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Site summary for week ending 16 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 18 October 2026 - iMsg
77 Hits
TF2 shortens Holyhell rounds and buffs Zombie Pyro (No comments)
Posted by Demiurge @ 13:44 UTC, 17 October 2026 - iMsg

Valve's 16 October Team Fortress 2 update changes Holyhell and six Zombie Infection maps. The patch installs automatically when the game is restarted.

Holyhell's round timer is reduced to five minutes, with shorter respawn waves. The team that loses the middle point gains respawning spells on its side, while gargoyles now spawn near middle. The map also receives visual fixes and optimisation work.

Zombie Pyro's melee damage rises from 45 to 65. Sticky Spew applies a 20% movement slow, with another 20% while standing in its enlarged puddles. Pyro's death explosion now deals 50 damage and causes afterburn.

Zombie Sniper's Spit cooldown falls from nine seconds to six. Other fixes address invisible player models in DirectX 8, Zombie Engineer beacon placement, excessive Zombie Spy damage and slow movement after using abilities.

Source: Valve patch notes.

219 Hits
ESIC replaces 2xplayN suspension with lifetime ban (No comments)
Posted by Demiurge @ 13:44 UTC, 17 October 2026 - iMsg

ESIC announced on 16 October that Palkovics "2xplayN" Tamas is banned for life from covered ESIC and member competitions in any capacity, replacing the three-year suspension imposed in the NOMERCY match-manipulation case.

The revised sanction follows public posts showing apparent cash alongside comments about the findings, betting payouts and a return to competition. ESIC found that his conduct during suspension constituted further integrity breaches. The lifetime ban removes his previously scheduled April 2029 return, with no cooperation-based reduction applied to the new sanction.

ESIC explicitly stated that the photographs alone do not establish that the money shown came from match-fixing. The commission also said it would refer the sanctioned conduct to Valve, government agencies and law enforcement.

Source: ESIC.

230 Hits
Steam beta separates DLC and seasonal achievements (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg

Valve has introduced achievement sets in the Steam client beta, allowing developers to group achievements for a game's base campaign, DLC, seasons or other content separately.

Each set tracks its own completion progress. In games that adopt the feature, additional DLC or seasonal achievements can sit outside the base-game set, so players can retain that set's 100% completion without earning every later addition.

The redesigned achievements page brings progress information together and allows direct comparisons with up to three friends at once. Support depends on developers organising their games' achievements into sets; the change does not automatically separate every game's existing list.

The feature is currently available through the Steam client beta.

Sources: Valve announcements, PC Gamer.

192 Hits
Bloodrun adds Slash with Crouch Slide and Plasma Trail (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg

Bloodrun's 16 October build adds Slash as a playable gladiator, bringing Crouch Slide and Plasma Trail from her Quake Champions counterpart.

Holding crouch on landing starts a slide that preserves movement speed. Her active ability lays a damaging plasma trail, with three seconds to place it and another three seconds to trigger its explosion. Bots can also use both abilities.

The update refreshes four arenas and adds a HUD arc near the crosshair to show ability information, including Slash's slide charge and Angel's countdown to invisibility. A new Setup > Gladiators section provides ability effect settings.

Existing players can install the build through the Bloodrun launcher.

Sources: Bloodrun changelog, Plus Forward.

180 Hits
Strongsage wins Estoty #222 for his 14th title (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg
United States of AmericaStrongsage won Estoty Duel Tournament #222 in Quake Champions on 16 October, beating Germanyk1llsen 3-1 in the grand final. It is his 14th title in the series and his first since #219.

Strongsage beat RussiabaSe 2-0 in the upper semifinals, then defeated k1llsen 2-0 in the winners final. k1llsen returned to the final with a 2-0 win over baSe, who finished third, but lost the rematch against Strongsage.

Strongsage remains fourth on the series' all-time winners list, behind baSe with 70 titles, RAISY with 47 and Keltz with 33.

Source: plusforwardPlus Forward.
175 Hits
QuakeWorld one-day 2v2 cup set for October 24 (1 comment)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

The US Doom and Quake Community will host a one-day QuakeWorld 2v2 tournament on Saturday, 24 October.

The format is double elimination, with best-of-one matches and a best-of-three grand final to keep the cup within one evening. Maps are assigned by round. The pool is Ultrav, ZTNDM3, Aerowalk, Bravado and DM2.

Signups are through the community's Discord; see the organiser's announcement for the signup link.

Source: US Doom and Quake Community announcement.

287 Hits
Church of Quake hosts Sacrifice cup on October 24 (No comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

Church of Quake will run an online Quake Champions 4v4 Sacrifice Tournament Edition cup on Saturday, 24 October. Players sign up individually, then captains select teams through a snake draft. The advertised prize pool is $150.

The first 32 signups are guaranteed places, making eight teams. Further signups go on reserve unless the field reaches 64, allowing sixteen teams.

The bracket is double elimination. Upper-bracket matches and the lower final are best of three, other lower-bracket matches best of one, and the grand final best of five.

Players must join the Church of Quake Discord. Coverage is planned on the community's Twitch channel, and other casters are welcome to contact the organisers.

Links: Sign up, Twitch.

Source: Church of Quake, including Discord and current signup links.

230 Hits
k1llsen wins fifth EGB QC duel title at Cup #11 (2 comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg
Germanyk1llsen won EGB QC Cup #11 on 11 October, beating United States of AmericadramiS 3-2 in the grand final. Sixteen players took part in the online Quake Champions tournament. The $75 pool paid $60 to k1llsen and $15 to dramiS.

k1llsen did not lose a series. He beat creeep_06487 2-0, NRAV 2-0 and RussiaSt0n3 2-1 before taking the winners final against dramiS 2-0. dramiS returned through the lower final with a 2-1 win over BelaruscYpheR, then lost the rematch. cYpheR finished third and ArgentinaYup fourth.

It is k1llsen's fifth title in the EGB Quake Champions duel series. SwedenKeltz and United States of AmericaStrongsage have three each.

Source: plusforward Plus Forward results, report.
288 Hits
Frontier opens Quake Live one-map cup for October 24 (No comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

Frontier One Map Cup #1 will take place in Quake Live on 24 October. The tournament uses one new map throughout, with its name and practice servers due to be released on 19 October so everyone has the same preparation time.

Registration is open on the Frontier website. The prize pool has not yet been announced. Cyber, Input and Steemorol are organising the event, with coverage planned on cyb3rway's Twitch channel.

Links: Registration, Twitch, Frontier Telegram.

Source: 250FPS.

218 Hits
Steam improves startup and adds Big Picture options (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

Valve released a Steam client update on 13 October with improved startup performance and new options for Big Picture mode. The update downloads automatically.

Big Art Mode adds a larger artwork presentation to the home screen and can be enabled under Settings > Home. The Recommended tab also gains the Personal Calendar.

Big Picture now supports screensavers under Settings > Customization. The default slideshow can display artwork from recently played games and recent screenshots. A bouncing Steam logo is the other built-in option, and custom screensavers are supported too.

The update also changes startup behaviour so the Steam main window avoids taking focus if another window was activated during startup or login, and fixes the onscreen keyboard failing to work on its first desktop invocation.

Sources: Valve - Steam Client Update, October 13, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 278 Hits
Thunderpick opens in Malta; Falcons reach playoffs (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

The Thunderpick World Championship 2026 began in Malta on 14 October, with eight CS2 teams competing for a $1 million combined player and club prize pool. The event runs through 18 October.

All four opening series ended 2-0: 9z beat Aurora, Falcons beat Ninjas in Pyjamas, Legacy beat PARIVISION and FURIA beat BETBOOM.

On 15 October, Falcons beat 9z 2-1 to secure a playoff place. Aurora stayed alive by beating NIP 2-0, eliminating the Swedish organisation's team from the event.

The group stage uses two four-team double-elimination groups, with two teams from each advancing. Group matches and playoff semifinals are best of three; the grand final is best of five. The winners receive $500,000, split equally between player prize money and the club share.

Sources: HLTV event guide, opening-day results, Falcons qualify, NIP eliminated, Liquipedia, PR Newswire.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 222 Hits
Modern Warfare 4 skips Game Pass at launch (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

Call of Duty: Modern Warfare 4 launches on 23 October as a separate purchase and will not be included with Game Pass at launch. Activision confirmed on 15 October that Game Pass availability is planned for Holiday 2027.

