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New GG thread
Forums > General Gaming Forum
Overwatch hitbox (55 comments)
( Forum: Gaming)
Posted by sulit @ 07:49 CDT, 7 June 2016 - iMsg
https://m.youtube.com/watch?v=_UU8jqxAiHQ
29450 Hits
8%

<< prev GG thread || next GG thread >>


<< Comment #1 @ 08:14 CDT, 7 June 2016 >>
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By Netherlands kevz 
casual as fuck
<< Comment #2 @ 08:37 CDT, 7 June 2016 >>
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By United Kingdom gbmaster 
expected
1%
<< Comment #3 @ 10:09 CDT, 7 June 2016 >>
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By psychoxou xou 
https://youtu.be/_UU8jqxAiHQ?t=135

lol
10%
<< Comment #4 @ 11:01 CDT, 7 June 2016 >>
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By Hungary kapca  - Reply to #3
now add lag-compensation and prediction errors to that, and you have the final product the “pros” are playing for the moneyz:)
<< Comment #16 @ 16:59 CDT, 7 June 2016 >>
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By Croatia Meph1stoo  - Reply to #4
Hey, its FUN
<< Comment #21 @ 23:20 CDT, 7 June 2016 >>
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By Hungary kapca  - Reply to #16
I have OW, and even played some games (only a few hours tho). It's fun for a while indeed, I wouldn't denie that, but people leaving Quake because of it and/or claiming that it's comparable to Quake as a competitive shooter is flat out a lie. The two games are so far apart from each other (favoring Quake ofc), that it's no longer a matter of personal opinion or preference, but a simple objective fact.
<< Comment #24 @ 02:21 CDT, 8 June 2016 >>
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By Croatia Meph1stoo  - Reply to #21
I wouldn't know man, I never tried it. I'm just mocking pros who always say its fun :)
<< Comment #53 @ 15:24 CDT, 11 June 2016 >>
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By ^__^ phaZon  - Reply to #16
to be fair, if you didn't have a good job and relied on gaming for income, overwatch is the ideal game for a talented player to make a moneygrab in. I understand why lots of cs/quake pros are moving to it. it makes fiscal sense.

it will never be the epitome of esports, but blizz will throw $ at it for awhile no doubt. too big to fail
Edited by phaZon at 15:25 CDT, 11 June 2016
<< Comment #5 @ 11:15 CDT, 7 June 2016 >>
(Link, Reply)
By aggnog_duck rehepapp 
I don't really get the fuss. They just have basic cylinder or cube hit-boxes for the whole body as it seems and head shots are just upper part of the hit-box. It was pretty much the same in Quake before they made head hit-box smaller. The hit-boxes don't match the smaller player model anyways and we fix it by forcing tankjr on every enemy model. They can't allow it for obvious reasons.
Edited by rehepapp at 11:16 CDT, 7 June 2016
3%
<< Comment #7 @ 11:30 CDT, 7 June 2016 >>
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By Hungary kapca  - Reply to #5
but this is a top tier AAA "e-sport" game from 2016......
2%
<< Comment #8 @ 11:40 CDT, 7 June 2016 >>
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By aggnog_duck rehepapp  - Reply to #7
So what? What would their feasible solutions be? They can't make the hit-box smaller because then it would be too hard to hit. They can't make the model bigger because then all the characters would be fat. They could make the ammo have more width but then they would hit corners and feels clumsy.
<< Comment #9 @ 11:57 CDT, 7 June 2016 >>
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By Hungary kapca  - Reply to #8
At least something like the CSGO hitbox update did, but preferable more, since newer games and engines supposed to improve things.
12%
<< Comment #10 @ 12:04 CDT, 7 June 2016 >>
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By aggnog_duck rehepapp  - Reply to #9
What did cs:do? I don't think the games are comparable in this question.

