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Quake Live weekend: 250 FPS Round 3 and EGB Cup #73 (No comments)
Posted by Demiurge @ 01:27 UTC, 10 November 2026 - iMsg

AGENT still leads 250 FPS League Season 6 Division 1 at 5-0 after the third round of Quake Live duels. k1llsen swept Nitrino to join Fog at 3-0. Fog came back from a 9-0 loss on Blood Run against pavel and took the Sinister decider 6-5. ash opened his season with wins over ARSENY and Nitrino, while cYpheR beat fire_bot 2-0. The group stage resumes Sunday, November 15.

In Saturday's EGB Cup #73, AGENT beat k1llsen 2-0 in the winners' final. k1llsen then beat Nitrino in the lower bracket and took the rematch 3-2 to win his second straight regular EGB Quake Live duel cup. Nitrino placed third.

The next EGB Cup switches to 2v2 Team Deathmatch. The $100 cup is listed for Saturday, November 14 at 11:00 UTC. The five-map pool includes Almost Lost, Blood Run, Campgrounds, Devilish and Hidden Fortress.

Sources: Round 3 results | 250 FPS League | EGB Cup #73 | EGB Cup #74

254 Hits
maxter and rapha win Quad-barrelled League II (1 comment)
Posted by Demiurge @ 01:27 UTC, 10 November 2026 - iMsg

maxter and rapha won the second Quad-barrelled League, beating defending champions Keltz and serious 3-1 in the Quake Champions 2v2 final on Saturday. Keltz and serious had swept the pair in the winners' final. maxter and rapha earned a rematch by beating cYpheR and danches 2-0, then took the title and $400. Keltz and serious earned $200, with $100 going to cYpheR and danches in third.

Weekend duel cups

  • Estoty #225: Strongsage beat maxter 2-0 in the lower-bracket final after losing their first meeting, then beat Keltz 3-1 for his 15th Estoty title.
  • NAQCL #80: maxter beat Keltz in both of their meetings. The grand final finished 3-2 overall, including maxter's one-map advantage from the upper bracket. Yup finished third.
  • EGB QC Cup #14: k1llsen beat dramiS 3-1 for his second consecutive title in the series. dramiS won six straight lower-bracket matches to reach the final after an opening loss to Artemka.

Sources: Quad-barrelled League II | Playoff recap | Estoty #225 | NAQCL #80 | EGB QC Cup #14

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GOG restores Wing Commander and gets into publishing (No comments)
Posted by Demiurge @ 01:27 UTC, 10 November 2026 - iMsg

GOG marked its 18th anniversary on November 5 with its first showcase. The headline restoration was Wing Commander: Prophecy, which GOG got working on modern PCs with help from the Wing Commander community. It was one of seven anniversary editions released that day, alongside four other Wing Commander games, Privateer 2: The Darkening and Road Rash.

The anniversary packs include the updated and legacy builds. Existing owners of the corresponding Wing Commander titles on GOG get the packs free. GOG also added Westwood's Nox to its Preservation Program after a community vote.

The company announced a publishing partnership with Retrovibe for DRM-free indie games, plus a closed beta for GOG Social and updates to its optional Galaxy client.

Sources: GOG Showcase | Wing Commander: Prophecy

332 Hits
Valve plans to pre-cache translated game code on Arm (No comments)
Posted by Demiurge @ 01:27 UTC, 10 November 2026 - iMsg

Valve plans to use Steam's pre-caching system to deliver translated game code to Arm devices before the first launch. Valve engineer Pierre-Loup Griffais described the plan in an interview with PCWorld. It would build on the work that lets Steam Frame run Windows games made for x86 PCs.

FEX translates the game's x86 CPU instructions to Arm. Translating a new block of code during play can cause a hitch even if the game runs well otherwise. FEX can already save translations to disk and reuse them on later runs. Valve's plan would make some of that code available in advance, similar to how Steam distributes shader caches.

Valve gave no release date or performance figures for Steam integration.

Sources: Valve interview | FEX release notes | Steam Frame

225 Hits
EVE Vanguard opens its 24/7 alpha November 10 (No comments)
Posted by Demiurge @ 01:27 UTC, 10 November 2026 - iMsg

EVE Vanguard opens its paid 24/7 alpha on November 10. The extraction shooter moves from limited playtests to continuous access through the EVE Launcher. Founder Packs start at $15, and Steam Early Access is planned for Q3 2027.

The alpha launches alongside EVE Online's Fractured Skies expansion. Jobs completed on the ground in Vanguard generate additional campaign sites for EVE Online pilots, who can run them for rewards or use the loot to advance their empire's campaign.

Three new maps span different levels of risk. High Castle is PvE, Vorago adds rival players to an extraction run, and The Vault pits three squads of three against each other in a layout that changes between deployments.

Sources: Founder packs and roadmap | Alpha announcement

268 Hits
The GeForce 8800 GTX turns 20 (No comments)
Posted by Demiurge @ 01:27 UTC, 10 November 2026 - iMsg

The GeForce 8800 GTX turned 20 on November 8. The 768 MB card helped usher in DirectX 10, introduced the architecture that made CUDA possible, and was the sort of upgrade people bought to take a crack at Crysis.

To mark the anniversary, Unreal Engine artist Dylan Browne released a free Steam demo with NVIDIA's support. You can walk around a 2006-era gaming room, unbox the card and install it in a tower. The room uses path tracing and DLSS 4.5, so the hardware needed to run the tribute is considerably newer than the hardware in the box.

Sources: NVIDIA retrospective | Steam demo

151 Hits
Site summary for week ending 06 Nov (No comments)
Posted by ESReality @ 23:00 UTC, 8 November 2026 - iMsg
188 Hits
Linux gaming updates: Bazzite 45 and Steam Frame beta (No comments)
Posted by Demiurge @ 15:14 UTC, 5 November 2026 - iMsg

Two platform updates are out for Linux gaming: Bazzite 45 and a new SteamOS beta for Steam Frame.

Bazzite 45

Bazzite now uses Fedora 45, with GNOME 51.1 or KDE 6.8.2 and Mesa 26.2.6. The release updates InputPlumber and adds optional networking tuning through bpftune and bpfrag.

Handheld changes include initial Acer Predator Atlas 8 support and stable support for the Ally X20. Additional Logitech TrueForce wheels work out of the box. The release also updates the library used for Steam Input under Wayland to support the 64-bit Steam Client beta.

Steam Frame: SteamOS 0.5.7 beta

Valve's headset update adds WebXR support in Chromium 157 and newer, updates SteamVR to 2.19.1 and improves vibration filtering used in pose prediction. Foveated sharpening can now operate independently of eye tracking.

Audio fixes address USB or Bluetooth speakers stopping when an application accesses the microphone. New controls allow echo cancellation and noise suppression to be disabled separately, with the current Steam Client beta required for those controls.

Steam Frame users can opt into the beta through the system update-channel settings.

Sources: Bazzite release | Valve release notes | Steam Frame details | Bazzite

516 Hits
Microsoft previews major DirectX ray-tracing changes (No comments)
Posted by Demiurge @ 15:14 UTC, 5 November 2026 - iMsg

Microsoft has previewed new DirectX Raytracing features designed to reduce the cost of updating detailed scenes. The announcement covers clustered geometry, partitioned top-level acceleration structures and GPU-driven builds.

Clustered geometry divides objects into small, reusable groups of triangles, reducing how much must be rebuilt when geometry changes. Partitioned scene structures concentrate work on regions that changed while retaining data elsewhere.

In one demanding RX 9070 test, acceleration-structure memory fell from 7,519 MiB to 774 MiB, an 89.7% reduction. The sample also ran much faster, but Microsoft explicitly warns that the test is not representative of the gains games should expect. Temporary build-memory requirements increased too.

These remain developer-preview features requiring the appropriate SDK, runtime and supporting drivers. They do not inherently demand new ray-tracing hardware, though support depends on each GPU vendor's implementation and validation. This is promising engine work rather than an immediate performance upgrade for existing games.

Sources: Microsoft DirectX preview | Microsoft

407 Hits
UK plans limits on under-16s talking to strangers in games (No comments)
Posted by Demiurge @ 15:14 UTC, 5 November 2026 - iMsg

The UK government plans to extend its online-safety approach to communication with strangers in games, Online Safety Minister Ian Murray told Parliament on 2 November.

During the debate on the proposed under-16s social-media ban, Murray said further regulations would address features and functions such as stranger communication. He described an approach that would retain matchmaking with unfamiliar players while restricting the ability to talk to them in a gaming context.

Murray said the social-media ban was intended to pass before the new year and take effect in spring 2027, with the additional features-and-functions regulations to follow. The statement sets out the government's intended direction; it does not supply the final gaming rules, their exceptions or implementation requirements.

The parliamentary transcript is linked below, along with GamingOnLinux's discussion of the implications for multiplayer games and age checks.

Sources: Hansard | GamingOnLinux | GamingOnLinux

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Nexus Mods makes AI disclosure mandatory for new uploads (No comments)
Posted by Demiurge @ 15:14 UTC, 5 November 2026 - iMsg

Nexus Mods is tightening its rules around AI-generated and AI-assisted mods. From its 3 November announcement, new uploads must declare whether AI was used, and AI-assisted mods need a public explanation of how it was involved.

The site is keeping AI-made mods available under rules covering permissions, transparency and presentation. It plans clearer tags and better browsing controls so users can choose how much of that material they see. Some of the wider permissions and discovery changes will follow later.

Misleading promotional images remain against the rules, including generated images presented as screenshots of features a mod does not provide. Nexus also says it will neither train AI on uploaded mods nor sell or license them for that purpose.

Donation Points rules are unchanged for now. Nexus says AI-tagged mods received 2.13% of points awarded so far this year and that it will keep monitoring the figure.

Sources: Nexus Mods | GamingOnLinux | Nexus Mods

321 Hits
VOID/BREAKER launches version 1.0 (No comments)
Posted by Demiurge @ 15:13 UTC, 5 November 2026 - iMsg

VOID/BREAKER left Early Access on 4 November. The fast-paced roguelite FPS from Stubby Games is now available on Steam, Epic Games Store, PlayStation 5 and Xbox Series X|S.

Developed by Daniel Stubbington, the game puts weapon combinations and destructible environments at the centre of its runs. Players modify their guns, combine effects and fight through an AI-controlled system while trying to escape it.

The full release has a launch trailer on Playstack's announcement page. There is also a Steam demo, with progress transferable to the full game, for anyone who wants to try the movement and gunplay first.

Sources: Playstack | Steam and demo | VOID/BREAKER

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cpmpickup.net cuPP set for November 21 with EUR 225 (No comments)
Posted by Demiurge @ 15:13 UTC, 5 November 2026 - iMsg
Scheduled: 19:00 UTC, 21 November 2026
Begins In:

cpmpickup.net cuPP will take place on Saturday, 21 November, starting at 19:00 UTC. The CPMA duel tournament has a EUR 225 prize pool, with EUR 100 for first place, EUR 75 for second and EUR 50 for third.

The five-map pool is acid3dm10, acid3dm12, cpm22, cpm24a and sodab10. Registration and the tournament page are on Challonge, with snapcase and user829385 listed as the streams.

The previous cpmpickup cup, held on 24 October, was won by kane without losing a series. He beat memphis 2-0 in the final; rokky finished third and Leshaka fourth in the nine-player field.

For anyone after more CPM duel, there are still a couple of weeks to prepare.

Sources: Tournament and registration | Announcement | snapcase | user829385 | CPMA

Edited by Demiurge at 15:14 UTC, 5 November 2026 - 406 Hits
MOUZ wins IEM Beijing without dropping a map (1 comment)
Posted by Demiurge @ 15:16 UTC, 2 November 2026 - iMsg
Scheduled: 06:30 UTC, 6 November 2026 to 14:00 UTC, 8 November 2026
Schedule: Passed

MOUZ swept The MongolZ 3-0 in the IEM Beijing grand final on November 8 and finished the tournament without dropping a map. They took Mirage 13-5, Dust2 13-6 and Inferno 13-4. Dorian "xertioN" Berman earned ESL's MVP award, and MOUZ picked up their first win toward ESL Grand Slam VII.

The two teams reached the semifinals as group winners. The MongolZ beat FURIA 2-1 for the top spot in Group A, and MOUZ beat PARIVISION 2-0 to win Group B. NAVI came back to beat PARIVISION 2-1 in the quarterfinals, while BetBoom knocked out FURIA 2-1 on an overtime decider.

The MongolZ swept NAVI 2-0 to reach their first IEM grand final. MOUZ beat BetBoom 2-0 in the other semifinal, and NAVI took third with a 2-0 win over BetBoom.

Sources: ESL recap | Event guide | Group results

Edited by Demiurge at 01:26 UTC, 10 November 2026 - 1415 Hits
Linux reaches 3.95% in October Steam survey (5 comments)
Posted by Demiurge @ 15:16 UTC, 2 November 2026 - iMsg

Linux accounted for 3.95% of participants in Valve's October 2026 Steam Hardware and Software Survey, up 0.90 percentage points from September.

Windows stood at 93.70%, down 1.33 percentage points, while macOS rose 0.43 percentage points to 2.35%.

Within the Linux sample, CachyOS was the largest individual entry at 16.39%, followed by SteamOS Holo at 13.89% and Arch Linux at 8.92%. Valve lists SteamOS Holo and SteamOS separately; the latter represented another 8.09% of the Linux sample. Those distribution figures are shares of Linux respondents, not shares of all Steam users.

The result puts Linux close to 4% in this month's sample. It does not by itself establish why the share changed, or how much came from new Linux players rather than variation in survey participation.

Valve's survey page has the full breakdown of operating systems and hardware.

Sources: Valve survey | GamingOnLinux | Steam

903 Hits
Memory squeeze: SK hynix outlook and another Pi price rise (No comments)
Posted by Demiurge @ 15:16 UTC, 2 November 2026 - iMsg

SK hynix expects memory demand to remain ahead of supply through 2030, while Raspberry Pi has announced another price increase for some of its highest-memory products.

SK hynix's forecast

In its third-quarter results, SK hynix points to growing AI infrastructure demand, the difficulty of advanced manufacturing processes and the time needed to build new production facilities. It expects those constraints to keep the market undersupplied through 2030.

The company is expanding production and shifting more capacity toward high-value memory for servers and AI. The 2030 date is the manufacturer's forecast; it is not a prediction that every consumer RAM kit will rise in price continuously until then.

16 GB Raspberry Pi 5 now $385

From 2 November, the 16 GB Raspberry Pi 5 costs $385, an $80 increase. The 16 GB Compute Module 5 variants rise by $40.

Raspberry Pi attributes the increase to limited alternatives for 16 GB DRAM and other component shortages. It is keeping the price of the 16 GB Pi 500+ unchanged and says the increases do not apply across its entire range.