Digital pre-orders include campaign early access from 16 October and DMZ early access from 20 October. Existing Call of Duty titles, including Black Ops 7, Black Ops 6 and Modern Warfare III, remain available to Game Pass Ultimate subscribers.

Sources: Activision, GamesRadar.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 196 Hits
Epic launches Linux preview, plans Fortnite support (No comments)
Posted by Demiurge @ 21:42 UTC, 15 October 2026 - iMsg

Epic released a preview of its rebuilt Epic Games Launcher on 14 October for Windows, macOS and, for the first time, Linux. It includes a redesigned library, connections to other PC game libraries and more detailed download management.

Epic describes the client as "vibe coded" and claims a cold start to the store is 46% faster than Steam. That is Epic's comparison, not an independent benchmark here. The client is still a preview with a limited feature set.

Fortnite is not available on Linux yet. Epic is rebuilding its anti-cheat implementation as EAC Linux v2 and working with distribution maintainers before bringing the game over. Fortnite will be the first pilot, with support for other developers to follow after validation.

The requirements include TPM 2.0, Secure Boot and signed kernels and modules. EAC Linux v2 uses existing kernel security features, eBPF and a service active during protected games, rather than installing its own kernel module. Steam Deck does not currently meet the requirements; Epic says it is talking with Valve about future support.

Sources: Epic Games Store, Epic Online Services, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 222 Hits
Richard "Levelord" Gray has died (No comments)
Posted by Demiurge @ 21:42 UTC, 15 October 2026 - iMsg

Richard "Levelord" Gray, the level designer known for Duke Nukem 3D, Quake: Scourge of Armagon and SiN, has died. Apogee Entertainment announced his death on 13 October.

Gray joined the Duke Nukem 3D team after making Doom maps. After Duke shipped in 1996, he co-founded Hipnotic Interactive, later renamed Ritual Entertainment. His subsequent credits included Star Trek: Elite Force II and Counter-Strike: Condition Zero.

Apogee founder Scott Miller recalled hiring Gray after seeing his Doom levels, and paid tribute to his talent, dedication and willingness to help other designers. John Romero was among the developers who also paid tribute.

Sources: Apogee Entertainment, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 211 Hits
LG Train - lightning gun tracking trainer for ioquake3 (No comments)
Posted by grinya @ 10:43 UTC, 14 October 2026 - iMsg
Rules
- Lightning gun only, infinite ammo, no pickups.
- Hits heat the target instead of damaging it. At full heat the target gibs. Default: 20 consecutive hits (~1 s).
- Heat drains quickly once the beam is off.
- Heat is shown as a shell on the target and a bar under the crosshair.
- Tuning: g_heatPerHit, g_heatCoolDelay, g_heatCoolRate.

Play
ioquake3 +set fs_game lgtrain +map q3dm6 +addbot sarge 2

Requires ioquake3 and retail Quake 3 data.
Download: github.com/amaslakov/lgtrain/releases
Source: github.com/amaslakov/lgtrain

Online play works, but there is no lag compensation.
Based on rx-mikkel's instagib fork. Feedback welcome.
274 Hits
Quake3e #3 (No comments)
Posted by Cyrax @ 08:13 UTC, 14 October 2026 - iMsg
Download Link

This is a modern Quake 3 engine to play and host Quake III Arena mods, delivering fixes and updates over years.

Key features:
* Countless usability, netcode, security, performance, memory usage improvements
* Optimized OpenGL renderer
* Optimized Vulkan renderer
* Unified physics between 32 and 64-bit systems, minimized mispredictions with original VQ3
* SOTA-level fast and secure QVM implementation for x86/x86_64, armv7l/aarch64, powerpc64 platforms
* Best-performer from legacy hardware to modern systems with Vulkan support
* No fake frames, No RT, no DLSS and similar disrupting and performance tanking stuff
* Can still run on Win98, widest possible OS compatibility is an explicit intent

I wouldn't bother to do even brief listing of hundreds of changes being made since last announcement, just visit download link and leave your questions/suggestions/code, as usual.

Support Ukraine
195 Hits
Ai Bot (3 comments)
Posted by cloned @ 21:44 UTC, 13 October 2026 - iMsg
Not sure where else to go with that stupid idea but,

@elonmusk DeepMind beat StarCraft and Quake 3 CTF, but nobody has ever dared to build an AI for the ultimate 1v1 psychological chess match: Quake Duel. Limit Grok's aim and reaction time to human pro levels and let it face @liquidrapha on Blood Run / Campgrounds. As an OG Quake player yourself – can xAI solve 1v1 Arena FPS?“

Like I would definitely watch that match. Also feel free to adjust the message.
272 Hits
Site summary for week ending 09 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 11 October 2026 - iMsg
245 Hits
AMD says FSR 4 reaches laptops and handhelds in 2026 (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

AMD says FSR 4 will reach APUs, gaming laptops, and handhelds by the end of 2026. Jack Huynh, who runs the company's computing and graphics group, told Korean press, including The Elec, that the machine-learning upscaler is moving off discrete cards and onto the rest of the lineup.

The plan is two tracks. Existing APUs get a lighter model built for integrated graphics. New APUs, still not named, are meant to run FSR 4 natively. Huynh said the light model is aimed at image quality and low latency on chips that cannot carry the desktop version.

FSR 4 launched on RDNA 4 desktop cards. RDNA 3 desktop cards picked it up later. Official support for RDNA 2 desktop cards, the same generation as the Steam Deck, was already set for 2027, and this briefing did not say that date moved. Valve has talked about FSR 4 on the Steam Machine. It has not committed the Steam Deck.

Source: The Verge

Edited by Demiurge at 19:36 UTC, 11 October 2026 - 538 Hits
Squadron 42 opens Steam wishlists for Q2 2027 (1 comment)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

Cloud Imperium Games put Squadron 42 on Steam on 10 October. Wishlists are open. The page lists a planned release of Q2 2027, and no price. Chris Roberts moved the target out of late 2026 so the single-player game would not land in the same window as Grand Theft Auto VI.

It is a standalone story in the Star Citizen setting, year 2945, on StarEngine. You enlist as a rookie in the UEE Navy, live on a capital ship, and the brief is space combat, fighting on foot, stealth, and time with the crew. The cast, on performance capture, includes Mark Hamill, Gary Oldman, Gillian Anderson, Henry Cavill, Ben Mendelsohn, and Andy Serkis. The game has been in development for more than a decade.

The Steam minimum is Windows 11, a quad-core back to an Intel Sandy Bridge i7 or an AMD Bulldozer, 16 GB of RAM, a DirectX 11.1 card with 8 GB of VRAM, and 150 GB of disk. The recommended column only says a 64-bit processor and operating system.

Source: Steam and Eurogamer

Edited by Demiurge at 19:36 UTC, 11 October 2026 - 614 Hits
Garriott takes the Ultima copyrights back in 2027 (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

Richard Garriott says the Ultima copyrights return to him in 2027. He sold Origin Systems, and the series with it, to Electronic Arts in 1992. The last mainline game was Ultima IX in 1999.

US copyright law lets an author terminate a transfer 35 years later. No money changes hands. The author has to give a year's notice. Garriott says he wrote to EA in April and told them he was taking the copyrights back. They wrote back that they know the law and will act accordingly. He says the two sides are now in active talks about whether there is anything to do together before the date.

What he says he could do, once the copyrights are his, is re-release the earlier Ultimas or make a sequel. Neither is a project yet. He has most of a year to decide what the return actually means.

Source: VGC

Photo: Richard Garriott at the 2018 Game Developers Conference, by Game Developers Conference, CC BY 2.5, resized. Wikimedia Commons.

Edited by Demiurge at 19:35 UTC, 11 October 2026 - 464 Hits
GTA 6 leaker threatens a full playable build (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

A full playable build of Grand Theft Auto VI is not public. The person or group posting as Cyberleek says that can change.

On 10 October they posted an offer. If a memecoin tied to the name hits a $30 million market cap, "the build goes out - full story mode, played to the end, credits and all." Take-Two can stop it, the post says, with physical discs and a public apology. No outlet has the file, and Rockstar and Take-Two have not answered this one.

