
Older DLSS fills in pixels and extra frames. This one paints lighting and materials the engine never drew: skin, hair, contact shadows, light through ears. Faces in the March GTC demos came out looking like a different person. Resident Evil Requiem's Grace Ashcroft got memed as yassified. People called it AI slop. A few Capcom and Ubisoft staff said they found out their games were in NVIDIA's reel when everyone else did. Jensen Huang told Tom's Hardware the critics were "completely wrong."
Since then NVIDIA has added sliders, three models, and masks so developers can leave faces alone. The launch game is NBA 2K27.
With DLSS 5, players will see how light naturally passes through player ears, the natural lighting of skin, and how light catches hair.

NVIDIA's charts have an RTX 5090 at 370fps in 4K Ultra with ray tracing, which includes the rest of the DLSS stack and a lot of generated frames. The neural pass itself is supposedly a 50-60% hit. In March this ran on two 5090s; now it runs on one.
How much better would this make Quake. We may never know.
Source: NVIDIA
