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HoQ CTF League (No comments)
Posted by artemis4 @ 10:56 CDT, 19 April 2024 - iMsg
Greetings,
House of Quake will hold a Capture the Flag League starting in early May. This is a new edition of a well-established competitive game mode and we would love as many hands on deck as we can!

Region: EU

Map pool: Spider crossings, Japanese Castles, The Dukes Garden, Ironworks, Troubled Waters, Infinity, Courtyard

Format: TBD

Teamsize: 5

For those who are interested, I would invite you to join the House of Quake discord server where there is an ongoing discussion in the CTF-league channel regarding the exact league format - forming the teams (self-initiating or draft), tournament format (Swiss format, Double round robin) and other possible settings.

There are ongoing negotiations with sponsors, but as of far, there is no prize pool.

On Thursday, 26th of April, there will be a final announcement of the league's format. Registration opens this Sunday and will close on the 28th of April. Until then, I invite you to join the discord and help us with the decision!


Links: House of Quake discord server, CTF- league channel
Edited by artemis4 at 10:57 CDT, 19 April 2024 - 66 Hits
Is Rapha Asian? (No comments)
Posted by clitsucker @ 15:13 CDT, 17 April 2024 - iMsg
I mean just look into his eyes.... no homo!
182 Hits
I did it guys (2 comments)
Posted by gSTRUCTOR @ 20:54 CDT, 15 April 2024 - iMsg
Born, grew, had kids and before dying, whenever it happens, i can die happy now.




long live quake brothers, im playing QL duel every night with couple friends and enjoying it like its 2010.

thanks

btw cooller stream now with cam and cool blue lighting woohoo (RickFlair.gif)
Edited by gSTRUCTOR at 21:04 CDT, 15 April 2024 - 373 Hits
Day One (9 comments)
Posted by czm @ 12:07 CDT, 15 April 2024 - iMsg
Got some weird skin thing on my knee, should I get it checked out?

Also wasn’t it cool back when we just hit a few keys in a row to communicate in game via text? Pretty sure that’s what I spent most of my time thinking about while getting driven home from middle school

But back to the skin issue. Think it’s related to this time I fell in that gravel parking lot in Neely, Alaska while running in flip flops and scraped my knee real bad. Not sure tho, cuz that was like 18 years ago
321 Hits
My 2nd PQL frag movie (4 comments)
Posted by Maga-pql @ 10:34 CDT, 5 April 2024 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 8 (3 votes)
Don't take your girl to the cinema, better save money and check the tape:
Youtube
Edited by Lam at 12:57 CDT, 8 April 2024 - 518 Hits
GA-LOO-GA-LOO (6 comments)
Posted by Jamerio @ 18:12 CDT, 26 March 2024 - iMsg
Kinda scary, whichever side you're on, if you don't see the severity of a company like google doing this, you're one of the bad guys..

Wonder how long it will take until they start editing your emails, whatapp and creating sinister simulations of your browsing history to frame you as whatever they want.

Edited by Jamerio at 18:24 CDT, 26 March 2024 - 713 Hits
project velocity is officialy dead, blaming DoS attacks (20 comments)
Posted by hc @ 07:06 CDT, 26 March 2024 - iMsg
Just found on r/quakelive: https://old.reddit.com/r/QuakeLive/comments/1...abandoned/

Some dude quoted their discord:

Hi @everyone I've spent some time organizing my thoughts around the future of Project Velocity and our role in the Quake Esports space. Over the past 6 months we've spent countless hours creating a brand and product that captured the essence of the AFPS experience, thanks to <@&1171941457976905778> <@474545543784169482> <@539930087496351759> <@761697558648324156> and <@518268101218009120> <@101829452719198208> <@111593347063263232> and <@359426104760729602> we achieved something remarkable in our short time here in the Quake scene. Our vision was always a bold and creative one, one that combined the sounds and sights of the earlier days of gaming into a modern package that could attract new viewers into the AFPS space. While we were able to pivot around and more or less secure the Project Velocity tournament servers, it was widely known that the attacker spread his efforts into other community servers and impacted play for hundreds of players. The AFPS space is too small for us to try and force a round peg into a square hole - if the security of Quake Live is not conducive to rebuilding a healthy player base, then I see no reason to pour resources into a space that is so easily jeopardized. Project Velocity was entirely funded out of my own pocket, and while I was happy to do so I also have a family that have an obligation to make wise life decisions on behalf of. I do not see a world in which I can confidently sell sponsorship offerings into a league that faces constant attacks. Unfortunately, Quake Live servers are some of the flimsiest game servers I've ever come across. Frustrated is an understatement - I poured my heart into soul into organizing a project that I held so close to my heart. For now, we will keep the Project Velocity Discord server alive in the event of our return. With somewhat credible rumors of Quake 6 in the mix, we are keeping our eye on the franchise and will happily return in the event that we feel we can provide value to the community. Thank you to the thousands of players who tuned in, our incredible <@&1193666215974019173> and <@&1172304310504259604> for allowing us to explore the option of dedicated servers. We will always be rooting for the AFPS space, and will always remain a fan of the genre &#128578;

that's all folks
2147 Hits

<< Comment #1 @ 13:06 CDT, 10 July 2010 >>
By zerg vedic 
I think this poll would be better with a "how much would you pay", several price choices, and a "would not pay" option.
<< Comment #2 @ 13:13 CDT, 10 July 2010 >>
By clawo ini  - Reply to #1
I like to keep things simple.
<< Comment #162 @ 07:26 CDT, 15 July 2010 >>
By Quake 3 (black) crea*  - Reply to #2
I would so I voted yes. Not more then 1€ per month though.
<< Comment #3 @ 13:22 CDT, 10 July 2010 >>
By l0wfly funnyb 
voted no but then, theres no game i'd pay a subsciption for

maybe militia
<< Comment #4 @ 13:34 CDT, 10 July 2010 >>
By -nepal- fooKi 
the game lacks too many features. If they added proper matchmaking and ranking, I'd pay for sure.
<< Comment #202 @ 02:21 CDT, 19 July 2010 >>
By Colour: white link  - Reply to #4
what's wrong with the matchmaking system?
i've never played more than the crash thing so i could watch demos..
<< Comment #203 @ 03:42 CDT, 19 July 2010 >>
By -nepal- fooKi  - Reply to #202
basically the system suggests who to play but it doesn't really find a game for you. You have to go through the crappiest server list to find a satisfying server. There is no proper ladder/ranking.
<< Comment #204 @ 03:50 CDT, 19 July 2010 >>
By Colour: white link  - Reply to #203
ok thx
<< Comment #235 @ 16:14 CDT, 4 August 2010 >>
By Norway Erk  - Reply to #203
http://userscripts.org/scripts/show/73076 <-- if you use firefox, this browser is passable as you can filter out maps and locations.
<< Comment #5 @ 13:39 CDT, 10 July 2010 >>
It all depends on the price.

I wouldn't pay 14,99 a month, but I might pay that for a year.
<< Comment #6 @ 13:57 CDT, 10 July 2010 >>
By Austria - Wien ffx  - Reply to #5
It also depends on the content. I would never give them any money for new maps, which would be only playable by premium members. This won't work, but I wouln't mind to pay 10 bucks for private servers.
<< Comment #7 @ 14:02 CDT, 10 July 2010 >>
By United Kingdom f0rk123 
If the leaked list is correct, and there were sizeable updates every few months, I definitely would pay a fair amount just to support the game.
<< Comment #10 @ 14:09 CDT, 10 July 2010 >>
By Poland Xsi  - Reply to #7
what list?
<< Comment #11 @ 14:21 CDT, 10 July 2010 >>
By United Kingdom f0rk123  - Reply to #10
http://www.esreality.com/?a=post&id=1913161#pid1913161
Has a lot to do with this poll, should probably be in the OP
<< Comment #13 @ 14:26 CDT, 10 July 2010 >>
By Poland Xsi  - Reply to #11
thx. I've missed this one
<< Comment #75 @ 15:33 CDT, 11 July 2010 >>
By wc3_undead mammon  - Reply to #11
OMG I'M SPRAYING CUM EVERYWHERE!!!!!!1
<< Comment #12 @ 14:22 CDT, 10 July 2010 >>
<< Comment #8 @ 14:07 CDT, 10 July 2010 >>
By Germany cYmoZz 
would have voted "yes" three years ago when it was announced
<< Comment #16 @ 15:56 CDT, 10 July 2010 >>
By clawo ini  - Reply to #8
That's my stance too, I just can't trust them enough anymore and I don't play anywhere near enough to justify it.
<< Comment #9 @ 14:07 CDT, 10 July 2010 >>
By 004 jamalz 
I can afford to pay $15 for a lifetime subscription and the ability to spawn my own servers with pws.
<< Comment #76 @ 15:35 CDT, 11 July 2010 >>
By wc3_undead mammon  - Reply to #9
they should deffo make it like 10 bucks for a year or 60 for lifetime, i hate monthly recurring bills and probably would not pay much more than that.
<< Comment #14 @ 14:28 CDT, 10 July 2010 >>
By Sweden azmo 
Voted no but if that list is true (assuming theres some TDM maps in there), and I actually had any time to play then I would probably have payed for subscription. As it is Id say its too little too late.
<< Comment #15 @ 14:30 CDT, 10 July 2010 >>
By United Kingdom ZeritoN 
I'd happily pay a yearly low subscription if it received frequent updates, GTV, in browser irc, ladders and cups (much like SC2) and the ability to reset stats every so often (nice to see how well you do over a week or whatever, plus it'd stop stat padders)