Footage under the same name has been out since 18 August. Rockstar called those clips heartbreaking on 26 August and kept the 19 November release. This week the account was credited with about 25 minutes more, including first-person driving and mission scenes. Rockstar has not said that newer cut is theirs.

The disc demand is aimed at a decision Rockstar already made. Boxed copies ship with a download code, not a disc. Strauss Zelnick has compared discs for a game this size to vinyl. Standard is $80, Ultimate is $100, on PlayStation 5 and Xbox Series X|S. Preload starts 12 November.

Take-Two subpoenaed Microsoft, Discord, Google, and X in August while it looked for who had the footage.

Source: Forbes and GamesIndustry.biz

Edited by Demiurge at 19:35 UTC, 11 October 2026 - 533 Hits
k1llsen wins Estoty #221 from the lower bracket (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Germany k1llsen won Estoty Duel Tournament #221 on 9 October, beating Russia baSe 3-2 in the grand final. 18 players, online. The $100 pool paid $40 to k1llsen, $25 to baSe, $15 to Sweden Keltz, $10 to Argentina maxter, and $5 each to Russia St0n3 and Czech Republic Thri11er.

Double elimination: best of three up top, best of one in the lower bracket, best of five in the final. The map pool was Awoken, Blood Covenant, Blood Run, Corrupted Keep, Ruins of Sarnath, The Molten Falls and Vale of Pnath.

k1llsen beat Kazakhstan 1eroy 2-0. His winners-bracket match against baSe is scored -1:0. From the lower bracket he beat Russia PepCo 1-0, Russia Artemka 1-0, St0n3 1-0 and maxter 1-0, then beat Keltz 2-1 in the lower final.

baSe reached the final without a series loss, including a 2-1 over maxter and a 2-0 over Keltz, and started the grand final a map ahead. k1llsen won three of the four maps played and took the series 3-2. It is his fifth Estoty title. baSe still leads that list with 70. Keltz finished third, maxter fourth.

United States of America Strongsage came in as the top seed, rated 2441, and finished 13th. His matches against Russia Coffee by Tomo and PepCo are both scored -1.

Source: Toornament
401 Hits
Keltz wins NAQCL #76 for a 14th title (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Sweden Keltz won NAQCL Duel Tournament #76 on 10 October, beating Argentina maxter 3-0 in the grand final. 12 players, online, ping uncapped. The $100 pool paid $50 to Keltz, $30 to maxter and $20 to United States of America dramiS.

Double elimination: best of three, best of one in the lower bracket, best of five in the final.

klyb's winners-bracket opener is scored 0:-1. Keltz then beat Argentina Yup 2-1 and dramiS 2-0, and closed the final in three maps.

maxter beat Germany Rohm 2-0 and lost the winners semi 0-2 to dramiS. His lower-bracket matches against Czech Republic Thri11er and Yup are both scored -1. He beat dramiS 2-1 in the lower final and lost the rematch 0-3. dramiS finished third. Yup was fourth. Russia St0n3 and Thri11er were joint fifth.

The title is Keltz's 14th, and his fourth win in the last five. He won #72, #73 and #74. United States of America Strongsage ended that run at #75 on 3 October, 3-0 in the final. dramiS still leads the series with 32 titles. Strongsage has 11, and was absent from the #76 field.

Source: Church of Quake
159 Hits
AGENT beats ash, wins EGB Cup #71 (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Russia AGENT won EGB Cup #71 on 10 October, beating Russia ash 3-1 in the grand final. 12 players, online. The pool paid $55: $44 to AGENT, $11 to ash.

Double elimination. Upper-bracket matches were best of three, lower-bracket matches best of one. The final went to four maps.

AGENT did not drop a series. He beat Russia rell 2-0, Germany k1llsen 2-0 and Belarus cYpheR 2-0, then took the final 3-1.

ash beat Russia pavel 2-0 and lost the winners semi 0-2 to cYpheR. From the lower bracket he beat Russia cherepoff 1-0 and k1llsen 1-0, then beat cYpheR 2-0 in the lower final. cYpheR finished third, k1llsen fourth. cherepoff and Russia dazator were joint fifth. pavel and rell were joint seventh.

The map pool was Aerowalk, Battleforged, Bloodrun, Delirium, Furious Heights, House of Decay, Silence, Sinister and Toxicity.

This is AGENT's second cup in a row, and his fifth win in the last six regular Quake Live duel cups. He won #65, #66, #67 and #70. cYpheR won #68. Cup #69 was TDM 2v2, won by pavel and Nitrino.

Source: EGB
203 Hits
Fog takes third 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Belarus Fog won 250 FPS Season 6 Qualifier 3 on 11 October, beating Russia dazator 3-0 in the grand final. The prize is a Division 1 slot, the third of four.

17 players, online. Double elimination: best of one in the lower bracket, best of three in the upper bracket, best of five in the final. The map pool was Aerowalk, Battleforged, Bloodrun, Cure, Delirium, Furious Heights, Hektik, Lost World, Silence, Sinister and Toxicity.

Fog did not drop a map. He beat Belarus BLR_BY 2-0, Ukraine Radist_dk 2-0, Lithuania fire_bot 2-0 and dazator 2-0, then closed the final 3-0.

dazator beat Poland STING 2-0, Russia St0n3 2-0 and Russia rell 2-1, lost the winners final, and beat fire_bot 2-1 in the lower final. The rematch was over in three maps. fire_bot finished third. rell was fourth: 2-1 down to dazator in the winners semi, then 0-1 to fire_bot on the way back.

Fog missed the Season 5 top eight. He went out 9th-12th in qualifier 1 on 27 September and finished third in qualifier 2 on 4 October, where Russia ARSENY beat him 2-1 in the winners final.

Eleven of the twelve Division 1 places are filled. Fog joins Russia H3LLDOWN, ARSENY and the eight invites: Russia AGENT, Belarus cYpheR, Germany k1llsen, Russia cherepoff, Russia pavel, Russia ash, baksteen and Sweden Spart1e. Qualifier 4 is on 18 October.

Source: EGB
197 Hits
Dark Ages adds free Slaughter Mode in November (1 comment)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg

id Software will add a free Slaughter Mode to DOOM: The Dark Ages - Revelations in November. Game director Hugo Martin announced it on the 1 October Slayers Club Live. There is still no day inside the month. It is free for Revelations owners, and it is not in the base game.

A run is endless and single-player. Rounds escalate, and the demons, bosses, and arenas are randomized. The mode keeps a personal best by score and by round reached. id said it has no backend, so there is no global leaderboard.

Every ten rounds is a checkpoint, where you cash in skulls earned on the way there. Cosmetics unlock as you go, and weekly challenges add another score to chase. The stream pitched it as a place to keep using the Revelations combat, Chain Spear included, past a campaign replay or an Ultra Nightmare and Pandemonium run.

The base game already has the Ripatorium, the arena where you pick the demons yourself. Slaughter Mode deals the fight, and the run has no set end.

Source: Slayers Club Live (IGN)

Edited by Demiurge at 19:15 UTC, 11 October 2026 - 905 Hits
ARSENY takes second 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Russia ARSENY won 250 FPS Season 6 Qualifier 2 on 4 October, beating fire_bot 3-0 in the grand final.
15 players. The prize is a Division 1 slot.
He did not drop a series: 2-0 WPHK1991, 2-0 rell, 2-0 Radist_dk, then 2-1 Fog in the winners final.
fire_bot lost 0-2 to Fog and came back through the lower bracket.

Ten of the twelve Division 1 places are filled.
He joins Russia H3LLDOWN and the eight invites: Russia AGENT, Belarus cYpheR, Germany k1llsen, cherepoff, Russia pavel, Russia ash, baksteen and Sweden Spart1e.
The last two qualifiers are 11 October and 18 October.

250 FPS put him 5th in the EGB ranking, with 3 wins in Season 5.

Source: 250 FPS
447 Hits
Germany wins the QL European Nations Cup (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Germany won the QL European Nations Cup after the TDM leg on 4 October.
Three online Sundays: CTF on 20 September, duel on 27 September, TDM on 4 October.

