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Re: QUAKE3E #2
Posted @ 12:34 GMT 24 Aug 2020 Edawn is a game modification, like CPMA, Defrag and others.
Quake3e is an eng
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Re: QUAKE3E #2
Posted @ 14:37 GMT 23 Aug 2020 First link in google for Quake3e -> https://github.com/ec-/Quake3e
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Re: how to make flux work with ioquake3?
Posted @ 14:34 GMT 23 Aug 2020 Yes, try with [b]\r_fbo 1[/b]
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Re: how to make flux work with ioquake3?
Posted @ 11:48 GMT 21 Aug 2020 Use other q3 clients with shader-based gamma-correction
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Re: QUAKE3E #2
Posted @ 12:51 GMT 3 Jun 2020 That is related to cgame/game modules,hard to tell anything without knowing what
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Re: QUAKE3E #2
Posted @ 10:45 GMT 17 Apr 2020 Time to update, most noticeable changes:
* Vulkan renderer, you may expect 30
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Re: Q3 & CPMA Screen bigger than monitor
Posted @ 21:45 GMT 14 Aug 2019 It looks like you have enabled dpi scaling, so either disable it or use [url=htt
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Re: QUAKE3E #2
Posted @ 10:39 GMT 24 Dec 2018 It is not possible because [b]mod[/b] issues render commands and calculates phys
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Re: QUAKE3E #2
Posted @ 11:32 GMT 23 Dec 2018 Anything "physics"-related is a subject of a particular mod, not engine.
Q3e
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Re: QUAKE3E #2
Posted @ 13:40 GMT 22 Dec 2018 Highlights from another big changelog:
* Much improved netcode, all [i]known[
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Re: Can anyone update OSP?
Posted @ 09:04 GMT 12 Sep 2018 Client can remotely crash OSP server, that's all I can say.
Engine needs some p
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Re: Can anyone update OSP?
Posted @ 11:48 GMT 4 Sep 2018 Last version suffers from some memory corruptions, I wouldn't recommend anyone i
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Re: Quake3e
Posted @ 09:49 GMT 29 Jul 2018 As I said - OSP can't properly rescale at wide resolutions, same is true for VQ3
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Re: Quake3e
Posted @ 20:47 GMT 28 Jul 2018 0 - Make sure you're running latest version (28-Jul-2018 for now)
1 - Can't h
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Re: QUAKE3E #2
Posted @ 21:01 GMT 18 Jan 2018 Q3e is an engine, but if you mean supplied pak8a.pk3 - it may if woflcam engine
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Re: QUAKE3E #2
Posted @ 20:59 GMT 18 Jan 2018 I'm not very familiar with github, maybe later
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Re: QUAKE3E #2
Posted @ 10:18 GMT 13 Dec 2017 Full changelog is about 9kb long so only significant changes/additions:
* Mul
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Re: QUAKE3E #2
Posted @ 18:27 GMT 28 May 2017 * Add: backport and use alternative huffman encoder from uberdemotools - means r
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Re: QUAKE3E #2
Posted @ 19:50 GMT 24 Mar 2017 Noticeable changes:
- [b]\fs_game[/b] defaults to ""
- [b]\sv_timeout[/b] work
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Re: QUAKE3E #2
Posted @ 20:44 GMT 7 Mar 2017 Important linux fix and UrbanTerror-4.3.2 compatibility
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