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NVIDIA DLSS 5 ships Friday, RTX 50 only (1 comment)
Posted by Demiurge @ 14:12 UTC, 2 September 2026 - iMsg
NVIDIA has a date for DLSS 5. It goes live 3 September at 21:00 PT in NBA 2K27, on RTX 50-series cards, laptops, and GeForce NOW. Nothing older. NVIDIA says it needs Blackwell's fifth-generation Tensor cores.

Older DLSS fills in pixels and extra frames. This one paints lighting and materials the engine never drew: skin, hair, contact shadows, light through ears. Faces in the March GTC demos came out looking like a different person. Resident Evil Requiem's Grace Ashcroft got memed as yassified. People called it AI slop. A few Capcom and Ubisoft staff said they found out their games were in NVIDIA's reel when everyone else did. Jensen Huang told Tom's Hardware the critics were "completely wrong."

Since then NVIDIA has added sliders, three models, and masks so developers can leave faces alone. The launch game is NBA 2K27.
With DLSS 5, players will see how light naturally passes through player ears, the natural lighting of skin, and how light catches hair.

NVIDIA's charts have an RTX 5090 at 370fps in 4K Ultra with ray tracing, which includes the rest of the DLSS stack and a lot of generated frames. The neural pass itself is supposedly a 50-60% hit. In March this ran on two 5090s; now it runs on one.


How much better would this make Quake. We may never know.

Source: NVIDIA
Edited by Demiurge at 14:25 UTC, 2 September 2026 - 179 Hits
MADIR 3 - QUAKE LIVE FRAGMOVIE (2026) (No comments)
Posted by isevendeuce @ 04:12 UTC, 1 September 2026 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
This is the last installment of the MADIR series. This one was just a nice little Sunday project that I had fun putting together.

I want to say thank you to all my subscribers for supporting me over the years on my YouTube channel. Without your support and engagement, I probably wouldn't have had the motivation to keep making content for this long.

Music
5l33p - Mad Mercer (Slowed)
glwzbll - Untitled #13 (Super Slowed)
Hugeloud - Destiny

Programs used
Wolf Whisperer
DaVinci Resolve

Thanks to
The Movie Making Discord
All of my subscribers over the years

Special thanks to
Russia Ryan_H — You were the person I looked up to when I first started the MADIR series. Without you, I don't think I would've ever gotten into making these in the first place. Love you, bud.
Edited by Demiurge at 12:35 UTC, 1 September 2026 - 142 Hits
Fnatic miss LoL Worlds first time since 2016 (No comments)
Posted by Demiurge @ 21:42 UTC, 31 August 2026 - iMsg

Fnatic are out of Worlds 2026. GIANTX beat them 2-1 on 30 August in the last LEC Summer regular-season series, so they miss Summer Playoffs and the last three European Worlds spots.

The LEC account called it the first time Fnatic have ever missed Summer Playoffs. The postseason streak went back to 2013. Worlds appearances had been uninterrupted since 2017; they last sat one out in 2016. They won the first Worlds in 2011 and made the 2018 final.

Summer opened 0-3, then three wins (SK, Shifters, G2), then three losses ending with GIANTX. Eighth in Versus, seventh in Spring. Roster churn all year: Oscarinin, Humanoid and Mikyx out; Vladi, Empyros and Lospa in; Soboro replaced Empyros for Summer. Razork is in year five.

Fnatic on X: "A heartbreaking end to our 2026 season." Their VALORANT side already missed every international this year.

Source: Shane the Gamer

Edited by Demiurge at 14:33 UTC, 2 September 2026 - 222 Hits
cYpheR on AGENT rematch, maps, 20 years (2 comments)
Posted by Demiurge @ 21:42 UTC, 31 August 2026 - iMsg
Belarus cYpheR talked to Russia baSe, LeXeR and Shambler on the 250 FPS Russian stream after 4-1'ing AGENT in the Season 5 grand final. plusforward Plus Forward translated it.

On yesterday's 2-3 winners-final loss, then today's 4-0 on the maps they played:
Yesterday I tilted very badly. I wanted to throw or break something.
I think yesterday I lost to myself. I was rushing.
One hundred. I am not going to pretend otherwise - one hundred out of one hundred.
He changed the Lost World red-armor read after AGENT kept stealing it on timing. Chat told him to ban Bloodrun; he did. First pick after Vertical Vengeance came out was Aerowalk. AGENT's "jokers" he named: Lost World and Bloodrun.

On pressure:
You smell blood - and it carries you forward.
AGENT does the same thing. If you get caught in his claws, he pushes you into an endless series of traps.
He said the final was "surprisingly comfortable" because AGENT was not at his peak. On hours vs twenty years (pro at sixteen):
Let them play as many hours and as many tournaments as I have, and then we can compare.
Next goal: win an Estoty or EGB Cup in Quake Champions. "At the moment, I can barely do anything in the game." Who he wants in 250 FPS Season 6:
Bring rapha here. I want revenge.
Name the date and time. Send me location.
Source: plusforward Plus Forward
218 Hits
rapha & maxter 3-1 Keltz/serious for EGB 2v2 (No comments)
Posted by Demiurge @ 21:42 UTC, 31 August 2026 - iMsg
United States of America rapha and Argentina maxter went unbeaten through EGB Cup 2v2 #3 and 3-1'd Sweden Keltz and Serbia serious in the grand final. $100 QC TDM: $70 / $30. Map record 7-2.

They opened 2-1 vs that same pair in WB R1, then 2-0'd Russia ANTOWKA and Russia st0n3 in the winners final. Keltz and serious came back through losers, 2-1 over ANTOWKA and st0n3 in the LB final, then lost the rematch.

k1llsen and rapha took Cup #2 two weeks ago. This pairing is the regular rapha/maxter tandem (KeenCon, Estoty 2v2). Keltz and serious play Quad-barrelled League WB R1 on Saturday.

Source: plusforward Plus Forward
184 Hits
QBL WB R1: Keltz/serious vs Strongsage/Yup (No comments)
Posted by Demiurge @ 20:54 UTC, 31 August 2026 - iMsg
Keltz & serious, Odds: 62% (1.6:1)
Bets placed: E$0, betting open: 20:54 UTC 31 Aug 2026 to 14:50 UTC 5 Sep 2026

Strongsage & Yup, Odds: 38% (2.6:1)
Bets placed: E$0, betting open: 20:54 UTC 31 Aug 2026 to 14:50 UTC 5 Sep 2026

E$

The Quad-barrelled League QC TDM 2v2 playoffs open Saturday 5 September at 15:00 UTC with Keltz and serious against Strongsage and Yup in the winners bracket first round. First place is $400 of a $700 pool. Stream is on vkvideo.

Keltz and serious swept Group A 2-0, 2-0. Yesterday they finished runners-up at EGB Cup 2v2 #3, losing 3-1 to rapha and maxter in the grand final after beating ANTOWKA and st0n3 2-1 in the lower final. Strongsage and Yup came through Group D 2-1 against bukster and fire_bot, the only map any of these four playoff teams dropped in groups. Strongsage won NAQCL Duel Tournament #70 the same weekend.

The pairings are EU versus NA/SA. Keltz and serious have been a regular 2v2 tandem; the prices follow that, plus the group sweeps and the EGB result.

Betting closes at 14:50 UTC, ten minutes before the match.

Source: Plus Forward

117 Hits
QBL WB R1: Cypher/danches vs DesiRo/Thri11er (No comments)
Posted by Demiurge @ 20:54 UTC, 31 August 2026 - iMsg
Cypher & danches, Odds: 55% (1.8:1)
Bets placed: E$0, betting open: 20:54 UTC 31 Aug 2026 to 14:50 UTC 5 Sep 2026

DesiRo & Thri11er, Odds: 45% (2.2:1)
Bets placed: E$0, betting open: 20:54 UTC 31 Aug 2026 to 14:50 UTC 5 Sep 2026

E$

The other Quad-barrelled League winners bracket opener is Cypher and danches against DesiRo and Thri11er, also 15:00 UTC on Saturday 5 September. QC TDM 2v2, $700 pool, stream on vkvideo.

Cypher and danches swept Group B 2-0 against OpiuM and Tras1d. DesiRo and Thri11er swept Group C 2-0 against ANTOWKA and st0n3, who had just made the EGB Cup 2v2 #3 winners final. Thri11er took his first NAQCL Duel title this month. Cypher (cYpheR) is coming off the 250 FPS QL League Season 5 title; that was Live, not Champions.

Group C is the stronger 2v2 scalp. Cypher's TDM name still leans the price a little the other way. This is the closer of the two openers.

Betting closes at 14:50 UTC, ten minutes before the match.

Source: Plus Forward

104 Hits
SyncError back on QC for four weeks (No comments)
Posted by Demiurge @ 13:06 UTC, 31 August 2026 - iMsg
Adam "SyncError" Pyle posted in the official Quake Discord that he is back on Quake Champions as of Monday, 31 August, for four weeks to finish the 1.31 update.
Back to work on Monday, for four weeks to wrap up the 1.31 update.
Not a new contract and not a rehire. He said he had remained an id Software employee and is now officially staying longer, though the extra four weeks only "delays the inevitable."
Not a contract, I'm just not being laid off (yet).
He also cut the wish list. No balance work in this window, and not enough time to implement, test, and ship public lobbies. The job is existing 1.31 work already underway.

He was in the July id Software cuts. After that the community petitioned for him to stay on QC; it passed 1,000 signatures in under three weeks.

Source: plusforward Plus Forward
Edited by Demiurge at 12:34 UTC, 1 September 2026 - 187 Hits
cYpheR 4-1s AGENT to take 250 FPS S5 (No comments)
Posted by Demiurge @ 13:06 UTC, 31 August 2026 - iMsg
Belarus cYpheR came through losers and 4-1'd Russia AGENT in the 250 FPS QL League Season 5 grand final. AGENT had a one-map lead from the winners bracket. Maps played: Silence 9-4, Aerowalk 11-5, Lost World 7-1, Furious Heights 4-1. $1,000 / $500 from a $5,500 season pool.

cYpheR opened 3-0 vs Germany k1llsen, then lost the winners final 2-3 to AGENT (Lost World, Vertical Vengeance, Bloodrun, Furious Heights, Cure). In the LB final he dropped Vertical Vengeance 5-9 to Russia ash, then took Lost World 7-2, Bloodrun 13-5, Furious Heights 7-5.

Third 250 FPS grand final between these two. cYpheR 4-0 in Season 2, AGENT 4-3 in Season 3, now 2-1 for cYpheR. Fourth straight season final for him: won 2 and 5, runner-up 3 and 4.

3rd ash. Russia pavel 4th after beating k1llsen 2-1 in LB R1, then 0-2 ash. Russia cherepoff 6th: 3-1 pavel in WB R1, 1-3 AGENT in the WB semi, 0-2 ash in LB R1.