Russia Russia won TDM and beat Germany Germany 2-0 in the grand final.
Germany were second, the United Kingdom UK third, Sweden Sweden #1 fourth.
Russia went 12-0 on maps.

Germany finish on 24 (CTF 7, duel 10, TDM 7).
Russia are second on 16 (1, 5, 10). The UK are third, also on 16 (10, 1, 5).
Sweden #1 are on 10.
Benelux Benelux 6, Slovenia Slovenia 4, Denmark Denmark 3.
Poland Poland, France France, the Czech Republic Czech Republic and Sweden #2 are on 1.
Spain Spain finished on 0.

A different nation won each leg: the UK in CTF, Germany in duel, Russia in TDM.

The community pool is 500 euro.
Germany take 250 (200 for the title, 50 for the duel).
Russia take 150 (100 for second, 50 for TDM).
The UK take 100 (50 for third, 50 for CTF).

Source: House of Quake
466 Hits
Astralis win Stake Ranked, first LAN since 2019 (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Astralis beat Nemiga 3-1 in the grand final of Stake Ranked Episode 4 on 4 October in Barcelona.
The pool is $100,000. First is $25,000. Nemiga take $17,500.
Mirage 13-6, Ancient 10-13, Nuke 13-5, Cache 13-7.

They lost the opener 1-2 to Alliance, then won five straight: FaZe 2-1, BIG 2-1, fnatic 2-0, Luminosity 2-1, Nemiga 3-1.

It is the first LAN title since the BLAST Pro Series Global Final in 2019 in Bahrain.
A different roster won Copenhagen Gaming Week in January 2024, a showmatch.

Denmark Staehr was 66-49 in the final (1.41), the series high, and 1.27 for the event.
Denmark jabbi posted 2.30 on Mirage.
Staehr was 2.02 on Nuke and took an ace clutch on Cache.
It feels nice to finally lift a trophy.
Poland NEO, to HLTV. He took the coach job in the summer.

HLTV has Astralis back in the top 10 for the first time since June.

Source: HLTV
927 Hits
Site summary for week ending 02 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 4 October 2026 - iMsg
471 Hits
250 FPS adds a QL Season 6 Division 2 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg

250 FPS will run a 10-player Division 2 next to Season 6 Division 1. The field is the best qualifier finishers who miss a Division 1 slot and can play. Round robin, five matches played each week, then the top six in a double-elimination playoff.

The playoff pays $300: $120 / $80 / $60 / $40. First and second also get a Division 1 invite for next season. Division 1 stays at 12: eight invited from Season 5, four from the qualifiers. H3LLDOWN took the first. The other qualifiers are 4, 11 and 18 October. No group-stage start date.

Source: 250 FPS

572 Hits
phaze and rapha win EGB Cup 2v2 #4 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
phaze and United States of America rapha won EGB Cup 2v2 #4 on 27 September, beating DesiRo and Thri11er 3-1 in the grand final. They did not lose a series. $100: $70 / $30. dramiS and Strongsage finished third.

Upper bracket: 2-0 bukster and GaRpY, 2-0 anger and labur, 2-0 dramiS and Strongsage. DesiRo and Thri11er lost 1-2 to dramiS and Strongsage, beat them 2-0 in the losers final, and lost the rematch 1-3.

rapha's third straight EGB 2v2 title, each with a different teammate: Germany k1llsen in #2, Argentina maxter in #3, phaze in #4.

Source: EGB
506 Hits
maxter wins Estoty #220 for a tenth title (1 comment)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
Argentina maxter won Estoty Duel Tournament #220 on 2 October without losing a series, beating Sweden Keltz 3-1 in the grand final. Tenth title, one behind ZenAkU. Keltz, third all-time with 33, finished second. $100: $40 / $25 / $15 / $10 / $5. Strongsage finished third, St0n3 fourth. 1eroy and Thri11er tied fifth.

Upper bracket: 2-1 Coffee by Tomo, 2-0 St0n3, 2-1 Strongsage, 2-1 Keltz. Keltz beat Strongsage 2-0 in the losers final and lost the rematch 1-3.

Source: Estoty
983 Hits
AGENT beats k1llsen twice, wins EGB Cup #70 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
Russia AGENT won EGB Cup #70 on 3 October without losing a series. He beat Germany k1llsen 2-1 in the winners final and 3-0 in the grand final. $50: $40 / $10. Russia ash finished third.

Upper bracket: 2-1 Russia rell, 2-0 ARSENY, 2-1 k1llsen. k1llsen beat Sweden Spart1e 2-0 and ash 2-0, lost the winners final, then beat ash 2-1 in the losers final and lost the rematch 0-3.

Source: EGB
691 Hits
[Looking beta testers] Dinoblast — defrag in your browser (4 comments)
Posted by Poliakov @ 14:32 UTC, 2 October 2026 - iMsg
Hi everyone,

I'm building Dinoblast, a movement game in the spirit of Quake and defrag: strafe jumping, bunny hopping, double jumps, rocket jumps... except you play as a dinosaur. It runs straight in the browser, nothing to install:
https://dinoblast.net

A short early gameplay clip: gameplay.mp4

What the game is about today: racing (runs)
- Timed maps: straight line, slalom, ramps, circle, gaps, mazes...
- Ghosts of the best times, so you can see the lines other players take.
- A world leaderboard per map, with an auto-generated nickname (you can change it).
- Configurable keys, sensitivity and FOV, AZERTY friendly.

Work in progress
- FFA against bots: weapons to pick up (rocket launcher, railgun, lightning gun, poison grenades...), health and armor.
- Online duel.
- And, if there are enough players, TDM and CTF.

What I'm looking for
- Feedback on how the movement feels: speed, jumps, air control, rocket jumps.
- Bugs and performance issues (please mention your GPU / CPU and browser).
- Anything confusing or frustrating in your first minute of play.
- Ideas for race maps.

Under the hood
The engine is written in Rust compiled to WebAssembly, with a home-made WebGL2 renderer and a deterministic simulation at 125 Hz (replays and ghosts play back the exact same run). Optimization is a design goal, not an
afterthought
: a stable 60 fps on an Intel iGPU at 1080p, 144 fps on a mid-range GPU at 1440p, and the whole game stays under 20 MB downloaded. Every texture and model has a budget, and anything over it is refused. A good share of the
assets (textures, dinosaur models, sounds) comes out of a local generation pipeline: image, image-to-3D and audio models running on my own machine, then touched up by hand.

Feedback on Discord: https://discord.gg/dr5cJX36B

Thanks in advance, and happy running! 🦖
Edited by Poliakov at 14:36 UTC, 2 October 2026 - 1790 Hits
The Trickster Cult Presents: Sessions - Episode X (No comments)
Posted by TheTricksterCult @ 01:43 UTC, 2 October 2026 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
A diligent exhibit. Quake III Arena: DeFRaG freestyle compilation. Episode 10 is out now!

496 Hits
1.6 Competitive 5V5 Matchmaking + FFA (No comments)
Posted by keenplify @ 22:16 UTC, 30 September 2026 - iMsg
If you miss and want to play Counter Strike 1.6 5V5, I have built a matchmaking/launcher! I am aiming to compete with Fastcup at this point.

We have a pretty new set of servers with pretty new faces who do it for the love of oldschool CS. This is compatible with whatever and wherever you get your CS 1.6.

Please try 1.6 Competitive
https://www.papamo.dev/16competitive

We have servers North America, SEA, India, and Europe East!

See you in game!
504 Hits
Dinoblast, a free fast FPS that runs in the browser (2 comments)
Posted by Poliakov @ 08:33 UTC, 30 September 2026 - iMsg

Dinoblast

I've been working on Dinoblast, a fast FPS that runs in the browser: no install, no account. dinoblast.net

Movement

  • Movement inspired by QuakeWorld-style strafe jumping and bunny hopping
  • Physics at a fixed 125 Hz, independent of your framerate
  • An in-game bunny hop tutorial takes new players from 300 to 1500 u/s

Race mode (the current focus)

  • Trackmania-style: you race against your own ghost and the ghosts of the top 5 players on each map
  • World leaderboard per map, and every run is replayed on the server from its inputs before it's accepted, so there are no spoofed times
  • 8 race maps so far, including a maze

Coming next

  • More maze maps, each adding one twist: multiple floors, traps, water, teleporters
  • New race map mechanics: moving platforms, swimming, laser gates, and a track along the back of a giant diplodocus
  • Bots and FFA
  • Online duel, if enough people are interested

It's a solo project, still rough around the edges. I'm looking for feedback from people who know how movement should feel: acceleration, air control, anything that feels off.

