ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
21:51 CDT - 970 users online
List · Edit · iMsg
foe.runamok
foe.runamok
Posts: 25
Popularity: Nobody (0%)
Level:  Regular
Registered:  14 Sep 2007
Email:  Undisclosed
Full Name:  Al'Thor
Age:  35
Location:  The Bad Place
iM Replies:  Y
Timezone:  Australia/Melbourne
Country:  Australia
Avatar:  QUAKEWORLD
Homepage:  quakeworld•nu
Config:  None uploaded
Drafts:  0
Judgements:  16 made, 2 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  2000
Buddied by:  0 users
Last Login:  28 Aug 2011
Theme:  Custom theme

Description:
No description submitted.


Recent Posts

Topics Replies Type
Re: Starcraft 2: a gameplay carcrash?
Posted @ 06:35 GMT 8 Oct 2009
What's there to understand about CS? A few bullets swiftly delivered by the most
(0)
Column
Re: Fatal1ty: "I'm ready!"
Posted @ 13:33 GMT 29 Sep 2009
And what he did in 2001 was come 6th in the 'CPL 4-Year Anniversary Event' Quake
(0)
News
Re: EzQuake Version 2.0 released
Posted @ 13:07 GMT 29 Sep 2009
[q]QL = playable[/q] You are trolling. QL is not playable no matter the circums
(0)
News
Re: The downward spiral
Posted @ 01:27 GMT 27 Sep 2009
QW is the smoothest most reactive engine there is. And QW physics is as close as
(0)
Column
Re: The downward spiral
Posted @ 01:12 GMT 27 Sep 2009
So true. And don't forget that id software was competing with QW for profit, bec
(0)
Column
Re: EzQuake Version 2.0 released
Posted @ 22:32 GMT 26 Sep 2009
cl_model_bobbing 0 ... gl_simpleitems
(0)
News
Re: EzQuake Version 2.0 released
Posted @ 22:30 GMT 26 Sep 2009
WTF terrorhead, spectating in qw is not choppy, (well only if you have rate limi
(2)
News
Re: Designing a new Quake 3
Posted @ 02:36 GMT 10 Sep 2009
You have no idea clearly! maps more than a decade old are still yielding to new
(0)
Column
Re: Games revealed for DreamHack Winter
Posted @ 21:25 GMT 24 Aug 2009
Win like a necrophiliac wins the heart of their prey...
(0)
News
Re: The downward spiral
Posted @ 09:55 GMT 2 Aug 2009
If a QW scene could spawn in a high population density country with awesome inte
(0)
Column
Re: Extrapolation Fix ON ITS WAY
Posted @ 05:06 GMT 9 Jul 2009
Erno. If you have a 20ms ping and you incur lengthy retrospectively corrected hi
(1)
Forum
Re: Suffer with QL, Or Prolong Q3?
Posted @ 14:12 GMT 8 Jul 2009
Neither shaft nor rl is dominant in QW :D, the skilled combined use of both will
(0)
Journal
Re: VQ3 or CPM
Posted @ 14:00 GMT 8 Jul 2009
Absolute BS, it is way easier to move fast in cpma than QW try a simple qw tric
(0)
Forum
Re: Extrapolation Fix ON ITS WAY
Posted @ 12:38 GMT 8 Jul 2009
Not quite, that would only explain it if your own ping was sufficiently high to
(3)
Forum
Re: Interview :: arQon
Posted @ 13:21 GMT 6 Jul 2009
I realise I used those terms loosely, 'straw-man' for intentionally confusing th
(1)
Article
Re: Interview :: arQon
Posted @ 04:39 GMT 5 Jul 2009
Nice interview mostly. His reaction to the question regarding the resemblence
(4)
Article
Re: Designing a new Quake 3
Posted @ 08:09 GMT 20 May 2009
"...but you have to spawn at every single one before the bag starts over..." Not
(0)
Column
Re: Designing a new Quake 3
Posted @ 07:58 GMT 20 May 2009
"need to be very elegant rules". QuakeWorld, case closed.
(2)
Column
Re: Dreamhack Winter 2008 Journal
Posted @ 16:33 GMT 19 May 2009
Science is not subject to opinion.
(1)
Article
Re: Designing a new Quake 3
Posted @ 10:32 GMT 20 Apr 2009
No, the knockback you describe would be motherfuckingly fucked olol.
(1)
Column
                                                                                                                                                                                                                                                                                                                                                                                                               
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners