Keep exploring the same concept of item combination while trying to keep the map compact and somewhat optimized for reflex movement, quite a few easy and progressively harder jumps, Im afraid that if you're new to the reflex you will have hard time on this map.

map page - http://thc333.com/reflex/#fourteenth

direct screens - http://thc333.com/reflex/thcdm13/index.html


BONUS:
HAL_9000 vs rokky showmatch :)
https://www.youtube.com/watch?v=ZrPfXxL1Agg&a...nRCwsfxMWC


Visual style inspired by minimalistic architecture concepts like
http://www.fubiz.net/wp-content/uploads/2013/...tural9.jpg
http://www.hometrendesign.com/wp-content/uplo...itects.jpg

yeah Im aware that I have a lot of cut corners but I guess you dont run with such high speeds at home.

Big props to F14m3z for all the help, the broken tiles on the MH or the RA ledge are basically his creations, he also helped out with many other improvements.

map is currently available on Turbopixel Frankfurt servers, my FR host and I've uploaded in on f3allready.