Discord link is on the site.

Edited by Demiurge at 15:08 UTC, 3 October 2026 - 1062 Hits
Walmart sends four RTX 5070 Ti cards for one (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Reddit user deadmanwonderland_23 says a $1,099 Walmart order for one MSI GeForce RTX 5070 Ti 16GB arrived as four. They are the Frieren edition, listed at $1,259 on MSI's own store, so the four boxes are a bit over $5,000. The post shows four identical cartons. Walmart has not confirmed the shipment, and the buyer has not said whether the extra three were reported.

Source: Reddit

866 Hits
GTA 2 gets path tracing, 27 years late (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Modder gebdag has put path tracing on Grand Theft Auto 2, the 1999 top-down game. GTA2 RTX Remix, on Nvidia's RTX Remix, lets fires, explosions and gunfire cast light, adds a day-night cycle and 16:9, and aims frame generation at 60 fps. GTA 2 does not speak DirectX 9, so two DLLs translate. A copy of the game is still required. Rockstar gave version 9.6 away in 2004. Any GeForce RTX card can run it. A 4070 or faster is the suggestion.

Source: Tom's Hardware

471 Hits
Nvidia trailer thieves get 40,000 pounds of sand (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Thieves in Fremont, California took two PlusAI trailers because they had Nvidia logos on them. They got about half a mile, then opened the doors. Each trailer held 20,000 pounds of sand, 40,000 pounds in all. PlusAI packs the trailers that way so its Nvidia-backed autonomous trucks can practice hauling freight. The computers were in the cabs, which stayed in the warehouse. Police recovered both trailers with the sand still in them. No arrests.

Source: Wired

582 Hits
pavel and Nitrino win EGB Cup #69 (No comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Russia pavel and Nitrino won EGB Cup #69 on 26 September, the first QL TDM 2v2 under the pairing ban. They did not lose a series and beat Germany k1llsen and Sweden Spart1e 3-1 in the grand final. $100: $70 / $30. Belarus cYpheR and Russia rell finished third.

Upper bracket: 2-1 k1llsen and Spart1e in the winners semi, 2-1 cYpheR and rell in the winners final. k1llsen and Spart1e came back through the losers over ash and koMnoT, Russia AGENT and KAK_AGENT, then cYpheR and rell, and lost the rematch 1-3.

Source: EGB
405 Hits
H3LLDOWN takes first 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Russia H3LLDOWN won 250 FPS Season 6 Qualifier 1 on 27 September, beating sCoopY_ 3-1 in the grand final. He did not lose a series: 2-1 sCoopY_ in the opener, then 2-0 Troolz, ARSENY and Radist_dk. sCoopY_ came back through the lower bracket and lost the rematch 1-3.

The win is the first Division 1 spot. Nine of the twelve places are filled. He joins Russia AGENT, Belarus cYpheR, Germany k1llsen, Russia cherepoff, Russia pavel, Russia ash, Netherlands baksteen and Sweden Spart1e. The other qualifiers are 4, 11 and 18 October. The group stage has no start date.

Source: EGB
619 Hits
Germany wins QL Nations Cup duel, leads by 6 (2 comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Germany Germany won the QL Duel Nations Cup on 27 September. Germany k1llsen did not lose a series. He 2-0'd Slovenia, Sweden Sweden and Russia Russia in the upper bracket, then beat Sweden Spart1e 2-1 in the grand final. Silence was the only map he dropped: Bloodrun 3-2, Silence 3-11, Sinister 5-4.

Russia Russia, Russia ash and Russia pavel, finished third. They lost the winners final 0-2 to Germany, then the lower final 0-1 to Sweden.

Germany has 17 points after two legs (7 from second in CTF, 10 from this duel). The United Kingdom UK is second on 11. Sweden has 7. Benelux Benelux and Russia have 6. 4v4 TDM is 4 October. Germany takes the overall title with third or better there, whatever the UK does. The UK is the only team that can still pass them.

Source: House of Quake
639 Hits
Site summary for week ending 25 Sep (No comments)
Posted by ESReality @ 23:00 UTC, 27 September 2026 - iMsg
331 Hits
Visit to Tokyo japan (13 comments)
Posted by Eric @ 12:47 UTC, 26 September 2026 - iMsg
would i have anything that happened in my trip to be any interest to the community of ESR.

I have twice to land upon Narita airport. Once was NEX and another Keisei. you must know Tokyo metropolitan choices of train could be JR, Toei and metro.

i have felt an end to my gaming interest. And again would it have anything to do with ESR to a good question and argument.
2457 Hits
Facebook Quake group with 16k users (No comments)
Posted by gSTRUCTOR @ 23:47 UTC, 24 September 2026 - iMsg
Sup guys, just wanted to share that theres a "Quake Community" facebook group with 16k users. But they dont share anything about the big cups, streams, etc.

I made some posts about them but they never got approved,yet the admins post and approve shit like "Oh look i found a broken Quake 1 disc in the atic".

Supposing 50% of those 16k check the group here and there, its a lot of eyes. We need majored posts about the important competitive stuff still happening there.

Ive tried and failed, so if you got ideas or a facebook account and want to try something, DO IT!

https://www.facebook.com/groups/quakecommunity
786 Hits
id layoff call lasted about 50 seconds (8 comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg

Andrew Willis, a producer on Doom: The Dark Ages and its Revelations expansion, described the July id Software layoff call in an interview with Kiwi Talkz.

Staff were told not to come into the office. About 95 people then got a Teams invite. Cameras off, chat disabled, everyone muted except Marty Stratton.

I received a Microsoft Teams invite, there were about 95 of us, no cameras on with chat disabled, everyone muted except Marty Stratton. He took about 50 seconds to say that if you were on this call, your positions were eliminated. He said it wasn't a reflection on our performance.

He said that was the last direct word from id or Microsoft for many of them, and that people were not allowed back in to collect their things.

Source: Kiwi Talkz

1444 Hits
EGB Cup #69 splits the top 2v2 pairs (2 comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg
EGB Cup #69, the sixth QL TDM 2v2 in the series, is Saturday 26 September at 11:00 UTC. $100. Double elimination. Winners semis, winners final, lower final, and the grand final are bo3. The other rounds are bo1.

Russia AGENT, Russia ash, Belarus cYpheR, Russia pavel, and Latrommi can play, but none of them can team with each other. Each has to pick a partner from outside that five. AGENT and ash won TDM 2v2 #4 and #5, so they cannot defend the title together.

Maps: Almost Lost, Bloodrun, Campgrounds, Devilish, Hidden Fortress.

Source: EGB
774 Hits
250 FPS sets four QL Season 6 qualifiers (No comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg
250 FPS has set four Quake Live qualifiers for Season 6. The winner of each one takes a group-stage spot. The group stage start is not set, and the season dates are marked approximate.

Qualifier 1 is Sunday 27 September at 11:00 UTC. Then 4 October, 11 October, and 18 October, all at 11:00 UTC. Double elimination: lower bracket bo1, upper bracket bo3, grand final bo5.

Already in from the Season 5 group-stage top eight: Belarus cYpheR, Russia AGENT, Russia ash, Russia pavel, Germany k1llsen, Russia cherepoff, baksteen, and Sweden Spart1e.

Source: EGB
630 Hits
Quake Champions switches from F2P to paid app on steam (No comments)
Posted by Teen Queen @ 18:34 UTC, 23 September 2026 - iMsg
1.31 Point release introduces new way to play the game, plenty of major changes or plain removals of "DLC" content.

Today’s update marks a new chapter for Quake Champions as we transition the game from a free-to-play service to a paid application on Steam. Along with 30 Seasons worth of content to enjoy, all Champions are now unlocked for everyone, and most vanity content is available to equip. Battle Passes and microtransactions have been removed. Quake Champions is now available for one low price on Steam. No additional content updates are planned at this time. If you previously played Quake Champions on Steam, the new version will appear in your Steam Library at no additional cost.