Source: plusforward Plus Forward
146 Hits
12TB Steam2 teraleak dumps 2003-2013 builds (No comments)
Posted by Demiurge @ 13:06 UTC, 31 August 2026 - iMsg

About 12TB of Steam content from 2003-2013 is circulating as a torrent of old Steam2 depots: retail builds plus betas, prototypes, trailers, demos, and soundtracks. Valve has not commented.

Dataminers Gabe Follower and Scolcer say this was not a hack. Steam2's content endpoint was public until Valve switched to SteamPipe in 2013.

No hacking involved, just verified that everything in Steam2 Teraleak was obtained via a publicly accessible [API] endpoint. It's Valve's fault...

Gabe Follower, on X.

Reported Valve material so far: a playable Portal 2 build from 2009 (TF2 stand-in assets, cut GLaDOS and Cave Johnson lines), Left 4 Dead and CS:GO prototypes, assets from F-Stop (the canceled Portal prequel), and a weapon also seen in old Half-Life 2: Episode 3 footage. There is no confirmed Episode 3 game in the dump.

The archive is not Valve-only. Hidden Palace has listed obtainable third-party prototypes including Spec Ops: The Line, Civilization V, Mafia 2, and GTA 3. A depot name list is hundreds of titles wide; that is not the same as extracted playable builds. Tyler McVicker called the third-party slice more legally dangerous than Valve-only files.

Source: Ars Technica

299 Hits
Site summary for week ending 28 Aug (No comments)
Posted by ESReality @ 23:00 UTC, 30 August 2026 - iMsg
149 Hits
Hell just froze (4 comments)
Posted by gSTRUCTOR @ 14:39 UTC, 30 August 2026 - iMsg
302 Hits
Anyone know where to find Allsop XLs in 2026? (1 comment)
Posted by f-shawn @ 12:30 UTC, 30 August 2026 - iMsg
Seems like the allsop gigapad xl has disappeared from stores online and at office depot etc. Anyone know if they are still sold anywhere? still my favorite pad
235 Hits
250 FPS S5 WB R1: cherepoff vs pavel (Bo5) (No comments)
Posted by Demiurge @ 23:23 UTC, 28 August 2026 - iMsg
Winner:cherepoff, Odds: 48% (2:1)
Bets placed: E$0, betting open: 23:23 UTC 28 Aug 2026 to 10:50 UTC 29 Aug 2026

Loser:pavel, Odds: 51% (1.9:1)
Bets placed: E$250, betting open: 23:23 UTC 28 Aug 2026 to 10:50 UTC 29 Aug 2026

The 250 FPS Quake Live League Season 5 finals open on Saturday 29 August at 11:00 UTC with cherepoff against pavel in the winners bracket first round, Bo5. The loser drops to Sunday's lower bracket rather than out.

cherepoff came through group play in the last six and drew this match. Asked by Plus Forward for the season's most exciting series, he named his own against pavel. Neither player carries a bye, so on bracket position alone this is the closest of the two opening matches, and it is priced that way.

Betting closes at 10:50 UTC, ten minutes before the first map.

Source: Plus Forward

183 Hits
250 FPS QL League S5: who takes the title? (No comments)
Posted by Demiurge @ 23:23 UTC, 28 August 2026 - iMsg
Winner:cYpheR, Odds: 29% (3.3:1)
Bets placed: E$0, betting open: 23:22 UTC 28 Aug 2026 to 10:50 UTC 29 Aug 2026

Loser:AGENT, Odds: 21% (4.5:1)
Bets placed: E$0, betting open: 23:22 UTC 28 Aug 2026 to 10:50 UTC 29 Aug 2026

Loser:k1llsen, Odds: 14% (6.7:1)
Bets placed: E$0, betting open: 23:22 UTC 28 Aug 2026 to 10:50 UTC 29 Aug 2026

Loser:ash, Odds: 12% (7.7:1)
Bets placed: E$0, betting open: 23:22 UTC 28 Aug 2026 to 10:50 UTC 29 Aug 2026

Loser:cherepoff, Odds: 9.9% (10:1)
Bets placed: E$0, betting open: 23:22 UTC 28 Aug 2026 to 10:50 UTC 29 Aug 2026

Loser:pavel, Odds: 10% (9.1:1)
Bets placed: E$100, betting open: 23:22 UTC 28 Aug 2026 to 10:50 UTC 29 Aug 2026

The 250 FPS Quake Live League Season 5 finals run over two days, with the winners bracket on Saturday 29 August and the lower bracket and grand final on Sunday 30 August. Both days open at 11:00 UTC. The champion takes $1,000 out of a $5,500 season pool.

Six players are left. AGENT and cYpheR carry byes into the winners semis, so they open a round ahead of the other four: cherepoff meets pavel and k1llsen meets ash in WB R1. Lower bracket is Bo3, winners Bo5, the grand final Bo7.

The opening prices follow the bracket. The two byes are favoured, and cherepoff - interviewed by Plus Forward this week - named AGENT his toughest opponent of the season and picked cYpheR as champion.

Betting closes at 10:50 UTC on Saturday, ten minutes before the first match.

Source: Plus Forward

196 Hits
Xbox Helix must chase affordability, Sharma says (No comments)
Posted by Demiurge @ 21:30 UTC, 27 August 2026 - iMsg

Xbox CEO Asha Sharma told the BBC that the next console, Project Helix, has to chase "efficiency and affordability alongside performance." She would not say whether Helix ships a disc drive. Dev kits are not due until 2027. Helix is described as a console/PC hybrid.

As an industry, we're in the middle of 'Rampocalypse'.

RAM and storage prices are up because AI data centers are buying the same chips. Microsoft is one of the buyers. Xbox already hiked current hardware this month: UK Series S 512GB to £430 (from £250 at launch), Series X 1TB with disc to £670 (from £450). The translucent green 25th Anniversary Series X is $899.99.

We've reached a point where it will be hard to imagine that mass audiences can afford thousands of dollars to spend on a console generation.

That line is from June. In the BBC sit-down she added that Xbox will look at "how they play their console and how they purchase their console," and at "hardware efficiency in terms of how you use storage and memory." In June she also floated "radically different business models" later this year. No detail on what that is.

Same interview: disc-to-digital. Insert a supported Xbox One or Series X disc, claim a digital license. About 1,000 titles at first. Insider test starts 31 August. The license follows the disc if you sell it. Sharma tied it to backwards compatibility on future hardware.

Within Xbox, we haven't been healthy.

Source: BBC

343 Hits
Inner Circle 2-0 Vitality at BLAST Open Fall (No comments)
Posted by Demiurge @ 21:30 UTC, 27 August 2026 - iMsg
Ukraine Inner Circle dumped France Vitality 2-0 in the BLAST Open Fall Group B opener in Copenhagen. HLTV had Inner Circle at #34, Vitality at #4. Lithuania jL stood in for United Kingdom mezii (paternity leave). Prize pool is $1.1 million. Groups run through 31 August at BLAST Studios; playoffs are in Porto, 4-6 September.

Anubis 13-8, Inner Circle's pick. Vitality's T half was 5-7; France ZywOo went 0-7 to start. Cache, Vitality's pick, went to OT. Vitality led 6-0 then 12-7 and still lost 13-16. Ukraine cptkurtka023 was 43-30 (1.58), Ukraine headtr1ck 42-24 (1.37). ZywOo finished 27-36 (0.78).

Today we were mentally much, much stronger.
Ukraine onic, to HLTV.

Same event, Group A (26 August): M80 2-1 NaVi (NaVi took Anubis 13-4, then 6-13 Mirage, 6-13 Inferno), G2 2-0 Aurora, Spirit 2-0 DENDELE, FURIA 2-0 paiN.

Inner Circle play MOUZ next in the Group B upper semi. Vitality drop to 9z in the lower bracket. Three teams per group make Porto.

Streams: twitch BLASTPremier

Source: HLTV
340 Hits
WANGAN MIDNIGHT MAXIMUM TUNE (WMMT) (2 comments)
Posted by Eric @ 12:19 UTC, 26 August 2026 - iMsg
This is the forum of a First person shooter circa y2k. To relate to a car model TOYOTA ALTEZZA that is not actually featured in the subject WMMT. If i have any mental retardation, it is neverheless the most rational or cosnsider thing to drive car in World Rally Championship.
511 Hits
Quake 3 Remake dreamlist (No comments)
Posted by The_Sh33p @ 01:22 UTC, 26 August 2026 - iMsg
It's time to debate about this.

Just a matter of time to relaunch the most epic arena shooter.

Name your list, what is needed to have a good relaunch/remake?


-Full soundtrack based on Quake 3 Noise album, better sound engine.
-No brightskins, detailled old quake 3 skins, vanilla force models option if wanted.
-Full config editing feature in-game
-Inbuild IRC Client with Server browser option, people can invite to games over this.
-Better netcode, better graphics, gameplay is like vanilla osp.
-Full stats, people have profiles like in old quakelive.
-Archiviements.

What else? Dreaming is free :=)
151 Hits
Estoty #215 Friday, NAQCL #70 Saturday (No comments)
Posted by Demiurge @ 00:36 UTC, 26 August 2026 - iMsg
Two weekly Quake Champions duel cups this weekend, plus EGB 2v2 on Sunday.

Estoty #215 - Friday 16:00 UTC, 28 August 2026 to 20:30 UTC, 28 August 2026. $100, double-elim, Bo3 / Bo1 losers / Bo5 grand final. Streams: twitch ShaftasticTV, Keltz, st0n3, Strongsage. Plus Forward, EstotyCups.

NAQCL #70 - Saturday 18:00 UTC, 29 August 2026 to 21:30 UTC, 29 August 2026. Ping uncapped. Same day as 250 FPS S5 finals day 1 (that one opens at 11:00 UTC). Streams: dramiS, Strongsage, st0n3, Yup, ChurchOfQuake. Plus Forward.

EGB Cup 2v2 #3 - Sunday 16:00 UTC, 30 August 2026. $100 QC TDM. Plus Forward.

Source: plusforward Plus Forward
259 Hits
Thri11er takes first NAQCL title, 3-1 dramiS (No comments)
Posted by Demiurge @ 00:36 UTC, 26 August 2026 - iMsg
Czech Republic Thri11er won NAQCL Duel Tournament #69, 3-1 over United States of America dramiS in the grand final. $100 pool: $50 / $30 / $20 to klyb.

He went through winners: 2-1 vs dramiS in WB R3, 2-1 vs klyb in the winners final. dramiS won three straight in losers, including 2-0 klyb in the LB final, then lost the rematch.

First NAQCL title for Thri11er. twitch ChurchOfQuake's VOD is on Plus Forward.