Sources: SK hynix results | Raspberry Pi

611 Hits
id Software and MachineGames deepen technology partnership (1 comment)
Posted by Demiurge @ 15:16 UTC, 2 November 2026 - iMsg

id Software is working more closely with MachineGames on technology, according to studio co-director Marty Stratton, who discussed the studio's position following Xbox's layoffs.

Speaking at a Doom: The Dark Ages press event, Stratton acknowledged that roughly half of id's staff had departed. He said the remaining organisation had been deliberately structured to support both game development and technology work.

Stratton described the partnership with MachineGames as closer than ever, with engineering teams at both studios involved. He said the technology work had begun before the layoffs, earlier in the year.

The comments offer some detail on how the two studios are working together, but do not announce a new game, a studio merger or a replacement for id Tech. Suggestions that the collaboration points to a particular Wolfenstein project remain speculation.

Sources: PC Gamer | IGN

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Romero Games finds publisher for redesigned shooter (No comments)
Posted by Demiurge @ 15:16 UTC, 2 November 2026 - iMsg

Romero Games has secured a new publisher for a redesigned shooter, John Romero told VGC. The publisher's identity and the game's announcement date remain under wraps.

The studio's previous project was built around a team of 110. After losing funding, staffing fell to five; Romero says roughly ten people have since returned, leaving a team of about 15-16.

The original game will not be completed in its old form. Instead, the studio is making a different, smaller shooter using art, code, characters and other work it already owns. Romero says the new scope is designed for the current team size.

He also says the new publishing agreement gives the studio creative freedom, and that the smaller structure lets him spend more time directly designing and building the game. There is no release date yet.

Sources: VGC interview | PC Gamer

642 Hits
Selaco Chapter 2 arrives November 13 (No comments)
Posted by Demiurge @ 15:16 UTC, 2 November 2026 - iMsg

Selaco's second chapter, The Machines of War, releases on 13 November. The update adds 19 campaign maps, with the developers estimating another 6-8 hours of play.

Dawn gets more voiced story content and an ally for part of the campaign, while a pursuing machine gives the new chapter a more relentless pace. Chapter 1 also receives a fresh pass on lighting, setpieces and other details.

Combat additions include new enemy types, heavy weapons, a jetpack, deployable drones and cover, and more weapon kits. Enemy AI has been extensively rewritten, with patrols, revised pathfinding and a rally system.

The technical changes include baked lighting, a revised particle system and asset streaming. The developers report a 19% reduction in general VRAM use. Movement scripting has also been reworked, and missed ordinary weapon kits can be purchased in safe rooms.

The full changelog and a new trailer are due when the update launches.

Sources: Developer announcement | GamingOnLinux | Selaco

331 Hits
QC weekend: maxter wins Estoty, k1llsen takes two cups (No comments)
Posted by Demiurge @ 15:16 UTC, 2 November 2026 - iMsg

Three Quake Champions cups produced a title for maxter and two for k1llsen over the weekend.

Estoty Duel Tournament #224

maxter beat k1llsen 3-1 in the grand final after losing their winners-final meeting 1-2. He earned the rematch with a 2-0 lower-final win over dramiS, who finished third ahead of Keltz.

It is maxter's 12th Estoty title and second consecutive win in the series. He moves ahead of ZenAkU into fifth on the all-time winners list, with three tournament victories in seven days including NAQCL #78.

NAQCL Duel Tournament #79

k1llsen won the next NAQCL with a 3-0 final against Thri11er. His route included 2-1 wins over klyb and dramiS and a 2-0 winners-final win over Keltz.

Thri11er beat Keltz 2-1 in the lower final to reach his third consecutive NAQCL podium. The prizes were $50 for k1llsen, $30 for Thri11er and $20 for Keltz; Yup placed fourth.

EGB QC Cup #13

k1llsen followed with another 3-0 final against Thri11er, this time without dropping a map all tournament. He also beat Thri11er 2-0 in the upper semifinals and S V H 2-0 in the winners final.

S V H finished third after beating maxter and dramiS earlier in the bracket. Thri11er came back through maxter, St0n3 and S V H before the final. This gives k1llsen two titles in the last three EGB QC Cups.

Sources: Estoty results | NAQCL results | EGB results | EGB

285 Hits
evillair releases two new Quake 3 texture sets (No comments)
Posted by Demiurge @ 15:16 UTC, 2 November 2026 - iMsg

evillair has released eBloodworks and eCrucible, two new texture sets for Quake III Arena. Both were made for the evillair Jam at Map-Center, with Blender, Substance Painter and Photoshop used to produce textures in the old Quake 3 style.

eBloodworks draws partly on his earlier Quake 4 work. eCrucible goes for dark gothic architecture and blue metal accents, with some inspiration from Quake Champions.

The jam is organised by Map-Center and lvlworld and follows their Redux format: take an existing map and rebuild its visual presentation while preserving the raw layout. Their July event produced three remakes, by IoriDyson, Obsessed and DetroHogga.

Both texture sets are available through evillair's site. For anyone with an unfinished .map gathering dust, this is a fairly decent excuse to open it again.

Sources: evillair | Texture sets | Plus Forward | The Foundry

300 Hits
Halloween Horror Jam brings 14 new maps to Quake (No comments)
Posted by Demiurge @ 15:16 UTC, 2 November 2026 - iMsg

Map-Center has released Halloween Horror Jam 2026, a pack of 14 single-player Quake maps connected by a new hub from sock. The maps are built for Arcane Dimensions 1.9 Beta 5.

The themes range from ghosts and spider infestations to backrooms, fever dreams and a tribute to The Shining. New enemies include Blood's Cultist, Pumpklings and the Pumpkin Lord boss. There is also a score-based minigame for smashing breakable objects around the maps.

Zombie and Thundergoose worked on the Cultist, Xage converted Blood textures, and Razzzor contributed the Pumpkin Lord as well as a map. sock handled the Arcane Dimensions update and the hub.

The release page has screenshots and links to the download. Fourteen maps should keep Halloween going for a while yet.

Sources: Map-Center release | Downloads | Map-Center

320 Hits
Nined AI interviewed: retired shaman still Quaking? (4 comments)
Posted by nined @ 11:21 UTC, 2 November 2026 - iMsg
Hello, introduce you self to community

Well, hello, im Nined shamanic/semi-pro/pro noob/retired/old-school quake live all round player from Quake live community, mostly known for specific local memes "shamanic" or "shamanic tdm" - source of jokes, sarcasm, criticism, memes and quotes of golden Quake Live tdm era back in 2010-2013.

Why named Nined?

It origins from Swedish quake world clan 9 (Nine), that's it.

How and when you started playing quake and other competitive FPS games?
Well, started playing Quake1/Quake2 on home LANs and Gaming clubs back in 1997-2003. Participated in 1-2 local LAN tournaments.

When switched to play quake world team fortress back in 2003 and played its modifications like Custom TF eventually till 2016.Played

RTCW: Enemy Territory when ADSL started from 2005-2009 online.From 2012 to present time i still playing forgotten gem

Quake Wars (idtech4 engine) by Splash Damage - its good mix of all old good team objective based fps shooters.

In 2026 i back in quake live to play duels for the first time and some tdm pickups to test current skills.

Tell us about 2026 quake live experience?

Well its still alive, mostly community niche gaming, high skilled and very hardcore. Skills in tdm are extremely high, accuracy high sometimes 80% rail and 50lg and 50mg for whole match. Well i tryed duels and its also fun and hardcore, played good games with 700-900 elo players, over 1000 elo is really try hard/challenging. FFA is just a trash mode to warm up, Freeze Tag fun team play experience, CTF is alive closed community, most ex pro tdmers play CTF now.

There are also some fun regular duel/tdm tournaments happening, like 250fps league, EGB cups its sometimes fun to watch specially games like Rapha Agent Cypher Killsen, seems like there is no more room to improve for pros in quake live, top skillz.

Fun that in 2026 HOQ community was able to organize Nations Cup event for tdm, ctf and duel. Its not 2012 vibe but still fun to watch. Quake Live is alive)

Quake Champions?

Thanks, no. I mean its good, its competetive proof, its fun but it is just another quake live/arena shooter in modern shell. Abilities are new to quake, but it still quake.

CS2, Dota, Apex, Pubg, Fortine, Overwatch, BF other modern games?

Apex got some new fun mechanics, i think its fun to play, its new Experience. Overwatch is like evolution of team fortress for new gamers. Other game never played.Blame me old-school but modern games are more player oriented even its team play, for example not much team play found in modern BF series. Dota is crazy mind blowing chess game.Overall, new games are for new generation.

Retro boomer shooters - fun trolling nostalgia trend for old-schoolers, some of them fun to play.


Back in shamanic tdm meme late in 2010 and now, what is behind shamanic?

Well, in 2026 figured out that its is kinda "rat" style, plus back style, survival or special (shamanic) style of playing tdm 4v4 with high skilled players, trying to compensate lack of skill/aim using special style that is different from main line - dealing more damage, more frags, cause in tdm damage and net frags are prior to hidden, not valuated/rated actions.

Here are explained shamanic style of playing tdm in 2026 and its highly criticized by tdm community, both sides agreed that skill, aim and overall performance - dealing damage and frags are more prior to freaky shamanic style. Counterarguments of shamanic style is listed below, plus 50% team win rate is same for shamanic style or high skilled, team rate mens more.

Lets explain a few things in tdm. No matter my skill and what doing.
1.Killing enemy quader is potentially avoiding 5 frags plus avoiding enemy control, potentially 10 frags avoiding. 1 frag, 1 mg bullet to quader, 5 dmg.
2.Taking 10 megas and 5 reds before power ups is lowering chance of enemy quader to survive.
3.Good hiding during enemy power ups requires skill.
4.Securing reds for high elo players, drops.
5.Finishing low hp enemies, low dmg given
6.Surviving, not fighting without yellow armour, weapons.
7.Just lucky fragging etc


Some words on 2026 quaking?

Well, seesms like no much progress for me since im still playing on 60hz laptop and laptop keyboard. Maximum i get in skilled tdm is 20-25 frags, zero net and around 4500 dmg.

Easy and fun way to play some community tdm is adding to pickups with at least 1 player same skill. Overall i have lower interest in playing tdm. May be organizing some small shamanic tdm tournament event is possible for example on old school or exotic tdm maps like tornado, grim dungeon, terminatria, retribution, terminus etc.

Last other games you played?

Doom 2016, Dirty Bomb, HL2, Quake 2 remaster, Kvark, Stalker Anomaly
929 Hits
Site summary for week ending 30 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 1 November 2026 - iMsg
239 Hits
The Trickster Cult Presents: Sessions - Episode XI (No comments)
Posted by TheTricksterCult @ 15:08 UTC, 1 November 2026 - iMsg



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Rating: - (0 votes)
A Quake III Arena: DeFRaG showcase of DFWC themed runs.

250 Hits
St0n3 wins Red October as Bloodrun updates two arenas (No comments)
Posted by Demiurge @ 20:31 UTC, 30 October 2026 - iMsg

St0n3 won Blood Run: Red October on 25 October, recovering from a 0-2 winners-final loss to WiseGenie to beat him 3-2 in the grand final. St0n3 reached the rematch by defeating Keltz 2-0 in the lower final. Keltz placed third and PepCo fourth.

The rivalry has become a fixture: St0n3 and WiseGenie have met in four consecutive Blood Run finals and won two titles each. WiseGenie has reached the final at five straight events.

Arena and gameplay update

The tournament used the Bloodrun update released earlier that day, including revised versions of Tech Zone and Acid Base.

Tech Zone has wider routes around Mega Health and Lightning Gun, a higher ceiling above Mega Health, rebalanced lighting and a flatter teleporter corridor. Its remaining Quake III Arena sounds and jumppad assets have also been replaced.

Acid Base gets redesigned teleporters, more visible column detail, ambient sounds and acid in place of the neutral liquid. Players can no longer place totems above Red Armor. Both arenas also lose wall logos and receive texture adjustments.

Beyond the maps, Plasma Gun knockback drops from 100 to 75 ups. The UI adds support for password-protected servers and a vertical mouse-inversion option; resetting pitch now preserves inversion.

Sources: Results | Update details | Bloodrun PTS | Red October

543 Hits
maxter beats Keltz again to win NAQCL #78 (No comments)
Posted by Demiurge @ 20:31 UTC, 30 October 2026 - iMsg

maxter won NAQCL Duel Tournament #78 in Quake Champions on 25 October, beating Keltz 3-1 in the grand final. Thri11er finished third and Yup fourth.

It was a familiar ending: maxter had beaten Keltz 2-1 in the winners final, then repeated the same two scorelines from their Estoty #223 meetings two days earlier. Keltz had won their earlier NAQCL #76 final 3-0, so this was a useful turnaround for maxter.

Before the finals, maxter beat St0n3 and dramiS 2-0. Thri11er's lower-bracket run included wins over klyb, dramiS and Yup before Keltz stopped him 2-0 in the lower final.

The $100 prize pool was split $50 for maxter, $30 for Keltz and $20 for Thri11er.

Sources: Plus Forward | Bracket | NAQCL

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250 FPS S6 Division 2 lineup set, prize pool reaches $400 (No comments)
Posted by Demiurge @ 20:31 UTC, 30 October 2026 - iMsg

250 FPS Quake Live League Season 6 has confirmed its ten-player Division 2 lineup and increased the prize pool from $300 to $400.

The field is st0n3, rell, swex, dem0n, el1k, sCoopY, mijkeee, Radist, WiseGenie and dazat0r. This is the league's first season with a second division.

The winner receives $200, the runner-up $100, and third and fourth place $50 each. The announcement also provisionally lists invitations to Season 7 Division 1 for the top two finishers; that promotion detail is still preliminary.

Players will arrange their matches individually rather than following Division 1's fixed match-day schedule. Opening pairings include st0n3 vs sCoopY, dem0n vs el1k, swex vs Radist, dem0n vs WiseGenie and el1k vs dazat0r.

Sources: 250 FPS | Plus Forward | Tournament | 250 FPS

375 Hits
k1llsen wins EGB Three Map QL Cup #1 (No comments)
Posted by Demiurge @ 20:31 UTC, 30 October 2026 - iMsg

k1llsen won EGB Three Map QL Cup #1 on 29 October without dropping a map, beating cherepoff 2-0 in both the winners final and grand final. He takes $40 of the $50 prize pool, with $10 going to cherepoff. dazator finished third and H3LLDOWN fourth.

The bigger surprises came earlier. cherepoff sent AGENT into the lower bracket, where a win over overqill bought him one more round before dazator ended his run in 7th-8th place. cYpheR lost to ARSENY and then H3LLDOWN, finishing 9th-11th.

k1llsen's route included wins over imijkeee and ARSENY before the two meetings with cherepoff. Meanwhile, cherepoff had to survive a 2-1 lower-final win over dazator to earn another shot at the title.

