners final 0-2 to Germany, then the lower final 0-1 to Sweden.

Germany has 17 points after two legs (7 from second in CTF, 10 from this duel). The United Kingdom UK is second on 11. Sweden has 7. Benelux Benelux and Russia have 6. 4v4 TDM is 4 October. Germany takes the overall title with third or better there, whatever the UK does. The UK is the only team that can still pass them.

Source: House of Quake
730 Hits
Site summary for week ending 25 Sep (No comments)
Posted by ESReality @ 23:00 UTC, 27 September 2026 - iMsg
352 Hits

<< Comment #1 @ 23:06 UTC, 11 April 2013 >>
By Israel no_il 
CV timelimit on premium plz.
<< Comment #2 @ 23:24 UTC, 11 April 2013 >>
By QW faerie_ 
Where's the " it won't fix the game itself go away with your stupid polls " option ?
<< Comment #3 @ 00:44 UTC, 12 April 2013 >>
By wc3_human DamianLillard  - Reply to #2
…………………...„„-~^^~„-„„_
………………„-^*'' : : „'' : : : : *-„
…………..„-* : : :„„--/ : : : : : : : '\
…………./ : : „-* . .| : : : : : : : : '|
……….../ : „-* . . . | : : : : : : : : |
………...\„-* . . . . .| : : : : : : : :'|
……….../ . . . . . . '| : : : : : : : :|
……..../ . . . . . . . .'\ : : : : : : : |
……../ . . . . . . . . . .\ : : : : : : :|
……./ . . . . . . . . . . . '\ : : : : : /
….../ . . . . . . . . . . . . . *-„„„„-*'
….'/ . . . . . . . . . . . . . . '|
…/ . . . . . . . ./ . . . . . . .|
../ . . . . . . . .'/ . . . . . . .'|
./ . . . . . . . . / . . . . . . .'|
'/ . . . . . . . . . . . . . . . .'|
'| . . . . . \ . . . . . . . . . .|
'| . . . . . . \„_^- „ . . . . .'|
'| . . . . . . . . .'\ .\ ./ '/ . |
| .\ . . . . . . . . . \ .'' / . '|
| . . . . . . . . . . / .'/ . . .|
| . . . . . . .| . . / ./ ./ . .|
<< Comment #4 @ 20:08 UTC, 12 April 2013 >>
By ql hitsu  - Reply to #3
is that a dog?
<< Comment #44 @ 22:27 UTC, 17 April 2013 >>
By Poland Lam  - Reply to #4
I think it's a moomin.

Edited by Lam at 22:27 UTC, 17 April 2013
<< Comment #64 @ 14:14 UTC, 27 August 2013 >>
By q3cz TheMafia  - Reply to #44
nope its this guy

Edited by TheMafia at 14:15 UTC, 27 August 2013
<< Comment #66 @ 20:54 UTC, 28 October 2013 >>
By United States of America brandan  - Reply to #4
Edited by brandan at 20:55 UTC, 28 October 2013
<< Comment #67 @ 20:57 UTC, 28 October 2013 >>
By ql hitsu  - Reply to #66
HAHAHAHA I CANT PLUS YOU ENOUGH
<< Comment #68 @ 21:18 UTC, 28 October 2013 >>
By inuyasha8 sonic  - Reply to #67
Edited by sonic at 21:18 UTC, 28 October 2013
<< Comment #48 @ 16:08 UTC, 23 April 2013 >>
By US-Michigan eburbeck  - Reply to #3
:DICK
<< Comment #5 @ 01:18 UTC, 13 April 2013 >>
none of those choices

the game ends after ten minutes if the highest scorer is up by 5 frags or more
if the top scorer is up by less than 5 than the game goes on for 5 more minutes

this would force a player to make a decision near the ten minute mark
keep +backing or go aggressive and try to finish the game

thoughts?
<< Comment #7 @ 03:43 UTC, 13 April 2013 >>
By bloody eyeball by hatelull melechesh  - Reply to #5
Would like to see this tested although I'm not sure if 5 is the key number.
<< Comment #6 @ 01:18 UTC, 13 April 2013 >>
By RI-US ia 
You need more creative options, and also for the sake of clarity (although this is esr people will prob just vote what they know) should have a <10m option since 10 is more popular than 12 and 15.

My opinion is duel would be better if there were some logical way of ending the game besides the clock. Like for example (an option taking less than 5s of thought) a timelimit+frag difference combo of 10m or 10 frag difference, whatever's 1st, so that blowout games end faster. The other side of this is perhaps close games should last longer than 10 minutes.
Edited by ia at 01:21 UTC, 13 April 2013
<< Comment #8 @ 04:15 UTC, 13 April 2013 >>
By France winz 
TL10 just increases the impact randomness will have on the outcome of the game because you don't really have much time to make up for an unlucky start (or else), even more so on one sided maps such aero/dm6/hektik.. well pretty much every maps except ztn really, I guess it's the reason why it's the most played map, it's the easiest one to play out of control.