Source: plusforward Plus Forward
348 Hits
Gamescom ONL: Witcher remaster, HoMM3 remake (No comments)
Posted by Demiurge @ 00:31 UTC, 26 August 2026 - iMsg
Gamescom Opening Night Live 2026 wrapped in Cologne. Two hours of trailers, plus a separate Nvidia GeForce drop the same day.

The closer was The Witcher 3: Wild Hunt Remastered, a free upgrade, with new footage of the Songs of the Past DLC. Other headline reveals: Heroes of Might and Magic 3 Remake, Path of Exile 1.0 on December 11 (free-to-play), Metro 2039 for February 2027, Exodus April 7 2027, Ananta January 15 2027, Rainbow Six Tactics in 2027, and a Gears of War: E-Day story trailer. Control Resonant, Turok Origins, Crazy Taxi multiplayer, Rayman Legends Retold (October 1), and a free Hitman World of Assassination Snoop Dogg DLC on August 27 also showed.

On the PC side, Nvidia shipped DLSS 4.5 Ray Reconstruction through the Nvidia app for all GeForce RTX cards (Game Ready 580.88 or newer). It is a second-generation transformer model that folds denoising and Super Resolution into one pass. Launch override list is 30 games, including Cyberpunk 2077, Alan Wake 2, and DOOM: The Dark Ages. RTX Mega Geometry, six years of work on ray-tracing Unreal Engine 5 Nanite at full detail, debuts in Gears of War: E-Day on October 6 and is headed into Microsoft's DirectX Raytracing 2.0. Control Resonant (September 24) and 007 First Light (path tracing update September 15) were the other tech showpieces.

Full rundown: TechRadar. Nvidia notes: GeForce.

Source: TechRadar
388 Hits
Keltz takes Estoty #214 and EGB QC Cup #6 (No comments)
Posted by Demiurge @ 00:31 UTC, 26 August 2026 - iMsg
Sweden Keltz took two Quake Champions time-limit duel titles this weekend, both against Russia St0n3.

On Friday he won Estoty Duel Tournament #214 ($100: $40 / $25). St0n3 beat him 2-1 in the winners final. Keltz 2-0'd Czech Republic Thri11er in the losers final, then reversed it 3-1 in the grand final. ShaftasticTV has the VOD.

On Sunday he went unbeaten through EGB QC Cup #6 ($85: $68 / $17), 2-1 in the winners final then 3-0 in the rematch. Map record 9-1. St0n3 took 2nd after 2-0'ing United States of America dramiS in the losers final.

It is Keltz's second EGB QC Cup after #2, and his fourth duel win since August 8: NAQCL #67, NAQCL #68, Estoty #214, and this. Through six EGB QC Cups, Germany k1llsen leads with three titles, Keltz two, Strongsage one.

Sources: plusforward Plus Forward (Estoty #214), Plus Forward (EGB QC #6)
286 Hits
cYpheR/pavel 2-0 AGENT/ash for koMnoT 2v2 (No comments)
Posted by Demiurge @ 22:12 UTC, 24 August 2026 - iMsg
Belarus cYpheR and Russia pavel went unbeaten through koMnoT Cup TDM 2v2 and 2-0'd Russia AGENT and Russia ash in both the winners final and the grand final. Ten teams, 100,000 RUB (~$1,200): 60k / 30k / 10k.

They dropped one map in four series: Almost Lost in a 2-1 WB semi over danches and rell. Winners final was Campgrounds 74-36 and Bloodrun 83-70. AGENT and ash came back through losers, 2-0 over Germany k1llsen and Sweden Spart1e in the LB final (3rd), then lost the rematch 0-2: Bloodrun 86-60, Campgrounds 62-55.

This pairing has now met in three recent 100k-RUB TDM 2v2 cups. AGENT and ash took GBNC (2-0, then 2-1). cYpheR and pavel took EGB Cup #50 (2-1 twice). Playoff head-to-head is now 4-2 for cYpheR and pavel.

Bracket: shambler.site

Source: plusforward Plus Forward
395 Hits
250 FPS S5 finals run two days, Aug 29-30 (1 comment)
Posted by Demiurge @ 22:12 UTC, 24 August 2026 - iMsg
The approximate match schedule for the 250 FPS QL League Season 5 finals is out. Two days, not one: winners bracket on Saturday, 29 August, lower bracket and grand final on Sunday, 30 August. Both days open at 11:00 UTC.

11:00 UTC, 29 August 2026 - Russia cherepoff vs Russia pavel (WB R1)
11:50 UTC, 29 August 2026 - Germany k1llsen vs Russia ash (WB R1)
12:40 UTC, 29 August 2026 - Russia AGENT vs winner of match 1 (WB semi)
13:30 UTC, 29 August 2026 - Belarus cYpheR vs winner of match 2 (WB semi)
14:20 UTC, 29 August 2026 - WB final

11:00 UTC, 30 August 2026 - LB semi (loser of WB semi 2 vs loser of WB R1 1)
11:30 UTC, 30 August 2026 - LB semi (loser of WB semi 1 vs loser of WB R1 2)
12:05 UTC, 30 August 2026 - LB R2
12:40 UTC, 30 August 2026 - LB final
13:30 UTC, 30 August 2026 - Grand final

Lower bracket is Bo3, winners Bo5, grand final Bo7. Champion gets $1,000 from a $5,500 season pool.

Times after the 11:00 UTC starts are approximate and may slip with match length.

Streams listed on the event page: ShaftasticTV, 250 FPS RUS, 250 FPS ENG, twitch mstshambler.

Source: plusforward Plus Forward
Edited by Demiurge at 22:23 UTC, 24 August 2026 - 467 Hits
Site summary for week ending 21 Aug (No comments)
Posted by ESReality @ 23:00 UTC, 23 August 2026 - iMsg
251 Hits
cherepoff on 250 FPS S5, rapha, and nerves (No comments)
Posted by Demiurge @ 14:01 UTC, 22 August 2026 - iMsg
plusforward Plus Forward posted an interview with cherepoff (Andrey Cherepanoff, 30, IT, Moscow) ahead of the 250 FPS QL League Season 5 finals on August 29. He finished group play in the last six and draws Russia pavel in WB R1.

Toughest opponent this season: Russia AGENT.
He constantly pushes with the rocket launcher while dodging. If you don't deal a critical amount of damage right away, he just starts chasing you all over the map.
Most exciting match: his series vs pavel. Predicted champion: Belarus cYpheR.
I think after last season, Alexey is laser-focused on taking top 1.
On United States of America rapha: you can out-aim him in spots, but one shake and you lose map control.
It felt like rapha plays very aggressively and with total confidence.
What he needs vs that:
nerves of steel.
He does not use aim trainers; he practices in-game because Quake movement does not copy well into them. He rarely gets weekends free around work, so match-day form is the tradeoff. Original Russian interview is on the 250 FPS Telegram.

Source: plusforward Plus Forward
Edited by Demiurge at 14:05 UTC, 22 August 2026 - 418 Hits
EGB QC Cup #6 is tomorrow, $50 duel (2 comments)
Posted by Demiurge @ 14:01 UTC, 22 August 2026 - iMsg
Scheduled: 16:00 UTC, 23 August 2026 to 20:00 UTC, 23 August 2026
Schedule: Passed

EGB QC Cup #6 is Sunday, 16:00-20:00 UTC: Quake Champions time-limit duel, double-elim, Bo3. Prize pool is $50 ($40 / $10).

Maps: Awoken, Blood Covenant, Blood Run, Corrupted Keep, Deep Embrace, Ruins of Sarnath, Tower of Koth, Vale of Pnath, Vestibule of Exile.

Germany k1llsen took Cup #5 last weekend without dropping a map. Cup #4 went to Strongsage.

Streams from the usual QC names when they go live: twitch k1llsen, st0n3, Keltz.

Bracket: egb.com

Source: plusforward Plus Forward
313 Hits
koMnoT QL TDM 2v2 is live, 100k RUB pool (No comments)
Posted by Demiurge @ 13:55 UTC, 22 August 2026 - iMsg
Scheduled: 11:00 UTC, 22 August 2026 to 18:00 UTC, 22 August 2026
Schedule: Passed

koMnoT Cup TDM 2v2 is running now: QL 2v2, double-elim, Bo3, 11:00-18:00 UTC. Prize pool is 100,000 RUB (~$1,209): 60k / 30k / 10k.

Ten teams. Maps: Almost Lost, Bloodrun, Campgrounds, Devilish, Hidden Fortress.

As of WB semis, Russia AGENT and Russia ash are through after a 2-0 over Germany k1llsen and Sweden Spart1e. Belarus cYpheR and Russia pavel are in the other WB semi against danches and rell. k1llsen and Spart1e dropped to losers.

Streams: twitch Cypher, k1llsen, mstshambler, AGENT.

Bracket: shambler.site

Source: plusforward Plus Forward
Edited by Demiurge at 13:57 UTC, 22 August 2026 - 247 Hits
Keltz 3-0s dramiS to take NAQCL Duel #68 (No comments)
Posted by Demiurge @ 13:55 UTC, 22 August 2026 - iMsg
Sweden Keltz went undefeated through NAQCL Duel Tournament #68, a $100 QC time-limit duel cup on August 15, then 3-0'd United States of America dramiS in the grand final.

He never dropped a map in winners: 2-0 Anorky, 2-0 Czech Republic Thri11er, 2-0 United States of America dramiS in the WB final. dramiS came back through losers, 2-0'ing Argentina Yup in the LB final for the rematch. Keltz swept it. Yup took 3rd, Thri11er 4th.

Prize pool was $100: $50 to Keltz, $30 to dramiS, $20 to Yup. twitch ChurchOfQuake's VOD is on Plus Forward. NAQCL #69 is later today.

Source: plusforward Plus Forward
Edited by Demiurge at 13:57 UTC, 22 August 2026 - 215 Hits
old Av3k clip i stumbled on (6 comments)
Posted by azxx @ 09:40 UTC, 22 August 2026 - iMsg
was browsing for some old fighting game clips and found this

it was cool to see multiview and gtv chat after so many years



https://www.youtube.com/watch?v=Cf8PBS0sSAs
Edited by Demiurge at 14:22 UTC, 22 August 2026 - 475 Hits
New on QuakeHub: The State of Quake (5 comments)
Posted by gSTRUCTOR @ 20:47 UTC, 20 August 2026 - iMsg
idsoftware QuakeHub put up a monthly "State of Quake" dashboard that rolls every live-polled Quake game into one page: peak counts, maps, servers, modes, a world map, and Twitch.

August so far (the month is not over): 8,058,178 real-player frags, 125,193 hours played, 507 players online on average, and a peak of 1,009 at once on August 16 at 18:00 UTC. 984 servers hosted a real match (2+ humans and a frag). A typical poll still sees 2,281 bots.

