ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
14:20 CDT - 1004 users online
All Posts
If UT2k* was sooo great... (109 comments)
Posted by Drexciyian @ 06:29 CST, 16 February 2011 - iMsg
Why did it die so quick?? personally for me it was the movement, while it was good for jumps and close fighting it just annoyed the hell out of me using it for traveling
30833 Hits
How to make a quake player happy ? (5 comments)
Posted by Drexciyian @ 10:55 CDT, 17 September 2010 - iMsg
Edited by Drexciyian at 07:51 CDT, 18 September 2010 - 1984 Hits
2GD eSports Manager for bloodlines (166 comments)
Posted by Drexciyian @ 11:41 CDT, 16 July 2010 - iMsg
22854 Hits
Edited by Drexciyian at 19:11 CDT, 3 July 2009 - 9896 Hits
Google Maps, views from the ghetto (8 comments)
Posted by Drexciyian @ 12:25 CDT, 30 May 2008 - iMsg
Enter 6436 S Oakley Ave, Chicago, IL 60636, USA
Click on the "Street View" link in the popup frame


FFS they removed the image already lol, basically it was a guy pointing a gun at someone

screenshot of it, thanks wipeout
Edited by Drexciyian at 16:14 CDT, 30 May 2008 - 8044 Hits
Nobles -vs- Darkside (36 comments)
Posted by Drexciyian @ 14:25 CST, 5 November 2007 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 8.8 (11 votes)
Gametype: Team Game
Map: cpm4 - Realm of Steel rats
Mod: Challenge ProMode Arena
Viewpoint: MultiViewDemo
Version info: Q3 1.32 / CPMA 1.1
How to play back Q3 demos

WANsanity 2004 CPM TDM, Week 4 (cross divisional).

All the pundits had predicted a 3-0 mapwin sweep for DS. With No' Europe on an average ping of 120 to DS United States of America average 30, it all looked to be a foregone conclusion. Darkside had won the first two maps, CPM21 being fairly close, CPM18i being a brutal game of hide and seek. DS wanted this game to take the series and full points.

rat's Finland pov (no'rat0r) highly recommended.



Team Darkside

United States of AmericaMahmood
United States of AmericaApheleon
United States of AmericaChaoticz
United States of AmericaAlias

Special thanks to arQon for finding this great lost demo
Edited by Drexciyian at 14:48 CST, 5 November 2007 - 10332 Hits
lmao @ svr (25 comments)
Posted by Drexciyian @ 16:46 CDT, 3 June 2007 - iMsg
[22:39] <Drexciyian> i watched mean girls lastnight
[22:40] <Drexciyian> that bird u like was in it
[22:40] <svr> I 'like' normal girls, I 'adore' paris hilton
[22:40] <svr> yeah
[22:40] <Drexciyian> think its old
[22:40] <Drexciyian> she was never chubby

[22:41] <svr> paris hilton is a beautifull, intelligent young woman
[22:41] <svr> she wrote a book, or 2
[22:42] <LuGia> and?
[22:42] <svr> and she made a cd
[22:42] <svr> some sorta biography
[22:42] <LuGia> ah yea that dog book
[22:42] <svr> tinkerbell book
[22:42] <svr> I have it

all benelux people are weirdo pedos i swear
Edited by Drexciyian at 16:46 CDT, 3 June 2007 - 6754 Hits
USSR Posters (98 comments)
Posted by Drexciyian @ 05:39 CDT, 21 September 2006 - iMsg
Found this awhile ago and love them, seeing we have nazi posters why not communists :D

Could make some good desktop pics from these also
14805 Hits
Today i discovered Elliot Smith (10 comments)
Posted by Drexciyian @ 09:36 CST, 31 March 2006 - iMsg

well he did


Skeet Skeet
Edited by Drexciyian at 15:43 GMT, 31st Mar 2006 - 5299 Hits
Quake 4 - First Week Report (12 comments)
Posted by Drexciyian @ 09:48 CDT, 27 October 2005 - iMsg
Well i've played it for a week now and theres still alot of issues that is dislike about it and pretty much pissed about. It seem they've learn't nothing from Q3, people have said q3 wasnt perfect at the start well i expect them to at least have basic features Q3 had fromt he start.


They've made the hitbox even worse, alot of people have said how easy it is to hit rails and rockets in so i decided to look at the hitbox

It seems very big compared to the model, the first screenshot shows how far behind the player the box goes.

Map Locations

Or rather the lack of them, afaik both Q3 and SOF2 had map locations from the start, so surely neither id or raven have an excuse to omit such an important feature in TDM/CTF. For now TDM will be Team FFA and CTF will be impossible without voice comms. Only thing i can think of is they rushed MP out without too much thought.

Custom Map Handling

In doom 3 if there was any custom maps on the server the clients needed to have them all to be able to connect!, seems id didnt both fix this for Q4, again i see no reason why it has to be like this qw, q2 didnt q3 had pure servers but you didnt need to have the same paks as the server to connect either.


Not gonna go into this too much yet but i have a few niggles, first off is the rockets, yes they are slow but i seem to get more direct hits with them than i do in q3/cpm, they seem to have 'width' to them wheres in q3 their only a pixel wide, big hitbox prob adds to this.

The shotgun, seems yet again to be random like q3? sometimes im up against a spawner and i have like 85 and a 20 units of armour yet then seem to 1 shot me from a mid distance shot, bloody annoying, the Q2 SSG was beefy but you had to get in close for most of that beef.

The lg is weird sometimes it seems to do alot of damage then none at all, mostly when you have to trakc and enemy, really needs the fake shaft removed i guess, the nailgun i kinda like annoying but a nice comeback weapon, i've surprised a few rail whores with this, the RG ye seems over power, the hitboxes makes it even stronger, personally id like a 2 second reload rather than a damage drop.

