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sai
sai
Posts: 60
Popularity: Nobody (0%)
Level:  Regular
Registered:  28 Mar 2002
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Age:  45
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Timezone:  Europe/Stockholm
Country:  Sweden
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Judgements:  28 made, 36 received
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  • Recent Posts

    Topics Replies Type
    Re: The downward spiral
    Posted @ 10:22 GMT 29 Jul 2009
    Map pool for CB QL 4v4: qzdm6 qzdm7 qzdm14 qzdm20 (new map) Map pool for
    (3)
    Column
    Re: The downward spiral
    Posted @ 22:05 GMT 25 Jul 2009
    What makes you think the quake community would embrace new maps? I agree with yo
    (5)
    Column
    Re: ToT)ret( vs. Say[Join] this Saturday
    Posted @ 19:45 GMT 8 Jul 2009
    Highly enjoyed watching both that match and the match in the GP.
    (0)
    News
    Re: Designing a new Quake 3
    Posted @ 13:54 GMT 16 Jun 2009
    I tend to agree, although I argue that the problem is not so much the pushback p
    (0)
    Column
    Re: Designing a new Quake 3
    Posted @ 11:22 GMT 14 Jun 2009
    Make the rail ignore armor, lower the damage to 20 and give it a heavy pushback.
    (2)
    Column
    Re: Designing a new Quake 3
    Posted @ 00:36 GMT 11 Jun 2009
    Add a DOT component to PG?
    (0)
    Column
    Re: Designing a new Quake 3
    Posted @ 14:23 GMT 22 Apr 2009
    Been ages since I last played, but here's an idea. MY SUPER IDEA THAT YOU GET
    (1)
    Column
    Re: ArrW -vs- Z4muz
    Posted @ 06:33 GMT 18 Jan 2007
    You should join us in #[email protected]
    (0)
    Demo
    Re: ESR Interviews arQon
    Posted @ 15:43 GMT 21 Aug 2006
    It's less about frame rate but being able to predict where players are gonna end
    (0)
    Article
    Re: ESR Interviews arQon
    Posted @ 11:53 GMT 21 Aug 2006
    Right... the problem is that frame dependant physics is what gives the feel to O
    (2)
    Article
    Re: ESR Interviews arQon
    Posted @ 11:51 GMT 21 Aug 2006
    Considering that those OSP players are whining over something that's easily reme
    (2)
    Article
    Re: ESR Interviews arQon
    Posted @ 19:50 GMT 20 Aug 2006
    I'm saying that yes it's possible and yes he won't do it. The mod will gain noth
    (4)
    Article
    Re: ESR Interviews arQon
    Posted @ 21:09 GMT 19 Aug 2006
    A bit of some insider info: When arQon first implemented the fixed physics so
    (10)
    Article
    Re: ESR Interviews arQon
    Posted @ 09:26 GMT 19 Aug 2006
    bananas pitepalt [b]How have you managed to improve on Q3 netcode so muc
    (12)
    Article
    Re: ESR Interviews arQon
    Posted @ 21:03 GMT 17 Aug 2006
    The netcode is tied together with the fixed physics. So in order to get back you
    (14)
    Article
    Re: ESR Interviews arQon
    Posted @ 20:25 GMT 17 Aug 2006
    You suck sn0zlette :(.
    (0)
    Article
    Re: The Quake Tournament History Timelin
    Posted @ 21:54 GMT 12 Dec 2005
    Links to demos would be uber sweet.
    (0)
    Article
    Re: Seen my first Anime <3
    Posted @ 16:27 GMT 28 Jan 2005
    Not really. It has to do with how the manga was made. Personally I don't have a
    (0)
    Journal
    Re: Seen my first Anime <3
    Posted @ 09:27 GMT 28 Jan 2005
    A mercenary outfit in a medevial world that sends large tremors throughout the k
    (3)
    Journal
    Re: Seen my first Anime <3
    Posted @ 23:57 GMT 27 Jan 2005
    Could be. But 4Kids butchering One Piece visually (for example giving Sanji a lo
    (0)
    Journal
                                                                                                                                                                                                                                                                                                                                                                                                                   
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