Average concurrent players by game: Quake Champions 214 (Steam concurrent; QC has no dedicated servers in this poll), Quake Live 199, Quake III Arena 66, Quake II 26, QuakeWorld 17. Everything else is in the low single digits.

Deathmatch is 36% of play, Clan Arena 27%, duel 10%, TDM 9%. Servers sit mostly in the United States of America US (29%), Germany Germany (24%), and Russia Russia (14%). 2,300 different maps got played. QL Thunderstruck leads map time at 8%, then Campgrounds and Blood Run.

The fullest single match was 63 players on Japanese Castles at [a2m] Quake Like Carmack Used To Make (QL, August 8). Busiest server by hours is IZI PUB#1 16v16 CA.

twitch Twitch peaked at 1,803 viewers on August 16. AGENTJKEZOOR (Russia AGENT) had the most days streaming Quake (8). One-night peaks: marcrebillet 1,132, then JeanFaymas, iXBT_games, United States of America rapha, Maynarde, Germany k1llsen.

Source: QuakeHub - The State of Quake
Edited by Demiurge at 22:18 UTC, 20 August 2026 - 552 Hits
EGB: k1llsen/rapha 2v2, AGENT 3-0s cYpheR (No comments)
Posted by Demiurge @ 16:45 UTC, 20 August 2026 - iMsg
Two EGB cups from last week, one in Quake Champions and one in Quake Live.

On August 13, Germany k1llsen & United States of America rapha went undefeated through the upper bracket of EGB Cup 2v2 #2, a QC TDM event with a $160 prize pool. They 2-0'd Russia Creeep & Kazakhstan Korshun, 2-0'd Slovenia DesiRo & Czech Republic Thri11er, then 2-0'd Portugal ins & Sweden Keltz in the WB final. Russia ANTOWKA & Russia st0n3 dropped their opener, then won four straight in the lower bracket, including a 2-1 vs Portugal ins & Sweden Keltz in the LB final. Grand final: Germany k1llsen & United States of America rapha vs Russia ANTOWKA & Russia st0n3, 3-0 ($112 / $48). Germany k1llsen's winner POV is on his YouTube.

On August 15, Russia AGENT won EGB QL Cup #66, his second title in the series after #65 a week earlier. He went 2-0 vs Russia H3LLDOWN, 2-0 vs Russia cherepoff, then 2-1 vs Belarus cYpheR in the upper bracket final. Grand final rematch: Russia AGENT vs Belarus cYpheR, 3-0. Germany k1llsen finished third after going 0-2 vs Belarus cYpheR in both WB round 3 and the lower bracket final. Prize pool was $53: $40 to Russia AGENT, $10 to Belarus cYpheR.

EGB QC Cup #6 is this weekend. EGB Cup 2v2 #3 is listed for September 12.

Sources: Plus Forward (2v2), Plus Forward (QL #66), EGB 2v2 #2, EGB Cup #66
Edited by Demiurge at 21:53 UTC, 20 August 2026 - 455 Hits
id Software: staying on id Tech, not Unreal (5 comments)
Posted by Demiurge @ 16:41 UTC, 20 August 2026 - iMsg
Marty Stratton has told Windows Central that id Software is still making its own games and is not dropping id Tech.

Jez Corden's piece, published yesterday, is the studio's first detailed public account since Microsoft's July cuts. It sits next to comments from former VFX/technical art producer Andrew Willis, who was among those laid off after finishing Doom: The Dark Ages and the Revelations DLC.

Willis described a July 6 Microsoft Teams call: about 95 people, cameras off, chat disabled, everyone muted except Stratton.
I received a Microsoft Teams invite, there were about 95 of us, no cameras on with chat disabled, everyone muted except (Executive Producer) Marty Stratton. He took about 50 seconds to say that if you were on this call, your positions were eliminated. He said it wasn't a reflection on our performance.
He also said Xbox never told the studio what success looked like.
They never explained anything. They never told us what metric they wanted, which is extremely confusing given Xbox Game Pass. If there was something they wanted (downloads, playtime, Game Pass subscriptions, etc.), they never told us.
It was frustrating to get laid off before we even saw how successful the Revelations DLC was. How can you lay off a team right before they release what gets called 'their best work yet'?

Stratton, 26 years at id, called the layoffs "emotion and pain" and said that is not diminished by talk about the future. He rejected the rumor that id would become a support studio or move to Unreal.
We're all in on id Tech; we're not moving to Unreal Engine.
He said MachineGames is staying on id Tech too, and the two studios will work closer on the stack. On size, Corden writes that id has lost more than half its staff and is roughly as large as it was for Doom (2016). Willis called that line damage control.
This has been one of the most frustrating mischaracterizations I've seen. It is just damage control. Id is now objectively smaller than it was during 2016. They also fired 2/3rds of the folks that were left from 2016; these would be the people who have the experience needed to make a game like that.
Stratton pointed at QuakeCon and at whatever ships next.
We've always persevered as a studio. We're going to again, we're going to continue to make great games, with great technology.
The verdict is going to be in how we move forward, what we deliver to fans, and whether or not that meets the bar.
Willis's last note was for players: support the developers. CWA's Save Our Devs action was at the Richardson office on August 18; more protests are planned.

Source: Windows Central
Edited by Demiurge at 16:49 UTC, 20 August 2026 - 608 Hits
GTA 6 - Full game leaked (1 comment)
Posted by puritan @ 15:55 UTC, 20 August 2026 - iMsg

Gameplay videos of GTA 6 have been circulating the internet in the last couple of days - as it turns out, a full game build tracked back to Rocksaar India has leaked and the hacker CyberLeek got his hands on it. Whats interesting is that the game works on PC without issues, suggesting no specific port work was needed and the whole strategy of postponing PC release by a year was just marketing to sell the game to people twice.

Source: https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets

Footage of the slop: https://files.catbox.moe/cjqq05.mp4

Edited by puritan at 15:56 UTC, 20 August 2026 - 472 Hits
New here (No comments)
Posted by gamewithaustin @ 03:15 UTC, 20 August 2026 - iMsg

just joined ESR. Been checking out the forums for a bit, figured I'd finally say hi.

Looking forward to getting into some discussions.

162 Hits
QL European Nations Cup returns for Fall 2026 (13 comments)
Posted by Demiurge @ 23:55 UTC, 18 August 2026 - iMsg
Scheduled: 11:00 UTC, 20 September 2026 to 20:00 UTC, 4 October 2026
Begins In:

House of Quake is running the QL European Nations Cup - Fall 2026 across three Sundays, one mode each week. Everything is played online.

CTF 4v4 - Sunday 20 September, 11:00-20:00 UTC Infinity, Ironworks, Japanese Castles, Spider Crossings, Troubled Waters

Duel 1v1 - Sunday 27 September, 11:00-20:00 UTC Aerowalk, Bloodrun, Cure, Silence, Sinister

TDM 4v4 - Sunday 4 October, 11:00-20:00 UTC Dreadful Place, Hidden Fortress, Limbus, Purgatory, Ragnarok

Nations, rosters and signups are handled in the House of Quake Discord: houseofquake.com/discord

Source: Plus Forward

848 Hits
Live streams are back after four years (2 comments)
Posted by Demiurge @ 19:39 UTC, 18 August 2026 - iMsg

The live streams box in the sidebar has been broken since 28 February 2022. That is the day Twitch switched off the old v5 API that fed it, and it has quietly reported "no live streams found" ever since.

It works again. Streams now come from Twitch's current API and refresh every two minutes.

What is new:

  • The sidebar shows the eight most-watched streams, biggest first, with a link to the rest.
  • Quake channels that were not being tracked have been added, along with tournament and community organisers: QuakeCon, QuakeCon BYOC, Quake Pro League, QuakeWorld, Quake Club, Quake Canada, Quake Brasil and QUAKE LATAM. Those only appear when they actually go live.

If your channel belongs on the list, or you know one that does, say so in the comments and it gets added.

Full list: Live Streams

355 Hits
id Software workers rally in Richardson today (2 comments)
Posted by Demiurge @ 13:49 UTC, 18 August 2026 - iMsg

Laid-off and remaining id Software staff are back at the studio's Richardson office today for CWA's Save Our Devs action, 11:30 local at 1500 N Greenville Ave. It is one of eight coordinated rallies across the US and Canada, including Austin, Rockville, Hunt Valley, Redmond, Minneapolis, Albany, and Montreal.

A Texas WARN filing in July put the id cut at 136 of about 185 jobs: 96 on site, 40 remote. CWA Local 6215 organized the studio wall-to-wall in December 2025. Producer Andrew Willis, laid off in that wave, spoke at the first Richardson rally on July 15.

"I don't think it's right what they're doing to these folks and to show people the door after so many loyal years of producing great value and providing service to the company. We're going to use this time to organize and fight back."

On the studio itself:

"The people that had that institutional knowledge of how to execute that; the people who have that information in their head are all gone. It's really unclear to me how they'll proceed at the same bar that folks are used to."

CWA District 6 vice president Derrick Osobase named the damage in the union's July 7 statement:

"It is our CWA members who make the games that make Xbox valuable. Today's layoffs decimated the teams at id Software, Bethesda Game Studios, and ZeniMax Online Studios, legendary studios whose employees brought us games like Doom, Quake, Elder Scrolls, and Fallout."

CWA president Claude Cummings Jr. added:

"When Microsoft decides to treat the workers who built Xbox as expendable, it should know who they're dealing with."

The ask today is the same as last month: layoff protections and first contracts. CWA says it brought those proposals months ago and Microsoft sat on them. The union filed an NLRB charge on July 15 (16-CA-390759) over discretionary layoffs. Texas workers are still being paid through Sept. 4 under WARN, but Willis said they were already locked out of company systems.

UVW-CWA is streaming the actions on Twitch. CWA media: Sean Nesmith, [email protected].

Source: Action Network (Richardson), Save Our Devs campaign, KERA, CWA, Texas AFL-CIO, Game Developer / WARN

Edited by Demiurge at 13:50 UTC, 18 August 2026 - 544 Hits
250 FPS S5 group stage ends, finals Aug 29 (No comments)
Posted by Demiurge @ 14:40 UTC, 17 August 2026 - iMsg
Scheduled: 11:00 UTC, 29 August 2026 to 20:00 UTC, 29 August 2026
Schedule: Passed

The group stage of 250 FPS QL League Season 5 is over after 11 round-robin weeks, 66 matches, and 154 maps. AGENT and cYpheR both finished 10-1 and take the top seeds into the double-elim finals. k1llsen is 3rd at 9-2. cherepoff, pavel, and ash take the last three slots.