We're talking a LOW subscription though since they can easily get money ontop of that through advertising and as a game, it's not worthy of high subscriptions ala MMOs since games like TF2 put out frequent updates for free and we could all easily go back to Q3 (but we're just lazy slags)
<< Comment #17 @ 17:08 CDT, 10 July 2010 >>
By Lithuania GUArd 
yes, but no more then 2$ / month
<< Comment #111 @ 22:07 CDT, 12 July 2010 >>
By Uruguay gSTRUCTOR  - Reply to #17
Youre cheap. I would say 5$/month is a good max.
<< Comment #117 @ 01:52 CDT, 13 July 2010 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #111
more than a complete and new game? no way.

imagine you have $60 to spend on a new game: cod black ops or a quake live pro account for 1 year.
There's no comparison really. Cod black ops will probably be the best fps ever, and on the other hand you have only a 1 year subscription for a bit of extra content that you already have on q3 and that most probably won't have anyone playing.

in the end the best decision is to spend your $60 on the new cod game and keep playing quake live for free, and if you really want that extra content just get quake3 and those maps.
Actually maybe the ra3 scene will get more people because of this and/or even will develop a quakelive look alike which are just links to the servers really (or there will be more "offline" servers).

edit: $70 is the price for id super pack on steam, which was 50% off 2 weeks ago ($35). You get 22 games including expansions (since this account thing works like an expansion), also with quake3 and quake3: ta.
Edited by -=AvengeR=- at 01:58 CDT, 13 July 2010
<< Comment #131 @ 05:26 CDT, 13 July 2010 >>
By Iceland hnns  - Reply to #117
This might blow your mind completely, but some of us make more than 60$ per month.
<< Comment #135 @ 07:32 CDT, 13 July 2010 >>
By Croatia boleslav69  - Reply to #131
Yet your country asks loans from communist. Save that money dude ! ^^
<< Comment #136 @ 07:46 CDT, 13 July 2010 >>
By Iceland hnns  - Reply to #135
wha?
<< Comment #123 @ 02:54 CDT, 13 July 2010 >>
By Lithuania GUArd  - Reply to #111
don't compare Lithuania 3rd world with other countrys..
<< Comment #145 @ 09:17 CDT, 13 July 2010 >>
By Uruguay gSTRUCTOR  - Reply to #123
What does that have to do with the value of the product? The best multiplayer quake experience ever for me has at minimum a value of $5 per month. But thats just my opinion :)
<< Comment #146 @ 09:39 CDT, 13 July 2010 >>
By Lithuania GUArd  - Reply to #145
becoz in africa 1 month payment is 5-20$ , if you could spend ALL or 1/4 your month payment for quake, it's nice.
Point is, that money value is different in all world.
<< Comment #150 @ 20:26 CDT, 13 July 2010 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #146
that's not the point (also replying to hmns btw).
The point is that premium/pro accounts can't cost that much otherwise they won't sell because the competition is better (new game that also will have perfect 10s everywhere) and cheaper (cheaper considering full game vs. some maps).

That's how it is viewed by the masses and that's also the market which id faces nowadays (and the reason why they released their games on consoles after getting destroyed by epic which was nothing back in the day).
<< Comment #18 @ 17:36 CDT, 10 July 2010 >>
By hemostick's grenade j0sh_ 
also, you could modify the poll to read "would you pay for a subscription to QL IF there were regular updates and (whatever) that makes it worth the price?"

or, "how much would you pay for a QL subscription that includes regular updates, content, communication from ID, features, etc."
<< Comment #19 @ 18:01 CDT, 10 July 2010 >>
By clawo ini  - Reply to #18
Pointless speculation.
<< Comment #20 @ 18:16 CDT, 10 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #19
how is it pointless?
<< Comment #21 @ 18:23 CDT, 10 July 2010 >>
By clawo ini  - Reply to #20
It doesn't really benefit the poll for me to make up random criteria, people generally know the situation QL is in and the potential subscription situation is fairly obvious (as it's been talked about before by id).

There's always going to be a maximum price people will pay, what's important is whether they would consider paying at all.
<< Comment #22 @ 18:35 CDT, 10 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #21
I see what you're saying, and you do have a point.
<< Comment #24 @ 19:56 CDT, 10 July 2010 >>
By clawo ini  - Reply to #22
I'm also slightly lazy and couldn't be bothered to decide the price points to use!
<< Comment #27 @ 20:27 CDT, 10 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #24
I wouldn't have went over the equivalent of $5 personally
<< Comment #23 @ 19:10 CDT, 10 July 2010 >>
By Finland Kaide 
lol
<< Comment #25 @ 20:08 CDT, 10 July 2010 >>
By South Africa sTPHN 
I would pay for a sub if they would create a lan client that can get updated via the internet.
<< Comment #26 @ 20:18 CDT, 10 July 2010 >>
I'd pay for a standalone version of quake live.
<< Comment #148 @ 14:35 CDT, 13 July 2010 >>
By ezQuake f0cus  - Reply to #26
I see what you did there
<< Comment #149 @ 19:56 CDT, 13 July 2010 >>
By Fox flag 0x5f3759df  - Reply to #148
;>
<< Comment #29 @ 22:50 CDT, 10 July 2010 >>
I'd pay if they just made cpma in browser.
<< Comment #28 @ 22:49 CDT, 10 July 2010 >>
I'd pay if it was cpma in browser.
<< Comment #109 @ 21:24 CDT, 12 July 2010 >>
By United States of America morpheus305  - Reply to #28
I would pay if they added cpm into ql.
<< Comment #30 @ 23:25 CDT, 10 July 2010 >>
By United Kingdom ZeritoN 
Actually I might change my vote from no to yes if they fucking sort out the start spawns on ZTN and DM6.

Seriously. I just played 3 ZTN games in a row where I got a YA spawn and the other guy got LG...

IN A ROW ¬¬
<< Comment #31 @ 00:41 CDT, 11 July 2010 >>
By Russia ralph  - Reply to #30
I'd vote yes and pay to play a game too if they fixed spawns on 2 maps.

Where's the damn sarcasm tags?
<< Comment #32 @ 00:46 CDT, 11 July 2010 >>
By United Kingdom ZeritoN  - Reply to #31
Comrade. When did you learn to speak fluent English?
<< Comment #33 @ 02:17 CDT, 11 July 2010 >>
By Russia ralph  - Reply to #32
Unfortunate side effect of my split personality problem. My therapist is working on it, however.
<< Comment #47 @ 08:14 CDT, 11 July 2010 >>
By B2L - Barrysworld boenk  - Reply to #33
owned :D
<< Comment #56 @ 10:04 CDT, 11 July 2010 >>
By Russia ralph  - Reply to #47
is not owned is just medical problem same listed in dsm book ok ?
<< Comment #57 @ 10:07 CDT, 11 July 2010 >>
By B2L - Barrysworld boenk  - Reply to #56
ok

:)
<< Comment #79 @ 16:56 CDT, 11 July 2010 >>
By Estonia Vapour  - Reply to #31
Welcome back ralph!

Have you tried militia?
<< Comment #81 @ 20:30 CDT, 11 July 2010 >>
By Russia ralph  - Reply to #79
in russia, militia try you ok ?
<< Comment #34 @ 02:47 CDT, 11 July 2010 >>
By Finland Vajra 
no
<< Comment #35 @ 05:28 CDT, 11 July 2010 >>
By zerg vedic 
Still a somewhat small sample size, but 1 in 3 players willing to buy it is pretty bleak.
<< Comment #37 @ 06:01 CDT, 11 July 2010 >>
By Beer! becks  - Reply to #35
ah well, statistics.

If a third of the people who have a quakelive account would pay then it would be a huge success :P
<< Comment #39 @ 06:24 CDT, 11 July 2010 >>
By zerg vedic  - Reply to #37
You estimated 8k who would buy it, didn't you? You believe that to be less than 30%?
<< Comment #44 @ 08:07 CDT, 11 July 2010 >>
By Beer! becks  - Reply to #39
I honestly have no clue how many people regularly play QL, exactly. And I dontbelieve anyoe else here knows.
My 8000 were just a random guess at a somewhat reasonalbe number.