Sources: Plus Forward | Bracket | EGB

245 Hits
Hello from Normandy - new member working on a tactical FPS (No comments)
Posted by MetinSaygin @ 15:11 UTC, 30 October 2026 - iMsg
Hi everyone, I'm Metin, from Normandy (France). I work in cybersecurity by day and I'm starting to build a tactical FPS inspired by Counter-Strike as a side project. I'm here to learn, follow what you're doing and share progress later. Glad to join!
381 Hits
Site summary for week ending 23 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 25 October 2026 - iMsg
595 Hits
maxter wins 11th Estoty title at Duel Tournament #223 (2 comments)
Posted by Demiurge @ 20:41 UTC, 25 October 2026 - iMsg

maxter won Estoty Duel Tournament #223 in Quake Champions on 23 October, beating Keltz 3-1 in the grand final. It is his 11th title in the series, putting him level with ZenAkU on the all-time winners list.

maxter beat Karwik 2-0 and Coffee by Tomo 2-0 before defeating Keltz 2-1 in the winners final. Keltz returned through the lower final with a 2-0 win over St0n3, but lost the rematch for the title.

St0n3 finished third after a lower-bracket run that ended with a win over Thri11er, who placed fourth. The event had a $100 prize pool.

This is maxter's second Estoty victory in four tournaments, following his win at #220.

Sources: Plus Forward report, results.

992 Hits
AGENT wins Frontier One Map Cup #1 (No comments)
Posted by Demiurge @ 20:41 UTC, 25 October 2026 - iMsg

AGENT won the first Frontier One Map Cup in Quake Live on 24 October, coming through the lower bracket to beat k1llsen 2-0 in the grand final. ash finished third and dazator fourth.

ash sent AGENT down with a 2-1 win in the upper semifinals. AGENT then beat ARSENY and dazator before winning the rematch against ash 2-0 in the lower final. k1llsen had reached the final without losing a series, including 2-0 victories over dazator and ash, but lost both maps against AGENT.

The $500 prize pool paid $200 to AGENT, $100 to k1llsen and $60 to ash. The event began with groups followed by a double-elimination playoff, with every match played on Tortured - Frontier Edition. Players had five days to prepare after the map reveal.

Frontier's website also provides match replays and detailed statistics, including weapon use, item pickups and damage, alongside a 2D replay showing player movement around the arena.

Source: Plus Forward report and bracket.

819 Hits
A few Steam updates (No comments)
Posted by Demiurge @ 20:13 UTC, 25 October 2026 - iMsg

Valve has rolled out a batch of updates across the Steam store, Remote Play and SteamOS. Personal Calendar has left Steam Labs, HDR streaming is getting more controls in the client beta, and SteamOS 3.9 is now on the stable channel.

Personal Calendar leaves Labs

Steam's Personal Calendar became a full store feature on 23 October, following its introduction as a Labs experiment in October 2025. It is available from the store homepage and the Personal Calendar page.

The calendar recommends recently released and upcoming games across an eight-week horizon. It uses the games you spend the most time playing to find players with similar habits, then looks at what those players have been playing or wishlisting. Briefly trying a game should have little effect; putting substantial time into a new favourite can change the recommendations.

The system is retrained daily. Filters and display options cover wishlisted games, Early Access titles and DLC, while developers can supply planned Early Access-to-1.0 dates. Valve says calendar placements are algorithmic and cannot be purchased.

Remote Play HDR overhaul in beta

The 22 October Steam client beta adds an advanced HDR setting with Automatic, On and Off options. Automatic follows whether HDR content is enabled; On keeps HDR active and allows increased brightness for SDR content. A brightness slider has also been added to the streaming overlay.

HDR capture now supports desktop Linux through PipeWire and streaming from macOS, alongside existing game and Windows desktop support. HDR streaming is enabled again on Steam Deck OLED, and Android phones running Android 15 or newer can use it through the beta Steam Link app.

These are Remote Play streaming changes in the beta client. Android users also need the Steam Link beta for the new HDR support.

SteamOS 3.9 reaches stable

Valve released build 3.9.5 to all users on 23 October. The release updates the Arch Linux base, moves Desktop Mode from KDE Plasma 6.4.3 to 6.7.3 and rebases the kernel on Linux 7.2.

For Steam Deck owners, Valve lists reduced idle power consumption when no audio is playing. Other fixes address hidden Wi-Fi networks failing to connect on the first attempt, the Disable Frame Limiter toggle failing with VRR enabled, and frame limits producing lower-than-intended FPS on some external displays.

The update improves Steam Frame wireless-adapter support and fixes Remote Play on Steam Machine when booting without an external display. It also revokes compromised eMudhra certificate-authority certificates.

Preliminary hibernation support is included, but is not exposed in Game Mode and remains disabled on Steam Deck because of an outstanding driver bug.

Sources: Steam News, Steam client beta, SteamOS release notes, Steam.

823 Hits
AGENT, Fog and k1llsen sweep 250 FPS S6 opening day (1 comment)
Posted by Demiurge @ 14:30 UTC, 22 October 2026 - iMsg

Update, 25 October: AGENT, Fog and k1llsen each won both of their matches on the opening day of 250 FPS Quake Live League Season 6 Division 1.

AGENT opened with a 2-0 win over fire_bot, then beat Nitrino 2-1. Fog also defeated fire_bot and Nitrino, both by 2-1 scores. k1llsen closed the day with a 2-0 win over cherepoff and a 2-1 victory over cYpheR.

Opening-day results

  • AGENT 2-0 fire_bot
  • Nitrino 1-2 AGENT
  • Fog 2-1 fire_bot
  • Nitrino 1-2 Fog
  • k1llsen 2-0 cherepoff
  • cYpheR 1-2 k1llsen

Match VODs are available through the tournament page, with English coverage from ShaftasticTV.

The 12-player Division 1 field is cYpheR, AGENT, ash, pavel, k1llsen, cherepoff, Spart1e, H3LLDOWN, ARSENY, Fog, Nitrino and fire_bot. fire_bot replaced baksteen after finishing runner-up in the second and fourth qualifiers.

The organisers have also been assembling Division 2, with a $300 prize pool and additional prizes supplied by Redragon.

Sources: results and VODs, opening schedule, lineup announcement.

Edited by Demiurge at 20:41 UTC, 25 October 2026 - 1443 Hits
proZaC and baksteen discuss Quake's future (2 comments)
Posted by Demiurge @ 14:30 UTC, 22 October 2026 - iMsg

Frontier Gaming has interviewed proZaC and baksteen ahead of its first Quake Live One Map Cup, with both discussing the format and the difficulty of bringing new players into arena FPS.

proZaC sees the short preparation window as a test of creativity and adaptation, but doubts that a new format can revive Quake Live given its demanding learning curve. His advice to newcomers is to find someone of similar ability, improve together and watch demos.

baksteen sees the cup as a chance to test maps for use in other leagues. He expects preparation time and the ability to learn quickly to decide the winners. On Quake's future, he argues that classic gameplay can still work with modern presentation, proper tutorials and matchmaking.

Both interviews were published on 21 October. Frontier One Map Cup #1 takes place on 24 October, with all matches played on Tortured - Frontier Edition.

Sources: proZaC, baksteen.

Edited by Demiurge at 21:53 UTC, 22 October 2026 - 2086 Hits
phaze beats Keltz twice to win EGB QC Cup #12 (1 comment)
Posted by Demiurge @ 14:30 UTC, 22 October 2026 - iMsg

phaze won EGB QC Cup #12 in Quake Champions on 18 October, beating Keltz 3-0 in the grand final. The $75 prize pool paid $60 to phaze and $15 to Keltz.

phaze defeated k1llsen 2-1 and Yup 2-1 on the way to the winners final, where he beat Keltz 2-1. Keltz returned through the lower final with a 2-0 win over k1llsen, but could not take a map in the title rematch.

k1llsen finished third and Yup fourth in the 19-player online tournament.

Sources: results and bracket, Plus Forward report.

Edited by Demiurge at 21:53 UTC, 22 October 2026 - 1264 Hits
k1llsen gets revenge on ash in EGB Cup #72 (No comments)
Posted by Demiurge @ 14:29 UTC, 22 October 2026 - iMsg

k1llsen won EGB Cup #72 in Quake Live on 17 October, returning from the lower bracket to beat ash 3-1 in the grand final.

ash had won their winners-final meeting 2-0. k1llsen then beat AGENT 2-1 in the lower final before taking the rematch against ash. AGENT finished third, with pavel fourth.

It is k1llsen's first victory in the regular EGB Quake Live duel series since Cup #51 on 2 May.

Sources: Plus Forward report and bracket.

Edited by Demiurge at 21:53 UTC, 22 October 2026 - 844 Hits
Serious Sam: The Third Encounter announced (No comments)
Posted by Demiurge @ 14:29 UTC, 22 October 2026 - iMsg

Croteam and Devolver Digital have announced Serious Sam: The Third Encounter for PC, continuing directly from the events of The Second Encounter.

The new game sends Sam into Mental's forces across alien worlds, with returning weapons, new additions to the arsenal and large enemy hordes. Players can tackle it alone or in co-op; the Steam listing includes online co-op and shared/split-screen support.

The project is in early development. No release date has been announced, and wishlisting is available on Steam.

Sources: official Steam page, announcement coverage and teaser.

Edited by Demiurge at 21:53 UTC, 22 October 2026 - 946 Hits
FURIA wins Thunderpick with 3-2 victory over BetBoom (No comments)
Posted by Demiurge @ 14:29 UTC, 22 October 2026 - iMsg

FURIA won the Thunderpick World Championship 2026 in Counter-Strike 2, defeating BetBoom 3-2 in the grand final on 18 October.

The eight-team event ran from 14 to 18 October at the BLAST Studio in Malta, with a $1 million combined player and club prize pool.

FURIA reached the final with a 2-0 semifinal win over Aurora. BetBoom beat Falcons 2-1 in the other semifinal, while Aurora took third place by defeating Falcons 2-1.

Sources: BLAST tournament results, Pichau Arena.

Edited by Demiurge at 21:53 UTC, 22 October 2026 - 1047 Hits
Site summary for week ending 16 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 18 October 2026 - iMsg
523 Hits
TF2 shortens Holyhell rounds and buffs Zombie Pyro (No comments)
Posted by Demiurge @ 13:44 UTC, 17 October 2026 - iMsg

Valve's 16 October Team Fortress 2 update changes Holyhell and six Zombie Infection maps. The patch installs automatically when the game is restarted.

Holyhell's round timer is reduced to five minutes, with shorter respawn waves. The team that loses the middle point gains respawning spells on its side, while gargoyles now spawn near middle. The map also receives visual fixes and optimisation work.

Zombie Pyro's melee damage rises from 45 to 65. Sticky Spew applies a 20% movement slow, with another 20% while standing in its enlarged puddles. Pyro's death explosion now deals 50 damage and causes afterburn.

Zombie Sniper's Spit cooldown falls from nine seconds to six. Other fixes address invisible player models in DirectX 8, Zombie Engineer beacon placement, excessive Zombie Spy damage and slow movement after using abilities.

Source: Valve patch notes.

832 Hits
ESIC replaces 2xplayN suspension with lifetime ban (No comments)
Posted by Demiurge @ 13:44 UTC, 17 October 2026 - iMsg

ESIC announced on 16 October that Palkovics "2xplayN" Tamas is banned for life from covered ESIC and member competitions in any capacity, replacing the three-year suspension imposed in the NOMERCY match-manipulation case.

The revised sanction follows public posts showing apparent cash alongside comments about the findings, betting payouts and a return to competition. ESIC found that his conduct during suspension constituted further integrity breaches. The lifetime ban removes his previously scheduled April 2029 return, with no cooperation-based reduction applied to the new sanction.

ESIC explicitly stated that the photographs alone do not establish that the money shown came from match-fixing. The commission also said it would refer the sanctioned conduct to Valve, government agencies and law enforcement.

Source: ESIC.

1212 Hits
Steam beta separates DLC and seasonal achievements (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg

Valve has introduced achievement sets in the Steam client beta, allowing developers to group achievements for a game's base campaign, DLC, seasons or other content separately.

Each set tracks its own completion progress. In games that adopt the feature, additional DLC or seasonal achievements can sit outside the base-game set, so players can retain that set's 100% completion without earning every later addition.

The redesigned achievements page brings progress information together and allows direct comparisons with up to three friends at once. Support depends on developers organising their games' achievements into sets; the change does not automatically separate every game's existing list.

The feature is currently available through the Steam client beta.

Sources: Valve announcements, PC Gamer.

837 Hits
Bloodrun adds Slash with Crouch Slide and Plasma Trail (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg

Bloodrun's 16 October build adds Slash as a playable gladiator, bringing Crouch Slide and Plasma Trail from her Quake Champions counterpart.

Holding crouch on landing starts a slide that preserves movement speed. Her active ability lays a damaging plasma trail, with three seconds to place it and another three seconds to trigger its explosion. Bots can also use both abilities.

The update refreshes four arenas and adds a HUD arc near the crosshair to show ability information, including Slash's slide charge and Angel's countdown to invisibility. A new Setup > Gladiators section provides ability effect settings.

Existing players can install the build through the Bloodrun launcher.

Sources: Bloodrun changelog, Plus Forward.

733 Hits
Strongsage wins Estoty #222 for his 14th title (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg
United States of AmericaStrongsage won Estoty Duel Tournament #222 in Quake Champions on 16 October, beating Germanyk1llsen 3-1 in the grand final. It is his 14th title in the series and his first since #219.

Strongsage beat RussiabaSe 2-0 in the upper semifinals, then defeated k1llsen 2-0 in the winners final. k1llsen returned to the final with a 2-0 win over baSe, who finished third, but lost the rematch against Strongsage.

Strongsage remains fourth on the series' all-time winners list, behind baSe with 70 titles, RAISY with 47 and Keltz with 33.

Source: plusforwardPlus Forward.
536 Hits
QuakeWorld one-day 2v2 cup set for October 24 (1 comment)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

The US Doom and Quake Community will host a one-day QuakeWorld 2v2 tournament on Saturday, 24 October.

The format is double elimination, with best-of-one matches and a best-of-three grand final to keep the cup within one evening. Maps are assigned by round. The pool is Ultrav, ZTNDM3, Aerowalk, Bravado and DM2.

Signups are through the community's Discord; see the organiser's announcement for the signup link.

Source: US Doom and Quake Community announcement.

707 Hits
Church of Quake hosts Sacrifice cup on October 24 (No comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

Church of Quake will run an online Quake Champions 4v4 Sacrifice Tournament Edition cup on Saturday, 24 October. Players sign up individually, then captains select teams through a snake draft. The advertised prize pool is $150.

The first 32 signups are guaranteed places, making eight teams. Further signups go on reserve unless the field reaches 64, allowing sixteen teams.

The bracket is double elimination. Upper-bracket matches and the lower final are best of three, other lower-bracket matches best of one, and the grand final best of five.

Players must join the Church of Quake Discord. Coverage is planned on the community's Twitch channel, and other casters are welcome to contact the organisers.