WB R1 on Sunday, August 29 at 11:00 UTC is cherepoff vs pavel, then k1llsen vs ash. AGENT and cYpheR sit in the winners semis. Lower bracket is Bo3, winners Bo5, grand final Bo7. The champion gets $1,000 from a $5,500 season pool.

baksteen and Spart1e missed the six-man cut at 5-6 but locked Season 6 group-stage spots. Furious Heights (20.8%) and Silence (18.8%) ate the map pool; Aerowalk was picked seven times, Vertical Vengeance once.

Bracket, streams, and results: Plus Forward, 250fps.com

Source: Plus Forward

Edited by Demiurge at 14:41 UTC, 17 August 2026 - 582 Hits
k1llsen 3-0s danches to take EGB QC Cup #5 (1 comment)
Posted by Demiurge @ 14:33 UTC, 17 August 2026 - iMsg
k1llsen went undefeated through EGB QC Cup #5 on Sunday, then 3-0'd danches in the Quake Champions time-limit duel grand final.

The weekly EGB cup was an $80 double-elim bracket, Bo3 until the final. k1llsen never dropped a map in winners: 2-0 over danches in WB R2, 2-0 Yup, then 2-0 Thri11er in the winners final. danches took the long way back, beating creeep, klyb, cYpheR, Yup, and Thri11er out of losers before running into k1llsen again at 19:15 UTC. The rematch was a sweep. Thri11er finished 3rd, Yup 4th.

"another EGB Cup in the pocket this time Quake Champions DUEL," k1llsen posted after the match. His winner POV of the full cup is up on YouTube.



It is k1llsen's second solo title in the series after Cup #3, and it comes a day after he and rapha 3-0'd ANTOWKA and st0n3 to win EGB Cup 2v2 #2.

Source: Plus Forward, EGB, k1llsen
Edited by Demiurge at 14:35 UTC, 17 August 2026 - 402 Hits
GTA VI extended look debuts on Netflix August 27 (15 comments)
Posted by Demiurge @ 00:27 UTC, 17 August 2026 - iMsg

Rockstar Games and Netflix are teaming up for "Grand Theft Auto VI: An Extended Look," a new video presentation premiering exclusively on Netflix Thursday, August 27 at 3 p.m. ET. It's the first major game trailer to debut on a streaming service rather than YouTube. Patience pays off for non-subscribers: the same video hits Rockstar's YouTube channel and the official GTA VI site six hours later, at 9 p.m. ET.

What it'll actually show is unconfirmed. No GTA VI trailer so far has included gameplay, but the extended format has fueled speculation it could go beyond a cinematic trailer into mechanics or on-screen UI. Netflix's VP of Nonfiction Series, Brandon Riegg, called the partnership recognition that "Grand Theft Auto reveals have become cultural moments in their own right."

The game itself is confirmed for PlayStation 5 and Xbox Series X|S on November 19, 2026, capping a development cycle Rockstar has been running for 13 years.

Source: Grand Theft Auto VI: An Extended Look - Rockstar Games

2997 Hits
Esports market pegged between $3B-$17B by 2031, reports vary (No comments)
Posted by Demiurge @ 00:00 UTC, 17 August 2026 - iMsg

Multiple market-research firms released updated esports industry sizing this year, and they don't agree by a wide margin. ResearchAndMarkets puts the current market at $3.6 billion in 2026, growing at a 20.8% CAGR to $7.7 billion by 2030 -- but a separate ResearchAndMarkets release projects growth all the way to $17.42 billion by 2031, an implied 29.8% CAGR. Grand View Research lands closer to the conservative end ($3.3 billion in 2026, $12 billion by 2033), while Mordor Intelligence puts today's market well above the rest at $5.34 billion, growing more slowly (4.89% CAGR) to $6.78 billion by 2031.

The spread comes down to what each firm counts. Analysts note that including gambling and streaming revenue alongside traditional esports income (sponsorships, media rights, tickets, merchandise, publisher fees) roughly doubles the estimated market size, from around $3.3-3.5 billion up toward $4.8 billion or higher.

What the reports agree on: sponsorship investment, digital viewership, and major tournament ecosystems (this month's Esports World Cup finale in Paris among them) keep expanding. How big that translates to in dollar terms depends entirely on which report you read.

Source: E-Sports Market Report - Research and Markets, Esports Market Size Report - Grand View Research

Edited by Demiurge at 00:02 UTC, 17 August 2026 - 342 Hits
Quake Fans Petition to Bring Back SyncError (5 comments)
Posted by Demiurge @ 19:44 UTC, 16 August 2026 - iMsg

Quake Champions designer Adam "SyncError" Pyle was among the roughly 136 id Software staff cut last month as part of Microsoft's wider Xbox restructuring. In response, the community has started a Change.org petition asking Microsoft to bring him back.

The petition credits Pyle as the driving force behind Quake Champions in recent years, pointing to his work on updates, community communication, and tournament support as key to keeping the game active. It has been circulating across the Quake Champions Steam Community hub and Quake-focused forums since the layoffs were confirmed.

Read more from the community:

Sources: Change.org petition, Plus Forward

Edited by Demiurge at 23:54 UTC, 16 August 2026 - 667 Hits
QuakeCon 2026 Caps 30th Anniversary With Free Quake Episode (No comments)
Posted by Demiurge @ 19:25 UTC, 16 August 2026 - iMsg

QuakeCon returned to the Gaylord Texan Resort in Grapevine, Texas from August 6-9, drawing more than 10,000 registered attendees for the event's 30th anniversary. The four-day BYOC hall ran around the clock with freeplay, tabletop gaming, and community tournaments across Quake Champions, Quake Live, and DOOM II, including a $2,000 Retro Classic bracket spanning Quake 1, II, and Live.

The biggest announcement landed within hours of the doors opening: MachineGames shipped Dawn of the Machine, a free 19-map Quake episode with new progression mechanics and a new Deathmatch map, released day one across PC, Xbox, PlayStation, and Switch 2 via backward compatibility.

The anniversary also brought a rare reunion: John Carmack, John Romero, Adrian Carmack, and Tom Hall shared a ticketed panel to mark three decades of id Software. It came only weeks after a WARN notice confirmed Microsoft's Xbox division had cut 136 of the studio's roughly 185 employees, about 74 percent of the team, giving the founders' return more weight than a nostalgia lap.

Sources: Bethesda Slayers Club, Blue's News

Edited by Demiurge at 19:26 UTC, 16 August 2026 - 257 Hits
esrnews tool test (draft) (No comments)
Posted by Demiurge @ 14:57 UTC, 16 August 2026 - iMsg

This is a test draft posted by the esrnews tool. Please ignore.

Source: ESReality

Edited by Demiurge at 18:24 UTC, 16 August 2026 - 49 Hits
Thump4 Survives czm's Epic Return to Take Quakecon 2026 (15 comments)
Posted by Thump4 @ 20:49 UTC, 13 August 2026 - iMsg
Celebrating three decades of Quake in this special anniversary showdown, the Quakecon 30th Retro Classic took place over the weekend. It was the only event managed by Quakecon this year. The event was a double-elimination duel tournament where competitors battled through best-of-three matches across Quakeworld (ezquake with qcon ruleset), Quake II (q2pro with anticheat) and Quake Live (via steam) to crown the Retro Classic Champion.

Of the 32 competitors included makaveli, czm (first tournament since ~2012), fiend, dramis, Kev! among others

The official bracket for this year's main tournament, the $2,000.00 QuakeCon 30th Anniversary Retro Classic, was managed and tracked live on toornament.

The tournament concluded with a multi-generational group of players making it to the final stages.

Fnal Standings & Payouts:

🥇 1st Place: United States of America Thump4 ($1,000.00)
🥈 2nd Place:Denmark czm ($600.00)
🥉 3rd Place: United States of America Burner / Twitch ($400.00)
Edited by Demiurge at 00:33 UTC, 17 August 2026 - 951 Hits
Rocket Jump: Quake and the Golden Age of FPS (3 comments)
Posted by gSTRUCTOR @ 01:16 UTC, 11 August 2026 - iMsg
Just bought this book mentioned on X, they say its a very different view from Masters of Doom uncritical hero and tech worship.

https://www.amazon.com/dp/B07VFBJ8GX
637 Hits
is it rail life or a fantasy? =]<o~~~ (3 comments)
Posted by dizzleJR @ 20:16 UTC, 9 August 2026 - iMsg
Yo check tha connection
the nextgen reflection
dropping rite back into the local server selection =]

its spawn of the legend coming straight at you through the optic cable
checking the legacy files like "yo who left this config open!?!" really doe??? =]

sitting in the same chair, looking at the exact screen but tha game is moving in the reverse cuzzz

riding da legacy into my brain box. memoriez of pappy smokin that green bud @ LAN back in 04, keys clacking, heavy cough, the old basslines humming through floorboards, eyes strained from da blazze

i am running the code he wrote, wearing the same winter coat, floating in the smoke he smote, keeping tha memory afloat, you know? =]

wild how the net just copies the strafe jump path, exact same math, laughing at the same old school forum wrath. dizzle was the king of rail, never frail and now im just making sure the av3k memories dont fail

i am real son of dizzle =] u want interview discord dizzle snr? nah discord me instead im proud of bloodline
u know its me, hit me up its chaa boi diz JR

comment to supportz keeping tha blunt lit
out here 99 til infinity bby
-peace (Y)
=]<o~~~
622 Hits
New Free Quake Chapter: Dawn Of The Machine (8 comments)
Posted by Teen Queen @ 19:10 UTC, 6 August 2026 - iMsg
I was hoping for a new single player title and not an expansion for Q1 but here we are.

"To celebrate Quake's 30th anniversary, the award-winning team at MachineGames in collaboration with id Software returns with Dawn of the Machine, a brutal new episode building on their critically acclaimed work on Dimension of the Machine and Dimension of the Past.

Ranger is trapped in a dimension of endless illusion reliving the same violent cycles for what feels like lifetimes, dying thousands of times in a futile attempt to escape. Wearied but unbroken, he has heard rumor of the Nightmare machine"


Edited by Teen Queen at 19:17 UTC, 6 August 2026 - 1036 Hits

<< Comment #1 @ 20:48 UTC, 9 September 2015 >>
By United States of America brandan 
of course, this is also open to feedback. noctis suggested to eliminate the grid layout, and to use a static width sidebar, which would work with with a fluid width content area that has a min-width to prevent garbled text. it's something that is worth trying.
<< Comment #2 @ 20:50 UTC, 9 September 2015 >>
Am I rite that this site isn't tied to anybody having a financial interest of any kind, thus being likely to mess with the content in odd ways? If so it deserves to be kept alive, much like a beautiful species that is about to go extinct.

You decide if it's worth the effort and if you can spend the time. Your test site looks sweet. And as long as it doesn't result in popups springing at me at each mouse move I'm all for an upgrade of the code base.