While obviously, not making any mistake should be rewarded and is what players should aim for when practicing, I do think in its current state duel is overall too punitive if you make any mistake or just get unlucky due to how short the games are.

Anyway, I do prefer TL15 over 10 big time and voted for it. I know a few old players who gave up on duel on QL because of that reason. Maybe we just happen to be nostalgic.
Edited by winz at 04:17 UTC, 13 April 2013
<< Comment #9 @ 09:45 UTC, 13 April 2013 >>
By United States of America T1E  - Reply to #8
.. and bo3 / bo1 will just increase the impact of mappool and random map wins
<< Comment #19 @ 19:24 UTC, 13 April 2013 >>
By RI-US ia  - Reply to #9
It's questionable how large the difference between bo5 / 10min and bo3 / 15min is. On one hand total playtime is only 5 minutes different, on the other there's a larger map pool and more begining/end game play. Slightly different skills emphasized.
Edited by ia at 19:26 UTC, 13 April 2013
<< Comment #10 @ 09:54 UTC, 13 April 2013 >>
By ql hitsu 
Read what winz said, hes smart french whore.
<< Comment #11 @ 13:01 UTC, 13 April 2013 >>
By Belgium impulseBE 
fraglimit 20
<< Comment #12 @ 13:35 UTC, 13 April 2013 >>
By United States of America StywoO 
10 minutes + 15 frag difference limit.
<< Comment #14 @ 17:09 UTC, 13 April 2013 >>
By Switzerland smari  - Reply to #12
15 minutes + 15 frag difference limit.
<< Comment #13 @ 16:22 UTC, 13 April 2013 >>
By aggnog_duck rehepapp 
15+mercilimit
<< Comment #15 @ 17:40 UTC, 13 April 2013 >>
By bloody eyeball by hatelull melechesh  - Reply to #13
BUT HOW MUCH MERCYLIMIT
<< Comment #16 @ 18:01 UTC, 13 April 2013 >>
By aggnog_duck rehepapp  - Reply to #15
15. But you can come back from 15 frags? HektikQQ? If you fall behind 15 frags you do not deserve to come back. And if a map plays for 15 frag fragruns then it's a shitty map.
<< Comment #17 @ 18:06 UTC, 13 April 2013 >>
By bloody eyeball by hatelull melechesh  - Reply to #16
And which spawn system would you implement?
<< Comment #18 @ 18:08 UTC, 13 April 2013 >>
By aggnog_duck rehepapp  - Reply to #17
picking

edit: and on second thought you could just make the mercilimit per map/map speed.
Edited by rehepapp at 18:08 UTC, 13 April 2013
<< Comment #20 @ 19:25 UTC, 13 April 2013 >>
By RI-US ia  - Reply to #18
Have still never tried spawn picking outside of hooneymode in cpm. Would be interesting.
<< Comment #22 @ 20:03 UTC, 13 April 2013 >>
By bloody eyeball by hatelull melechesh  - Reply to #18
It's about time they did some useful devpicks for testing these things out.
<< Comment #25 @ 21:28 UTC, 13 April 2013 >>
<< Comment #29 @ 02:33 UTC, 14 April 2013 >>
<< Comment #23 @ 21:07 UTC, 13 April 2013 >>
By DoublePlus 24  - Reply to #16
One could also say if you manage to blow a 15-frag lead, you don't deserve to win.
<< Comment #24 @ 21:25 UTC, 13 April 2013 >>
By aggnog_duck rehepapp  - Reply to #23
One could say many things. The aim of a mercy limit is to end stomps earlier to save time. How often do you see 15 frag comebacks at top? 15 frags is enough of a cushion to make something happen on almost every map.
<< Comment #26 @ 21:47 UTC, 13 April 2013 >>
By DoublePlus 24  - Reply to #24
Not very often, but granted we see one it becomes Quake history instantly, such as the 13-frag comeback game between dkt and Zero4 on hektik.
<< Comment #27 @ 23:04 UTC, 13 April 2013 >>
By United States of America StywoO  - Reply to #26
Imagine how dramatic it would be if someone came back from 14 frags when there was a 15 frag mercy limit.
<< Comment #30 @ 07:44 UTC, 14 April 2013 >>
By DoublePlus 24  - Reply to #27
I thought of that, it's a fair point. I'm just stating the most obvious counter-arguments, although I don't have a clear position in this matter. (But I would definitely keep TL 10).
<< Comment #31 @ 09:00 UTC, 14 April 2013 >>
By ql hitsu  - Reply to #30
rehe is right, its not possible to comeback 15 frags.