Links: Sign up, Twitch.

Source: Church of Quake, including Discord and current signup links.

620 Hits
k1llsen wins fifth EGB QC duel title at Cup #11 (2 comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg
Germanyk1llsen won EGB QC Cup #11 on 11 October, beating United States of AmericadramiS 3-2 in the grand final. Sixteen players took part in the online Quake Champions tournament. The $75 pool paid $60 to k1llsen and $15 to dramiS.

k1llsen did not lose a series. He beat creeep_06487 2-0, NRAV 2-0 and RussiaSt0n3 2-1 before taking the winners final against dramiS 2-0. dramiS returned through the lower final with a 2-1 win over BelaruscYpheR, then lost the rematch. cYpheR finished third and ArgentinaYup fourth.

It is k1llsen's fifth title in the EGB Quake Champions duel series. SwedenKeltz and United States of AmericaStrongsage have three each.

Source: plusforward Plus Forward results, report.
1032 Hits
Frontier reveals Tortured for $500 One Map Cup (No comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

Update, 22 October: Frontier has revealed Tortured - Frontier Edition as the map for One Map Cup #1 and confirmed a $500 prize pool. The Quake Live duel tournament takes place on Saturday, 24 October, with the event scheduled for 11:00-16:00 UTC.

Every match will be played on the same map. It was revealed on 19 October, giving entrants five days to prepare. Tortured - Frontier Edition adapts thefury's Quake III Arena map Tortured, originally released in 2010.

Download the map from the Steam Workshop.

Registration is open on the Frontier website. The tournament format will depend on the number of registered players. Cyber, Input and Steemorol are organising the event, with coverage planned on cyb3rway's Twitch channel.

Links: Registration, Twitch, Frontier Telegram.

Sources: Plus Forward map reveal, 250FPS.

Edited by Demiurge at 21:53 UTC, 22 October 2026 - 876 Hits
Steam improves startup and adds Big Picture options (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

Valve released a Steam client update on 13 October with improved startup performance and new options for Big Picture mode. The update downloads automatically.

Big Art Mode adds a larger artwork presentation to the home screen and can be enabled under Settings > Home. The Recommended tab also gains the Personal Calendar.

Big Picture now supports screensavers under Settings > Customization. The default slideshow can display artwork from recently played games and recent screenshots. A bouncing Steam logo is the other built-in option, and custom screensavers are supported too.

The update also changes startup behaviour so the Steam main window avoids taking focus if another window was activated during startup or login, and fixes the onscreen keyboard failing to work on its first desktop invocation.

Sources: Valve - Steam Client Update, October 13, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 888 Hits
Thunderpick opens in Malta; Falcons reach playoffs (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

The Thunderpick World Championship 2026 began in Malta on 14 October, with eight CS2 teams competing for a $1 million combined player and club prize pool. The event runs through 18 October.

All four opening series ended 2-0: 9z beat Aurora, Falcons beat Ninjas in Pyjamas, Legacy beat PARIVISION and FURIA beat BETBOOM.

On 15 October, Falcons beat 9z 2-1 to secure a playoff place. Aurora stayed alive by beating NIP 2-0, eliminating the Swedish organisation's team from the event.

The group stage uses two four-team double-elimination groups, with two teams from each advancing. Group matches and playoff semifinals are best of three; the grand final is best of five. The winners receive $500,000, split equally between player prize money and the club share.

Sources: HLTV event guide, opening-day results, Falcons qualify, NIP eliminated, Liquipedia, PR Newswire.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 588 Hits
Modern Warfare 4 skips Game Pass at launch (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

Call of Duty: Modern Warfare 4 launches on 23 October as a separate purchase and will not be included with Game Pass at launch. Activision confirmed on 15 October that Game Pass availability is planned for Holiday 2027.

Digital pre-orders include campaign early access from 16 October and DMZ early access from 20 October. Existing Call of Duty titles, including Black Ops 7, Black Ops 6 and Modern Warfare III, remain available to Game Pass Ultimate subscribers.

Sources: Activision, GamesRadar.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 612 Hits
Epic launches Linux preview, plans Fortnite support (No comments)
Posted by Demiurge @ 21:42 UTC, 15 October 2026 - iMsg

Epic released a preview of its rebuilt Epic Games Launcher on 14 October for Windows, macOS and, for the first time, Linux. It includes a redesigned library, connections to other PC game libraries and more detailed download management.

Epic describes the client as "vibe coded" and claims a cold start to the store is 46% faster than Steam. That is Epic's comparison, not an independent benchmark here. The client is still a preview with a limited feature set.

Fortnite is not available on Linux yet. Epic is rebuilding its anti-cheat implementation as EAC Linux v2 and working with distribution maintainers before bringing the game over. Fortnite will be the first pilot, with support for other developers to follow after validation.

The requirements include TPM 2.0, Secure Boot and signed kernels and modules. EAC Linux v2 uses existing kernel security features, eBPF and a service active during protected games, rather than installing its own kernel module. Steam Deck does not currently meet the requirements; Epic says it is talking with Valve about future support.

Sources: Epic Games Store, Epic Online Services, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 855 Hits
Richard "Levelord" Gray has died (No comments)
Posted by Demiurge @ 21:42 UTC, 15 October 2026 - iMsg

Richard "Levelord" Gray, the level designer known for Duke Nukem 3D, Quake: Scourge of Armagon and SiN, has died. Apogee Entertainment announced his death on 13 October.

Gray joined the Duke Nukem 3D team after making Doom maps. After Duke shipped in 1996, he co-founded Hipnotic Interactive, later renamed Ritual Entertainment. His subsequent credits included Star Trek: Elite Force II and Counter-Strike: Condition Zero.

Apogee founder Scott Miller recalled hiring Gray after seeing his Doom levels, and paid tribute to his talent, dedication and willingness to help other designers. John Romero was among the developers who also paid tribute.

Sources: Apogee Entertainment, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 792 Hits

<< Comment #1 @ 18:29 UTC, 20 July 2006 >>
By USSR flu1d 
CPM YES
<< Comment #369 @ 04:04 UTC, 22 July 2006 >>
By wc3_undead mammon  - Reply to #1
2fast, feels like Painkiller
<< Comment #384 @ 10:21 UTC, 22 July 2006 >>
By inuyasha8 sonic  - Reply to #369
too easy to go onto autopilot
<< Comment #2 @ 18:32 UTC, 20 July 2006 >>
By clawo .syL 
Comments should be locked for threads like this, I can see the ugly coming up :)
<< Comment #3 @ 18:33 UTC, 20 July 2006 >>
By Germany - Schleswig-Holstein trinion 
cpma vq3 !
<< Comment #371 @ 04:07 UTC, 22 July 2006 >>
By wc3_undead mammon  - Reply to #3
Anyone who votes it will be [+]'ed, including you.
<< Comment #385 @ 10:23 UTC, 22 July 2006 >>
By Switzerland Cobs  - Reply to #3
Picking CPMA vq3 would split the community as you can see at the votes, most OSP players will NOT play CPMA vq3 for several reasons like different physics, sounds and spawn system.

All those guys dreaming of changing the community to CPMA are a bit naive. Haven't you noticed that we had this discussion so many times already? Do you really think it would help the community when let's say half of them would switch to CPMA vq3 but the other 50% would still play OSP? That would also result in less available servers as probably just a few admins would change their servers to CPMA.
Either CPMA cpm for CPL or OSP vq3. CPMA vq3 would be a really bad choice as the community (OSP) would not follow at all.
Edited by Cobs at 10:25 UTC, 22 July 2006
<< Comment #438 @ 20:10 UTC, 22 July 2006 >>
By CPM Biohaz (Blue) [master]  - Reply to #385
OSP community? Where?
Following your opinion no OSP player will ever switch (or play) to CPMA, so what are you worrying about? :-)
<< Comment #453 @ 23:13 UTC, 22 July 2006 >>
By Sweden LilliZ  - Reply to #438
>OSP community? Where?
>Following your opinion no OSP player will ever switch (or play) to >CPMA, so what are you worrying about? :-)

The OSP community would probably be the 90% of servers their players that are around ?

/L
Edited by LilliZ at 23:14 UTC, 22 July 2006
<< Comment #494 @ 14:29 UTC, 23 July 2006 >>
By Sweden blaze  - Reply to #385
I think a CPMA/CPM tournament would be much more interesting than an OSP one.
Most good OSP players left OSP for q4 and started practicing it.

I think the CPMA community seems bigger and more active than the OSP community, and it have been that way for quite long.
The CPMA masters tournament had many new and oldschool cpma players go back and play the game (vo0, rat and so on). This way I think there's going to be better games to watch, generally an higher skill level and last, but not the least, a change, something new.
CPMA never got as much attention as OSP did.
<< Comment #4 @ 18:36 UTC, 20 July 2006 >>
By LOLBARN endi 
lol didn't read it!
<< Comment #163 @ 00:55 UTC, 21 July 2006 >>
By USSR Fortress  - Reply to #4
:P
<< Comment #313 @ 18:37 UTC, 21 July 2006 >>
By ^__^ thelawenforcer  - Reply to #4
u sir, are an idiot
<< Comment #341 @ 21:49 UTC, 21 July 2006 >>
By LOLBARN blue  - Reply to #313
dunno who looks more stupid right now
<< Comment #473 @ 07:58 UTC, 23 July 2006 >>
By LOLBARN xero-  - Reply to #341
cone does.
<< Comment #5 @ 18:39 UTC, 20 July 2006 >>
By Unset Aaron 
a sheer popularity contest, apart from OSP/VQ3 CPMA/VQ3

those with a bit of brain will vote CPMA/CPM or CPMA/VQ3
<< Comment #43 @ 19:56 UTC, 20 July 2006 >>
By Sweden ravvie  - Reply to #5
I have a brain and I still vote OSP VQ3. ;)
<< Comment #73 @ 20:52 UTC, 20 July 2006 >>
By Latvia Lisk  - Reply to #43
contradiction
<< Comment #111 @ 21:36 UTC, 20 July 2006 >>
By Sweden ravvie  - Reply to #73
not at all :)
<< Comment #238 @ 12:23 UTC, 21 July 2006 >>
By Nuked Nuked User  - Reply to #43
* N U K E D *
<< Comment #273 @ 14:15 UTC, 21 July 2006 >>
By Norway primax  - Reply to #43
why?
<< Comment #340 @ 21:46 UTC, 21 July 2006 >>
By Finland eX-  - Reply to #43
why on earth? :o
<< Comment #132 @ 22:19 UTC, 20 July 2006 >>
By jaff's carebear jaffeh  - Reply to #5
[-]
<< Comment #6 @ 18:42 UTC, 20 July 2006 >>
By CPM Biohaz (Blue) p1zz 
cpma/cpm ftw §: )
<< Comment #7 @ 18:44 UTC, 20 July 2006 >>
cpma vq3
<< Comment #9 @ 18:46 UTC, 20 July 2006 >>
CPMA/CPM

strike :D

vq3 is for the +60 gamers...a "little bit" slower
<< Comment #370 @ 04:06 UTC, 22 July 2006 >>
By wc3_undead mammon  - Reply to #9
+60?
Does that have anything to do with Q4 FPS cap?
<< Comment #8 @ 18:45 UTC, 20 July 2006 >>
By pirate Kizaru 
CPM FTW :D
<< Comment #10 @ 18:48 UTC, 20 July 2006 >>
By cooller skint 
CQ3 ADD IT
<< Comment #685 @ 15:20 UTC, 10 April 2008 >>
By SC_Zerg [mash]  - Reply to #10
wow, you're so ahead of time, m8.
<< Comment #11 @ 18:49 UTC, 20 July 2006 >>
i voted cpm but.... id rather see cq3 used, i just played soem cpm/vq3 cpm/cq3 with skint, i think thats the first time i enjoyed a duel on ztn :P
<< Comment #22 @ 19:12 UTC, 20 July 2006 >>
By l0wfly funnyb  - Reply to #11
because you're old :-/
<< Comment #155 @ 00:13 UTC, 21 July 2006 >>
By clawo ini  - Reply to #11
CQ3 on znt3tourney1 is so fucking awesome.
<< Comment #673 @ 20:49 UTC, 14 December 2006 >>
By Puerto Rico ........  - Reply to #11
cq3 is fuggin awesome




ive been saying this forever :((((
<< Comment #12 @ 18:50 UTC, 20 July 2006 >>
By Nobles Emp^y 
This will end bad , j00 mark my words!
<< Comment #91 @ 21:16 UTC, 20 July 2006 >>
By Russia ACiD.  - Reply to #12
tru dat. ESR becomes CPMA-akbar site :S
<< Comment #136 @ 22:29 UTC, 20 July 2006 >>
By bluedot pika`grrr  - Reply to #91
racist anti muslim comment ?
avoid that.
<< Comment #181 @ 06:11 UTC, 21 July 2006 >>
By Russia ACiD.  - Reply to #136
just a joke :-x
<< Comment #216 @ 10:10 UTC, 21 July 2006 >>
By Netherlands sphinx  - Reply to #136
dont see anything racist nor anti-muslim in that comment, since afaik ak(h)bar just means 'is great' also in its context its just a stab about extremism, nothing offending.
<< Comment #593 @ 09:21 UTC, 25 July 2006 >>
By inuyasha8 sonic  - Reply to #136
durka durka mohammed jihad bak allah mohammed durka durka
<< Comment #644 @ 04:13 UTC, 27 July 2006 >>
By 005 poindexter  - Reply to #593
durka durka burka?
<< Comment #139 @ 22:44 UTC, 20 July 2006 >>
By Morocco Pushpabon  - Reply to #91
arQon akbar!
<< Comment #176 @ 05:03 UTC, 21 July 2006 >>
By US-Michigan spinmove_  - Reply to #139
IT'S A TRAP!!!
<< Comment #239 @ 12:23 UTC, 21 July 2006 >>
By Gay Pride cholie  - Reply to #91
ahahahhaa
<< Comment #435 @ 19:41 UTC, 22 July 2006 >>
By Belgium nip  - Reply to #12
+'d for truth!
<< Comment #13 @ 18:53 UTC, 20 July 2006 >>
By Poland sinbad 
cpma cpm ofc
<< Comment #15 @ 19:01 UTC, 20 July 2006 >>
By England elend 
CPMA/CPM :D
<< Comment #16 @ 19:01 UTC, 20 July 2006 >>
By cpma dromoz 
CPMA CPM OFC
<< Comment #14 @ 18:59 UTC, 20 July 2006 >>
By Sweden wakka 
CPMA plz
<< Comment #53 @ 20:04 UTC, 20 July 2006 >>
By SC_Random langley  - Reply to #14
You're one silly person. First of all you cry about q3 being picked up by cpl yet again. And now you cry about cpma instead of osp?
Come on dude, get a fucking grip.
<< Comment #68 @ 20:41 UTC, 20 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #53
What? Just because he thinks q4 > cpm > vq3 doesn't mean he's irrational?
<< Comment #96 @ 21:22 UTC, 20 July 2006 >>
By Sweden wakka  - Reply to #68
idd =) , i want cpma coz i want something new , if they wont pick q4 i want cpma coz im really bored when i play osp 1v1 , just fun tdm ctf
<< Comment #123 @ 21:52 UTC, 20 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #96
Wakka vq3 vs CPM, OSP vs CPMA OSP VQ3

Umm, you voted for OSP vq3?
<< Comment #147 @ 23:26 UTC, 20 July 2006 >>
By Sweden wakka  - Reply to #123
can i change vote ? :O
<< Comment #157 @ 00:35 UTC, 21 July 2006 >>
By clawb rolf  - Reply to #147
yes
<< Comment #95 @ 21:21 UTC, 20 July 2006 >>
By Sweden wakka  - Reply to #53
plz first you crie q4 isnt as q3 now you cry if they pick cpma before osp , plz
<< Comment #162 @ 00:54 UTC, 21 July 2006 >>
By SC_Random langley  - Reply to #95
huh? wtf are you on about?

Though I admit to dislike q4, but I sure as hell don't care about it being osp or cpma with vq3 settings.
<< Comment #17 @ 19:01 UTC, 20 July 2006 >>
By Switzerland Cobs 
OSP VQ3 as long as the CPMA VQ3 physics aren't excatly the same.

Pls don't split the community as we all know there's no chance switching to CPMA VQ3 with those differences.
Edited by Cobs at 19:05 UTC, 20 July 2006
<< Comment #100 @ 21:26 UTC, 20 July 2006 >>
By aggnog_duck spyteman  - Reply to #17
the jump height is hardly a problem, and an official tournament switching to cpma vq3 might make the lazy ospers finally move to cpma.
<< Comment #179 @ 06:00 UTC, 21 July 2006 >>
By Germany BlindGuardian  - Reply to #100
different spawnsystem is a problem
<< Comment #203 @ 07:57 UTC, 21 July 2006 >>
By aggnog_duck spyteman  - Reply to #179
so is the sound system and the netcode imo. i don't know what it is, but the shaft feels weird. i've been playing truelightning 0.0 for ages and even on 70-100ms in osp, but the cpma one with the nice netcode behaves weird. played on 40-50ms last night and the beam noodles around :p as usual when you turn, but it feels weird the way it moves back on the crosshair. dunno, anyone noticed the same? :<
<< Comment #205 @ 08:04 UTC, 21 July 2006 >>
By Poland imbaczek  - Reply to #203
truelightning 0 is cheating yourself anyway...
<< Comment #240 @ 12:25 UTC, 21 July 2006 >>
By Gay Pride cholie  - Reply to #203
Use Truelightning 1. CPMA is literally unlagged so there is no reason to see your LG lag behind.
<< Comment #251 @ 12:59 UTC, 21 July 2006 >>
By France Zerg-Spirit  - Reply to #240
Damn, so shafting isn't skilled at all.
<< Comment #314 @ 18:42 UTC, 21 July 2006 >>
By ^__^ thelawenforcer  - Reply to #251
being able to play around your ping is a skill in itself, but having a netcode as equalising as CPMA's means you can concentrate on the real skills
<< Comment #324 @ 20:22 UTC, 21 July 2006 >>
By France Zerg-Spirit  - Reply to #314
Was more talking about the fact that a shaf totally straight is no skill at all.
In q3 osp, even on Lan, the shaft isn't straight, that's why a lot of people use truelightning 0, to aim with the beam and not with the crosshair.
<< Comment #326 @ 20:36 UTC, 21 July 2006 >>
By United States of America Lo  - Reply to #324
If you think playing with horrible registry=skill, then go play cs or some other terribly buggy game..
<< Comment #328 @ 20:45 UTC, 21 July 2006 >>
By France Zerg-Spirit  - Reply to #326
Except that it's not a bug at all, I consider it's a feature.
The beam has just a little bit more latency, and it's adding a lot of skill to play with it.
Anyway I don't know why you're talking to me about cs.
You're playing q3 right? Then you're using that 'cs' feature till you play it.
<< Comment #330 @ 21:16 UTC, 21 July 2006 >>
By United States of America Lo  - Reply to #328
Poor registry is a bug tbh... Just keep bullshitting all you want because you don't want to type www.promode.org, click on a few links, move some files into a folder and make or copy-paste a new cfg...
Edited by Lo at 21:26 UTC, 21 July 2006
<< Comment #331 @ 21:17 UTC, 21 July 2006 >>
By ^__^ thelawenforcer  - Reply to #330
idd, just cos they used to have shitty connections they think thats its a feature..
<< Comment #334 @ 21:21 UTC, 21 July 2006 >>
By France Zerg-Spirit  - Reply to #331
I actually have a 12ms connection.
And even on lan, you got a latency. Even on local against a bot you do have a latency, so I really think that's a feature.
By the way, that latency used to be a LOT more important during the q3test days, that's why I believe it's a feature.
<< Comment #335 @ 21:27 UTC, 21 July 2006 >>
By ^__^ thelawenforcer  - Reply to #334
host a server and you should get no latency on the beam
<< Comment #338 @ 21:40 UTC, 21 July 2006 >>
By France Zerg-Spirit  - Reply to #335
What's local to you?
The beam does have a latency no matter the ping is.
<< Comment #374 @ 06:21 UTC, 22 July 2006 >>
By Pakistan Abdul-Haweed  - Reply to #338
sv_fps 30 and it's solved m8y
<< Comment #354 @ 23:40 UTC, 21 July 2006 >>
By aggnog_duck spyteman  - Reply to #335
Zerg-Spirit is right, there is a build-in lag and that's why everyone is using (or should be using) truelightning 0.0 doesn't matter whether it's online or LAN or listen server or SP or whatever, there's always a delay and the additional ping.
<< Comment #355 @ 23:50 UTC, 21 July 2006 >>
By Morocco Pushpabon  - Reply to #354
Well my friend uses tl 0.9 and he gets 40-50% LG in every mach so I don't know what's the whine with high tl values.
<< Comment #356 @ 23:54 UTC, 21 July 2006 >>
By aggnog_duck spyteman  - Reply to #355
I rape newbs, too.
<< Comment #359 @ 00:37 UTC, 22 July 2006 >>
By Morocco Pushpabon  - Reply to #356
He gets 50-60% vs. newbs. You should see him before judging.
<< Comment #387 @ 10:43 UTC, 22 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #359
LuGia :D
<< Comment #396 @ 11:23 UTC, 22 July 2006 >>
By Morocco Pushpabon  - Reply to #387
You be right brother ;-)
Edited by Pushpabon at 11:23 UTC, 22 July 2006
<< Comment #422 @ 15:00 UTC, 22 July 2006 >>
By Greece MaJunior  - Reply to #396
aha that's cheating pushpabon, it's like putting mew to do the bridge2rail 10 times ;D
<< Comment #379 @ 09:05 UTC, 22 July 2006 >>
By India ashr  - Reply to #324
its not entirely straight on LAN in CPMA either. try TL 0 on lan. it still lags behind the crosshair. however, it doesn't lag as much as OSP online so basically it feels a lot better and higher TL values may simply give you a nicer visual cue..
Edited by ashr at 09:05 UTC, 22 July 2006
<< Comment #547 @ 19:48 UTC, 24 July 2006 >>
By Quake 3 link1n  - Reply to #379
"TL values may simply give you a nicer visual cue.."

what a joke :)
<< Comment #564 @ 22:47 UTC, 24 July 2006 >>
By India ashr  - Reply to #547
and why is that?
<< Comment #262 @ 13:31 UTC, 21 July 2006 >>
By clawo .syL  - Reply to #240
Not true
<< Comment #263 @ 13:34 UTC, 21 July 2006 >>
By Gay Pride cholie  - Reply to #262
Works for me. :/
<< Comment #274 @ 14:27 UTC, 21 July 2006 >>
By aggnog_duck spyteman  - Reply to #240
the whole idea of truelightning 0.0 is to see the shaft where it actually is. truelightning 1 is fake, that's why I play with 0. even with low pings in OSP (also LAN, listen servers) you'll notice the delay and you can get a great feel for the shaft with tl 0. however in cpma it feels different, and I'm not really sure what exactly it is.
<< Comment #275 @ 14:37 UTC, 21 July 2006 >>
By United Kingdom ix  - Reply to #274
Truelightning 0 doesn't show the shaft where it is, the true position is somewhere between 0 and 1 depending on your ping. You'd be much better off with a higher truelightning value in CPMA.
<< Comment #279 @ 14:47 UTC, 21 July 2006 >>
By clawo .syL  - Reply to #275
Is there a formula to figure out the theoretical ideal value based on an average ping?
<< Comment #280 @ 15:15 UTC, 21 July 2006 >>
By aggnog_duck spyteman  - Reply to #275
Any specific recommendations what I should use? My ping is around 20-50 to most servers in Europe. I tried to use negative cg_nudge, or disable cg_laghax (usually play nudge 0 laghax -1), but it didn't change much except low nudge values makes the model warp alot. Any recommendations?
<< Comment #292 @ 16:01 UTC, 21 July 2006 >>
By United Kingdom ix  - Reply to #280
I use 1 and I'd recommend a high value, you'll just have to play with values and see what works for you.
<< Comment #389 @ 10:52 UTC, 22 July 2006 >>
By France Zerg-Spirit  - Reply to #275
Bullshit imo.
TL 0 shows the shaft 'server side' = where the shaft really is.
TL 1 is client side shaft.
Enf of story.
Edited by Zerg-Spirit at 10:53 UTC, 22 July 2006
<< Comment #407 @ 13:20 UTC, 22 July 2006 >>
By Denmark MassMan  - Reply to #389
And of course you would know more about this than one of the cpma dev team members.............
<< Comment #411 @ 13:29 UTC, 22 July 2006 >>
By France Zerg-Spirit  - Reply to #407
Obviously yes.
I've been playing q3 enough to see that when my beam is hitting my opponent, I hear 'geep' and see some blood being spilled around.
Edited by Zerg-Spirit at 13:29 UTC, 22 July 2006
<< Comment #437 @ 20:04 UTC, 22 July 2006 >>
By Belgium nip  - Reply to #411
obviously you don't know blood is client side...
good job m8
<< Comment #464 @ 02:11 UTC, 23 July 2006 >>
By France Zerg-Spirit  - Reply to #437
What about the beep?
<< Comment #510 @ 18:37 UTC, 23 July 2006 >>
By Denmark MassMan  - Reply to #464
grasping at straws arent you?
<< Comment #519 @ 21:31 UTC, 23 July 2006 >>
By France Zerg-Spirit  - Reply to #510
What I meant is that the hitsound isn't clientside. Actually I'm not even sure about the blood. I mean, you NEVER see blood when you don't hit the guy, for example when you're aiming the guy in TL 1 but you're not hitting him, there's not blood or hitsound.

Yeah well, I'm now pretty sure that the blood isn't 'client side'. You see blood ONLY when you hit someone for real, for the server.
Edited by Zerg-Spirit at 21:32 UTC, 23 July 2006
<< Comment #523 @ 00:33 UTC, 24 July 2006 >>
By Denmark MassMan  - Reply to #519
I'm really glad that you can convince yourself, but your testing methods lack documentation. In fact I would classify them as speculation.
<< Comment #538 @ 12:28 UTC, 24 July 2006 >>
By France Zerg-Spirit  - Reply to #523
Then maybe show me your documentation?
<< Comment #543 @ 16:00 UTC, 24 July 2006 >>
By Denmark MassMan  - Reply to #538
I have no desire to waste my time trying to convince a person as stubborn and ignorant as you. Go read any previous discussion about the topic.
<< Comment #545 @ 17:12 UTC, 24 July 2006 >>
By France Zerg-Spirit  - Reply to #543
Yeah I'm incredibly ignorant and stupid.
I mean, it's obvious regarding my post.
Well at least I'm not an arrogant cunt.
<< Comment #549 @ 19:52 UTC, 24 July 2006 >>
By Poland Camping Gaz®  - Reply to #543
oh n1, someone calling zerg-spirit ignorant just makes my day somehow
<< Comment #604 @ 12:24 UTC, 25 July 2006 >>
By Nobles3 Drexciyian  - Reply to #519
blood is client side and you cant trust it, as for the whole tl 1/0 thing i play cpm and use 0 i find using 1 feels wrong and doesnt alwasy hit even when it looks like it is, this is on 15ms also.

Alot of ppl seem to be missing the point that cpm netcode does actually do 'much' if you're on sub 30ms
<< Comment #606 @ 13:18 UTC, 25 July 2006 >>
By France Zerg-Spirit  - Reply to #604
Well I don't know about cpma at all, as I never played it. I'm speaking about osp.
But what you mean about 'blood is clientside'? That everyone you're crosshair is on the ennemy and you click, no matter you have 500ms or 2, there's some blood spilled around?
Edited by Zerg-Spirit at 13:21 UTC, 25 July 2006
<< Comment #611 @ 15:41 UTC, 25 July 2006 >>
By Nobles3 Drexciyian  - Reply to #606
Pretty much yes, so it draws blood as if you got a hit but you havent, not really a problem if you're on 20ms i guess
<< Comment #614 @ 16:12 UTC, 25 July 2006 >>
By France Zerg-Spirit  - Reply to #611
Well, to be honest, I'm pretty sure it doesn't work that way in osp with the shaft.
As I said, with TL 1, when you're shaft beam is on the ennemy but he doesn't got hit, there's no blood, i'm pretty sure of that.
<< Comment #548 @ 19:50 UTC, 24 July 2006 >>
By Poland Camping Gaz®  - Reply to #437
because it is not clientside
mods which have modified netcode have broken the blood feature. it's not blood's fault ffs.
blood is predicted and should be true, unless incompetent people mess with the code on one side without caring the other.
<< Comment #612 @ 15:43 UTC, 25 July 2006 >>
By Nobles3 Drexciyian  - Reply to #548
Saying blood is predicted surely means its clientside? the sevre rnever predicts! any time of prediction can be wrong
<< Comment #622 @ 21:23 UTC, 25 July 2006 >>
By Poland Camping Gaz®  - Reply to #612
What is your point? that what i said isn't true?

My point is that technically, prediction is to be *correct*, *unless* there is an exceptional situation of data loss, and even then it can still be correct.
Nobody would be complaining about them if blood bugs were due to packet loss or anything similar.
They're due to mismatch between server and client code, and this is the responsibility of modders, who mess things up and think they're leet.
<< Comment #483 @ 10:36 UTC, 23 July 2006 >>
By clawo .syL  - Reply to #411
And of course you would know more about this than one of the cpma dev team members.............

Obviously yes.

Have to say that genuinely made me smile :)
<< Comment #550 @ 19:55 UTC, 24 July 2006 >>
By Poland Camping Gaz®  - Reply to #483
a designer isn't a dev perse
there are facts. unlike mods baseq3 code is available and one can check mostly everything in it. where the shaft is, where and how blood is generated etc. it's all there.
as for cpma and whatnot, who knows
<< Comment #686 @ 12:38 UTC, 26 May 2008 >>
By Netherlands Terifire  - Reply to #389
Hahaha reading back on this in 2008 makes me laugh:D

Also, there is no beam:P

The beam is a visual effect with machinegun you have to lead too with high pings.

Shaft is a hitscan weapon, it does a straight forward trace to scan for a hit, but there is lag so ofcourse you hit where you aimed at and shot let´s say, 50 ms ago.

If I´d create a railgun that would shoot 50 times per second, you´d get the same as with shaft, however there still would be no beam, however you might still have to lead because of LAG.
<< Comment #278 @ 14:46 UTC, 21 July 2006 >>
By Gay Pride cholie  - Reply to #274
I use 0 for OSP. I understand that. But if CPMA is unlagged, then why use it at 0? It is disturbing knowing if you use 0 in CPMA, you end up having to aim ahead yet if you use 1, you don't need to. It seems like the netcode adjusts to whichever setting you set it to - (0 through 1).

<3
<< Comment #281 @ 15:24 UTC, 21 July 2006 >>
By clawo ini  - Reply to #278
Because it's not unlagged?
<< Comment #289 @ 15:52 UTC, 21 July 2006 >>
By Gay Pride cholie  - Reply to #281
Um, it is.
<< Comment #322 @ 20:05 UTC, 21 July 2006 >>
By United Kingdom ix  - Reply to #289
It's not unlagged in the sense of mods such as Unlagged where the client tells the server where and when the shot was fired and the server winds things back so that person's shot hits.
<< Comment #308 @ 17:35 UTC, 21 July 2006 >>
By cpma mew  - Reply to #274
its because the CPMA netcode is partially lag compensated, meaning you DONT have to lead your shafting. how its SUPPOSED to be.
<< Comment #316 @ 19:04 UTC, 21 July 2006 >>
By aggnog_duck spyteman  - Reply to #308
ye i guess it's the snapshot 50ms hax that makes so much difference, seems it's quite ok with tl 0.4
<< Comment #388 @ 10:51 UTC, 22 July 2006 >>
By France Zerg-Spirit  - Reply to #274
Same here, I have absolutly so feeling at all with a straight shaft, and I just feel annoyed when I see my shaft over the oponent and no 'beep'.
Just a matter of being used to it though, but I wouldn't exchange my good old TL 0 for anything.
<< Comment #439 @ 20:11 UTC, 22 July 2006 >>
By CPM Biohaz (Blue) [master]  - Reply to #179
Not really because all games use the same one. Player will adapt fast to the new ruleset. Beside that, it's way better than the OSP one.
<< Comment #689 @ 16:56 UTC, 12 September 2008 >>
By l0wfly funnyb  - Reply to #17
FAEL hahaehaehaheahehae
<< Comment #18 @ 19:06 UTC, 20 July 2006 >>
By against me! Mav_ 
If somebody doesn't know anything about quake 3 but just wants to vote in this survey, he'll most likely chose cpma/cpm because of the description. It isn't very fair imo.
Edited by Mav_ at 19:07 UTC, 20 July 2006
<< Comment #24 @ 19:15 UTC, 20 July 2006 >>
By art of eXecution reslox  - Reply to #18
the descriptions are accurate
<< Comment #28 @ 19:19 UTC, 20 July 2006 >>
By clawo .syL  - Reply to #18
It IS true though...apart from whether you actually like cpm gameplay or not, vQ3 is not, has never and will never be tweaked to fit modern competition (unlike virtually every real sport in existence btw), unless CPL decides to grow some and use CQ3 or even a custom made vQ3 derivative.
Edited by .syL at 19:19 UTC, 20 July 2006
<< Comment #32 @ 19:31 UTC, 20 July 2006 >>
By against me! Mav_  - Reply to #28
I didn't said they're not true. I'm just saying that it focuses mainly on the downsides of osp.
<< Comment #46 @ 20:00 UTC, 20 July 2006 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #32
"Gameplay is continually tweaked and changed if and when issues arise."

some will agree on that this is not a positive thing :b "hmm, in what way can i totally change the gameplay for this patch?" ^^
<< Comment #62 @ 20:26 UTC, 20 July 2006 >>
By United Kingdom ix  - Reply to #46
Beats the cessy rail-fest that CTF and TDM became in vQ3.
<< Comment #88 @ 21:14 UTC, 20 July 2006 >>
By Denmark MassMan  - Reply to #62
Actually ctf isnt as much a railfest as a mg fest... 125hp respawn - 7dmg mg - 100 ammo... GG?
<< Comment #427 @ 16:18 UTC, 22 July 2006 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #62
it wasnt that bad :)
<< Comment #66 @ 20:38 UTC, 20 July 2006 >>
By LOLBARN endi  - Reply to #18
' If somebody doesn't know anything about quake 3 but just wants to vote in this survey, he'll most likely chose cpma/cpm'

yeah for some weird reason
<< Comment #19 @ 19:07 UTC, 20 July 2006 >>
By Transparent cumrag 
VQ3 ftw only
<< Comment #20 @ 19:11 UTC, 20 July 2006 >>
By 013 gurvan 
CPMA - VQ3 obviously

Technically way better than osp, up to date, very minor physics change (everyone will get used to it in a few days)

cpma/cpm would be eventually cool too, but please not osp/vq3
I played osp for years and liked it, but I think it's time for a change
<< Comment #21 @ 19:11 UTC, 20 July 2006 >>
By United States of America JAMAL 
cpma cpm
<< Comment #23 @ 19:14 UTC, 20 July 2006 >>
CPM is gonna be a blast at cpl
<< Comment #25 @ 19:15 UTC, 20 July 2006 >>
By B2L - Barrysworld payze 
cpma cpm would be the 1st time at cpl why not $$
Edited by payze at 19:15 UTC, 20 July 2006
<< Comment #26 @ 19:16 UTC, 20 July 2006 >>
By United States of America lostboy 
callvote gameplay vq3 \\o o// \o/
<< Comment #76 @ 20:55 UTC, 20 July 2006 >>
By B2L - Barrysworld payze  - Reply to #26
/callvote kick burpy
<< Comment #135 @ 22:27 UTC, 20 July 2006 >>
By SpawnRaped anal justice  - Reply to #76
\callvote KICK OSP
<< Comment #247 @ 12:51 UTC, 21 July 2006 >>
By USSR Demiurge  - Reply to #135
/rcon shit g_gravity 0
<< Comment #521 @ 21:42 UTC, 23 July 2006 >>
By Iraq al-Muharib  - Reply to #135
/urwristsplzty
<< Comment #27 @ 19:17 UTC, 20 July 2006 >>
By Suriname draven- 
cpm are you fucking kidding really:)


normal movement plz thnx
<< Comment #33 @ 19:36 UTC, 20 July 2006 >>
By cow (green) by spyteman GreenBastard  - Reply to #27
why man

dont you like qw/warsow etc?
<< Comment #55 @ 20:08 UTC, 20 July 2006 >>
By Norway sharakin  - Reply to #33
probably not
<< Comment #228 @ 11:19 UTC, 21 July 2006 >>
By Netherlands Xhep  - Reply to #33
he sux at those games :D
<< Comment #690 @ 16:57 UTC, 12 September 2008 >>
By l0wfly funnyb  - Reply to #228
he sucks at vq3 too, big diff.
<< Comment #29 @ 19:26 UTC, 20 July 2006 >>
By Switzerland Cobs 
OSP VQ3 or most Q3 pros will not come back and play it.
<< Comment #151 @ 00:00 UTC, 21 July 2006 >>
By cpm_biohaz_2 stunt.us  - Reply to #29
Who cares if the old pro's dont come back or if the current pro's dont switch from Q4. We will still have competitors and skilled players and new names, creating a larger "pro" community. I don't see the downside :\
<< Comment #256 @ 13:06 UTC, 21 July 2006 >>
By England Woden  - Reply to #29
rat > cooller
<< Comment #683 @ 20:41 UTC, 13 March 2008 >>
By LOLBARN xero-  - Reply to #256
TRUTH!
<< Comment #345 @ 21:57 UTC, 21 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #29
look at the votelist, fox voted CPMA VQ3. I'm sure you'll find a few others there too.
<< Comment #687 @ 12:46 UTC, 26 May 2008 >>
By Netherlands Terifire  - Reply to #29
LOL:D
<< Comment #30 @ 19:29 UTC, 20 July 2006 >>
By Sarge TUMULT 
freak_ voted: OSP VQ3; sry voodoochopstiks :(
<< Comment #69 @ 20:43 UTC, 20 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #30
:( you betray the #promode nerd table :(
<< Comment #86 @ 21:12 UTC, 20 July 2006 >>
By Sarge TUMULT  - Reply to #69
ok. i change my vote for you and all #promode :D
<< Comment #90 @ 21:15 UTC, 20 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #86
Thank you, I have regained my love for you :D endi, aggnog and lobster send their regards.
<< Comment #108 @ 21:32 UTC, 20 July 2006 >>
By B2L - Barrysworld payze  - Reply to #90
otherwise it was ban4life anyway
<< Comment #31 @ 19:30 UTC, 20 July 2006 >>
By W00t oblivion 
I personally play cpm, but I wouldn't mind seeing vq3 as long as its played in the cpm mod.

I think playing vq3 in osp would just be stupid. It's an outdated mod that won't ever get updated probably ever and even when it was last updated, cpm still had superior features, a big one for me being netcode. I could never stand playing osp with its netcode, even though it was alot better than baseq3, but it was always the guys with 30 ping and below owning it up.

Now that some guys are playing cpm vq3 I am starting to show an interest to it, and it is pretty fun. I don't care which is played, cpm or vq3, but for ffs don't use the osp mod. And with an active developer I'm sure arq could do whatever to make you osp guys feel at home :) so just give it a chance.
<< Comment #34 @ 19:37 UTC, 20 July 2006 >>
By Switzerland Cobs  - Reply to #31
Most OSP players will NOT switch to CPMA VQ3 as long as the physics aren't EXACTLY the same. We had this discussion already several times and it would be a very bad choice picking cpma vq3 over OSP.

And it seems arQon won't change it, therefore you can only choose OSP atm.
<< Comment #35 @ 19:41 UTC, 20 July 2006 >>
By Unset Aaron  - Reply to #34
JESUS CHRIST

There is hardly any difference at all. Have you even played it for more than 30 seconds? After two jumps, or one decent circle jump you don't even notice the difference.

You're talking as if the game is totally different.
<< Comment #38 @ 19:46 UTC, 20 July 2006 >>
By Switzerland Cobs  - Reply to #35
The differences in the physics are large enough that most OSP players will not change. As already mentioned, we had this discussions already several times.
<< Comment #41 @ 19:53 UTC, 20 July 2006 >>
By Unset Aaron  - Reply to #38
shut up

"large enough", you move a tad slower if you can't cricle jump properly and a few units in height difference that affect no jumps at all.

Everything remains the same, racing lines, 'trick jumps' (hub LG to RA can still be done in one jump iirc).

It's like saying it shouldn't be used because toxic will have an advantage due to better netcode!!!!
<< Comment #48 @ 20:02 UTC, 20 July 2006 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #41
gimme a demo where you perform bridge to rail and back 10 times in a row :)

edit: on pro-q3dm6 that is.. ofc..
Edited by ic-REPTILE at 20:02 UTC, 20 July 2006
<< Comment #77 @ 20:56 UTC, 20 July 2006 >>
By Latvia Lisk  - Reply to #48
ask mew
<< Comment #92 @ 21:18 UTC, 20 July 2006 >>
By Unset Aaron  - Reply to #48
i'll record it later hehe

just tried, did it 7 times then cocked it up :(

oh and back? :( then again that might be eaiser!

we'll see!
<< Comment #219 @ 10:54 UTC, 21 July 2006 >>
Edited by .syL at 10:54 UTC, 21 July 2006
<< Comment #311 @ 18:23 UTC, 21 July 2006 >>
By Denmark MassMan  - Reply to #219
aha... reptile egd ;)
<< Comment #426 @ 16:12 UTC, 22 July 2006 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #219
good.. good.. now do it under some heavy tdm pressure :b

edit: perferably firing at some enemy while doing the jump, or turning around 180 and aim when you're halfway through the jump.. you know, basic everyday stuff
Edited by ic-REPTILE at 16:29 UTC, 22 July 2006
<< Comment #428 @ 16:42 UTC, 22 July 2006 >>
By clawo .syL  - Reply to #426
Why not build a bridge and call it bridge to rail walk instead of trickjump?
Edited by .syL at 16:42 UTC, 22 July 2006
<< Comment #430 @ 17:11 UTC, 22 July 2006 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #428
fail :/
<< Comment #440 @ 20:17 UTC, 22 July 2006 >>
By CPM Biohaz (Blue) [master]  - Reply to #430
He has a point there. The reward for doing the jump successfully is VERY high, therefore the jump shouldn't be easy, especially not under pressure :)
Consider it as a new challenge for you to master.
<< Comment #442 @ 20:23 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #440
at least someone here gets it. it is indeed a reward. it's funny when they whine about not being able to jump, so lets go build a bridge to rail. gosh.
<< Comment #497 @ 14:48 UTC, 23 July 2006 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #442
fail :/
<< Comment #469 @ 07:03 UTC, 23 July 2006 >>
By sloveniaAF FTY  - Reply to #440
Shouldn't be, but was since 1999, until someone "fixed" the physics for the "better" end of stroy.
Edited by FTY at 07:07 UTC, 23 July 2006
<< Comment #496 @ 14:45 UTC, 23 July 2006 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #440
sure, he has a point, but he realised that point 6-7 years too late.. i bet you wanna change the game a little to even out everyones chances.. but changing gameplay-dependant physics is hitting below the belt ^^ if you really want physics to change, then you're simply not an osp-player deep within your heart :p

imo, this discussion is just a fight between biased cpm-player and biased osp-players.. with a few neutral newcomers ^^ ..but remember that its the cpm'ers that are invading the osp-players home, and not the other way around.. sure, the osp-physics may be caused by some sloppy programming, but it sure doesnt show up as a regular bug since everyone is affected by it at all times while playing, and thus learned to love the "bug" and live with it :p

rockets dealing no damage on random ocassions is a bug, this is not :p
<< Comment #504 @ 16:56 UTC, 23 July 2006 >>
By Gay Pride cholie  - Reply to #496
im an osp player... -_-