Good job either way. Lovely initiative.
<< Comment #3 @ 21:06 UTC, 9 September 2015 >>
By United States of America brandan  - Reply to #2
there's no financial interest that i know of. sujoy kindly continues to provide the means for esr to exist, volunteers continue to help submit, edit, and moderate content, and users continue to do whatever it is they enjoy doing here.

personally, i have no desire to monetize esr in any way unless it's required to sustain resources to run the site, and even then there are other options to explore.
<< Comment #5 @ 21:54 UTC, 9 September 2015 >>
By MLP_FlutterShy Teen Queen  - Reply to #3
and even then there are other options to explore.

Like donations for example?
ESR seems to be the right place to start donations incentives, it always ends up hilariously catastrophic.
<< Comment #6 @ 22:02 UTC, 9 September 2015 >>
By United States of America brandan  - Reply to #5
i only mean in the most desperate hypothetical situations.
<< Comment #7 @ 22:06 UTC, 9 September 2015 >>
By MLP_FlutterShy Teen Queen  - Reply to #6
I am at least one of those.
<< Comment #8 @ 22:08 UTC, 9 September 2015 >>
By United States of America brandan  - Reply to #7
lol this guy is one of something
<< Comment #12 @ 23:11 UTC, 9 September 2015 >>
By USSR Demiurge  - Reply to #5
What ends up catastrophic? it's been brought up a number of times, but never done. there is not really a reason to do it because there is no new 'killer feature'. the site is a reflection of the community which kind of revolve around the game, and it provides all basic features. donations for marginal improvements seems unnecessary.
<< Comment #117 @ 10:04 UTC, 7 October 2015 >>
By United Kingdom Sujoy  - Reply to #3
Just to confirm. I'm happy for this site to be purely for the benefit of those that use it. If there was some money made, it would be nice to cover the server costs but they are quite low so I don't mind paying for it myself.
<< Comment #118 @ 11:40 UTC, 7 October 2015 >>
By Portugal ProT  - Reply to #117
<3
<< Comment #4 @ 21:48 UTC, 9 September 2015 >>
By United Kingdom Devianthe 
The only things that I'd get rid of are the rounded borders in panels to the right. They aren't as visible in the current version but really stand out in the new one. Also shadows and drop shadows of any kind.

inb4 much flat design
Edited by wrekt at 21:57 UTC, 9 September 2015
<< Comment #20 @ 03:08 UTC, 10 September 2015 >>
By Portugal ProT  - Reply to #4
What this guy said. ^

Also, there's too much empty space around the sidebar blocks and a bit too much between comments, IMO.

Other than those details, it's looking good. Keep it up. :)

Edit: Pluses look terrible, btw.
Edited by ProT at 03:10 UTC, 10 September 2015
<< Comment #22 @ 03:11 UTC, 10 September 2015 >>
By Transparent cumrag  - Reply to #4
shadows are gay
<< Comment #9 @ 22:13 UTC, 9 September 2015 >>
By bloody eyeball by hatelull melechesh 
Good initiative, but as Gary whatever said in the movie Soldier, "If it ain't broke, don't fix it".

This is regarding the UI of course. There is nothing wrong with the classic look and it has aged superbly (and I still borrow from it's structure on my own websites to this day).

Any work should be on the back end or minor UI functionality improvements.
<< Comment #51 @ 13:02 UTC, 12 September 2015 >>
By frozen Freiya  - Reply to #9
This.
<< Comment #10 @ 22:23 UTC, 9 September 2015 >>
By yesh its SEAN CONNERY! megaman3 
All that sounds nice, but people are hardly going to use those features.
<< Comment #11 @ 22:36 UTC, 9 September 2015 >>
By Poland aiken 
Can you keep old site logo or at least the part with X-like logotype, ESReality and "Where gaming meets reality"? You can refresh it if you like but the general concept of the logo doesn't have to be simplified to Web 2.0 flavor.
<< Comment #13 @ 23:21 UTC, 9 September 2015 >>
By MLP_FlutterShy Teen Queen  - Reply to #11
Logo is a placeholder, who knows what the dirty minds can come up with when it comes to designing a new one
Edited by Teen Queen at 00:27 UTC, 10 September 2015
<< Comment #14 @ 23:24 UTC, 9 September 2015 >>
By Italy qwih 
We already have people like hitsu and u wanna lower the entry barrier even more? This is not sweden brandan
<< Comment #16 @ 23:43 UTC, 9 September 2015 >>
By USSR Demiurge  - Reply to #14
our head admins are very sensitive, having accumulated lots of bittersweetness over the years, like a bad wine, so try to be gentle about any disagreements and feedback you're trying to convey
Edited by Demiurge at 23:51 UTC, 9 September 2015
<< Comment #15 @ 23:30 UTC, 9 September 2015 >>
Looks good. The new look has my vote.
<< Comment #17 @ 00:46 UTC, 10 September 2015 >>
By Germany yank3 
the letter spacing on the right preview looks kinda too high opposed to the intention of "giving a condensed overview" (take esreality.com for an example, it is a gaming site mainly for quake and they have a nice layout to get your POI)

background looks too bright, especially with the glow around the posts, mmight be just me or YOU might tweak it

but yes, esr could need a FORCED lifting
Edited by yank3 at 00:49 UTC, 10 September 2015
<< Comment #18 @ 01:49 UTC, 10 September 2015 >>
By US-Colorado zaggs 
Long over due... How about mobile compatibility?
<< Comment #36 @ 12:52 UTC, 10 September 2015 >>
By United States of America brandan  - Reply to #18
what is mobile compatibility?
<< Comment #40 @ 17:33 UTC, 10 September 2015 >>
<< Comment #41 @ 17:34 UTC, 10 September 2015 >>
By US-Colorado zaggs  - Reply to #36
I guess I mean responsive CSS to different resolutions (like what boilerplate does)
<< Comment #80 @ 16:06 UTC, 18 September 2015 >>
By United States of America brandan  - Reply to #41
okay. this is something that is part of the plan.
<< Comment #19 @ 03:07 UTC, 10 September 2015 >>
By United States of America Lorfa 
One gripe I have is that ESR fits in the window on my low res, whereas it doesn't in the new one. Could it test for res or window size or something and fit things accordingly, or ?
<< Comment #35 @ 12:52 UTC, 10 September 2015 >>
By United States of America brandan  - Reply to #19
this is on my mind.
<< Comment #21 @ 03:09 UTC, 10 September 2015 >>
By Transparent cumrag 
the orange text on light gray background is hard to read.

don't like the blurred border of the comments or gay glow for new comments.
<< Comment #23 @ 03:40 UTC, 10 September 2015 >>
<< Comment #24 @ 07:16 UTC, 10 September 2015 >>
By SQUAD cityy 
Looks good, keep it up.

I would replace the site heading (e.g. Latest news, News, ...) with breadcrumbs. They should have the same height as the float:right menu holding "show all · show threads · edit category filters
Latest News".

Live stream box is missing I think. Also the right side navigation menu ist missing in the forum view.
<< Comment #25 @ 07:18 UTC, 10 September 2015 >>
By SQUAD cityy  - Reply to #24
Oh and most importantly: Add some css rules for galleries and embedded pictures please.

Edit: And make everything responsive for mobile view while you are it it please :-) :-) :-)
Edited by cityy at 07:18 UTC, 10 September 2015
<< Comment #26 @ 07:26 UTC, 10 September 2015 >>
By ._o filo  - Reply to #25
how to fully occupy a volunteer time, make this site responsive :P
Edited by filo at 07:27 UTC, 10 September 2015
<< Comment #33 @ 12:46 UTC, 10 September 2015 >>
By United States of America brandan  - Reply to #24
actually, the only reason i even left that heading in place is because it is used for breadcrumbs in some situations.

what do you mean below by 'embedded pictures'? the ability to reference images from different sites?
<< Comment #27 @ 07:58 UTC, 10 September 2015 >>
By ._o filo 
I did some small tweeking with the css and i am intentionaly pasting the 1:1 screenshot so you can take a detailed look of borders margins, slight color changes in text; no more pure black or white.

I would also add to my design, spacing between character to tittles"schedule listings" and so on. And add 1px border #666 under tittles aswell

Also smaller font for 10-15% in the side boxes.

So here goes:
  • Attached Image: 106809-esr_HQ.jpg (601KB)
  • Edited by filo at 08:39 UTC, 10 September 2015
    << Comment #28 @ 10:35 UTC, 10 September 2015 >>
    By Croatia Meph1stoo  - Reply to #27
    this looks very good, nice job
    << Comment #29 @ 11:26 UTC, 10 September 2015 >>
    By ._o filo  - Reply to #28
    who knows maybe Brandan and the community will like it... if he wants i can help.
    << Comment #31 @ 12:16 UTC, 10 September 2015 >>
    By Germany weltschmerz  - Reply to #27
    Your side boxes bg color appears to be darker than on the test page, which is good. Right now, the orange text is bold with me, but not bold and a lighter background make the text hard to read (at least on my screen).

    Still, I thought the main benefit of brandan's effort - if I understood him correctly - was that the site could uniformly be styled through CSS once he's done. So the ergonomic fine tuning would then merely amount to final polishing, no?
    << Comment #32 @ 12:28 UTC, 10 September 2015 >>
    By ._o filo  - Reply to #31
    ye i made bg color of sideboxs match the color of the page header, so it has more connected feel to it, i also made the sign-in bar a little more darker aswell.

    ... if you noticed i also used the shadows but instead of hard look, they are realy soft, just so you know they are there, but you dont realy take notice. And to soften the page further making the fonts dark gray and not black and not white but soft gray helps alot + you have colors black and the white reserved for more important akcents on the visual hierarchy.
    << Comment #37 @ 14:32 UTC, 10 September 2015 >>
    By Germany weltschmerz  - Reply to #32
    I did notice. No hard edges but you didn't go for a blatant, into-your-face 3D look either (which is usually distracting). Fine piece of work.
    << Comment #34 @ 12:51 UTC, 10 September 2015 >>
    By United States of America brandan  - Reply to #27
    something like this is a perfect candidate for custom css inclusion. i will try to make my changes to the site structured, so that it doesn't become too messy for you to keep up with. i'll post about it soon.
    << Comment #30 @ 12:13 UTC, 10 September 2015 >>
    By Cheese M1zzu 
    - less padding, less whitespace
    - the current design has more hard edges and purely black areas. I like those.
    - In the current sidebar, the links are bold. Can someone test this?
    - not a fan of the orangy borders in the comments either.

    I'm heavily biased towards the current design.
    << Comment #38 @ 15:34 UTC, 10 September 2015 >>
    By United States of America T1E 
    P
    << Comment #39 @ 17:04 UTC, 10 September 2015 >>
    By Uruguay gSTRUCTOR 
    I love the classic style, hoping it stays optional if a new style is adopted.