the match you were refering to is obvious fuck up by dkt
<< Comment #28 @ 02:33 UTC, 14 April 2013 >>
By aggnog_duck rehepapp  - Reply to #26
Hektik is not a Quake map.
<< Comment #34 @ 17:26 UTC, 14 April 2013 >>
By United Kingdom FFT  - Reply to #24
One can always /forfeit or ragequit. Mercy limit just seems to me as an artificial construct to me.
<< Comment #21 @ 19:28 UTC, 13 April 2013 >>
By RI-US ia 
Technically since there are new voting options the poll should be reset, but votes would probably be lost permanently since a lot of people are unlikely to check the thread again.
<< Comment #32 @ 09:41 UTC, 14 April 2013 >>
By United Kingdom Disrepute 
Time limit 27mins, gives the chance for 4 comebacks
<< Comment #33 @ 10:02 UTC, 14 April 2013 >>
By boatclub palatka  - Reply to #32
trollrepute!!!!!!!!!!!!
<< Comment #35 @ 17:02 UTC, 15 April 2013 >>
By Netherlands kevz 
12 get.
<< Comment #37 @ 20:07 UTC, 16 April 2013 >>
By Netherlands kevz  - Reply to #35
Like winz said, 10 increases the random factor present in a game. But now that everyone is used to this format, 15 would seem slow and maybe even dull, not to mention that a shorter playtime is easyer on managing tournaments and a bit less exhausting. 12 minutes is best minutes.
<< Comment #38 @ 00:17 UTC, 17 April 2013 >>
By Unset Musicofmelkor  - Reply to #37
timelimit+frag difference

all games end at ten minute mark if the winner is up by 5 frags
if the person in the lead isn't up by 5 frags at the 10 minute mark than the game goes on for 5 more minutes.
most people wouldn't get on their bicycle with a small lead, if they did they'd be giving the player losing a lot more chances to comeback(5 extra minutes), which is insane. .
timelimit+frag difference is the most fair, imo. it gives more chances for comebacks than a regular ten minute game.
it also would provide more exciting moments during the first ten minutes.
instead of seeing rapha +backing at 9:00
he'd be going aggressive to try to get the last frag for the win. who wouldn't want to see that.

forfeit = ko
win at the 10 minute mark = tko
win by the 15 minute mark = decision
Edited by Musicofmelkor at 00:27 UTC, 17 April 2013
<< Comment #39 @ 00:33 UTC, 17 April 2013 >>
By Netherlands kevz  - Reply to #38
Personally I think thats trying it a bit too hard. Nothing wrong with the basic ruleset we have now, merely the time. 2 minutes added should already change alot. A free permanent overtime for the losing party to catch up with.
<< Comment #40 @ 00:52 UTC, 17 April 2013 >>
By Unset Musicofmelkor  - Reply to #39
i prefer 15 minutes over everything to be honest, but 15 minimum is just too long for modern esports. my way would give us 15 minute games when necessary and 10 minutes when necessary. i believe it's the best way to compromise between the 2 time limits. i guess well just agree to disagree
Edited by Musicofmelkor at 00:54 UTC, 17 April 2013
<< Comment #36 @ 19:36 UTC, 16 April 2013 >>
By Denmark amOKchen 
TL 15 any day, time for comebacks on a bad start.
<< Comment #41 @ 00:55 UTC, 17 April 2013 >>
By United States of America StywoO 
Any 1v1 FPS game should have a mercy limit. Too many players find them self in a position where they either need to give up in the middle of the game or endure 10 minutes of pain. Both options hurt a lot of peoples egos. Losing the game in a few minutes would be a much less demoralizing experience than to feel completely helpless for 10 minutes. And with a mercy limit some players would have some added motivation of seeing how long they can stay in the game against someone much better than they are.
Edited by StywoO at 03:29 UTC, 17 April 2013
<< Comment #42 @ 12:19 UTC, 17 April 2013 >>
first frag win!
so also the noob can win versus the pros.
<< Comment #43 @ 13:04 UTC, 17 April 2013 >>
By QW faerie_  - Reply to #42
EXULED KCAB+
<< Comment #45 @ 19:07 UTC, 20 April 2013 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 07:45 UTC, 28 June 2024
<< Comment #46 @ 19:10 UTC, 21 April 2013 >>
By Germany r4pe 
in the old days its was not only TL 15min... an other maybe much more importent factor was the respawn of the weppons.

right now in QL Duel u respawn after u was killed and u can pick up realy easy every gun u want. in q4 at least u cant, curz if u opponent was smart he blocked importent weppons by picking them every 15 sec. so its was much harder and needed much more time to come back in the game.