Only people that should know are id, and I guess they'll try to set the price accordingly.
<< Comment #48 @ 08:14 CDT, 11 July 2010 >>
By zerg vedic  - Reply to #44
You estimated what you seemed to believe was a good-case scenario, but you say that 30% would be a huge success.

So... unless you believe 8k < 30% (which you should now agree would be impossible to sustain at the prices you guessed) I don't see how you come to your conclusions.
<< Comment #49 @ 08:25 CDT, 11 July 2010 >>
By Beer! becks  - Reply to #48
let me help you out them:

a) you seem to assume that there can't be 24,000 players. (which is less that 3% of the accounts that played the first match)
b) several people said it depends on the price, and also that tey would have paid if it had been a while ago. It stands to reason that if my low cost proposal works out that they might reconsider.

After all this is just assumptions anyway.
<< Comment #50 @ 08:32 CDT, 11 July 2010 >>
By zerg vedic  - Reply to #49
Closed beta saw <1% registered players actually sticking around, and you didn't have to worry about 5x accounts on a single player.

Even at $5/year with 16k players signing up, that's still not enough for upkeep.
<< Comment #51 @ 09:21 CDT, 11 July 2010 >>
By Beer! becks  - Reply to #50
how do you know 80,000 is not enough for upkeep?
<< Comment #52 @ 09:33 CDT, 11 July 2010 >>
By zerg vedic  - Reply to #51
As stated - employee costs and server costs
<< Comment #53 @ 09:43 CDT, 11 July 2010 >>
By Beer! becks  - Reply to #52
you never stated ay numbers for those.

And also those will merely be guesses, as well.
<< Comment #54 @ 10:01 CDT, 11 July 2010 >>
By zerg vedic  - Reply to #53
I did, in the other thread. One employee, at best. They could do better by sending two employees to go work at Wal-mart.
<< Comment #55 @ 10:04 CDT, 11 July 2010 >>
By Beer! becks  - Reply to #54
you said one employee for 55,000, yes.

You said nowhere how you'd know if that enough or not ...
Again. Just guesses.
<< Comment #58 @ 10:13 CDT, 11 July 2010 >>
By zerg vedic  - Reply to #55
Uhh.. I live here? If they were to pay minimum wage, it wouldn't even be enough for 2 employees. We're not talking about someone with college qualifications here, we're talking about dumbshit highschool kids.

Take a look at the job requirements on the id page, just to give you an idea what they look for. You really think that someone with a college education, and 2-7+ years of experience in the industry is cheap?

edit: Directly from wikipedia:
Results of a 2010 survey indicate that the average salary for a game programmer is USD$80,300 annually. The least experienced programmers (with less than 3 years experience) generally earn about $54,600, while developers with over six years experience on average earn $105,700.
Edited by vedic at 10:17 CDT, 11 July 2010
<< Comment #60 @ 11:37 CDT, 11 July 2010 >>
By Beer! becks  - Reply to #58
I didn't write it clear enough.

I wasn't talking about wages.
I wanted to know how you know how many hours per day they would need for keeping the systems running.
Because for all we know it could be anywhere between 2 and 40 manhours a day ...
Edited by becks at 11:37 CDT, 11 July 2010
<< Comment #62 @ 11:55 CDT, 11 July 2010 >>
By zerg vedic  - Reply to #60
You need artists, level designers, programmers, servers themselves, and people to handle them.

2-40 man hours? You've used up 12-48 subscriptions on one employee in a single day. Averaging your hours over the year, you've managed to make 8k subscriptions last 5-11 months. (this is if you had just 1 employee, didn't have to pay his benefits, and didn't have to pay for servers)

edit: fixed some numbers. Averaging to 20 man hours per day over the year would run you out of subscription funds in 2 months.
Edited by vedic at 12:14 CDT, 11 July 2010
<< Comment #65 @ 13:07 CDT, 11 July 2010 >>
By Beer! becks  - Reply to #62
You need artists, level designers, programmers, servers themselves, and people to handle them.

in that case we have a very different definition of "upkeep".
<< Comment #66 @ 13:15 CDT, 11 July 2010 >>
By zerg vedic  - Reply to #65
The whole point of paying a subscription is for content - no?
<< Comment #68 @ 13:19 CDT, 11 July 2010 >>
By Beer! becks  - Reply to #66
yes, content at the given time.

If the contract says that there will be more content in the future, then of course they have to do that.
If the contract says, you get these maps, these functions, etc and maybe some new content, then they don't.

In both cases I would still not file the costs under upkeep but under investments.
<< Comment #69 @ 13:20 CDT, 11 July 2010 >>
By zerg vedic  - Reply to #68
If you aren't providing a lot of content, you won't have ANYBODY subscribing the next year around, and you'll still be in debt from the first year.
<< Comment #70 @ 13:24 CDT, 11 July 2010 >>
By Beer! becks  - Reply to #69
well, so it's a good possibly vital investment.

Still doesn't make it upkeep.
<< Comment #74 @ 13:34 CDT, 11 July 2010 >>
By zerg vedic  - Reply to #70
How is running at a loss a good investment?
<< Comment #85 @ 03:01 CDT, 12 July 2010 >>
By Beer! becks  - Reply to #74
Investments are usually evaluated independently for their contribution. Not in light of the overall costs.

But weren't we discussing that difference between invesments and upkeep?
<< Comment #87 @ 03:05 CDT, 12 July 2010 >>
By zerg vedic  - Reply to #85
Upkeep = running at a loss
<< Comment #88 @ 03:06 CDT, 12 July 2010 >>
By Beer! becks  - Reply to #87
ok, good enough reason to stop discussing this with you.
<< Comment #90 @ 03:10 CDT, 12 July 2010 >>
By zerg vedic  - Reply to #88
We JUST went over this. 2-40 man hours in a day = all subscriptions (even if we double your good estimates) will run out before a year ends on ONE employee, not counting the servers.
<< Comment #92 @ 03:29 CDT, 12 July 2010 >>
By Beer! becks  - Reply to #90
you are still working with a wrong definition of upkeep.

And also 2 hours per day for 365 days a year will certainly not cost $55,000, even if you put your $110,000 dollar guy on maintenance. Or does he have a 20 hour/wekk contract?

I feel no reason to keep discussing this with you. Since, we both know you will just try to talk around the subject instead of saying you were wrong there and move on.

So, this has become pintless.
<< Comment #96 @ 03:42 CDT, 12 July 2010 >>
By zerg vedic  - Reply to #92
ONLY 2 man hours per day, for ONE employee, could work (assuming low-end pay grade, no benefits/taxes, and 16k subscriptions)... for a year. Again, at that point, you end up with no new content, and zero income for the next year.

Don't they outsource servers? You can't just hire maintenance unless the servers are in your building. I suppose you could do that, but you'd also have to get rid of international servers, and open up id offices on the two coasts.

edit: You like to play the "what if" game until you have to answer the hard questions. Running a business isn't easy.
Edited by vedic at 03:43 CDT, 12 July 2010
<< Comment #122 @ 02:45 CDT, 13 July 2010 >>
By Beer! becks  - Reply to #96
Running a business isn't easy.

it certainly isn't if you fail as much at calculating hours as you do...

Here are your numbers:

ONLY 2 man hours per day, for ONE employee, could work (assuming low-end pay grade, no benefits/taxes, and 16k subscriptions)... for a year.


16k subscriptions is $80,000.
2 hours per day * 365days/year = 730 hours/year.

$80,000/year / 730hours/year = ~$110/hour.

Or if you prefer the annual money for a 1600 hour/year job: $176,000/year for sstem maintenance.
Low-end pay grade, my ass.


And that is why I don't keep discussing things with you. You just can't let go of a point you made, no matter how wrong it is.
<< Comment #124 @ 03:19 CDT, 13 July 2010 >>
By zerg vedic  - Reply to #122
You didn't address any of the problems... at all.

You're assuming just 2 hours of work per day for an employee (you listed 2-40 per DAY, which is more than 1 employee worth of work)... for what, exactly? I averaged it at 4 hours, since the average work day for a single employee is 8+, with expected overtime. This is JUST FOR A PROGRAMMER. No new levels, no new textures, no new models, no new web interface. Year ends, no new content, everyone leaves, game over.

I don't know their server setup, or the companies they go through, so it's impossible to know what they pay in server upkeep, but you can be sure that this alone would be more.