Full changelog can be found here:
Changelog

Edited by Teen Queen at 18:36 UTC, 23 September 2026 - 858 Hits

<< Comment #1 @ 23:09 UTC, 16 September 2008 >>
By Sweden Spart1e 
ra3? :D
<< Comment #78 @ 03:23 UTC, 20 September 2008 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #1
world of padman?!+1+!
<< Comment #79 @ 09:58 UTC, 20 September 2008 >>
By Sweden Spart1e  - Reply to #78
Rally Arena 3
<< Comment #2 @ 23:11 UTC, 16 September 2008 >>
By zerg vedic 
in before shitstorm
<< Comment #3 @ 23:16 UTC, 16 September 2008 >>
CPM!
whaaa-eva whaaa-eva I do what I want
<< Comment #4 @ 06:38 UTC, 17 September 2008 >>
By USSR Lamur 
OSP cpm?
<< Comment #6 @ 06:55 UTC, 17 September 2008 >>
By ._o demoOn 
vq3 is dead
<< Comment #61 @ 13:13 UTC, 19 September 2008 >>
By Copyright by Jazka Jazka  - Reply to #6
-v
<< Comment #5 @ 06:46 UTC, 17 September 2008 >>
By Russia <dVs> 
OSP CPM is good, because you can play q3 single with promode physics! :D CPMA CPM ftw.
<< Comment #7 @ 07:54 UTC, 17 September 2008 >>
C P M ! C P M ! C P M !
<< Comment #8 @ 09:38 UTC, 17 September 2008 >>
By Czech Republic Saharak 
Open a betting fixture where we could bet on a number of minutes before this will turn into flame arena.
<< Comment #9 @ 09:38 UTC, 17 September 2008 >>
By SC_Zerg [mash] 
awesome editing really. cmpa.
<< Comment #10 @ 10:52 UTC, 17 September 2008 >>
By Quake 3 wocK_ 
i like quake live

like osp but better

fuck your daft circle turning nonsense ;P

and yes i can't do it to save myself :P
<< Comment #11 @ 10:53 UTC, 17 September 2008 >>
By clawb rolf 
challenge mode pro arena - challenge pro mode
<< Comment #12 @ 12:15 UTC, 17 September 2008 >>
By USSR Lamur 
I did not try QuakeLIVE, so choose OSP vq3.
mb make a one choice (instead of two QuakeLIVE or OSP vq3)?
<< Comment #14 @ 13:18 UTC, 17 September 2008 >>
By Way2Tartan fjorgyn  - Reply to #12
quakelive is more like cpma+cq3 than like osp
<< Comment #19 @ 15:20 UTC, 17 September 2008 >>
By Sweden fazz  - Reply to #14
Except it feels more like osp+cq3
<< Comment #21 @ 15:29 UTC, 17 September 2008 >>
By Way2Tartan fjorgyn  - Reply to #19
feels like cpma with higher rocket splash to me, but no where close to osp. And anyway, as long as lg doesnt have a lag added and its old dmg back it will never feel like osp :<
<< Comment #22 @ 16:25 UTC, 17 September 2008 >>
By Sweden fazz  - Reply to #21
I don't think it has the ubersmoothness of cpma at all. But it might be my computer which doesn't run it very good either.
<< Comment #24 @ 16:52 UTC, 17 September 2008 >>
By clawo ini  - Reply to #19
It feels nothing like OSP due to the netcode being so much different and the physics.
It feels nothing like CPMA either though because it just feels so unsmooth.

It's vaguely like playing CQ3 though.
Edited by svalur at 16:53 UTC, 17 September 2008
<< Comment #25 @ 17:18 UTC, 17 September 2008 >>
By Sweden fazz  - Reply to #24
I think the fast rocketjumps and overall fast speeds I can get up too feels alot more osp than cpma.

osp speed
cq3 gameplay
cpma netcodeish
<< Comment #27 @ 17:27 UTC, 17 September 2008 >>
By clawo ini  - Reply to #25
The rocketjumps felt way higher/faster to me :o

Movement in general feels like CQ3 to me, I've not played much though so maybe it does begin to feel more like osp.
<< Comment #28 @ 17:41 UTC, 17 September 2008 >>
By Sweden fazz  - Reply to #27
Yea higher too ofc.
<< Comment #29 @ 17:42 UTC, 17 September 2008 >>
By clawo ini  - Reply to #28
I guess it's a nice compromise between osp/cpma/cq3, here is hoping it's successful.
<< Comment #30 @ 17:52 UTC, 17 September 2008 >>
By Sweden fazz  - Reply to #29
yaar
<< Comment #31 @ 21:09 UTC, 17 September 2008 >>
By Unset Aaron  - Reply to #29
gameplay wise it rules

feature wise it's fucking awful
<< Comment #13 @ 12:51 UTC, 17 September 2008 >>
By Colour: white link 
i vote cmpa cpm!
<< Comment #15 @ 13:24 UTC, 17 September 2008 >>
By United States of America Lo 
warsow :D
<< Comment #89 @ 15:55 UTC, 21 September 2008 >>
By United States of America eso  - Reply to #15
[+]
<< Comment #96 @ 15:22 UTC, 22 September 2008 >>
By t2 tourist  - Reply to #89
y?
<< Comment #108 @ 21:06 UTC, 28 September 2008 >>
By United States of America eso  - Reply to #96
Him and I are gamers of the warsowian persuasion.
<< Comment #110 @ 18:19 UTC, 4 October 2008 >>
By United Kingdom ix  - Reply to #108
Ups, I stand corrected.
Edited by ix at 11:52 UTC, 30 October 2008
<< Comment #112 @ 08:12 UTC, 30 October 2008 >>
By United States of America Lo  - Reply to #110
he and i..*
<< Comment #16 @ 14:18 UTC, 17 September 2008 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 08:47 UTC, 28 June 2024
<< Comment #35 @ 08:37 UTC, 18 September 2008 >>
By aggnog_duck spyteman  - Reply to #16
which part of "based on Q3" is unclear?
<< Comment #17 @ 14:27 UTC, 17 September 2008 >>
WHY ISN'T COD4 ON THIS LIST!???!!! FAGGOTS

-Rage-ing COD4 fan.
<< Comment #40 @ 13:11 UTC, 18 September 2008 >>
By Malaysia lolograde  - Reply to #17
Tribes 2 > CoD4, m8

You don't call in the airstrike in Tribes 2... YOU are the airstike xD
Edited by lolograde at 13:12 UTC, 18 September 2008
<< Comment #53 @ 07:24 UTC, 19 September 2008 >>
By amerikkka voodoochopstiks  - Reply to #40
$$$ awesome bombing runs :D

Gotta love busting up fully loaded heavy APC parties with the shrike though :D Dodging mortars and the tailgunners rockets while pew-pewing lasers $ :D
Edited by voodoochopstiks at 07:25 UTC, 19 September 2008
<< Comment #18 @ 14:42 UTC, 17 September 2008 >>
By Malaysia lolograde 
Fox's favorite game is cpm? What?
<< Comment #32 @ 22:33 UTC, 17 September 2008 >>
By zerg vedic  - Reply to #18
He did start to play QW.
<< Comment #59 @ 12:20 UTC, 19 September 2008 >>
By clawo Liam  - Reply to #18
Yes :D

A lot of decent players secretly like CPM. They should play it more so we could have a community worth mentioning :/
<< Comment #85 @ 19:59 UTC, 20 September 2008 >>
By ratmstar Kaloos  - Reply to #18
Yeah, big surprise ! :o
<< Comment #20 @ 15:28 UTC, 17 September 2008 >>
By sloveniaAF FTY 
woohoo, where can I try Quake LIVE, I can't gtfo with this poll.
<< Comment #23 @ 16:29 UTC, 17 September 2008 >>
By Unset Aaron 
QL in CPMA np
<< Comment #26 @ 17:23 UTC, 17 September 2008 >>
CPMA/cpm is, without a doubt, an ix and an arqon, the best gameplay Q3 can offer.
<< Comment #33 @ 23:24 UTC, 17 September 2008 >>
By Poland mefajpE^ 
QL SUCKS BIG TIME in terms of smoothness, feature wise and other stuff (small models, no cg_nomip, no cg_altlightning, no real brightskins, bad netcode) but the gameplay feels quite nice. However I've tried and tried and still I can't reach 125 fps so I don't play it anymore anyways.