if i remember right was there an other thing too. right now in QL u can stack ammo easer by simply pick up a gun every 5 sek (camping the gun). i think in Q4 and q3 u only go up to 10 and over 10 u got only 1 rocket more... so u have to pick up ammopacks.

so.. with this in mind i think TL10 is ok curz the guy who got fraggt is now much faster back in the game as in the old days.
<< Comment #47 @ 23:59 UTC, 21 April 2013 >>
By Unset Musicofmelkor  - Reply to #46
one of the many reasons why quakelite is an inferior game
+ for you for reminding me of that fact

tdm respawn times changed as well
they took out a lot of the teamwork by doing that(it might have gotten fixed for recent tourneys, i'm not sure, but the early days of quakelite tdm only got played with low respawn times)
Edited by Musicofmelkor at 00:11 UTC, 22 April 2013
<< Comment #54 @ 11:17 UTC, 2 May 2013 >>
By shaftwhores only by [EXE]dann lithz  - Reply to #46
I agree with the weapon respawn timer, but I would like 15 TL tbh :)
<< Comment #49 @ 21:54 UTC, 29 April 2013 >>
By Sarge TUMULT 
another idea: stable time limit and damage given/taken formula, if same then re
<< Comment #50 @ 08:43 UTC, 30 April 2013 >>
By Denmark CENEk  - Reply to #49
What?
<< Comment #51 @ 09:04 UTC, 30 April 2013 >>
By Sarge TUMULT  - Reply to #50
if same score, then count damage, who gives more and get less is a winner
<< Comment #52 @ 09:11 UTC, 30 April 2013 >>
By Denmark CENEk  - Reply to #51
Ah. Totally misunderstood your post then. :)
<< Comment #55 @ 12:45 UTC, 2 May 2013 >>
By Plusme ins  - Reply to #49
so everyone could start +backing from the spawn?
<< Comment #53 @ 14:07 UTC, 30 April 2013 >>
By Denmark hauer 
Sudden death!
<< Comment #56 @ 21:06 UTC, 9 May 2013 >>
I can't seem to find the original discussion - what's wrong with the current settings? (which i assume is 15 min in QL?)
Edited by Åke Vader at 21:06 UTC, 9 May 2013
<< Comment #57 @ 04:13 UTC, 10 May 2013 >>
By wc3_human DamianLillard  - Reply to #56
Edited by ABSVRD at 04:14 UTC, 10 May 2013
<< Comment #59 @ 17:57 UTC, 4 June 2013 >>
By rabite ^_^ wrong person  - Reply to #57
hahaa :DD
<< Comment #58 @ 12:43 UTC, 23 May 2013 >>
By Quake 3 daka 
osp duel settings, just not sudden death OT
<< Comment #60 @ 17:59 UTC, 4 June 2013 >>
By rabite ^_^ wrong person  - Reply to #58
sudden death was the best ;(
<< Comment #61 @ 22:10 UTC, 29 July 2013 >>
By Slovenia CAREEM 
15mins should be in competetive and pro duels. 10mins is just random. However, since 2009 QL duels were played at 10mins. I dont think this will ever be changed also people are use to 10mins in QL duels.
<< Comment #62 @ 02:03 UTC, 30 July 2013 >>
By United States of America DizzyMage 
15
<< Comment #63 @ 14:11 UTC, 27 August 2013 >>
By q3cz TheMafia 
butcher wat da hell is dis?
<< Comment #65 @ 20:49 UTC, 28 October 2013 >>
By cooller p4r4 
One of the biggest skills in Quake is dealing with random unfair situations. Chance and luck are essential parts of any serious game. People who have no balls to live with it should choose some easier game, like Train Simulator or something, and not get in the way of true quakers who prefer chaos to any kind of fairness and predictability.
Edited by p4r4 at 20:51 UTC, 28 October 2013
<< Comment #69 @ 01:12 UTC, 29 October 2013 >>
By Mongolia Daddy_  - Reply to #65
yeah, fuck fairness. quad bfg and 3rd person view!
<< Comment #70 @ 01:12 UTC, 29 October 2013 >>
By United States of America brandan  - Reply to #65
off da railz!!
<< Comment #71 @ 19:00 UTC, 4 July 2014 >>
By Gay Pride axema 
If timelimit was 10 in Q3 we wouldn't have gotten to see LeXeR embarrass cha0ticz at quakecon :( bring it back

Or if you already have an account:
 
Read the Posting Guidelines

Non-HTML tags: [b]bold[/b], [i]italics[/i], [u]underlined[/u]
[small]small[/small], [q]quoted[/q], [s]strikethrough[/s]
[url=www.url.com]link[/url] or type www.url.com
[flag=country] (list), [avatar=name] (list)
[map=mapname gamename] (list)
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners