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VoulCaine
VoulCaine
Posts: 83
Popularity: Nobody (0%)
Level:  Regular
Registered:  22 Sep 2008
Full Name:  Vlade Novikov
Age:  38
Location:  Saint Petersburg
iM Replies:  Y
Timezone:  Europe/Moscow
Country:  Russia
Avatar:  Default
Homepage:  
Config:  None uploaded
Drafts:  0
Judgements:  2 made, 23 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  1500
Buddied by:  0 users
Last Login:  3 Dec 2010
Theme:  Custom theme

Description:
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Recent Posts

Topics Replies Type
Re: Quake Live Update - October 26, 2010
Posted @ 19:30 GMT 27 Oct 2010
I believe you gain the boost for a next jump when the duration of your jump is l
(0)
News
Re: Attention sk4ut!!!
Posted @ 18:06 GMT 15 Oct 2010
This one is fixed. But we're gonna use SDL for window management (like in dfE
(0)
Forum
Re: Attention sk4ut!!!
Posted @ 20:23 GMT 14 Oct 2010
Thanks!
(0)
Forum
Re: Attention sk4ut!!!
Posted @ 17:27 GMT 14 Oct 2010
And the source code for this we can find ... Where?
(2)
Forum
Re: Q3 & Q4
Posted @ 17:26 GMT 14 Oct 2010
Perhaps, QL is too much complicated for them.
(2)
Forum
Re: Q3 & Q4
Posted @ 17:23 GMT 14 Oct 2010
Show empty: No ... Search Results: ... of 649
(0)
Forum
Re: Q3 & Q4
Posted @ 14:52 GMT 14 Oct 2010
Most ppl just do not care of osp/cpma, ztn/dm6, cooller/rapha, wcg/eswc. Those a
(4)
Forum
Re: Attention sk4ut!!!
Posted @ 14:45 GMT 14 Oct 2010
Its not removed, but renamed, you know.
(0)
Forum
Re: Attention sk4ut!!!
Posted @ 14:42 GMT 14 Oct 2010
Yeah, fixed! Which one?
(2)
Forum
Re: Attention sk4ut!!!
Posted @ 11:00 GMT 12 Oct 2010
This feature is a part of cnq3-147 already. Wait for official release.
(8)
Forum
Re: Q3 & Q4
Posted @ 10:30 GMT 9 Oct 2010
http://game-monitor.com/search.php?vars=&game=quake3 Search Results: ... of 1
(8)
Forum
Re: How kick Mynx model like default?
Posted @ 01:48 GMT 22 Jun 2010
Ask arQon to change the default \model cvar value to another one. Perhaps this i
(0)
Forum
Re: The Contenders 2
Posted @ 12:59 GMT 12 Jun 2010
Torrent: http://sendfile.su/116563 http://www.megaupload.com/?d=O6S265KB
(0)
Movie
Re: xerp or no xerp
Posted @ 15:34 GMT 2 Jun 2010
Use xerp 1 to shoot like others do. Blinking enemy is just another excuse for lo
(1)
Forum
Re: CPMA 1.48 Public BETA TEST
Posted @ 12:09 GMT 27 Apr 2010
i'd rather say vq3 is 'fight yourself' cpm is 'fight your enemy' Thats why
(2)
Forum
Re: KGB WALLHACKING EG?!
Posted @ 09:11 GMT 19 Apr 2010
timescale :D
(0)
Forum
Re: Impress fatal1ty with your badass fr
Posted @ 23:49 GMT 30 Mar 2010
http://www.youtube.com/watch?v=UMqq1HZQzYk
(6)
News
Re: CPMA 1.48 - CQ3 Crouchsliding
Posted @ 02:19 GMT 29 Mar 2010
Just to make everything clear: CQ3/DEV gameplay crouchsliding is not to be an
(0)
Forum
Re: CPMA 1.48 - CQ3 Crouchsliding
Posted @ 19:51 GMT 26 Mar 2010
U can download beta and test it by yourself.
(0)
Forum
CPMA 1.48 Public BETA TEST
Posted @ 13:16 GMT 24 Mar 2010
Today it was decided to post a public CPMA beta. As we have collected many featu
(60)
Forum
                                                                                                                                                                                                                                                                                                                                                                                                               
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