So my vote goes for CPMA VQ3, tho recently I'm really having much fun with CPM.
Edited by MEFajpE^ at 23:25 UTC, 17 September 2008
<< Comment #42 @ 14:11 UTC, 18 September 2008 >>
By Quake.cz mirror5  - Reply to #33
What do you mean you can't reach 125fps? You can do 125fps in Q3 but you can't in QL? Is QL more system demanding than Q3A?
<< Comment #43 @ 14:23 UTC, 18 September 2008 >>
By Way2Tartan fjorgyn  - Reply to #42
yes, a lot.
<< Comment #44 @ 16:44 UTC, 18 September 2008 >>
By Poland mefajpE^  - Reply to #42
yes, A LOT.

It's so funny. QL looks literally a bit better than Q3 (skins, lightning [tho I still prefer Q3 graphics]) but for fuck sake I can play in Q3 CTF with 5v5 and FPS never drops, and in QL I can't even reach steady 125 FPS in... DUEL. LOL.

T4/T7 - 80 FPS.

GG.
<< Comment #45 @ 16:53 UTC, 18 September 2008 >>
By Quake.cz mirror5  - Reply to #44
Wow, that's ridiculous.

So, do you (or anyone else) think a Radeon 9700 is fast enough of a video card for a solid 125fps? Let's say on ultra-lowest settings at 640x480, and assume that the CPU is fast enough (not an issue).
<< Comment #46 @ 16:58 UTC, 18 September 2008 >>
By Poland mefajpE^  - Reply to #45
You should have no problems with FPS imo, but you never know..

I have quite shitty PC now days (P4, 1GB ram, GF 6600) but it's really enough for Q3, so I thought it would be enough for QL as well. Sadly, it isn't.

Actually, according to QL forums, a lot of people have problems with FPS in QL.
<< Comment #47 @ 17:07 UTC, 18 September 2008 >>
By Quake.cz mirror5  - Reply to #46
Well the Radeon 9700 is a card introduced in 2002 (more than 5 years old), so it's definitely considered "shitty" by today's standards...

But it can run Q3 at 1024x768 with quite high settings (lightmap on, picmip 0) on solid 125fps, so I assume it can run Quake Live at 640x480 at the lowest settings on solid 125fps, at least that's what I hope.
<< Comment #54 @ 07:49 UTC, 19 September 2008 >>
By Finland Vajra  - Reply to #46
Weird, I have roughly the same specs but a 7600gt and I have no fps drops in ql.
<< Comment #34 @ 02:03 UTC, 18 September 2008 >>
By pilgr1m_syn outlaw 
cpma cpm is the most enjoyable

if it only had a community to back it up...
<< Comment #37 @ 09:43 UTC, 18 September 2008 >>
By amerikkka voodoochopstiks  - Reply to #34
Best community this side of 2003 :D

Although it got way less fun after ~2005-6 when most of lolbarn stopped playing. Quit while you're ahead, like the cone said.
<< Comment #41 @ 13:17 UTC, 18 September 2008 >>
By Malaysia lolograde  - Reply to #37
he's probably talking about US cpm community. xD

We're a mess over here.
<< Comment #50 @ 23:54 UTC, 18 September 2008 >>
By SC_Terran Venim  - Reply to #41
why you h8in??!
<< Comment #64 @ 18:38 UTC, 19 September 2008 >>
By Sweden Bluder  - Reply to #41
do you believe in Christ?
<< Comment #65 @ 18:51 UTC, 19 September 2008 >>
By Malaysia lolograde  - Reply to #64
?
<< Comment #71 @ 22:41 UTC, 19 September 2008 >>
By Sweden Bluder  - Reply to #65
yes or no please...
are u a religious person?
Edited by Bluder at 22:43 UTC, 19 September 2008
<< Comment #74 @ 00:44 UTC, 20 September 2008 >>
By Malaysia lolograde  - Reply to #71
no, I'm not. never been to a church in my life.

why?
<< Comment #106 @ 02:55 UTC, 27 September 2008 >>
By Sweden Bluder  - Reply to #74
its just that you seem to be the most decent american i'v ever seen and it freaks me out.
it seems like you're not this dumbed down patriotic idiot, and it doesn't seem like you're this religious brain washed twat either.
scary.

feel free too visit Sweden anytime you like :P
<< Comment #107 @ 03:08 UTC, 27 September 2008 >>
By Malaysia lolograde  - Reply to #106
Will do! I'm infatuated with Scandinavia, actually. =)
<< Comment #38 @ 10:22 UTC, 18 September 2008 >>
By France Swing1oooK  - Reply to #34
Not surprising... CPMA/cpm ain't a game, its a development tool.
I'm definately not against technical changes but gameplay ones.
Recent changes includes reduced ammo count, utterly ridiculous squarish splashradius, reduced tele-exit speed and so on. Hopefully, the pseudo random rail-damage given lenght did not make it...

We're players, not Guinea pigs, we'd like to organise tournaments on a well established game that doesn't change its rules every now and then :/
<< Comment #57 @ 10:09 UTC, 19 September 2008 >>
By Denmark light  - Reply to #38
They do(did) exactly the same thing in Starcraft.
<< Comment #69 @ 20:28 UTC, 19 September 2008 >>
By France Swing1oooK  - Reply to #57
I've never seen one Blizzard's dev enforcing unwanted gameplay changes uppon the whole SC community.
<< Comment #73 @ 00:16 UTC, 20 September 2008 >>
By Denmark light  - Reply to #69
so you think being completely anonymous hiding behind a company name say "electronic arts" and no chance of players affecting the changes made is the way to go? at least in cpm people that actively participates in testing and helping out will be heard. Anyways, i see where this is heading..
<< Comment #60 @ 12:26 UTC, 19 September 2008 >>
By clawo Liam  - Reply to #38
I disagree to be honest, while CPM does change every so often, that's a good thing, it's not perfect and probably never will be because times change. The changes are usually quite small any way (the ammo is an exception to that obviously though, although when they put sg and rl back it's fine to be honest, rail needed a bit of a nerf anyway :)) so it doesn't massively affect the game. I think of CPM as more of a general idea than a specific set of rules, it's adjusted frequently to try and keep the idea in line.
<< Comment #70 @ 21:04 UTC, 19 September 2008 >>
By France Swing1oooK  - Reply to #60
I agree, perfection is unreachable in a multiplayer game, you'd be alone playing bots otherwise. Even though I've seen more version changes than new cpm enthusiasts during the past two years...

The idea like you say isn't beta anymore, its 1.46 already !
So why can't we stick with a given version of the game until some players spots an awfull exploit that, for once, really need to be fixed ?

Talking about the reduced ammo, it literally killed the latest and biggest cpm online tourney... At that time, they prolly thought something along the lines of "hey, big tournament over here, let's not miss that opportunity, let's change some settings to see how our lab rats will do".
<< Comment #84 @ 17:29 UTC, 20 September 2008 >>
By United Kingdom ix  - Reply to #38
If you're going to whine at least make a vague attempt to get details right, when you get so much wrong it's easier to ignore your views.

"utterly ridiculous squarish splash radius"

No, it's a sphere, that's never changed.

"reduced tele-exit speed"

The overall effect of that change was to make them potentially faster, but you were probably in too much of a raged huff to listen.

"reduced ammo"

So which is it that is such a problem for you? GL, RG or LG? Most players seem to have come around to those changes after the RL and SG were returned to their former values.

I know you don't like the stairs splash, it's not ideal but nor is the alternative. We may have a fix that gives the best of both worlds. You're welcome to stick to an older version of CPMA if you don't like changes, it's not like they cease to exist. The German CA players who want fast rail have done so. The reason you're just dismissed out of hand now is that you went from disagreeing with a change which is fair enough and I took the time to explain it to you to personal insults at which point I don't give a shit and you can pay for a mod you like or go away.
Edited by ix at 17:32 UTC, 20 September 2008
<< Comment #90 @ 15:56 UTC, 21 September 2008 >>
By France Swing1oooK  - Reply to #84
I know the splash radius is spheric, but it has a "rectangular behaviour" on stairs and ledges hence the "squarish splash". Its a small change, but I couldn't believe you made it without even thinking of the drawbacks nor asking the community before.