This is not an engine related thing, this is a game design question. The engine can replicate all the other alternatives.
<< Comment #11 @ 12:53 CDT, 7 June 2016 >>
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By Hungary kapca  - Reply to #10
The hit boxes"cylindrical shapes" are very close to the actual models, so you get what you see.
In any given modern fps game design, it only should be a hitreg if a bullett actually hit the body (imo).
<< Comment #12 @ 12:55 CDT, 7 June 2016 >>
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By aggnog_duck rehepapp  - Reply to #11
But this makes the character too hard to hit and would make it imbalanced.
<< Comment #13 @ 13:31 CDT, 7 June 2016 >>
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By Hungary kapca  - Reply to #12
That's understandable, but one shouldn’t balance things with the shooting part in a shooter game, but with other design elements (health, armor, speed, weapons, etc.) It's a lot more work indeed, but I'm pretty sure Blizzard would have no difficulties pulling out something like that if they would care.
Edited by kapca at 13:31 CDT, 7 June 2016
7%
<< Comment #27 @ 06:49 CDT, 8 June 2016 >>
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By Netherlands G4rlock  - Reply to #13
THIS! :)
<< Comment #14 @ 15:04 CDT, 7 June 2016 >>
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By Bulgaria cha0z_  - Reply to #11
In cs characters are close to same size, i.e. humans. In ow they are not. ;)
<< Comment #22 @ 23:22 CDT, 7 June 2016 >>
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By Hungary kapca  - Reply to #14
Sound like a nice game development challenge, don't you think?:)
<< Comment #15 @ 16:04 CDT, 7 June 2016 >>
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By United States of America Anonymous (69.64.52.22)  - Reply to #5
Don't headshots do more damage than bodyshots in Overwatch? If they do, then yeah, the devs definitely need to change the hitboxes to make them a more accurate representation of what the players are seeing and shooting at. The increase in difficulty in landing a headshot should be proportional to the increase in damage being done.
<< Comment #17 @ 17:00 CDT, 7 June 2016 >>
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By Croatia Meph1stoo  - Reply to #5
No headshots in quake tho
<< Comment #23 @ 01:52 CDT, 8 June 2016 >>
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By Canada FlashSoul  - Reply to #17
There can be if you turn the option on.
<< Comment #18 @ 18:45 CDT, 7 June 2016 >>
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By Canada ChillOut  - Reply to #5
They also used widowmaker as their example which is a super slim model, most other hero models would have their shoulder sticking out there. I highly doubt the majority of their player base want widowmaker with a smaller head hitbox, it's a skinny hero already. Almost all games have hitbox issue's or edge cases, nothing new here. They're just using this as an outlet to complain about things, it'll die down in time. If its actually an issue people like rapha will mention it.
<< Comment #6 @ 11:23 CDT, 7 June 2016 >>
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By Uruguay gSTRUCTOR 
OVERTURD
1%
<< Comment #19 @ 18:51 CDT, 7 June 2016 >>
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By y h8 koOma 
I don't see the problem. In fact, if the hitbox matched the player model, the game would be worse :)
<< Comment #20 @ 20:39 CDT, 7 June 2016 >>
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By Austria r34Lh4t3 
console shooter ^^

-_-
<< Comment #25 @ 03:39 CDT, 8 June 2016 >>
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By Italy exp! 
old stuff.

only hanzo has enlarged hitbox due to non straight arrow fight trajectory.
you can't do that stuff with any other hitscan hero.

and yes, it is annoying as fuck playing vs hanzo.
<< Comment #26 @ 03:59 CDT, 8 June 2016 >>
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By Sweden corvu  - Reply to #25
also, fuck playing with hanzo
<< Comment #28 @ 08:24 CDT, 8 June 2016 >>
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By inuyasha5 mdv  - Reply to #25
http://thecreatures.wikia.com/wiki/The_Lucksman
<< Comment #29 @ 09:45 CDT, 8 June 2016 >>
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By Poland fau  - Reply to #28
sometimes get an unfair kill since this is not a hitscan weapon and arrows have to travel and hit target (unlike other sniper rifles in the game, which are hitscan, meaning where you click is where the shot instantly goes).
<< Comment #30 @ 03:04 CDT, 9 June 2016 >>
(Link, Reply)
By USSR gst800 
Quake has no headshots, ow has forgiving hitboxes but you have to headshot with most classes. It is quite arguable which is harder, but what we know for sure is that being the absolute best in quake, and even bringing other tier1 quake players altogether doesnt make you the best in other game (i.e cooller+cypher+avek ow team), in fact it doesnt help you to even reach top20 which they struggle with right now, and its not just the meta or experience that they lack, from the last week tournament games ive watched they pretty much get shut down in terms of aim by every top10 team. Wish all the good luck to cooller cypher and avek, no offense intended.
Edited by gst800 at 03:28 CDT, 9 June 2016
<< Comment #54 @ 11:49 CDT, 12 June 2016 >>
(Link, Reply)
By ql ogdiabz  - Reply to #30
they'd probably be better if overwatch had options for mouse accel
<< Comment #31 @ 07:29 CDT, 9 June 2016 >>
(Link, Reply)
By Galicia SIHdW3W 
The game has two problems but it ain't the hitboxes (hitboxes are the same for everyone); mcree having a very powerful all around range + OP flash and widowmaker with the wallhack, people use it to peak enemies rather than using it as a team tool to reveal enemies position for a bit; it should last less and faster ulti reload. I think balance changes are on the way as blizzard also made starcraft and they did a good job there.

