I will always play with picmip 6 as it feels better to me, but I have to say on a stream it really looks like arse. If we're trying to appeal to people who don't play quake, wouldn't it be better to be using a config that made the game look as good as possible? For example, many StarCraft 2 players play and stream on the lowest settings for better clarity and performance. But show me a stream of a tournament where the commentators or the streamers are using anything but high or better graphics.
I have to agree, I can't think of any drawbacks. Also, playing around a bit with the bloom and postprocessing effects really does make QL look gorgeous.
The only setting that should be forced obviously is bright green keels for enemymodel.
QL in high graphics settings causes shitload of performance problems to streamers, even with powerful machines and connections. That's why nobody streams with picmip 0.
actually id tech 3 is a brilliant engine fully capable of looking fantastic even today and the game has such a fantastic style and art direction that the old textures don't really bite me in the ass at all. Still after 13 years I love the look of the game.
have you played any videogame in lets say this millennium? new shit old shit
I really like quake1 and quake3's artistic style, which helps the game not looking its age in certain maps. My point is there should be a high res textures pack for quake live (same textures better quality) and better default sprites, which is by far the worst graphical aspect of the game (those were subpar in 1999).
Without those 2 the game just looks dated no matter the settings. With picmip it's a n64 game, in the words of LoL kids yesterday, and without it QL still looks significantly worse than games already considered old (cod4), particularly taking into account streams always destroy textures in any resolution besides the one used by the streamer.
And q2 is a great example. With default settings and paks it truly looks awful and it's ridiculously time consuming to configure, both being major reasons why it's been dead for the last 10 years (0 new players) while qw keeps going on to this day (nquake is the best quake related project ever).
high resolutions and postapocalyptic/modern warfare shit isn't everything.. certainly not attractive to me at all. (btw finely tuned and used id tech 3 can look better or at least as good as id tech 4 which is a generation younger and that's a very admirable thing. and yeah - there should be high res texture and sprites packs, but there aren't [duh] and the game still looks great)
That's comparing apples and oranges. Edited movie (prerendered motion blur), playing in a map that's not going to be used in duel tournaments, and that's still not as good looking as vanilla doom3 or quake4.
Do a fair comparison and come back, otherwise it's contrasting q3's arena gate with an edited sikkmod movie in a custom map made to look great lol.
It's quake live (not q3 so no custom maps, engine, editing, etc) against vanilla doom3 or quake4, which are already dated anyway.
i was talking about id tech 3 not ql which is only one of maaaaaaaaaaaaaaaaaaaaaany games built on that engine. but anyway the discussion is pointless. I love that engine and the look of the quake games based on it (and technical possibilities are only one of many things that go into the look of the game) and it's flaws don't repell me.
yeah. In the end the thing is the game should be streamed in full quality (no picmip etc) if you want to draw people into it, at least the grand finals, and hopefully with high res textures (if someone's working on it for QL and doesn't kick streamers).
I know it sounds absurd to quake3 only players, but people like good looking games.
I watched a full quality stream some months ago and can't find vods :( . You could still follow the action (I think it was the first time I saw a non picmipped QL game lol) and looks miles better than with picmip.
And the overall Q3 / QL GFX is still cool, especially the colors and the contrast, even many textures too - and how is this all blends together into fluid motion.