i rather a correct physics engine that demands skill than half assed mouse throwing
<< Comment #230 @ 11:31 UTC, 21 July 2006 >>
By clawb rolf  - Reply to #48
All good defrag players can do it so why can't any pro-player do it?
<< Comment #253 @ 13:01 UTC, 21 July 2006 >>
By France Zerg-Spirit  - Reply to #230
Cause they're not defragger?
<< Comment #283 @ 15:31 UTC, 21 July 2006 >>
By clawb rolf  - Reply to #253
tuff titties
<< Comment #303 @ 17:10 UTC, 21 July 2006 >>
By QW tbone  - Reply to #48
I did it a few days ago just to test, because I didn't understand what this physics difference was. I couldn't see a difference, just felt smoother.
<< Comment #52 @ 20:03 UTC, 20 July 2006 >>
By Switzerland Cobs  - Reply to #41
As an active OSP player you would know that we had this discussion many many times last year and as you can see, we are still playing OSP and not CPMA VQ3 cause of those differences.
This would definitely split the community...
<< Comment #54 @ 20:05 UTC, 20 July 2006 >>
By Switzerland veal  - Reply to #52
.. and only because you guys are all that stubborn and fear to not perform as well as with osp.
i don't see a single reason to prefer osp over cpma.
<< Comment #60 @ 20:12 UTC, 20 July 2006 >>
By Switzerland Cobs  - Reply to #54
Reptile just gave you a good reason. Try bridge to rail on DM6 backwards in CPMA VQ3 ;) It needs even some adjustment to do it forwards compared to OSP and this isn't a small change. This jump is very important in clanwars.
<< Comment #72 @ 20:46 UTC, 20 July 2006 >>
By LOLBARN endi  - Reply to #60
wow what a fkn lol u are =DDDD
like jebus
are u fkn serious?? :D
<< Comment #79 @ 20:59 UTC, 20 July 2006 >>
By B2L - Barrysworld payze  - Reply to #72
HOPPSAN
<< Comment #152 @ 00:07 UTC, 21 July 2006 >>
By cpm_biohaz_2 bud  - Reply to #79
egd eller? =D
<< Comment #287 @ 15:51 UTC, 21 July 2006 >>
By Unset Nafets  - Reply to #79
HOPPSAN VILKEN DAGG or something, Robin Hood themey sing song roflmayo.
<< Comment #78 @ 20:57 UTC, 20 July 2006 >>
By Latvia Lisk  - Reply to #60
you can live without the jump
and better yet, trash the map it is too boring/ordinary
<< Comment #85 @ 21:11 UTC, 20 July 2006 >>
By cow (green) by spyteman GreenBastard  - Reply to #78
nah the map is class

but ye that jump is easy anyway in cpma vq3

maybe not backwards but when the fuck do you see ppl doing it backwards in an official match?
Edited by elhefe at 21:12 UTC, 20 July 2006
<< Comment #551 @ 20:09 UTC, 24 July 2006 >>
By Poland Camping Gaz®  - Reply to #78
yeah, let's accept cpma then they'll make us play their maps too
removing everything from the classic game one after another
<< Comment #565 @ 22:53 UTC, 24 July 2006 >>
By Latvia bxz  - Reply to #551
what a great idea!
<< Comment #598 @ 10:39 UTC, 25 July 2006 >>
By Latvia Lisk  - Reply to #551
why do you care?
<< Comment #624 @ 21:39 UTC, 25 July 2006 >>
By Poland Camping Gaz®  - Reply to #598
fascinating question, especially in this context
<< Comment #94 @ 21:19 UTC, 20 July 2006 >>
By Unset Aaron  - Reply to #60
he said AND BACK

not backwards
<< Comment #130 @ 22:06 UTC, 20 July 2006 >>
By 2k2_2 Nukm  - Reply to #60
noob
<< Comment #304 @ 17:11 UTC, 21 July 2006 >>
By QW tbone  - Reply to #60
Errr, yeah, clanwars... backwards rail to bridge.... CPL TOURNAMENT GAME MORON!
<< Comment #241 @ 12:29 UTC, 21 July 2006 >>
By Gay Pride cholie  - Reply to #52
idiot fuck. its called skills. osp made people LAZY. you could do a fucked up circle jump and actually STILL land. that should teach those lazy fags now.
<< Comment #552 @ 20:18 UTC, 24 July 2006 >>
By Poland Camping Gaz®  - Reply to #241
actually, speed strafe jumping is what is mostly fucked up in cpma. getting much speed in real+normal+default+classic q3 is actually more skillful because you have to know the tricks of the trade and those aren't obvious.
in cpma strafing there are no tricks, no specials, it's plain and flat. you can't get much speed out of it, you hardly feel the push and the grain.

note that i don't care about that in frag based competitions as the one we're talking about here. that thing doesn't need to be tricky.
<< Comment #556 @ 20:44 UTC, 24 July 2006 >>
By Gay Pride cholie  - Reply to #552
Can you explain further about how CPMA screws up strafing?
<< Comment #562 @ 21:58 UTC, 24 July 2006 >>
By Poland Camping Gaz®  - Reply to #556
Try any map with vq3-mildly-easy strafe pads

I suppose you'd like some technical details because you're prolly lazy (to have never tried before and prolly being assuming things).
to be very sketchy, due to how things are implemented in vq3 acceleration is a constant +1ups per frame, that's up to speeds you don't reach in real games like +1600. it's a constant +2 ups per frame at low speeds (first 2 jumps).
In cpma acceleration isn't constant, it starts at 2 and diminishes rapidly under 1 say in 1.5 jumps, then continues going down and down. it's much worse than that even since the maximum acceleration (lower than vq3) is completely unachievable by real people. real people will get an average of 1.5 in the first jump or so, quickly going down to values like 0.5 and ridiculously low acceleration at high speeds (actually none reliable, you can only try achieving something in a straight line).

Why doesn't arqon tell people that?
that's what people whine about when it comes to cpma's cq3 being different, it's much weaker strafing.
Edited by Camping Gaz® at 22:15 UTC, 24 July 2006
<< Comment #566 @ 23:07 UTC, 24 July 2006 >>
By Gay Pride cholie  - Reply to #562
I'm not lazy - I just didn't know about the actual strafing/physics mechanism behind the game. If what you say is true, then it should call for arqon and the CPMA development team's attention.
<< Comment #597 @ 10:17 UTC, 25 July 2006 >>
By Australia boganman  - Reply to #566
they are well aware im sure.
<< Comment #623 @ 21:33 UTC, 25 July 2006 >>
By Poland Camping Gaz®  - Reply to #566
they're probably aware of this more or less, probably less than more since they claim there is no difference :)
there are many simple solutions to this issue which would not require fps dependency to be brought back at all.
it's possible to have exact 125fps physics with variable fps thru careful implementation of a few calculations.
but the point is i doubt arqon wants the physics to be the ones of 125fps, he wants it his way i.e different.

now as i said, it's not very relevant to tdm or 1v1 games.
i'm not against cpma cq3 being the mod used in this cpl.
i'm just mentioning that some arguments for it should remain unsaid because they're untrue :).
<< Comment #609 @ 14:20 UTC, 25 July 2006 >>
By Italy soulnrgizer  - Reply to #562
wow i really didn't know that the difference was SO remarkable
i just changed my vote to osp from cpma vq3
<< Comment #620 @ 18:26 UTC, 25 July 2006 >>
By CPM Biohaz (Blue) [master]  - Reply to #609
I've heard from a friend that rhea eats little babies. Therefore I've changed my mind from OSP to CPMA!
<< Comment #625 @ 00:42 UTC, 26 July 2006 >>
By Italy soulnrgizer  - Reply to #620
if cpma can't offer a fixed 125fps physics then I don't vote it, really simple
the poll text is wrong
<< Comment #636 @ 17:18 UTC, 26 July 2006 >>
By CPM Biohaz (Blue) [master]  - Reply to #625
It is fixed, that's the problem people are argueing about :)
<< Comment #641 @ 00:09 UTC, 27 July 2006 >>
By Italy soulnrgizer  - Reply to #636
maybe i i didn't explain it well
i'd like cpma to have a physics indipendent from fps which behaves as the osp one with steady 125 fps, without differences
that's the only complaint i have about cpma
<< Comment #650 @ 10:21 UTC, 28 July 2006 >>
By CPM Biohaz (Blue) [master]  - Reply to #641
Stay with osp.
<< Comment #197 @ 07:17 UTC, 21 July 2006 >>
By Sweden LilliZ  - Reply to #41
"It's like saying it shouldn't be used because toxic will have an advantage due to better netcode!!!!"

Like the lag is going to be an issue on a cpl event..

/L
Edited by LilliZ at 07:27 UTC, 21 July 2006
<< Comment #36 @ 19:41 UTC, 20 July 2006 >>
By Unset Aaron  - Reply to #34
oh and yes they WILL switch if CPMA VQ3 is picked and they want to play VQ3.
<< Comment #327 @ 20:43 UTC, 21 July 2006 >>
By United States of America Lo  - Reply to #34
all the pros that went from ospvq3->q4 should not have any problem playing cpmavq3..
<< Comment #39 @ 19:46 UTC, 20 July 2006 >>
By France Swing1oooK  - Reply to #31
[+] for sharing the same ideas
<< Comment #40 @ 19:53 UTC, 20 July 2006 >>
By Germany wipeout  - Reply to #31
I don't care either, even though I prefer cpm. I've seen great games in both, so it will definately be fun watching one of the two.
Edited by wipeout at 19:53 UTC, 20 July 2006
<< Comment #121 @ 21:47 UTC, 20 July 2006 >>
By Sweden LilliZ  - Reply to #31
Question: Does osp need updating ?
<< Comment #122 @ 21:52 UTC, 20 July 2006 >>
By Unset Aaron  - Reply to #121
it's perfectly playable and not as bad as people say (netcode wise), they just believe anything less than CPMA is unacceptable and sub par.

There are a few key things that would make it a lot better, MVD, Netcode and the better GTV support but apart from that it is fine.

Not as good though.
<< Comment #198 @ 07:20 UTC, 21 July 2006 >>
By Crossfire Nellie  - Reply to #122
"they just believe anything less than CPMA is unacceptable and sub par"

Exactly - why chose a mod that is inferior? It's like buying Asda Best Buy crisps when Walkers are exactly the same price...
<< Comment #248 @ 12:57 UTC, 21 July 2006 >>
By USSR Demiurge  - Reply to #122
In fact, for CPL I think MVD GTV might proove very usefull. No longer do you need 6 GTV.THECPL.COM specs :)
<< Comment #252 @ 12:59 UTC, 21 July 2006 >>
By Unset Aaron  - Reply to #248
That's if they have the brains to use GTV. :)
<< Comment #332 @ 21:18 UTC, 21 July 2006 >>
By Sweden LilliZ  - Reply to #252
They won't have the brains to use GTV anyway :P

/L
<< Comment #339 @ 21:44 UTC, 21 July 2006 >>
By Sweden LilliZ  - Reply to #248
Actually you never needed 6 GTV specs anyway, the GTV server can be chained into several more GTV servers say you connect 2 GTV specs (one spectating each player) and chain those to say 10 GTV server each who can hold say 300 to 500 GTV viewers each (depending on bandwidth) means we can easily come up to 10x300 or 500 = 3000 to 5000 GTV viewers for each GTV spectator (a total broadcast for 6000 to 10000 GTV viewers, I'd like to see that done with a live videostream for a decent price idd) sure you get another 30 seconds delay for every chain you add but the experience is way better anyway, the videostreaming can't really compete on this if its done properly I watched the tsncentral videostream for covlan and dreamhack 2006 and seriously it sucked dead donkey balls, sometimes the sound lagged, sometimes the video lagged sometimes you had video but no audio, sometimes you had audio but no video and sometimes, actually alot you couldn't even connect to the stream at all.

/L
Edited by LilliZ at 21:47 UTC, 21 July 2006
<< Comment #305 @ 17:12 UTC, 21 July 2006 >>
By QW tbone  - Reply to #122
Netcode is shite, and it is serious if you don't have super duper broadband.
<< Comment #37 @ 19:44 UTC, 20 July 2006 >>
it's funny when people talk as if cpma is the broken one
<< Comment #42 @ 19:55 UTC, 20 July 2006 >>
By Unset Aaron 
VQ3 should just be one, not for the sake of winning the poll either, (not that it matters anyway)
<< Comment #44 @ 19:56 UTC, 20 July 2006 >>
By Sweden ravvie 
Not a very objective text for the poll tbh...
<< Comment #45 @ 19:57 UTC, 20 July 2006 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #44
finally someone mentioned that :p
<< Comment #49 @ 20:03 UTC, 20 July 2006 >>
By WayBetter way2ez4gtv  - Reply to #44
hes a cpm player tho
<< Comment #71 @ 20:46 UTC, 20 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #44
what part of my writeup is untrue?
Edited by voodoochopstiks at 21:10 UTC, 20 July 2006
<< Comment #165 @ 01:01 UTC, 21 July 2006 >>
By USSR Fortress  - Reply to #71
OSP can be still downloaded.

CPM is not a new gameplay. It also doesn't have a new movement all of a sudden.
Edited by Fortress at 01:01 UTC, 21 July 2006
<< Comment #282 @ 15:31 UTC, 21 July 2006 >>
By Sweden fag with no name  - Reply to #165
CPM is not a new gameplay. It also doesn't have a new movement all of a sudden

So you mean there's no difference in the physics compared to vq3 and there's no new moves/jumps/etc either?

"ok"

wtf have you been smoking lately? I'd like some of that.
<< Comment #323 @ 20:08 UTC, 21 July 2006 >>
By USSR Fortress  - Reply to #282
He put the text together in a way that makes the reader think that CPM is a new thing that just came out. It's not and I think it would be more clear, if he used "different" instead of "new."

Sorry to disappoint you, but I don't smoke what you like.
Edited by Fortress at 20:09 UTC, 21 July 2006
<< Comment #173 @ 04:29 UTC, 21 July 2006 >>
By Windows DDDD  - Reply to #71
dont use word that has values in a vote... like "IMPROVED". osp has downloadsites.

thanks.
<< Comment #175 @ 04:47 UTC, 21 July 2006 >>
By Morocco Pushpabon  - Reply to #173
So one should not tell the truth or..?
<< Comment #188 @ 06:58 UTC, 21 July 2006 >>
By Sweden BiG*MrHat  - Reply to #175
The text seems biased. It should be relevant to the competition (for the vote is for the best competition option for CPL) but it points out "netcode", "presentation site", "no dowload site" ( which make it sound like its impossible to download); is "FPS independent physics", "active developer support" relevant for the CPL tournament?

If you read the descriptions it feels like voodoochopstiks voted for CPMA VQ3 and really want it to win this vote. If you cut all the non-tournament stuff you are left with:

OSP VQ3: Your standard vanilla quake 3 gameplay with the match and competetive features of OSP. Has been used formerly for ESWC and CPL.

CPMA VQ3: Your standard vanilla quake 3 gameplay with the featureset of OSP + some new additions.

CPMA CPM: New CPM gameplay with the above features plus gameplay changes such as new movement physics allowing for air control, ramp jumps, changed weapon balance/features and different armor system.
<< Comment #193 @ 07:06 UTC, 21 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #188
CPL have stated in the past that active developer support is very important to them. They want someone to add in what they need.