I know you people need to find more excuses about this game so it makes you feel better about QL but it's pretty good mainly because it has players, I prefer this game to QL anytime because It's so fun to play with friends, and even if 40 euro looks expensive for 21 heroes and 12 maps I think this is a pretty good shooter for being the first one of the franchise... it's much more legit than call of duties for example.

Also not to mention that if hot topics in esr are about two stupid trolls.. that's the real proof that nothing is really going on in the world of quake... sadly.
Edited by SIHdW3W at 07:30 CDT, 9 June 2016
10%
<< Comment #33 @ 04:38 CDT, 10 June 2016 >>
(Link, Reply)
By United Kingdom Anonymous (86.187.170.12)  - Reply to #31
Every hero is "OP" in right situation or against X hero since there are hard counters, the whole point is that anyone can play it and feel like they're doing good (press Q to win). If they intended to create a balanced team game there would be classes for a start, not heroes.

But you think bliz will change the fundamentals after years of design and internal testing, months(?) of beta and weeks of release because someone is butthurt due to misunderstanding mobas or how to switch heroes? ;D

Furthermore you believe that a game with wallhacks, aimbots, stuns, bullet magnetism, as well as hitboxes and lag compensation more generous than cpm willl ever be balanced? :DDDDDDDDD

>It's so fun to play with friends
Literally everything is fun with friends.
<< Comment #37 @ 05:51 CDT, 10 June 2016 >>
(Link, Reply)
By Galicia SIHdW3W  - Reply to #33
Mcree can stun and kill TANKS faster than anything else, it's the only offensive hero who can destroy tanks. And the wallhack would be cool if it lasted as much as soldier's aimbot, a fucking WH is unacceptable in a shooter, that's why it shouldn't be that long.

>Furthermore you believe that a game with wallhacks, aimbots, stuns, bullet magnetism, as well as hitboxes and lag compensation more generous than cpm willl ever be balanced?

I have completely no idea what this means but teamwork is what balances the games out, not the heroes, as you said "every character is OP in the right situation", it's down to the team to figure out what fits better against who and in which maps.. 6v6 might look so chaotic to balance out with so many heroes, but it's the player's knownledge and choices what trully brings to the table what counters what and how, as well as strategies.

I don't know why you bring cpm up in 2016 anyway, CPM is mainly 1v1 where both players have exacly the same movement and weapons, the only difference is the individual skill and this extends to the rest of the gametypes except NTF, but it doesn't really change much, lets say it's a "capped" CTF. Also, it's dead.

and what i was implying is that my friends DO play OW, they never got into quake, while they played mobas or minecraft... but I didn't play those longer than 2 weeks either, this is a game we all are playing so far.
<< Comment #42 @ 11:41 CDT, 10 June 2016 >>
(Link, Reply)
By 001 rawrawraw  - Reply to #37
maybe they like it because with 3/4 of the characters in the game you dont have to aim
<< Comment #43 @ 11:59 CDT, 10 June 2016 >>
(Link, Reply)
By Galicia SIHdW3W  - Reply to #42
yeah and that's something ow is doing nice because so many different gamers are playing it, not just the "fps ellite". And who knows maybe those guys end up picking harder classes with practice.
Edited by SIHdW3W at 12:00 CDT, 10 June 2016
<< Comment #44 @ 14:42 CDT, 10 June 2016 >>
(Link, Reply)
By S.T.A.L.K.E.R Ian215  - Reply to #43
7 milllions of new quakers in 1 month confirmed!!11!!1!
<< Comment #49 @ 05:46 CDT, 11 June 2016 >>
(Link, Reply)
By England vor_  - Reply to #42
Nice exaggeration but lets dispel that myth shall we. The following characters require aim to be anything other than shit:

Bastion, D'Va, Genji, Hanzo, McCree, Mei, Pharah, Reaper, Roadhog, Soldier 76, Tracer, Widowmaker, Zarya, Zenyatta.

So that's 14 out of 21. With every other character I didn't mention it helps to be able to aim too, but they all have something significant that they can contribute to a team that is not dependant on aim. With every character I listed you become significantly more effective as your aim increases.
<< Comment #50 @ 10:26 CDT, 11 June 2016 >>
(Link, Reply)
By 001 rawrawraw  - Reply to #49
sorry, when I said aim what a really meant is a mid/high aim level. Reaper, bastion, roadhog, dva, zarya, mcree (half of the time), tracer are not in since a potato with a malfunctioning brain could do well with them.
<< Comment #52 @ 11:59 CDT, 11 June 2016 >>
(Link, Reply)
By England vor_  - Reply to #50
I don't agree on some of those at all really, especially Tracer. People with weak aim who play Tracer do absolutely nothing, they get outhealed by Lucio aura. Unless we're setting the criteria for doing "well" incredibly low then I really think you're overstating how easy most of them are to use.
Edited by vor_ at 12:01 CDT, 11 June 2016
<< Comment #32 @ 18:06 CDT, 9 June 2016 >>
(Link, Reply)
By Sweden fazz  - Reply to #31
^
<< Comment #34 @ 04:50 CDT, 10 June 2016 >>
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By y h8 koOma  - Reply to #31
Pretty much this. I'm really looking forward to first balance change and a shift in the meta :)

