http://kotaku.com/memories-of-doom-by-john-ro...1480437464


carmack:
"I still remember the day that multiplayer started just barely working in Doom. I had two DOS boxes set up in my office—in addition to my NeXT workstation—to test multiplayer. The IPX networking was forwarding user input between the systems, but there was no error recovery, so it was very fragile. Still, I could spawn two marines in a test level, and they could look at each other.

I was strafing back and forth on one system and looking over my shoulder at the other computer, watching the marine sprite slide side to side in front of the other player's pistol. I let it coast down, centered on the screen, and turned to the other computer. "Bang!" "Urgh!" Twitch. Shuffle. Big smile. :-) "Bang!" "Bang!" "Bang!" "Bang!" There was a consistency failure before the first frag was truly logged, but it was blindingly obvious that this was going to be awesome."