The Maps

Ok i wasn't expecting much here, but fragging yard is bloody arwful but will be played simply due to the lack of anything else. The thing looks like someones first atempt at maping, it also reminds me of t4 but worse. What we have here is a big box with 2 smaller boxes, and tons of speed pad things to make out for the poor map flow, to be agressive on this map it mean using those pads, which in the end gets your railed over and over. Matches end up being some kinda laser tennis match, you stay that side with rail and ill stay this side and we'll spam slugs back and forth, no need to make an instagib mod for q4 just play this map. The sooner this map dies the better

The edge remake actually played alot more like the q2 version then i thought it would, its all about ya/mh control, theres 2 main issues that has totally broken the map. The first being the jumppad from rl to gl, where in q2 theres a lift, this was one of the main attack routes to ya/mh but putting a jumppad there means if your going to get railed 99% of the time.

The next issue is the rail placement, in q2 having it int he water ment it was risky to get it, also ,ment you'd have to give up mh control to get it, this ment if your the upper player and you've just made a frag and you want rail you had to weight up the pros and cons of going to get rail, you could lose control of the map doing so, now this is totally removed just gives more control to the upper player.

The other small things is the RG ammo in the ya/mh room GG!!! and the MH spawn, qw, q2, cpm had when it runs out system while vq3 had every 2 mins for all mode. Personally i think the mix of the 2 is better, when it runs out for 1v1 and every 2 mins for other modes.

ADD: sc00p prob puts these issues better than i do check

No doctors seems alright bit dark for me but nice map flow, the 1 armour system(like with alot of the q4 maps) sucks.

Played some 4v4 lastnight and i really liked bloodwork, by far the best q4 map imo tho the regen needs to be replaced with quad, regen is a pointless power up in tdm its not worth leaving your camp spot for it.


Forgot to say Q4 needs double jumps and drop weapons ;)

I've also ordered a an upgrade:

amd 64 3700
Nvidia 7800 GT

My pockets 500 + (1000 euros?) unlike you bloody students i have bills and im far to old for my parents to buy me stuff like this anymore :P
Edited by Drexciyian at 15:46 GMT, 27th Oct 2005 - 4768 Hits
My config (14 comments)
Posted by Drexciyian @ 13:04 CDT, 21 October 2005 - iMsg
Had loads of msg on irc for it, not really much....

Now here
Edited by Drexciyian at 12:53 GMT, 24th Oct 2005 - 4909 Hits
Do we really need Q4? Hope > Sense (144 comments)
Posted by Drexciyian @ 04:34 CDT, 21 October 2005 - iMsg
This morning i loaded up default q3, bumped up the res, wack up all the settings, set com_maxfps 400, it looked awesome and never dipped below 300 fps, the movement felt so damn smooth, after 2 days of q4 this felt so good.

I think everyone wants and hopes for something new have blinded them totally, me included.

Lets look at a few things:

Q: Does it run smooth
A: Nope most of us can't keep 60 fps when we can get over 300 in Q3

Q: Wow so the graphics must be awesome right?
A: No, it doesn't look any better than the 5 year old quake Q3 engine, it has bump mapping but everyone turns that off, then its no better than Q3, the polycount doesn't seem any higher neither do the textures.

Q: Well turning off the bump mapping must make it run a hell of alot better right?
A: Nope :(

Q: What about the movement, ramp jumps kick arse.
A: Yeah they do, but they don't help you get up stairs or jump up all those boxes everywhere, what happened to the double jumps??? Not only that constant FPS drops messes up the movement.

Q: Well why don't you spend 300-500 on an upgrade?
A: Yeah, to play something @ 60 fps that doesn't look any better than Q3 does @ 300 fps :(

So what are we left with, new maps which aren't that great and weapons that are different versions of the last 3 quake games.

Q: Well mister Drex, we all want and need a new game, its been 5 years since Q3 came out, there was only a year between QW and Q2 and only 2 between Q2 and Q3!!
A: Well id just gave us the Q3 source, we could get together, make a standalone Q3 based game that uses new maps, has new weapons and have all the VQ3 movement + ramp and double jumps, all this at 300 fps \o/

Honestly i feel robbed by ID even tho I'll most likely play it because its new, most people wont admit this is true because our hopes are so high they get blinded by that, go dig up some doom3 threads to see this.

You need to ask yourself: [b] Why are we playing this game that runs 5 times worse than a 5 year old game and looks no better[b]

Kinda silly if the answer is for ramp jumps and modified weapons, we could easly get those in q3 and have it all working better than q4 ever will

Warsow has shown its possible to do this, could you imagine what what could be done with the q3 engine but with a large dev team. Once its done we'll have a stand alone client that could go magazine cover disks or be downloaded free of charge. Look how well ET did.

And what would it be called? PQ4 - The Peoples Quake 4
45499 Hits
Drex vs Xone Q4 (11 comments)
Posted by Drexciyian @ 00:44 CDT, 17 September 2005 - iMsg
Place you're bets now

tip: cone will be 2ez for me
5673 Hits
Best CPM4 clan EVER pt. 1 (60 comments)
Posted by Drexciyian @ 11:47 CDT, 14 June 2005 - iMsg
Aggnog agrees, nuff said m8s
16485 Hits
31G-350125 (2 comments)
Posted by Drexciyian @ 01:02 CDT, 7 April 2005 - iMsg
The older i get the more i get his music
Edited by Drexciyian at 06:02 GMT, 7th Apr 2005 - 2747 Hits
Next Page >>
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners, Report a Bug