More than anything tho, I'm looking forward to more and better maps.
<< Comment #35 @ 05:36 CDT, 10 June 2016 >>
(Link, Reply)
By Sweden corvu  - Reply to #34
I'm looking forward to ranked. Not being in a team or a regular stack i still would like to play a more serious mode. I'm really tired of playing with all these useless hanzo and genji pickers.
<< Comment #38 @ 08:25 CDT, 10 June 2016 >>
(Link, Reply)
By Sweden fazz  - Reply to #35
Don't expect ranked to be that much better, in beta it was the same clusterfuck as quick play. Just more 5-6stacks.

If you want to play more serious you have to find people who wants to be serious aswell and stack up with em.
<< Comment #39 @ 10:30 CDT, 10 June 2016 >>
(Link, Reply)
By Sweden corvu  - Reply to #38
ty
<< Comment #40 @ 10:47 CDT, 10 June 2016 >>
(Link, Reply)
By y h8 koOma  - Reply to #38
yeah this is pretty much what im trying to do atm. I know good players, but they don't wanna try-hard in this game yet :P
<< Comment #36 @ 05:43 CDT, 10 June 2016 >>
(Link, Reply)
By ql ogdiabz  - Reply to #34
they're gonna nerf mccree!
<< Comment #41 @ 10:47 CDT, 10 June 2016 >>
(Link, Reply)
By y h8 koOma  - Reply to #36
I know, looking forward to it :) widow needs a nerf to body shots too
<< Comment #45 @ 15:12 CDT, 10 June 2016 >>
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By Earth Heartlesss 
i want my ingame sensitivity to be 3.3 instead of 3 :D

i want to play with exact same sens than in ql/reflex/csgo.

~25cm/360° is ok but i'm playing with ~23cm/360° for years now in quake.

i want the EXACT same feeling.

anyone knows when it will be possible to set a sens that is not only 1 or 2 or 3 or 4 etc. I WANT 3.3 FFS :D!

anyone knows if it will be possible in the next big patch ? When will it get patched ?
<< Comment #46 @ 15:28 CDT, 10 June 2016 >>
(Link, Reply)
By South Africa sTPHN  - Reply to #45
You'll never get the exact same feel of sensitivity, you'll just need to adjust it slightly.

I've played a handful of games and it's taken a little while to get used to everything. You don't really need to aim as "hard" as you do in quake. Just play play play and you'll get it soon enough!
<< Comment #47 @ 15:52 CDT, 10 June 2016 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3  - Reply to #46
Plus, different games require different sensitivity settings. Overwatch doesn't require as much precision as Quake, so might as well use a higher sensitivity to react faster.
<< Comment #48 @ 05:26 CDT, 11 June 2016 >>
(Link, Reply)
By England vor_  - Reply to #45
During beta one of the devs said we could expect to see the ability to set exact sensitivities in the future, but didn't give any hint to how long it would take. I certainly hope it comes with one of the first patches, I have the same issue with my sens where its just not possible to get it quite right.
<< Comment #51 @ 11:21 CDT, 11 June 2016 >>
(Link, Reply)
By S.T.A.L.K.E.R Ian215  - Reply to #45
Can't you adjust sens in mouse/dpi panel?
It wont give you the same feeling, but cm/360 could be ok
<< Comment #55 @ 13:43 CDT, 13 June 2016 >>
(Link, Reply)
By Earth Heartlesss  - Reply to #51
i play at 1800dpi and doesn't plan to change that :D

i have synapse installed idd and can change the dpi, but i won't ever do that. I'm used to 1800dpi for years now, and i dunno, it just feels perfect for me, so no point to change the dpi settings just to get a sens that is closer by 2cm.

I prefer playing with ~25cm@1800dpi rather than ~23cm@400dpi, for example. Also my quake sens is ~23cm@1800dpi, almost the same for reflex (maybe 23.3cm or something). I don't mind too much 2 cm difference, cause i can still play quite good with 25cm, but i have the feeling that with EXACT same sens as quake or reflex i could be better, because like i said i'm using ~23cm for years now :)

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