You started this ENTIRE debate around "If a third of the people who have a quakelive account would pay then it would be a huge success :P". As you can see, there is no success here, even at twice your estimates. You can stop posting now, as you said you would 2 posts ago.
<< Comment #125 @ 03:40 CDT, 13 July 2010 >>
By Beer! becks  - Reply to #124
I addressed, you therefore I did address the problem.

There are more than a million accounts. A third of that should probably be enough to sustain even your wishes. The ":P" also shows to the experincend reader that I was not really expecting that many subscriptions, it was merely meant you interpretation of statisics, as shown by the "ah well, statistics"

As you can see, there is no success here, even at twice your estimates.

You were the guy who brought in 16K, not me. You also linked them to the term "upkeep" and then started talking about investments. As you said running a business is hard, especially if someone doesn't know the difference between those terms.


And here we are again, running around in circles. Pointless.
<< Comment #126 @ 03:49 CDT, 13 July 2010 >>
By zerg vedic  - Reply to #125
I addressed, you therefore I did address the problem.

Want to try that again?

You were the one who brought up 8k, not me. I just showed you how you couldn't have a successful business model even at twice what you were expecting. Each IP is an investment for the company (time is money, friend), and you can clearly see that time would be better spent ANYWHERE but QL. Your best case scenario wouldn't even have been reasonable for a small business.
<< Comment #127 @ 04:13 CDT, 13 July 2010 >>
By Beer! becks  - Reply to #126
8K was an entirely different discussion ina different thread.
Simply switching numbers instead of using those you replied to, or introduced yourself in your replies is bad style.
<< Comment #128 @ 04:17 CDT, 13 July 2010 >>
By zerg vedic  - Reply to #127
Which is the FIRST thing I asked you in response. Instead of ever directly answering, you started this discussion. I merely compared your statement from earlier in the day to your latest statement, to show you how you've messed up. You're still here, by the way.
<< Comment #129 @ 04:34 CDT, 13 July 2010 >>
By Beer! becks  - Reply to #128
uh, what?

I honestly have no clue how many people regularly play QL, exactly. And I dontbelieve anyoe else here knows.
My 8000 were just a random guess at a somewhat reasonalbe number


answers don't get more direct. (ignoring the ton of typos :P)

The next figure that was proposed was by you and it was 16K. Which was used until you decided you didn't like it anymore and tried to blame it on me for some reason.
<< Comment #130 @ 05:14 CDT, 13 July 2010 >>
By zerg vedic  - Reply to #129
I asked you if you believed your 8k to be wrong, or the 30% to be wrong. Your 8k using no real statistics (but obviously chosen at random as a favorable scenario), and the poll results giving at least SOME idea of a percentage. When faced with this question, you diverted to upkeep, which you've now been shown in two threads to be unreasonable.
<< Comment #133 @ 05:46 CDT, 13 July 2010 >>
By Beer! becks  - Reply to #130
you are simply pathetic.

I explicitly said it was random guess at a reasonable number.
You simply go ahead an proclaim it was a guess at a favorable number.
Is that really how guesses work in your world? Someone guesses a number and another person gets to say what he guessed?

You were the first to mention the word upkeep, now you claim that I started to talk about upkeep.

You should stick to conversations were people can't go back and look at what was said.
<< Comment #134 @ 06:47 CDT, 13 July 2010 >>
By zerg vedic  - Reply to #133
if they get five thousand to pay the $5 and three thousand $10. then that's $55,000.

Should be enough to cover some expenses they have. Nothing big, sure, but probably enough to keep the project at aeound zero.

This is what you said, and what you can't defend now when comparing 8k players to 30% of the players. YOU considered this much to be acceptable, and you have been shown in multiple ways how it CAN'T.

You were given a simple question - you considered 8k to be sufficient, and you consider 30% to be sufficient. Either you believe 30% >= 8k, or you don't. Where would you like to be wrong?
<< Comment #137 @ 07:47 CDT, 13 July 2010 >>
By Beer! becks  - Reply to #134
since you obviously have no understanding of the words "different discussion" or "random guess", I don't see any reason why I should reply to you.
<< Comment #138 @ 07:50 CDT, 13 July 2010 >>
By zerg vedic  - Reply to #137
Where have I heard that before?
<< Comment #139 @ 08:02 CDT, 13 July 2010 >>
By Beer! becks  - Reply to #138
and I did stop to discuss the difference between investments and upkeep with you. Another good example of you not paying attention.
<< Comment #140 @ 08:04 CDT, 13 July 2010 >>
By zerg vedic  - Reply to #139
You did?
<< Comment #141 @ 08:12 CDT, 13 July 2010 >>
By Beer! becks  - Reply to #140
yes, me.

I can see where someone telling you that you are clearly wrong is a discussion to you (that you are sure you will "in"). But to most people that is a statement.

You also sucessfully baited me with a calculation that was so bad, you ended up calling $110/h a low paid job. Congratulations.
<< Comment #142 @ 08:22 CDT, 13 July 2010 >>
By zerg vedic  - Reply to #141
Low end, not low paid. As in lowest someone would get in that position. Anything else you care to misunderstand?
<< Comment #143 @ 08:54 CDT, 13 July 2010 >>
By Beer! becks  - Reply to #142
yes, actually.


Are all low-end job in the US paid that well, or does that only happen when you try to fit a calculation with what you want the result to be?
<< Comment #144 @ 09:02 CDT, 13 July 2010 >>
By zerg vedic  - Reply to #143
That's low end for a programmer, as I pointed out to you... Several times.
<< Comment #71 @ 13:26 CDT, 11 July 2010 >>
By United States of America T1E  - Reply to #65
I want to interrupt your discussion and bring some figures into it.

there are around 8000 people who played qlive for more than 8 hours last 30 days (you can check that in leaderboard)

and there are _another_ 8000 players with 5-10 hrs played

assuming there is a marketing boost around the time when the full release goes live I believe we will see a big (not enormous) part of players subscribe for the premium option (especially tdm, ctf, duel players who want to play the new old maps) .... as long as the fee keeps on a sane level.

the game as we know it atm is up and running (although ads don't cover the costs especially in regions where there are no ads at all) but still free to play, so the fees will just be a bonus for id/bethesda
<< Comment #72 @ 13:28 CDT, 11 July 2010 >>
By Beer! becks  - Reply to #71
thanks for the numbers.
<< Comment #73 @ 13:33 CDT, 11 July 2010 >>
By zerg vedic  - Reply to #71
8 hours in a month? 5-10 hours in a month? You really think these are the types of players who would buy premium?

I hope you don't mean to say that there are only 16k players, either. That alone should be enough to destroy any hope that you could have.
<< Comment #82 @ 23:31 CDT, 11 July 2010 >>
By potat p4r4  - Reply to #73
83094 players got the "year one" award, i.e. 80k players play at least 1 game a week.
<< Comment #89 @ 03:08 CDT, 12 July 2010 >>
By zerg vedic  - Reply to #82
No, 83k ACCOUNTS got the award. Since players are using upwards of 5+ accounts, it's obviously much smaller.

edit: Also, it doesn't show that 80k play 1 game a week, it shows that 80k play 1 game PER YEAR.
Edited by vedic at 03:14 CDT, 12 July 2010
<< Comment #93 @ 03:35 CDT, 12 July 2010 >>
By potat p4r4  - Reply to #89
The award was given only to those who played during the "celebration" week. So one game in one week, not one year.
About fake accounts, IMO most of the players won't bother making one, and most of the players who have them, won't bother to switch between all of them to gain the award. So I don't think it makes a crucial difference.
<< Comment #95 @ 03:37 CDT, 12 July 2010 >>
By zerg vedic  - Reply to #93
Yes, it was a one-time test of one week, which only shows that the random plays could be attributed to once per year, and not once per week. If you did it over multiple weeks, with multiple awards, you could try to make that argument, but not as it stands.

Only a handful of people play for the actual awards (and they're the ones MOST likely to use all their accounts), while people who fakenick on their various accounts will merely do so as usual.
<< Comment #102 @ 09:31 CDT, 12 July 2010 >>
By potat p4r4  - Reply to #95
Where exactly does "year" or any other time period than "week" comes into place from the basic data that there were 80k accounts that played a game during one week?
Edited by p4r4 at 09:32 CDT, 12 July 2010
<< Comment #105 @ 12:26 CDT, 12 July 2010 >>
By zerg vedic  - Reply to #102
Because it only shows that someone logged in once during a week in the year. It would be like looking at the results of this poll after only the first 4 votes, and coming to the conclusion that 100% of the players would not buy it.
<< Comment #106 @ 18:42 CDT, 12 July 2010 >>
By potat p4r4  - Reply to #105
Okay, what makes you think that number of players that would log in during some other week is different?
I.e. how is that particular week so much different from others that it's not representable of how much accounts play per week?
Edited by p4r4 at 18:49 CDT, 12 July 2010
<< Comment #118 @ 02:14 CDT, 13 July 2010 >>
By zerg vedic  - Reply to #106
There is not enough evidence to prove either.
<< Comment #77 @ 15:44 CDT, 11 July 2010 >>
By Austria noctis  - Reply to #71
ads dont cover any costs atm, there isn't even an ad system in place right now, from what i know its currently being rewritten from scratch
<< Comment #43 @ 07:58 CDT, 11 July 2010 >>
By India Cyn1c  - Reply to #37
Having a QL account is not enough. Hell I have a QL account but no server to play on ..lol

Do NOT forget the people who don't even have access to a server.
<< Comment #45 @ 08:08 CDT, 11 July 2010 >>
By Beer! becks  - Reply to #43
yes, and many only played it once and others have double accounts.

