I guess for some of you this may be interesting as there are actual changes beyond balance/new map that are really important in the upcoming update:


Crosshair Hit Color
Choose a crosshair color to flash when dealing damage. Must be enabled with "Crosshair Hit Color Enabled".

Crosshair Hit Scale
Players may now choose to scale their crosshair either larger or smaller when hitting a target.

Damage Number Summation
Damage numbers now show a total of recent damage dealt to a target, accumulating high rate of fire weapons into a combined damage dealt number.

Speedometer Position
Players may now choose to move the Speedometer info from below the crosshair to below the Champion portrait near the Health and Armor.

Ability Info Position
Players may now choose to move the Ability Icon from the center of the screen and push it to either the LEFT or RIGHT side, useful for either players with centered weapons, or those who just wish group this information near either the Health & Armor Vitals or the Ammo info.


Raw Mouse Input
This is currently not ready for testing and should be disabled. We are hopefully wrapping up this work soon, so be on the look out for news and a call-to-arms to help test. Please double check that you have this option DISABLED.

Among other things like new VO for all the champions, new map, new old school ranger skin, gun skins and they are doing some work on the engine code (even if nothing major, they said a lot of changes actually). I am personally really excited mostly about raw input and the thing that I feel that ESR community will be most curious about to try + crosshair hit colour is something I personally missed from QL.

sources: https://bethesda.net/community/topic/454329/p...e%5B%5D=en