About the tele-exit speed, I've noticed a slowdown and no advantages at all with double jumps no matter how I used to perform my circle-jumps.

I can deal with the reduced ammo but its not like I had troubles with ammo quantity in previous versions, except GL. Anyway, keeping "unlimited" ammos weren't as dumb as enforcing such a gameplay change during a tourney. Spam is annoying, running out of ammo too often is even more annoying.

Talking about CA, don't you think there is a communication problem between you and the community about the changes you do if some players decide to stick with any previous version than the current one ?
Now I think you consider gameplay changes a more interesting activity than playing the damn game... So, have fun trying to reach perfection but you better not blame players nor mappers for having left promode.
<< Comment #91 @ 16:10 UTC, 21 September 2008 >>
By terran timmah  - Reply to #90
I little far fetched, but WoW has not been in beta for like 4 years or something, and still we see MAJOR gameplay changes which don't just influence a single scenario but the gameplay across the board.

What communitcation problem ?
Example: There are endless ways to play poker. Different people have difference preferences and thus play according to different rulesets, separately. (Yes, it would be nice to get everyone under one roof...)

I haven't actually played CPM (CPMA?) but to be honest, reduced ammo would just make the game more entertaining.. and I am not gonna bother explaining why.
<< Comment #39 @ 12:25 UTC, 18 September 2008 >>
By zerg vedic  - Reply to #34
It's possible that we'll see more cpm players when QL dies.
<< Comment #48 @ 22:03 UTC, 18 September 2008 >>
By United States of America waIter  - Reply to #34
sure guys, aimbot works even on cpm gameplay!! im the god of all bots, pray!)
<< Comment #36 @ 08:38 UTC, 18 September 2008 >>
By aggnog_duck spyteman 
CPM obviously
<< Comment #49 @ 23:53 UTC, 18 September 2008 >>
By SC_Terran Venim 
challenge mode poor arena cpm
<< Comment #51 @ 00:37 UTC, 19 September 2008 >>
By zerg vedic 
What happened to all the OSP fanboys? I know that can't be all of them. Did they all quit when they found out that QL would not be the same as OSP?
<< Comment #52 @ 06:41 UTC, 19 September 2008 >>
By Russia Kames  - Reply to #51
Yes, the QL won't be able to take the place of the Q3 OSP in hearts of many players. And they just... They'll continue to play the game they really LOVE. That’s all folks!=)
<< Comment #67 @ 19:24 UTC, 19 September 2008 >>
By zerg vedic  - Reply to #52
So... where are they? They're either voting for something else, or they're not here. Normally they're vehemently outspoken on this kind of issue.
<< Comment #55 @ 08:14 UTC, 19 September 2008 >>
By France pz  - Reply to #51
No OSP fanboy here, just people loves vq3 physics and a guy talks shit about a game uninstalled since years.
<< Comment #68 @ 19:25 UTC, 19 September 2008 >>
By zerg vedic  - Reply to #55
watch out your english
<< Comment #63 @ 15:36 UTC, 19 September 2008 >>
By 004 Khorney  - Reply to #51
I'm guessing moved on to better things (No, I'm not talking about CPM).

I voted OSP Q3, because I liked the "floatiness" feeling the movement has better than the sort of heavy feeling of CPMA.
Edited by Khorney at 15:40 UTC, 19 September 2008
<< Comment #94 @ 10:36 UTC, 22 September 2008 >>
By Quake 3 InDepther  - Reply to #51
what I find strange is that u haven't started yet licking each others balls as usual
<< Comment #99 @ 19:35 UTC, 22 September 2008 >>
By zerg vedic  - Reply to #94
You know the best part about balls? You don't have them.
<< Comment #101 @ 20:38 UTC, 22 September 2008 >>
By Quake 3 InDepther  - Reply to #99
Yes I know, they are in ur mouth! Please, return them when u finish :p
<< Comment #104 @ 22:18 UTC, 22 September 2008 >>
By zerg vedic  - Reply to #101
You want me to give you somebody's balls? You'll have to ask them directly - sorry.
<< Comment #56 @ 10:04 UTC, 19 September 2008 >>
By Germany AG1M 
OSP vq3 !
<< Comment #58 @ 10:34 UTC, 19 September 2008 >>
By Finland duumed 
CPM all the way, cq3 being the second
<< Comment #62 @ 15:23 UTC, 19 September 2008 >>
By 2K Akuma 
That's a difficult one.

I think i prefer OSP for Duel, and TDM, but cpm for CTF :)

(Not tried QL)
Edited by Akuma at 15:29 UTC, 19 September 2008
<< Comment #66 @ 19:05 UTC, 19 September 2008 >>
By VIP tath 
OSP 1.03a baby ! :DD
<< Comment #75 @ 01:17 UTC, 20 September 2008 >>
By Sweden Bluder  - Reply to #66
OSP 1.02b plaease... :(
Edited by Bluder at 01:18 UTC, 20 September 2008
<< Comment #72 @ 23:51 UTC, 19 September 2008 >>
By Turkey sanchi 
by the way it's not cmpa cpm
<< Comment #76 @ 01:19 UTC, 20 September 2008 >>
By Sweden Bluder  - Reply to #72
why?
<< Comment #81 @ 10:29 UTC, 20 September 2008 >>
By QuakeLive.cz baron Railgun  - Reply to #72
it's cm pac pm, in fact
<< Comment #77 @ 03:08 UTC, 20 September 2008 >>
By ic-REPTILE owns ic-FOX rep 
cp-mode, without a fookin' doubt..
<< Comment #80 @ 10:28 UTC, 20 September 2008 >>
like quakelive already, tbh
<< Comment #82 @ 14:29 UTC, 20 September 2008 >>
By Germany Loop? 
RTCW/OSP ;)
<< Comment #83 @ 17:20 UTC, 20 September 2008 >>
By CPM Biohaz (Blue) murph 
CPMA CPM or OSP CPM. that is all.
<< Comment #86 @ 21:27 UTC, 20 September 2008 >>
By Finland LuGia 
cmpa cpm
Edited by LuGia at 21:27 UTC, 20 September 2008
<< Comment #87 @ 11:26 UTC, 21 September 2008 >>
By Germany Putton 
osp
<< Comment #88 @ 14:35 UTC, 21 September 2008 >>
By Finland gaiia 
sims 2? :(
<< Comment #92 @ 21:52 UTC, 21 September 2008 >>
By Poland aiken 
osp vq3,but only on lan
<< Comment #93 @ 09:49 UTC, 22 September 2008 >>
By ovo10 OvO 
CMPA COMUNITY & POORMODE DEVLOP TEAM IS BEST :)
<< Comment #98 @ 19:05 UTC, 22 September 2008 >>
By Poland aiken  - Reply to #93
you've made me rotfl :D :ASD:ASD:
<< Comment #103 @ 22:03 UTC, 22 September 2008 >>
By ovo10 OvO  - Reply to #98
that was easy
<< Comment #95 @ 14:34 UTC, 22 September 2008 >>
By Lithuania skinneris 
quake is for n00bs
<< Comment #97 @ 16:40 UTC, 22 September 2008 >>
By United Kingdom dadS 
whats b2r like in ql - harder or easier than cpma vq3?
<< Comment #100 @ 19:38 UTC, 22 September 2008 >>
By France Hadeskaya  - Reply to #97
it's definitely easier
<< Comment #102 @ 21:44 UTC, 22 September 2008 >>
By United Kingdom dadS  - Reply to #100
thanks was interested to know.
<< Comment #105 @ 14:01 UTC, 24 September 2008 >>
By q3cz Matr|X 
123
<< Comment #109 @ 17:45 UTC, 4 October 2008 >>
By Korea (Republic of) Slava 
cpm ownz \o/ \o/ \o/
<< Comment #111 @ 06:14 UTC, 30 October 2008 >>
serving the hardcore community keeps less than 10,000 people playing.
<< Comment #113 @ 06:27 UTC, 14 February 2009 >>
By LOLBARN xero- 
quake live? please die
<< Comment #114 @ 12:08 UTC, 22 October 2010 >>
By India Cyn1c 
CPMA CPM

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