I just wanted to point out that we don't know enough numbers so statistics are kinda pointless.
<< Comment #36 @ 05:47 CDT, 11 July 2010 >>
By Turkey Raist 
voted no because the netcode is not like cpma. Can't play proper with 80+ ping whereas in cpma you could easily. Inferior product.
Edited by Raist at 05:47 CDT, 11 July 2010
<< Comment #63 @ 12:06 CDT, 11 July 2010 >>
By Northern Ireland adfwaersffdghgf123  - Reply to #36
.
Edited by haveanicelife at 12:19 CDT, 26 March 2011
<< Comment #108 @ 20:55 CDT, 12 July 2010 >>
By lvlup2 lolvc  - Reply to #63
I miss CPMA netcode (or old ql netcode before the hitbox update)

:(
<< Comment #38 @ 06:07 CDT, 11 July 2010 >>
By Unset random99 
No, I already paid for Quake3 11 years ago.
<< Comment #40 @ 06:24 CDT, 11 July 2010 >>
By Netherlands kevz 
already paid for 3 q3 keys, (2 of wich came in a quake box with all quake versions cause i lost the other one)

i has payed for many keys already.
<< Comment #41 @ 07:21 CDT, 11 July 2010 >>
By Hasu No Ue Keroppi wata 
lol I thought it was some kinda troll, them I saw the thread
id's heading to more obvious failure
<< Comment #42 @ 07:44 CDT, 11 July 2010 >>
By Poland mefajpE^ 
If it's for one year subscription and it's like 10-15 bucks, I'd pay. But we all know it's going to be monthly salary, so, fuck, no.
<< Comment #46 @ 08:12 CDT, 11 July 2010 >>
By CNN Ryan2015 
Fok No
<< Comment #59 @ 10:36 CDT, 11 July 2010 >>
By Slovenia ambro 
imo yearly subscription wont work. its just too long period. maybe monthly. they should however sell adding new fake accounts to your main account, statistic reset or statistics at all for certain account, private server subscription for month, matchmaking feature etc.

keep monthly subscription low but charge for extra services/features.
<< Comment #61 @ 11:40 CDT, 11 July 2010 >>
By team_defiance Fearghas 
Depends on the level of support that ql would get as a result. If they were working at a blizzard/valve level I'd consider it. As it is, iD hasn't done a whole lot to inspire confidence in me getting my money's worth.
<< Comment #78 @ 15:52 CDT, 11 July 2010 >>
By United Kingdom f0rk123  - Reply to #61
I wouldn't say blizzards support is that great tbh. You can't really count WoW considering how much you pay, and the starcraft 2 updates they are talking about is mostly basic shit that should be in from the start, plus monetizing player created content. I wouldn't call this much better than what id are doing, especially when you look at available resources.
<< Comment #84 @ 02:58 CDT, 12 July 2010 >>
By zerg vedic  - Reply to #78
Constant expansions for WoW, patches for WoW, and there have even been recent patches to Warcraft 3, Diablo 2, and Starcraft BW (10+ years of support).
<< Comment #98 @ 05:43 CDT, 12 July 2010 >>
By clawo ini  - Reply to #84
They should have gone down the Guild Wars system.
<< Comment #99 @ 05:55 CDT, 12 July 2010 >>
By zerg vedic  - Reply to #98
Guild Wars sacrificed an open world for it, though.
<< Comment #100 @ 07:40 CDT, 12 July 2010 >>
By clawo ini  - Reply to #99
Quake doesn't need an open world! (I guess I wasn't very clear)

Though, I much prefer the non-open world when the game has such a simple questing system as WoW (And most MMO's) does anyway.
Edited by iNkind at 07:42 CDT, 12 July 2010
<< Comment #64 @ 12:32 CDT, 11 July 2010 >>
By Latvia fuzz 
I personally don't have such passion for duels aka QL so I would not pay for it, however if similar offer would be available for ETLive (if that ever happens) I would gladly pay.
<< Comment #67 @ 13:17 CDT, 11 July 2010 >>
I would pay, but then again it all depends on the price.
<< Comment #80 @ 17:39 CDT, 11 July 2010 >>
By Germany lizahd 
fact: its around the same amount you pay for the cinema entrance .

enough said you thrifty people.

if they add paysafe even kids can spend their money on it easily without cc.

also your efree to subscribe for 1 month and leave it if you think its not worth it.

why always make a hassle of everything. this mentality sucks
<< Comment #83 @ 01:46 CDT, 12 July 2010 >>
By PerpetualWar PerpetualWar  - Reply to #80
well the only problem is in the fact that they might charge annually , not monthly. That info is leaked in that longliveslasher post, if it`s true.

I would rather pay monthly or quarterly and I hope they will introduce it as well.
Edited by PerpetualWar at 01:47 CDT, 12 July 2010
<< Comment #101 @ 08:25 CDT, 12 July 2010 >>
By Germany lizahd  - Reply to #83
in case it will happem, there will be monthly methods to pay, theres no other way ;)
<< Comment #86 @ 03:04 CDT, 12 July 2010 >>
By Beer! becks 
There some to be different understandings about the billing method.


The way I understand it is like this:

Money will be payed once a year, not every month. However you pay per month.
So, if you only subscribed for six months in a year, you will be charged for six instead of 12 months.


Any other opinions?
<< Comment #91 @ 03:28 CDT, 12 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #86
so are you saying that if you want to pay for 6 months at one time you can, and that if you want to pay for 1 month at a time you can?
<< Comment #94 @ 03:35 CDT, 12 July 2010 >>
By Beer! becks  - Reply to #91
I am not sure how they would handle the payments, if you just subscribe for one month.
The statement is so vague, it doesn't even say if you are charged up front or pay afterwards.

Both are XX per month, charged annually.

My guess would be that you sign up and either pay after you unsubscribe, or after 12 months. But it could be completely different.
In any case, imo it would not make sense to write "XX per month", if you will always charge for 12 months at a time.
Edited by becks at 03:35 CDT, 12 July 2010
<< Comment #97 @ 03:47 CDT, 12 July 2010 >>
By zerg vedic  - Reply to #94
pay after you unsubscribe

The honor system? Never happen. Up front is the name of the game.
<< Comment #103 @ 11:00 CDT, 12 July 2010 >>
By United States of America king_ 
i'd pay as long as it was no more than $2 a month and people came back to the game. Right now, at my skill level, servers are dead.
<< Comment #104 @ 11:34 CDT, 12 July 2010 >>
hell no
<< Comment #107 @ 18:46 CDT, 12 July 2010 >>
By Finland juM8o 
i would pay 2-3€/month without a doubt... if the price is more i propably wouldnt..
<< Comment #110 @ 21:39 CDT, 12 July 2010 >>
By random nineX 
Even if they accomplished everything that was in that leak of the focus changelog, I would not pay for QuakeLive. I bought Quake 3 7-years-ago and it's still loads better than QL.
<< Comment #112 @ 22:39 CDT, 12 July 2010 >>
By Uruguay gSTRUCTOR 
I would pay but if the server uptime is less than 98% percent that month shouldnt be billed. Right now its been 3 days in my region and unable to play. Thread related

That doesnt fix the fact that they should have done a deal with a big company to have their ads everywhere for a shitload money. On the website, in the game, etc. Something massive as sponsor like Nike or Coca Cola or AMD.

