what QL lacks is the communication between devs and players... at the moment, it is so that players whine about this and that but we dont have a clue what arrives to the devs, particulary in the QL forums (here on esr thank god syncerror posts)
i understand that there are many completely stupid ideas floating around, but i know a few players which really have a clue about game dynamics and state them perfectly in the forums and still no reaction.

SyncError, are you told not to tell us too much or whats the problem behind that?

what i would also like to know is how the ql-dev-team actually works. how many ppl are you, who is on what, and how do you decide things about ql? would be interesting to know.