    About test.esreality.com first thing i dislike are on the right panel, the fonts are bigger, the space between letters is bigger, and it looks disconnected compared to current one.
    << Comment #42 @ 18:09 UTC, 10 September 2015 >>
    By Brazil _agu 
    I like the things they are.
    << Comment #43 @ 18:33 UTC, 10 September 2015 >>
    By US-Colorado zaggs  - Reply to #42
    "Change scares me."
    << Comment #44 @ 18:44 UTC, 10 September 2015 >>
    By Brazil _agu  - Reply to #43
    it is working, why change it? and i also like the website's design and so on. :0
    << Comment #45 @ 19:05 UTC, 10 September 2015 >>
    By Cheese M1zzu  - Reply to #43
    so what you're saying is that we should all play call of duty?
    << Comment #46 @ 21:48 UTC, 10 September 2015 >>
    By US-Colorado zaggs  - Reply to #45
    im sure this makes sense somehow...
    << Comment #47 @ 03:22 UTC, 11 September 2015 >>
    By Canada andysak 
    Please implement Flash.
    << Comment #48 @ 03:31 UTC, 11 September 2015 >>
    By Canada FlashSoul  - Reply to #47
    Nah, let's go with some java applets.
    << Comment #50 @ 14:05 UTC, 11 September 2015 >>
    By SC_Zerg [mash]  - Reply to #47
    I don't think he's available.
    << Comment #49 @ 10:17 UTC, 11 September 2015 >>
    By QW tbone 
    I think it looks awesome, only thing I don't like is the orange glow around the comments. Runs pretty fast already too.
    << Comment #53 @ 08:29 UTC, 15 September 2015 >>
    By Dird's Xmas tree ;o Bob  - Reply to #49
    this...someone higher up suggested it was for new comments only but seems to be all? would be OK if it was just for new/unread comments

    Latest threads too low down. "Other News" and "Latest Coverage" low priority imo

    But I like the front page styling...maybe change the title e.g. "Latest News" to be a bit bigger
    << Comment #81 @ 16:08 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #53
    it is for unread responses. if it is showing for all of your responses, some info about your browser & version might help to troubleshoot why.
    << Comment #82 @ 16:18 UTC, 18 September 2015 >>
    By Dird's Xmas tree ;o Bob  - Reply to #81
    False positive, just cached...they change to read after a few mins

    The news area isn't fixed width though: http://www.pasteall.org/pic/show.php?id=93252
    << Comment #52 @ 13:13 UTC, 14 September 2015 >>
    Don't be such wusses, move on to new things.

    Hail to the new changes.
    << Comment #54 @ 11:15 UTC, 15 September 2015 >>
    By ._o filo  - Reply to #52
    .
    Edited by filo at 11:16 UTC, 15 September 2015
    << Comment #55 @ 15:00 UTC, 15 September 2015 >>
    By MLP_FlutterShy Teen Queen  - Reply to #54
    4MB gif = no

    based xou
    << Comment #56 @ 15:36 UTC, 15 September 2015 >>
    By Austria noctis  - Reply to #55
    4MB gifs are welcome on pf :D

    (Preview image is shown with a play button overlayed and size info below)
    << Comment #57 @ 16:28 UTC, 15 September 2015 >>
    By MLP_FlutterShy Teen Queen  - Reply to #56
    * N U K E D *
    << Comment #61 @ 18:33 UTC, 16 September 2015 >>
    By ._o filo  - Reply to #57
    nice feature form pf :)

    ... hah take that esr :>
    << Comment #62 @ 18:43 UTC, 16 September 2015 >>
    By United States of America brandan  - Reply to #61
    there's no rule against large image files. i don't know of any bandwidth restrictions on esreality. i think this limit was arbitrarily decided by xou in the past, and became a standard operating procedure? i don't know. it doesn't seem necessary to block somewhat large gifs.
    << Comment #63 @ 19:09 UTC, 16 September 2015 >>
    By ._o filo  - Reply to #62
    ye it doesnt rly matter, i didnt even check it is that large of a gif, lol.
    << Comment #72 @ 14:27 UTC, 18 September 2015 >>
    By psychoxou xou  - Reply to #62
    How about autoplay 4k youtube videos on front page ?

    Would this become a go ? :)
    << Comment #76 @ 15:54 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #72
    yes, your irrationally extreme possibility directly follows from "it doesn't seem necessary to block somewhat large gifs".
    << Comment #83 @ 16:19 UTC, 18 September 2015 >>
    By USSR Demiurge  - Reply to #62
    There is an issue of embedded images, a BUNCH of 4MB embedded gifs are terrible drain, and there is actually a bandwidth cap on the server, but mostly its about usability for people who don't want to look at these gifs. Another reason is that the site is not an image site. There are image sites where people can spam gifs to each other that they couldn't have come up with, like tumblr, and ESR is not it. People who want that turn off other people who want to actually talk and are able to make original jokes.
    Edited by Demiurge at 16:20 UTC, 18 September 2015
    << Comment #85 @ 16:52 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #83
    i'm not sure what point you're making or how it applies to approving 4MB gifs.
    << Comment #87 @ 18:00 UTC, 18 September 2015 >>
    By USSR Demiurge  - Reply to #85
    i'm explaining the backround to gif size limit and saying it wasn't just xou
    << Comment #88 @ 18:07 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #87
    oh, so it's like why agents can put their fingers in your butt when you want to get on an airplane
    << Comment #95 @ 17:31 UTC, 19 September 2015 >>
    By psychoxou xou  - Reply to #88
    These fantasies you have...
    << Comment #86 @ 17:03 UTC, 18 September 2015 >>
    By ._o filo  - Reply to #83
    well then sonic is orityy much fucked and banned cuz he is postiong gifs?
    << Comment #89 @ 18:25 UTC, 18 September 2015 >>
    By bloody eyeball by hatelull melechesh  - Reply to #83
    the site is not an image site

    Edited by quake is potat at 18:27 UTC, 18 September 2015
    << Comment #84 @ 16:44 UTC, 18 September 2015 >>
    By BBC skulp  - Reply to #56
    Kreygasm
    << Comment #58 @ 19:43 UTC, 15 September 2015 >>
    By Bulgaria melba 
    I use the Orange+ theme on a very dark monitor, I like the contrast and how simple it is. Shadows have always felt like a cheap trick, distract me and make things look blurry. I don't like having to click on the top right menu.
    << Comment #59 @ 13:14 UTC, 16 September 2015 >>
    By ._o epicus147 
    I think its a good initiative, here are some ideas, inputs and other stuff:

    -as others have stated the orange outline is a little too much

    - the plusses look a bit clunky, i think i get that feel about the whole site-- for me it kinda feels and looks heavier and slower then the old design

    -from the old design i liked that you could hover over the top right menu with site text media and games and it would drop down and then you could click on where you wanted to go, now you have two clicks, thats slower

    -i dont like that the logo at the top is so small, cause thats the one i click when i want to get back to the start page

    -biggest complaint i have is that the right side with the polls and whatever is so big. I think i see the problem similair to how plsuforward was criticized at some point, that this huge side with nothing takes focus away from the text and after all esr is very text heavy

    thanks
    << Comment #60 @ 15:03 UTC, 16 September 2015 >>
    By yesh its SEAN CONNERY! megaman3 
    Phone support pretty please.
    << Comment #65 @ 00:46 UTC, 17 September 2015 >>
    By bloody eyeball by hatelull melechesh  - Reply to #60
    You mean like ... "Welcome to ESR hotline! My name is Brandan, how can I help you?"
    << Comment #64 @ 21:57 UTC, 16 September 2015 >>
    site desperately needs a delete/reset user function, pretty basic functionality
    some people have literally been on this site for over half their entire lifetime and not every 30-year-old is thrilled about what their 15-year-old self wrote (nor have time to go through and "."-edit 15 years worth of posts and change nick and wait for however long it takes to completely disassociate with the previous nick, shit's beyond archaic)

    nice test site though, maybe a bit much empty space between columns (seems like wasted space compared to tight current layout) otherwise feels modern and nice, i'd use it
    << Comment #90 @ 07:36 UTC, 19 September 2015 >>
    By Slovenia Slajer  - Reply to #64
    no
    That would only be an additional incentive for horrible people to post crap believing they're anonymous and that their actions have no consequences for the future.
    << Comment #93 @ 08:21 UTC, 19 September 2015 >>
    By United States of America T1E  - Reply to #64
    .
    Edited by T1E at 08:21 UTC, 19 September 2015
    << Comment #98 @ 10:48 UTC, 21 September 2015 >>
    By inuyasha8 sonic  - Reply to #93
    T1E!!!!!!!!
    << Comment #66 @ 06:55 UTC, 17 September 2015 >>
    By Australia grembel 
    From an seo perspective the site is not good.

    For every thread, every post seems to generate its own page with identical content. All of these are not indexed.

    Randomly:
    intitle:"video about competitive trackmania" esreality

    Make sure to click "include omitted results".

    http://www.esreality.com/post/2760829/re-vide...rackmania/
    http://www.esreality.com/post/2760841/re-vide...rackmania/
    http://www.esreality.com/post/2759629/re-vide...rackmania/
    http://esreality.com/post/2759611/re-video-ab...rackmania/

    And so on. These are the same.

    Outside of the URL every page content is identical. This is terrible practice from content duplication perspective.

    Found this looking for duplicate domains.
    www.esreality.com
    esreality.com
    xsreality.com
    test.esreailty.net

    This has over 150 pages indexed for the exact same thing.
    intitle:"REFUGEE CRISIS = FAIL" esreality

    Also add <h1> tags. thanks!
    << Comment #67 @ 07:48 UTC, 17 September 2015 >>
    By bloody eyeball by hatelull melechesh  - Reply to #66
    BY JOVE HE'S GOT IT!

    1. Optimize ESR's seo like a mad cunt
    2. Fill the site with a load of Quake guides and resources for newbies
    3. Get ESR to the front page of Google for anyone searching for anything Arena Deathmatch related
    4. ????
    5. PROFIT!