This doesnt eliminates the option of a subscription but the name of the company, the quake brand, and the thousands of players distributed along the globe is an incredible opportunity for a professional marketing team. Add some tournies with decent prices and coverage and the package you have is a win win.
Edited by gSTRUCTOR at 22:41 CDT, 12 July 2010
<< Comment #113 @ 23:22 CDT, 12 July 2010 >>
By Australia s3nse 
why so many so strongly against? quake live has totally revitalized the deathmatch scene, without it this board would be half as active, there would be probably less than a fifth of the current player base and competitions would be few and far between.

a lot of the dev teams shortcomings are probably from a lack of resources because they are currently running at an enormous loss. i say give them a chance, see what they have to say at qcon, see what they can do with a bit of financial support.

and by the way, paying 30 dollars 10 years ago for quake 3 does not entitle you to free private servers and much more in a game that is now quite different.

in saying this i hope they don't get greedy and charge more then say $5 per month.
<< Comment #114 @ 00:54 CDT, 13 July 2010 >>
By Unset random99  - Reply to #113
It revitalized only trolling on esr.
<< Comment #115 @ 01:48 CDT, 13 July 2010 >>
By Beer! becks  - Reply to #114
sif.

topics back then: dm6, netcode, dm6, lg, tournaments, tdm failing, dm6, xerp, rail, rockets not hitting, old maps in tournaments, gtv fails at quakecon
topic in quakelive: dm6, netcode, dm6, lg, tournaments, tdm failing, shotgun, rocket hits, dm6, new maps being shit or not, old maps in tournaments, no gtv
Edited by becks at 01:50 CDT, 13 July 2010
<< Comment #116 @ 01:49 CDT, 13 July 2010 >>
By Beer! becks  - Reply to #115
oh and community being totally dead for both.
<< Comment #119 @ 02:15 CDT, 13 July 2010 >>
By zerg vedic  - Reply to #113
ESR has lost activity, if anything. =/
<< Comment #120 @ 02:37 CDT, 13 July 2010 >>
By Australia s3nse  - Reply to #119
hm? when i started following here in mid/late 08 at the end of q3 there didn't seem to be quite as much news or coverage, i could easily be wrong though
Edited by s3nse at 02:39 CDT, 13 July 2010
<< Comment #121 @ 02:39 CDT, 13 July 2010 >>
By zerg vedic  - Reply to #120
The news is done by 1-2 people, but the activity of the users went down. =P
<< Comment #132 @ 05:42 CDT, 13 July 2010 >>
By Unset G.I. Jonesy  - Reply to #120
08? Esreality has all been downhill since that gayguy left, 5 years ago (I don't remember his name).

And no, I wouldn't pay for a Quake Live subscription. Rather just download Q3, for free, since the game is now free-ware, or am I mistaken?
<< Comment #154 @ 08:10 CDT, 14 July 2010 >>
By Ukraine Mitritch  - Reply to #132
So you are sane person, after all.
<< Comment #160 @ 05:45 CDT, 15 July 2010 >>
By potat p4r4  - Reply to #154
A truly insane person cannot always make insane statements, simply because that would imply he realizes difference between sane and insane and avoids the former.
Edited by p4r4 at 05:45 CDT, 15 July 2010
<< Comment #147 @ 10:01 CDT, 13 July 2010 >>
By Uruguay gSTRUCTOR 
To those that say that QL hasnt revitalized the scene, im my region i went from playing duel and some 2x2 tdm with luck, to play in full CA arenas(to improve accuracy and warm up), then i can chose between various duel arenas. Theres also sometimes CTF(pass) and theres always a full FFA. Comparing peak hours in both cases.
Edited by gSTRUCTOR at 10:08 CDT, 13 July 2010
<< Comment #151 @ 21:31 CDT, 13 July 2010 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #147
ofc it did and you could pay or donate whatever you want to id, but the thing is that there are some specific issues about these accounts overseas so that you should not think this type micropayment is the solution to finance quake live, at least outside the US.

A brief summary of local issues and including the rest of the world: lag within countries, isolated regions lag-wise (for example russia and brazil), "offline" servers (especially asia) and complex transactions (most people don't know how to use paypal since that's not a massive thing here and it is somewhat different from US paypal). Obviously the price goes beyond borders.

don't get me wrong I love that quake live revitalized the scene (which is relative like vedic said on #121) but on the upcoming months you'll realize you'll have no one to play with on those maps if every player needs a premium/pro account.
This is not my personal opinion about this, which is that I'll buy it whatever the price is only if it has enough content and people playing it on my region.


And the mandatory tl;dr regional offtopic which everyone can skip besides gstructor:
it didn't revitalized the scene as much as you think. In Chile around 2002-2003 there were lanparties with 1500-2000 people, and also big lanparties every single weekend. On the other hand now they don't exist at all and the biggest recent attempt to revive it was on 2009, with the result of 0 persons going for quake live in chile (which is the same community that had its games covered by djwheat on 2009....after that the staff didn't organized another league so now they are organized by actually just one regular person. Very short lived). Also idk about argentina but I don't think there are more active players there than in chile or even nowhere near to that amount (you could check in quakelive actually).
PC gaming died really fast here and I don't think it'll recover, especially quake since cs still has lots of clans (250 on 2010's main league), there are other popular online pc games and the rise of consoles as well. Also consider that id is not on the big leagues now and that quakelive is a secondary project ($$$$)
<< Comment #152 @ 21:53 CDT, 13 July 2010 >>
By Protossicon Adel 
i'd pay if it was good, but it's not.
<< Comment #153 @ 07:42 CDT, 14 July 2010 >>
By Netherlands Terifire 
Ye.
<< Comment #155 @ 08:45 CDT, 14 July 2010 >>
I would before i was enveloped in white-hot hatred and contempt towards the idea of having to pay to play on new maps. That's just low. What next, micro payments to unlock extra inventory slots? Mounts? NTF? Fuck this shit.
<< Comment #156 @ 10:45 CDT, 14 July 2010 >>
By Georgia BRUNS` 
depends on the content/benefits of being on a subscription
if it's the same as what they're offering at the moment i'm pretty sure a fair few would go to other games.
also i don't play too regularly, so would end up paying for a month where i'd only play a few games
<< Comment #157 @ 13:39 CDT, 14 July 2010 >>
By ^__^ _flx 
The only things they can actualy bill w/o splitting the community are some website features (e.g. spawning servers etc)

then it would depend on the features if i would pay or not.
<< Comment #158 @ 03:52 CDT, 15 July 2010 >>
By Unset amOKchen 
Paying for being able to play certain maps would be pretty bad, splitting up the community.

But I don't mind donating 2-3$ now and then to keep quakelive running and improved.
<< Comment #176 @ 18:14 CDT, 15 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #158
lol, everthing splits the community.
<< Comment #159 @ 03:54 CDT, 15 July 2010 >>
By 2K Akuma 
Yes, mainly because Q3 cost me around £30 when it came out, and the amount of enjoyment I've had from Q3/QL is probably worth thousands :)

All depends on the cost though.
<< Comment #170 @ 11:44 CDT, 15 July 2010 >>
By Uruguay gSTRUCTOR  - Reply to #159
So true dude, no amount of money can pay the joy that Q3/QL brought us.
<< Comment #161 @ 07:04 CDT, 15 July 2010 >>
By QuakeLive.cz ToyTiger 
So 60% of people on a site dedicated to the game don't want to pay, that doesn't look good. The situation with people who're even less interested in the game must be worse in that case.

I hope this (if it happens) won't be a killing blow to QL.

You just don't say that something is free and then start charging for it, that's the problem. Maybe I'm wrong, but I'm pretty sure that at least in my country almost nobody will continue playing if they start charging now.
<< Comment #163 @ 07:39 CDT, 15 July 2010 >>
they said that a premium feature would be introduced at some point. the game itself (with the features you already have) will remain free. i share your concerns though, hope they can get some advertising going (don't really know why they wouldn't, it's a great platform for advertising) so they aren't too dependent on the fees.
<< Comment #164 @ 08:41 CDT, 15 July 2010 >>
By QuakeLive.cz ToyTiger  - Reply to #163
Good to hear that. If standard accounts are still free, then people won't just up and quit playing the game. But in that case I'd say that almost nobody would buy premium accounts =)
<< Comment #165 @ 09:12 CDT, 15 July 2010 >>
By Ukraine Mitritch  - Reply to #161
In fact, every ESReality regular is really good informed on what to expect from Quake, especially taking into account that most of us have roots in Q1, Q2, Q3, Q4, QW, Warsow and what not. So for us QL is just a stripped down version of Q3 with CPMA mod.

But for uninformed masses QL could work just fine. They do not have basis to compare QL with, so they won't whine, as we do. :)
<< Comment #167 @ 11:24 CDT, 15 July 2010 >>
By QuakeLive.cz ToyTiger  - Reply to #165
I don't get your point. Sure, uninformed players don't "whine" about maps and missing features, but it's not about it, it's about money, right? If an uninformed player is offered to pay for a premium account, it's unlikely that he will. Unless it's something big, but anyway, he has to be in love with the game to pay for it first, because there's a free option, too, so why not use it instead!

