(All views are top views)
(DeltaCTF uses octogonal hitbox, GTR uses hexagonal hitbox ; I wasn't aware of it, anyway my point is that vQ4 hitbox is shit so that doesn't really make any difference in the end)
Introducing vQ4's hitbox which
-is squarical
-doesn't turn with player's POV
Next, vQ4's hitbox width varies according to your attack's angle and can be 41% bigger than its minimum width (haha).
Now let's compare vQ4 hitbox with DeltaCTF hitbox.
So, what's my point ?
vQ4's hitbox is shit ? Yes.
Why ? Because your aim capacity is also determined by the angle from which you attack the opponent ? Yes, but that's not all (this freakin situation happens frequently, and is especially annoying in CTF).
edit : Another example of the problems caused by the current vQ4 hitbox (given by morbyte)
An image comparing GTR's hitbox and vQ4's hitbox, ingame.
So, vQ4 is still pretty fucked up imo

What to do :
-play GTR/DeltaCTF ?
That would be cool, but nobody does (it's a fact -in europe, dunno elsewhere- and for whatever lousy reasons ; I hope it'll change).
-iD implements octogonal or hexagonal hitbox in vQ4 ?
That would be the solution, but they keep saying "we can't do that, it would fuck up SP with collisions bugs".
(although I don't know nearly anything about coding) I can't believe there isn't a way to bypass this problem (I'm a believer \o/ ).
nb :
-"vQ4" goes for "vanilla quake 4", it means "quake 4 without any gameplay's modification".
i.e. q4base and q4max use vQ4, GTR and DeltaCTF don't.
-The "300 pixels" square width choice is arbitrary. It doesn't have consequence on the demonstration.
-You can tell me "hey look, [game's name] has squarical hitbox too", I would be glad to list every game which have crappy hitboxes too.
-If there are some errors in my demonstration, please tell me and I'll edit.
PATCH 1.4 IS GREAT WIN !
Edited by wata at 00:09 UTC, 8 February 2007 - 18658 Hits