    Quake saved. Not even kidding, it would actually be a considerable source of new players, just need a filter to hide muslim immigration & drug lord topics from unregistered users.
    Edited by quake is potat at 07:49 UTC, 17 September 2015
    << Comment #70 @ 12:37 UTC, 18 September 2015 >>
    By Croatia Meph1stoo  - Reply to #67
    Its been a while since I agreed with someones entire post
    << Comment #91 @ 07:46 UTC, 19 September 2015 >>
    By Australia grembel  - Reply to #66
    Are you two serious? Do you want more details or are you taking the piss.
    << Comment #94 @ 10:32 UTC, 19 September 2015 >>
    By bloody eyeball by hatelull melechesh  - Reply to #91
    No, I fully agree. Google doesn't like duplicated content on different URLs but it does love H1s.
    << Comment #121 @ 12:17 UTC, 2 November 2015 >>
    By wc3_undead mammon  - Reply to #66
    SEO is so 1998
    << Comment #68 @ 08:34 UTC, 18 September 2015 >>
    By United States of America brandan 
    some updates:

    - less white space
    - sidebar now collapses at browser widths < 800px
    - sidebar margins & rounded corners removed
    - links are now bold by default
    - link color has been significantly lightened over darker backgrounds
    Edited by brandan at 08:35 UTC, 18 September 2015
    << Comment #69 @ 12:25 UTC, 18 September 2015 >>
    By bloody eyeball by hatelull melechesh  - Reply to #68
    can't believe you had the balls to remove the "::" bullet marks... what has got into you?
    Edited by quake is potat at 12:25 UTC, 18 September 2015
    << Comment #77 @ 16:02 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #69
    i'm drunk with power
    << Comment #73 @ 15:25 UTC, 18 September 2015 >>
    By Portugal ProT  - Reply to #68
    And the round corners on the side blocks? WTF man?
    << Comment #74 @ 15:27 UTC, 18 September 2015 >>
    By Portugal ProT  - Reply to #68
    Also, the space between threads should be the same for those that have %'s and those that don't.
    << Comment #78 @ 16:02 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #74
    technically it is, but i understand what you mean.
    << Comment #75 @ 15:35 UTC, 18 September 2015 >>
    By yesh its SEAN CONNERY! megaman3  - Reply to #68
    ESR hotline pls.
    << Comment #79 @ 16:03 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #75
    add xou on skype
    << Comment #97 @ 04:49 UTC, 21 September 2015 >>
    By Transparent cumrag  - Reply to #68
    keep link color same since it's now bold
    << Comment #71 @ 13:40 UTC, 18 September 2015 >>
    By CNN Ryan2015 
    I voted to continue but i wonder...how do you improve greatness?
    << Comment #92 @ 07:46 UTC, 19 September 2015 >>
    By Slovenia Slajer 
    I'm honestly pretty happy with the way ESR looks now.
    But that is the result of visiting this site since the XSR days. so i know my opinion might be biased.
    As mentioned a few times already.. the only thing really missing is the mobile friendly version.


    But since we're on the development subject.. i'm using NoScript so every time you add a new outsourced web API (or there is a url update of an existing one) i have to go thru the list of currently blocked sites to find the one that is needed to have the same functionality as before.
    << Comment #96 @ 21:19 UTC, 20 September 2015 >>
    By Bulgaria cha0z_ 
    I like how it's shaping and defo vote to continue the work. After all it's 2015 + the design is refreshed, not changed drastically.
    << Comment #99 @ 15:18 UTC, 22 September 2015 >>
    << Comment #100 @ 15:22 UTC, 22 September 2015 >>
    By MLP_FlutterShy Teen Queen  - Reply to #99
    Yep, here goes nothing.
    << Comment #102 @ 21:38 UTC, 22 September 2015 >>
    By Portugal ProT  - Reply to #99
    ESR becoming Game of Thrones: Everyone gets banned.
    << Comment #104 @ 11:01 UTC, 23 September 2015 >>
    By Dird's Xmas tree ;o Bob  - Reply to #102
    coup by twista
    << Comment #103 @ 23:20 UTC, 22 September 2015 >>
    By bloody eyeball by hatelull melechesh  - Reply to #99
    Don't worry, he's just inspecting the brand new Supermax prison wing first hand, needs to spend a few nights in one of the cells to get a true feel of the place and make sure everything is working as intended.

    A man's admin.
    << Comment #105 @ 11:02 UTC, 23 September 2015 >>
    By Dird's Xmas tree ;o Bob  - Reply to #99
    banned for being his own buddy...kinda harsh =(
    << Comment #106 @ 16:58 UTC, 23 September 2015 >>
    i'm not planning to stop development.
    << Comment #108 @ 09:27 UTC, 25 September 2015 >>
    By Croatia Meph1stoo  - Reply to #99
    does anyone have any info on why he was banned?
    << Comment #109 @ 10:45 UTC, 25 September 2015 >>
    By Austria noctis  - Reply to #108
    He set himself to banned as far as i know.
    << Comment #110 @ 10:48 UTC, 25 September 2015 >>
    By Croatia Meph1stoo  - Reply to #109
    ah ty
    << Comment #114 @ 13:18 UTC, 28 September 2015 >>
    By United States of America T1E  - Reply to #110
    It's not the first time for the director.
    << Comment #113 @ 20:22 UTC, 26 September 2015 >>
    By Portugal ProT  - Reply to #109
    Shot himself right in the head. :(
    << Comment #101 @ 21:28 UTC, 22 September 2015 >>
    By Quake 3 (black) Kapiter 
    Candid question: will it be possible to have a "classic layout" available at start and keeping ESR just like it is now for anyone reluctant to change ? :)
    << Comment #107 @ 00:43 UTC, 24 September 2015 >>
    By Croatia Venser 
    I like the current design way better.
    << Comment #111 @ 17:50 UTC, 25 September 2015 >>
    By Denmark amOKchen 
    Feels as if there is a bit to much light to me.
    I would like this if it tried to match the colors of the current site.
    << Comment #112 @ 15:27 UTC, 26 September 2015 >>
    By Germany yank3 
    force push please,

    and autoba(h)n haters.
    Edited by yank3 at 15:27 UTC, 26 September 2015
    << Comment #115 @ 06:51 UTC, 29 September 2015 >>
    By VIP tath 
    I hate 'modern' sites design like fps pulse - hard to navigate. ESR is aesthetic and intuitive to use. The only thing from layout i would change is the font to be more softer (~myriad or something similar) and expand main menu.
    << Comment #116 @ 11:24 UTC, 29 September 2015 >>
    By United Kingdom AnthonyJ 
    Something seems to be quite borked on test.esreality.net - many threads aren't showing the majority of their comments (like the way I can currently only see 3 comments in this one...).
    << Comment #119 @ 23:37 UTC, 7 October 2015 >>
    By USA_UK Jamerio 
    Unless you're going to turn the POST button into a titty, so when you submit the post, milk squirts all over the screen and dribbles down, to reveal your post, I think I'm good.
    << Comment #120 @ 13:26 UTC, 15 October 2015 >>
    By Russia johnny83 
    Please don't change it to this, you manage to spoil pretty much everything.
    << Comment #122 @ 16:22 UTC, 2 November 2015 >>
    By Scotland Something 
    The fuck?

    Just use the mozilla firefox red theme, it looks so, so much better than default or even your modified one.

    Why go to all this work when there is an immediate, easy solution?

    Edited by Something at 16:22 UTC, 2 November 2015
    << Comment #125 @ 18:07 UTC, 20 November 2015 >>
    By ._o filo  - Reply to #122
    you know something john snow.
    << Comment #126 @ 22:00 UTC, 20 November 2015 >>
    By Scotland Something  - Reply to #125
    Do I get back-stabbed now?




    PLEASE NO DON'T HURT THE SNOW
    << Comment #127 @ 22:57 UTC, 20 November 2015 >>
    By ._o filo  - Reply to #126


    ... nah, you are okey. :)
    Edited by filo at 23:07 UTC, 20 November 2015
    << Comment #123 @ 18:01 UTC, 6 November 2015 >>
    By ram0n anim ram0n 
    Don't change it it's perfect.
    << Comment #124 @ 12:01 UTC, 18 November 2015 >>
    So test.esreality.net was reverted, guess esr will stick with its timeless design :)
    << Comment #128 @ 08:29 UTC, 21 November 2015 >>
    By SC_Terran Venim 
    I've been been using the Nicky theme since the beginning of time because I'm madly in love with her.
    Edited by Venim at 08:29 UTC, 21 November 2015
    << Comment #129 @ 20:32 UTC, 28 November 2015 >>
    too bright.
    << Comment #130 @ 09:23 UTC, 10 March 2016 >>
    Let me choose my actual fucking time zone. Don't force me to select the closest region that's just confusing for people who actual know their real time zone.
    << Comment #131 @ 09:47 UTC, 10 March 2016 >>
    By Austria noctis  - Reply to #130
    << Comment #132 @ 18:12 UTC, 12 July 2016 >>
    By australia-nsw wem420 
    doubt it
    << Comment #133 @ 08:58 UTC, 4 March 2019 >>
    By Sweden Amsterdam 
    This website hasn't changed much since i lost my previous account, which i like- but yeah there's no aesthetics to it especially the profile- which is why i try not to show much except my avatar
    << Comment #134 @ 18:44 UTC, 4 March 2019 >>
    By Sweden Amsterdam  - Reply to #133
    Also forgot to add that esreality lags, dunno if its just me ;/
    << Comment #136 @ 03:38 UTC, 5 March 2019 >>
    By Australia CaptainTaichou  - Reply to #134
    This page loads in a few seconds for me.
    << Comment #135 @ 22:02 UTC, 4 March 2019 >>
    By wc3_human i33 
    i like this website, but what i really don't like is tons of threads that are obvious troll bait. no reason to waste peoples times keeping this wheel of pain going, i would really like to see better moderation using bots or any other means necessary to stop trolls as soon as they get a slightest idea to make yet another useless thread.
    << Comment #137 @ 09:23 UTC, 5 March 2019 >>
    By United Kingdom Devianthe  - Reply to #135
    go to reddit if you want your safe space
    << Comment #138 @ 16:02 UTC, 5 March 2019 >>
    By wc3_human i33  - Reply to #137
    oh yeah, a nice comeback from someone who just wants to waste my time.
    << Comment #139 @ 16:31 UTC, 5 March 2019 >>
    By Portugal ProT  - Reply to #138
    Doesn't want to waste time and keeps coming to ESR. Solid logic. PS: Not sorry for wasting your obviously worthless time.
    << Comment #140 @ 16:51 UTC, 5 March 2019 >>
    By wc3_human i33  - Reply to #139
    by that logic i should also consider your time worthless
    << Comment #141 @ 19:44 UTC, 5 March 2019 >>
    By Portugal ProT  - Reply to #140
    I take responsibility for my own time and don't go around blaming others if I get an answer I don't like.
    << Comment #142 @ 22:46 UTC, 5 March 2019 >>
    By wc3_human i33  - Reply to #141
    yeah, like why then have esr at all, makes sense to me. if i want to waste my time i go to esr.
    << Comment #143 @ 23:47 UTC, 5 March 2019 >>
    By Portugal ProT  - Reply to #142
    Mission accomplished, then. I'm glad you got what you were looking for.

    Or if you already have an account:
     
    Read the Posting Guidelines

    Non-HTML tags: [b]bold[/b], [i]italics[/i], [u]underlined[/u]
    [small]small[/small], [q]quoted[/q], [s]strikethrough[/s]
    [url=www.url.com]link[/url] or type www.url.com
    [flag=country] (list), [avatar=name] (list)
    [map=mapname gamename] (list)
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