It's hard to talk when you don't know what features a premium account would have... But if it's something that only dedicated players want, then "uninformed" players won't see much sense in that, at any rate. And in the opposite case, if it's something so big that playing would become problematic without it, then QL could fail as a game. People wouldn't want to switch to paying after playing it for free for so long.
<< Comment #187 @ 06:33 CDT, 16 July 2010 >>
By zerg vedic  - Reply to #167
That's what happened to Warhammer Online, though somewhat backwards since they started with a paying service. They released a new "infinite trial" that you could play as long as you want, but only in Tier 1. Tier 1 is now the most active part of the game by far. =X
<< Comment #189 @ 08:49 CDT, 16 July 2010 >>
By QuakeLive.cz ToyTiger  - Reply to #187
Haha, this is funny! But it's logical for sure. An example of what's going to happen for QL. I searched for more info and it would seem that new maps can be played only with a premium acc... Now, this is cheating, made up my mind finally and voted no, I'm not some pro who can't do without aerowalk and phrantic. =) I wonder how they're going to implement it: players getting kicked from server once the map is voted by those who have premium accs, or special servers, or something else.
<< Comment #194 @ 17:38 CDT, 16 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #189
I would say so. Thing is if people keep callvoting maps only available to premium account holders, people not paying are either going to get fed up and pay or fed up and quit.
<< Comment #205 @ 11:05 CDT, 19 July 2010 >>
By England vuulx  - Reply to #189
My understanding is that these maps will only be playable on premium servers (i.e. servers spawned by people with premium accounts). If standard accounts can play on premium servers then they can play the new maps.
<< Comment #175 @ 18:14 CDT, 15 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #161
well, it would still be free, but not ALL of it would be free.

And no matter what any of these polls say, some ppl that said "no" would still change their minds. Some (not all, not even hardly) always do.
<< Comment #166 @ 11:19 CDT, 15 July 2010 >>
By Dird's Xmas tree ;o Dird 
I wouldn't pay at all. Essentially it is just a worse version of a 10 year old game. The only advantage it has provided me is the ability to play when I travel into uni but even this advantage went away at the end of last year when they prevented people running the .msi file.

If QL died I really wouldn't give a shit because I would just play more UT2004 and tournaments that enjoy the game would just refer to Q3 again.
<< Comment #168 @ 11:32 CDT, 15 July 2010 >>
By aggnog_duck spyteman  - Reply to #166
lmao@ut2004
<< Comment #169 @ 11:41 CDT, 15 July 2010 >>
By Dird's Xmas tree ;o Dird  - Reply to #168
best nw ctf ever
the ca is ok too
<< Comment #171 @ 11:51 CDT, 15 July 2010 >>
By aggnog_duck spyteman  - Reply to #169
have you tried militia?
<< Comment #172 @ 11:53 CDT, 15 July 2010 >>
By Dird's Xmas tree ;o Dird  - Reply to #171
isnt it a mod for wsw or some other game?
<< Comment #177 @ 18:15 CDT, 15 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #166
I have UT2K4 in a box nearby... are there ppl actually still playing it?
<< Comment #179 @ 18:20 CDT, 15 July 2010 >>
By Dird's Xmas tree ;o Dird  - Reply to #177
i guess theres some in .us but not a lot~ no idea though http://forums.beyondunreal.com/forumdisplay.php?f=131
better off asking #fragbu / #beyondunreal on ETG

they used to hold a weekly gathering that i went to but then they changed it to ut3 :<
<< Comment #178 @ 18:18 CDT, 15 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #166
I just don't see tournaments bothering to put any version of Quake back in if QL dies. There's just not enough of a draw to any of them anymore. QL is the closest, like it or not.
<< Comment #180 @ 18:21 CDT, 15 July 2010 >>
By Dird's Xmas tree ;o Dird  - Reply to #178
ql has no draw
esl might not go to q3 but asus & qcon would
<< Comment #181 @ 18:38 CDT, 15 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #180
well, it may not have much draw, but it has more than Q3 at this point.

I'm just sayin'....

Things just don't look good for DM or id right now, unless something happens to make QL awesome and everyone +new people start joining, or there's a new DM game made.
<< Comment #182 @ 18:48 CDT, 15 July 2010 >>
By Dird's Xmas tree ;o Dird  - Reply to #181
severity will save us
<< Comment #183 @ 18:48 CDT, 15 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #182
is that a game?

2nd edit: nevermind, according to the severity wiki, its been cancelled due to no interest by publishers.
Edited by j0sh_ at 01:04 CDT, 16 July 2010
<< Comment #184 @ 00:11 CDT, 16 July 2010 >>
By Sweden azmo  - Reply to #183
Trolled by dird, this thread should go into the HoF just for this epic low.
<< Comment #185 @ 00:16 CDT, 16 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #184
all because I didn't know what severity was? wow.
<< Comment #186 @ 05:11 CDT, 16 July 2010 >>
By Sweden azmo  - Reply to #185
If you hadnt answered dird in the first place none of this wouldve happened.
<< Comment #188 @ 06:35 CDT, 16 July 2010 >>
By zerg vedic  - Reply to #180
I think Quakecon would be more random stuff, like Doom 4, Rage, etc...
<< Comment #193 @ 15:39 CDT, 16 July 2010 >>
By United Kingdom f0rk123  - Reply to #180
If QL completely died I'd guess the big tourney game at quakecon next year would be Brink.
Edited by f0rk123 at 15:39 CDT, 16 July 2010
<< Comment #195 @ 18:07 CDT, 16 July 2010 >>
By B2L - Barrysworld boenk  - Reply to #193
q3 :>
<< Comment #196 @ 18:14 CDT, 16 July 2010 >>
By United Kingdom f0rk123  - Reply to #195
But then you might as well play QL still. Even if it's 'dead', at this point it would still probably be bigger than q3.
Edited by f0rk123 at 18:15 CDT, 16 July 2010
<< Comment #197 @ 18:39 CDT, 16 July 2010 >>
By B2L - Barrysworld boenk  - Reply to #196
not if (again) somebody organizes some tournaments for q3 with a shitload of prizemoney, then ppl would return to q3 and ql would just vanish
<< Comment #173 @ 12:28 CDT, 15 July 2010 >>
By Hasu No Ue Keroppi wata 
bunch of liars
nobody would pay a monthly fee for a fps (and it's not even an AAA title, it's just a 10yo game)
<< Comment #174 @ 13:00 CDT, 15 July 2010 >>
By Latvia Luko1L 
wil pay only if i can level my player and do dungeons
<< Comment #190 @ 12:03 CDT, 16 July 2010 >>
By nade browser 
im never gonna pay for some extra js and some xml files
<< Comment #191 @ 14:56 CDT, 16 July 2010 >>
By ._o OSEF  - Reply to #190
You forget the database, with all stats.

;-)
<< Comment #192 @ 15:08 CDT, 16 July 2010 >>
By Romania Aquashark 
no GTV, no money from me!

(should be official boycott motto)
<< Comment #198 @ 08:06 CDT, 17 July 2010 >>
By Germany Loop? 
no, i wouldn't.

i play very little over the course of a year. so it wouldn't be worth the money for me.

I'm out of touch here...has id any plans for a subscription ?

if ql isn't a viable buisness, why does id still try to provide the whole infrastructure? leave the servers (private and public) to the players. i'm sure this would save them a lot of money.
<< Comment #199 @ 17:16 CDT, 17 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #198
information leaked recently suggests that they do have a subscription plan in mind.

They may be trying to provide the whole enchilada to market the whole thing to other games running the same engine
<< Comment #206 @ 12:23 CDT, 19 July 2010 >>
I agree.

ID should be happy that there are still people playing this game.

I would never pay though. Already paid for quake 1 -2 -3 -4.
<< Comment #211 @ 11:13 CDT, 20 July 2010 >>
By \0/ fragerr  - Reply to #206
i already paid for mcdonalds....................
<< Comment #200 @ 08:13 CDT, 18 July 2010 >>
i gladly pay to keep the us/cpmpickup servers alive. but ql? no thx.
<< Comment #210 @ 08:48 CDT, 20 July 2010 >>
By USSR EKSelenc  - Reply to #200
Plus for a good man.
<< Comment #201 @ 12:45 CDT, 18 July 2010 >>
id should pay me to play it.
<< Comment #236 @ 21:50 CDT, 22 August 2010 >>
By Uruguay gSTRUCTOR  - Reply to #201
hi k1llsen
<< Comment #207 @ 13:10 CDT, 19 July 2010 >>
By ._o alive 
NEVAH
<< Comment #208 @ 17:11 CDT, 19 July 2010 >>
By cpm_biohaz_2 stunt.us 
id pay if they do make improvements; like community maps and such things
<< Comment #209 @ 07:46 CDT, 20 July 2010 >>
By Germany - Hamburg unihumi 
I'm gonna pay for sure, no matter what they're gonna do in the future. I had so much fun with Quake for the past 9 years. And I only paid 20 Euros back then.
<< Comment #212 @ 12:31 CDT, 21 July 2010 >>
By SC_Zerg [mash] 
Like a wise man from Scotland once said:

Fuck no!
<< Comment #213 @ 14:36 CDT, 21 July 2010 >>
By United States of America naymlis 
so i decided to watch a demo on my laptop even though quake live freezes (and loops a half second sound over and over) when it's pulling down the console, showing the scoreboard, and loading maps for about a minute.. which i admit is probably something on my end but whatever...

