My previous journal started a small discussion that got me thinking. It was about if practice alone can make you the best or are some just lucky enough to be born with a gift.

It gave me some pretty good insight in my own game and I realized my own weaknesses. It wasn't that my aim was bad, ussually my aim can be quite cruel and punish the once that underestimate me. It seemed like we all focused on aim. That aim was the golden key to success, if you aim and hit everything you should! glory would come your way. And yes, aim can take you a long way, but then a post writen by dads here on esr , reminded me and made me realize that of how important movement really is.

Dads wrote "movement is a massive factor in gaming. Moving into postions to make shots easier and un-respondable to0 and moving in unpredictable ways tro avoid being hit. Unbelievable aim, shit movement = bot."

Now I started playing fps games with Q3 and I've played it for almost 4 years now, and this post reminded me on how easily the q3 bots were outsmarted by me. Losing against a nightmare bot isn't even an option, you have bigger chance of getting hit by a comet then to lose against a bot. I remember trying to practice my rail on dm17 once. It was against xaero with instagib enabled. Just me and the bot, alot of open space and ofcourse on the hardest level. Now you would think that the bot would easily out aim me becouse there is no armor now that can save me, movement ussually don't mean shit against the bot either. And yes most of the time the bot did beat me, but there was these few times that I actually won! even tho it's only 5 min game I played, I played several in a row to try and practice. Even though the bots aim was better then mine I could outsmart him, taking my shots after he missed his and then taking him out with spawnrape shots.

I always thought my aim was my biggest weakness. That some how it just wasn't good enough.... but after reading all these posts I got from my last journal really made me think and I came into insight with my own game and I realized it was really my own movement that was the trouble here. I like the closecombat actions, think it's more fun that way, but my problem was that I was taking too much damage when going face to face with my opponant. Even though I might have won that perticular encounter I was too weak to keep the pressure on the player for a longer period, especially if they got a lucky spawn on me. Most of the time I had to search for more health and armor before encoutering the enemy again. Against noobs this wasn't a problem, I simply out skill them. But when facing a good player. The game ussually generated high scores and very close games... either that or they outskilled me.

But now after I realized all this and I'm still in the learning process I feel that my game has increased a level and that I can become an even better player. Just by moving better and smarter, allowing me to avoid gettign hit too much and taking my time to get the kill instead of rushing in to battle head first. I still have alot to learn but I think I'm headed in the right direction now. Atleast that's what the new scores tell me and I'm having more fun now feeling that I am improving and seeing the results. Hope you guys do to and that you enjoyed this read.

Happy new year to you all