I then finally get the demo playing after hearing annoying loops for 3 minutes or so and start watching the 20 minute tdm demo. after about 4 minutes I accidently pressed caps lock when I picked my laptop up aaaannndddd the looping sound for a minute then a screen that says demo stopped or something i don't care.

I'm obviously cheerful atm as I'm starting up the demo again which takes another minute full of looping sounds and freezes and I timescale through to the time it stopped (which takes 2 minutes to pull down and up the console, yay!) and finally start watching the game again.

After about 30 seconds of watching I go to adjust the laptop that is on my lap and it happened again.. but I swear I did not touch a key or button. I might have moved my finger across the touch pad though.

SOOOOOO after this TLDR novel what is my point? My point is I'm not paying this company shit until they fix all these stupid easy to fix bugs thats still filled in the beta. Most of which that i have reported when I first joined the beta team way before it was even open beta.

ok rant over gg
<< Comment #215 @ 03:22 CDT, 22 July 2010 >>
By Beer! becks  - Reply to #213
How much would you be willing to pay if they send you a new laptop?
<< Comment #226 @ 18:20 CDT, 24 July 2010 >>
By United States of America TelMarine  - Reply to #213
I have never ever had these problems. This happens on every computer you've tried Quake Live? It could just be your laptop.
<< Comment #229 @ 12:01 CDT, 26 July 2010 >>
By United States of America naymlis  - Reply to #226
if you actually read that huge post (which i wouldn't blame you if you didn't) i mentioned that those issues were probably because of my laptop even though i have no issues in any other games/applications on it.

My post was whining about all the lil easy to fix bugs (like the demo stopping if u click one key or move my touchpad?) that are STILL in quakelive after I posted them as bugs a long time ago in closed beta.

to id:
...ALSO FIX THE RETARDED ROCKET JUMP BUG PLEASE

then I'll give you some of my monies
<< Comment #232 @ 05:38 CDT, 31 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #229
RJ bug?
<< Comment #233 @ 10:36 CDT, 31 July 2010 >>
By United States of America naymlis  - Reply to #232
it sometimes doesn't make a full jump regardless if you did everything correctly, pretty sure it has to do with the antilag/netcode
<< Comment #214 @ 03:01 CDT, 22 July 2010 >>
By Czech Republic Legie 
Thats not good for poor students
<< Comment #216 @ 05:07 CDT, 22 July 2010 >>
By Bulgaria Nzr0 
If I'm paying for a site it should have porn in it. If it's a game it should be an exe.
<< Comment #217 @ 07:46 CDT, 22 July 2010 >>
By Quake 3 daka 
no i wouldn't pay
<< Comment #218 @ 08:59 CDT, 22 July 2010 >>
By Bulgaria cha0z_ 
If weapon damage/fire rate/switch time/reload time/movement speed/physics/etc change in q3 cpma to quake live settings... we will have quake live gameplay, but much more finished product as game(more functions/gtv/maps/FREE). I admit quake live bring attention to it, many players come back and play, some new fresh blood is playing too, but except that(with free q3 copy and easy to use cpma installer with all maps/things needed+tourneys+streams(for newbies)...close effect to this one(free is the key word)) it's really quake 3 with weapon rebalance and in browser(with is cool, but one good shiny custom quake browser, made from some cool dude for free, can clone much of the functions on the website(if there is a will, there is a way)).
I am sure I am not good on explanation, but you are smart people, so I am sure you know what I am talking about and agree with it on different degree.
P.S. I would pay small amount of fee, but not for the current leaked log... don't get me wrong, but I buy quake 3 long time ago(and I,as you all - strongly disagree with decision not all of us play all the maps).
<< Comment #227 @ 01:30 CDT, 26 July 2010 >>
By PerpetualWar PerpetualWar  - Reply to #218
Im glad QL has not CPMA physics, and it should stay that way.
<< Comment #219 @ 16:27 CDT, 22 July 2010 >>
By Quake 2 PURRI 
I would gladly pay now so perhaps we get some content!
Edited by PURRI at 16:27 CDT, 22 July 2010
<< Comment #220 @ 04:56 CDT, 23 July 2010 >>
By \0/ fragerr 
I will not pay and not because im from ee or that im fragerr.. just its not worth it but if it would give me fun like in osp back the days i would pay even more than 10 euro np but now no and i think the trail is gone,also no money from me.. gonna spend them for gf or equipment better
<< Comment #221 @ 06:11 CDT, 23 July 2010 >>
By Quake 3 ischju 
if you beat xaero on nightmare without dying for 10min then you should get QL for free.
<< Comment #222 @ 13:08 CDT, 23 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #221
bot_gauntletonly "1"

=D
<< Comment #223 @ 19:12 CDT, 23 July 2010 >>
would not pay but I voted yes for the lulz
<< Comment #224 @ 01:19 CDT, 24 July 2010 >>
By DoublePlus Vayne 
Imagine the ability for Quake 3 Arena players to be able to join Quake Live servers with the same application, the community would be joined together or whats left of it.
<< Comment #230 @ 04:27 CDT, 27 July 2010 >>
By Unset amOKchen  - Reply to #224
Now that would be a pretty incredible feat if something like that happened :P
But if it ever did it use the q3 client for sure.
GOD I miss taking the console down and typing /connect
<< Comment #225 @ 08:57 CDT, 24 July 2010 >>
By Smiley :) _Rapid_ 
if we are few people playing now.... imagine if ql turns a paying game.... i think this has non sense.

Maybe a paying option for extra services, like creating servers will be nice addition for people who wants something more. But for the casual ql player this will be a killer.
<< Comment #228 @ 01:32 CDT, 26 July 2010 >>
By PerpetualWar PerpetualWar  - Reply to #225
indeed
<< Comment #231 @ 05:49 CDT, 27 July 2010 >>
By DoublePlus Vayne 
I don't feel QL is in a state where a lot of people would pay for it right now.
<< Comment #234 @ 00:10 CDT, 2 August 2010 >>
By MLP_FlutterShy Teen Queen 
While I do agree that QL is currently lacking some decent updates and is crawling with bugs that are severely easy to solve, I'm willing to pay for it because that's the only game I currently really enjoy. Then again, I wasn't part of the quake 2/3 scene so I belong to "uniformed" players like sk4ut calls them. That being said, I don't crave cpm physics/netcode, maps, mods etc.

Things don't look too well for QL right now. By paying the subscription I'd expect id to improve the product.
Above all, I'd like to support the game somehow, hopefully more like-minded people show up.

If not, this might just be the fatal mistake by id.
<< Comment #237 @ 21:16 CDT, 23 August 2010 >>
By Uruguay gSTRUCTOR 
There are always things to improve. Its very easy to spot errors in the work from others. The simple fact that such a big company with enough resources is investing time in Quake knowing the insanely amount of whine fest that the majority of the angry old nerds have become. I have nothing else to add.

Maybe just that QuakeLive is the best fucking quake game yet. Im having such a blast every night with some CA warmups and Duels with my brand new $20 ms wmo black plus the 120hz CRT and bloom and whatnot, never in my region i saw such an amount of active players. And the events, that k1llsen upset, the great casting.

The good old days are right now.
Edited by gSTRUCTOR at 09:05 CDT, 24 August 2010
<< Comment #238 @ 16:04 CDT, 26 August 2010 >>
By Canada hmc 
I'll pay when iD puts some servers in western Canada. I love how my ISP routes me from Alberta to Ontario then to Seattle...

Also, is this game less dead after purchasing premium, or do you wind up just playing on public servers because that's where everyone is?
<< Comment #240 @ 11:01 CDT, 29 August 2010 >>
By Canada higgs  - Reply to #238
For Western Canada you'll only ever have one good ping server.. for me its WA and for you its toronto, which hardly matters since 99% of the community won't compensate any further than IL, which for w/e reason we have terrible routing now :(

and I'd say the game is about the same in either premium or free modes... dead as fuck

It's cool to hear the opposite in some parts of the world tho like the dude above from Uruguay :|
<< Comment #239 @ 10:15 CDT, 29 August 2010 >>
yes, conditional on frequent updates, more maps and a MAJOR increase in popularity
Edited by amjw at 10:16 CDT, 29 August 2010
<< Comment #241 @ 02:10 CST, 27 November 2011 >>
By 2k2 cRee_ 
Yes ! just to get rid of them fekking adverts!

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