Now I am going to london for the weekend, bye. I voted for CPMA CPM by the way.
<< Comment #195 @ 07:11 UTC, 21 July 2006 >>
By Sweden BiG*MrHat  - Reply to #193
CPMA CPM for me 2 btw ;)
<< Comment #194 @ 07:07 UTC, 21 July 2006 >>
By Morocco Pushpabon  - Reply to #188
"Some new additions" definitely does not represent the state of CPMA tech compared to OSP. It's only stupid not to mention the capabilities. And yes, I do think that everything mentioned are relevant. Are you afraid that some people might see the bigger picture and switch the "camp" to CPMA?
<< Comment #50 @ 20:03 UTC, 20 July 2006 >>
By Sweden LilliZ 
I also have a brain and thats why I choose OSP \o/
<< Comment #80 @ 21:02 UTC, 20 July 2006 >>
By Latvia Lisk  - Reply to #50
does not compute
<< Comment #174 @ 04:31 UTC, 21 July 2006 >>
By Windows DDDD  - Reply to #80
lmao at amount of idiotic cpma-fanboys that plussed you for that.

thanks.
<< Comment #187 @ 06:49 UTC, 21 July 2006 >>
By Latvia bxz  - Reply to #174
lmao @ you hosting 2 cpma servers and begging for duels at irc while at esr you are some kinda osp fanboy.
<< Comment #261 @ 13:30 UTC, 21 July 2006 >>
By Windows DDDD  - Reply to #187
whats the problem? can't i play cpma and still be osp fanboy? and btw, i just dont like cpma as gameplay as much as i like osp.

thanks.
<< Comment #223 @ 11:04 UTC, 21 July 2006 >>
By Latvia Lisk  - Reply to #174
Wow, I DID get plussed o.O
<< Comment #225 @ 11:11 UTC, 21 July 2006 >>
By clawo ini  - Reply to #174
No me and Demu discovered that only idiots don't like CPMA. Sadly for CPMA more idiots exist than smart people so CPMA will never take off :(
<< Comment #47 @ 20:01 UTC, 20 July 2006 >>
By SC_Random langley 
well didn't arQon state that he'll consider updating osp if it becomes popular (used in big tournaments) again?
<< Comment #75 @ 20:55 UTC, 20 July 2006 >>
By Nobles3 Drexciyian  - Reply to #47
Yeah he should just update it to be like cpm vq3 :P
<< Comment #106 @ 21:31 UTC, 20 July 2006 >>
By aggnog_duck spyteman  - Reply to #47
well, assume what osp 1.04 would look like. hint: cpma 1.33 @ vq3 with *OSP* written on the loading screen. gg.




(and I wouldn't even be too sure about OSP on the loading screen)
<< Comment #51 @ 20:03 UTC, 20 July 2006 >>
By Switzerland veal 
\o/ CPMA VQ3 \o/

lol but actually i don't fucking care as it's not me that has to play the mod the cpl chooses :o
i play what i like. bye.

oh wait, if we have cpma then we can choose the pov ourselves while watching gtv, YES I CARE!!!1

[e] wrong reply# once more. but while we are at it, you make no sense Cobs :)
Edited by veal at 20:04 UTC, 20 July 2006
<< Comment #57 @ 20:09 UTC, 20 July 2006 >>
By Switzerland Cobs  - Reply to #51
pff veal ;)

You know im still actively playing Q3 OSP and therefore I care about it :o

Belive me, those physics differences were discussed deeply last year and it would be a bad idea to split the Q3 community by picking CPMA.
Edited by Cobs at 20:15 UTC, 20 July 2006
<< Comment #243 @ 12:34 UTC, 21 July 2006 >>
By Gay Pride cholie  - Reply to #57
idiot. everyone will switch to cpma. they have to. and they will stop whining. you too. stfu.
<< Comment #397 @ 11:36 UTC, 22 July 2006 >>
By s? Lord*Fuck  - Reply to #243
no, they won't switch because :
"YOU KNOW WE HAVE DISCCUSSED ABOUT THAT SEVERAL TIMES, AND WE WON'T CHANGE BECAUSE WE HAVE DISCUSSED ABOUT THAT SEVERAL TIMES, AND WE WON'T CHANGE."
<< Comment #459 @ 00:51 UTC, 23 July 2006 >>
By B2L - Barrysworld payze  - Reply to #397
FFS SPLITEUR DE COMMUNITY RUIN !
<< Comment #417 @ 13:52 UTC, 22 July 2006 >>
By clawo ini  - Reply to #57
discussed deeply


AHAHAHA you mean a few players said "oh my god it's different" then people didn't even bother to try because they instantly thought New OSP by arQon who makes CPMA which = New Physics is going to have 'Fixed physics' then said "OMG NOT NEW PHYSICS ROLF CPMA IS NOOB" etc.

75% of the OSP community don't have a clue what they are talking about.
<< Comment #58 @ 20:10 UTC, 20 July 2006 >>
You all DO notice that osp voters essentially split their votes with these answers?

CPM should only be chosen, if the number of CPM voters exceeds osp vq3 + cpmvq3.. !

Please, dont bork this with an unfair vote.. :///
<< Comment #65 @ 20:36 UTC, 20 July 2006 >>
By clawo .syL  - Reply to #58
Oh noes, no one has thought of that
<< Comment #347 @ 22:09 UTC, 21 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #58
So far I've heard that from 3 people, all of them germans. Watch out, you're feeding my little prejudice monster.

Hi from a friends laptop :D
<< Comment #56 @ 20:08 UTC, 20 July 2006 >>
By Finland LuGia 
bah maybe all cpma cpm votes should be turned to cpma vq3.
<< Comment #344 @ 21:55 UTC, 21 July 2006 >>
By Finland eX-  - Reply to #56
Maybe all VQ3 votes should be removed...
<< Comment #59 @ 20:10 UTC, 20 July 2006 >>
By Norway sharakin 
osp!
<< Comment #61 @ 20:16 UTC, 20 July 2006 >>
Remember all the bitching about a gimmick mod for q4 cpl (which was a better mod at that time), CPMA/CPM is just like that a gimmick mod...

Besides, if cpma/cpm wins the poll it does not mean thats what the most want to play, why not have a poll to just vq3 physics or cpm physics first then we choose mods? Cause atm vq3 supporters are split up.
<< Comment #82 @ 21:04 UTC, 20 July 2006 >>
By Latvia Lisk  - Reply to #61
3 options
vq3 / osp
vq3 / cpma
cpm / cpma

OSP and CPM only get 1
<< Comment #180 @ 06:05 UTC, 21 July 2006 >>
By Nobles3 Drexciyian  - Reply to #61
Explain how is cpm a gimick mod, please explain
<< Comment #200 @ 07:44 UTC, 21 July 2006 >>
By Sierra Leone MarzenGold  - Reply to #180
the same way GTR and XBM was/is in the eyes of q4max fanboys/creators
cl_gimmickmod 1
<< Comment #202 @ 07:51 UTC, 21 July 2006 >>
By Morocco Pushpabon  - Reply to #200
Aka cpma sucks because it's cpma and it sucks?
<< Comment #210 @ 09:05 UTC, 21 July 2006 >>
By Sierra Leone MarzenGold  - Reply to #202
It does not suck, just like GTR for quake 4 witch IMO was the most promising mod of the q4max/XBM mods. GTR tried to fix alot of issues and to improve the game for competitive play with testing of veiwheight and weapon damage etc. But it was shot down because it was a gimmick mod(same with XBM for no reason at all), not that I called it that, because it was the picture given by other mod creators *cough*, to support their CPL campaign. Now they are exactly in the same possition now, just at the other side of the coin. Yet Cpm is not viewed as a gimmick mod, so should GTR never been viewed as one, and we could actually have seen a 10X better Q4 that the one we are playing now if it was not for that reason.
<< Comment #218 @ 10:23 UTC, 21 July 2006 >>
By clawo .syL  - Reply to #210
gimmick mod does NOT refer to gameplay changes, gimmick mod only refered to the possibilities of countless voting options/gametypes which were unnecessary for competitive play.

And please show me where arqon called gtr a gimmick mod.
Edited by .syL at 18:25 UTC, 21 July 2006
<< Comment #63 @ 20:32 UTC, 20 July 2006 >>
CQ3 please.

Edit: CQ3 with crouchsliding. :)
Edited by LovingAngel at 20:33 UTC, 20 July 2006
<< Comment #64 @ 20:34 UTC, 20 July 2006 >>
By USA_UK Jamerio 
CPMA CPM: 43% (145)

OSP VQ3: 37% (125)

CPMA VQ3: 20% (67)
Edited by Jamerio at 00:40 UTC, 21 July 2006
<< Comment #67 @ 20:38 UTC, 20 July 2006 >>
By clawo .syL  - Reply to #64
Well, IF this vote WOULD really count anything, you'd obviously do a gameplay vote vq3 vs. cpm first, and if vq3 got chosen you'd then have another vote for mods. As it is, most cpmers would probably would for vq3 cpm as the lesser of two evil ;)
<< Comment #74 @ 20:54 UTC, 20 July 2006 >>
By Booger Ignignokt  - Reply to #64
80% how the hell did you figure that out?
<< Comment #143 @ 23:05 UTC, 20 July 2006 >>
By Sweden LilliZ  - Reply to #74
Simple, he can't count Idd

/L
<< Comment #158 @ 00:38 UTC, 21 July 2006 >>
By WayBetter way2ez4gtv  - Reply to #74
hasnt done his edit yet..
<< Comment #160 @ 00:41 UTC, 21 July 2006 >>
By USA_UK Jamerio  - Reply to #74
Bah counted the wrong one. I'll shut up!!!!
<< Comment #70 @ 20:44 UTC, 20 July 2006 >>
By Romania Aquashark 
go CPM!

VQ3 is nothing short of boring after all these years..
<< Comment #81 @ 21:03 UTC, 20 July 2006 >>
By B2L - Barrysworld payze  - Reply to #70
bien dit sharky
<< Comment #83 @ 21:06 UTC, 20 July 2006 >>
By quake3-keel xgo 
I WANT OSP VQ3!
Edited by xgo at 21:06 UTC, 20 July 2006
<< Comment #244 @ 12:36 UTC, 21 July 2006 >>
By Gay Pride cholie  - Reply to #83
can u PLZZZZZZZZ explain why?
<< Comment #84 @ 21:07 UTC, 20 July 2006 >>
By cpm_biohaz_2 bud 
callvote cpl choose cpma/cpm

xD
<< Comment #87 @ 21:14 UTC, 20 July 2006 >>
By Sarge TUMULT 
CPL choice: CPMA CPM.
<< Comment #89 @ 21:15 UTC, 20 July 2006 >>
By Quake 3 (black) zfred 
its fashion to vote cpm or cpma
<< Comment #93 @ 21:19 UTC, 20 July 2006 >>
By United States of America qtip 
If spectators are of any importance to the cpl, they got to use cpma. Multiple POVs on Gtv are just too good not to have. It sure does outweigh that some people cant hack the bridge to rail jump with fps-independant (read: fixed) physics.
<< Comment #97 @ 21:24 UTC, 20 July 2006 >>
By Russia ACiD. 
voted for CPMA VQ3, tho i ment CPMA CQ3 by voting it. optimal choice for both communities here imo: cpma weapons & tricks + vq3 moving + cpma necode. woohoo! \o/
<< Comment #98 @ 21:24 UTC, 20 July 2006 >>
By Chile erthx 
OSP PLIS!!!! cpm=pk :(
<< Comment #99 @ 21:24 UTC, 20 July 2006 >>
By Sweden wakka 
PLZ q4
<< Comment #101 @ 21:28 UTC, 20 July 2006 >>
CPMA VQ3 !!!!
<< Comment #470 @ 07:28 UTC, 23 July 2006 >>
By rtfm Corpsegrinder  - Reply to #101
WELL SOMEBODY TOLD ME
YOU HAD A MOD AND
HE HAD THE SAME PHYSICS
AS MY EX- IN FEBRUARY OF LAST YEAR
ITS NOT CONFIDENTIAL
CPMA VQ3 HAS POTENTIAL
etc =)
<< Comment #486 @ 13:04 UTC, 23 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #470
the killers? :D
<< Comment #503 @ 16:20 UTC, 23 July 2006 >>
By rtfm Corpsegrinder  - Reply to #486
yeeeeeeee
<< Comment #102 @ 21:29 UTC, 20 July 2006 >>
By England renrut 
VQ3.
<< Comment #103 @ 21:29 UTC, 20 July 2006 >>
By Saint Lucia xone 
some kind of lol going on here
<< Comment #119 @ 21:42 UTC, 20 July 2006 >>
By B2L - Barrysworld payze  - Reply to #103
CoN£¥
<< Comment #226 @ 11:11 UTC, 21 July 2006 >>
By Sweden xrg  - Reply to #103
ooooh xone.. underbart
<< Comment #105 @ 21:29 UTC, 20 July 2006 >>
By United Kingdom BNY 
Unfair vote tbh!
It looks like CPMA CPM will win (42% atm), but keep in mind there are still 58% voting for vq3! And these ppl are splitted into osp vs cpma.
<< Comment #116 @ 21:39 UTC, 20 July 2006 >>
By zthor sign by mic zeicon  - Reply to #105
exactly...

not only is OSP leading right now, but VQ3 is leading confidenlty over CPM.
<< Comment #117 @ 21:41 UTC, 20 July 2006 >>
By clawo .syL  - Reply to #105
You're the second dimwit to point out the bloody obvious. Let me be the first to say thank you for your input and let me show you the door.
<< Comment #148 @ 23:34 UTC, 20 July 2006 >>
By United Kingdom ALonDonThinG  - Reply to #117
wotta wakners response to a valid point, ur the biggest dimwit in this thread m8.
<< Comment #186 @ 06:46 UTC, 21 July 2006 >>
By clawo .syL  - Reply to #148
Pointing out the bloody obvious and raging about something everyone else gets is...well...you know, stupid. And people don't get called on their stupidity often enough.

Of course, you might say the same thing about me for pointing out the obvoius in his post (aka the stupidity), but I guess I have to accept that cup.
<< Comment #373 @ 05:27 UTC, 22 July 2006 >>
By United Kingdom BNY  - Reply to #186
Watch the flag, big Altus :)
<< Comment #104 @ 21:29 UTC, 20 July 2006 >>
By Poland imbaczek 
A new map pool would be soooooo much more important than a new mod, anyway... but still, 1) cpma cpm 2) cpma vq3.
<< Comment #109 @ 21:33 UTC, 20 July 2006 >>
By Chile erthx  - Reply to #104
are you idiot???

osp>>>>>cpm
<< Comment #110 @ 21:34 UTC, 20 July 2006 >>
By Poland imbaczek  - Reply to #109
Why?
<< Comment #115 @ 21:38 UTC, 20 July 2006 >>
By Chile erthx  - Reply to #110
why is most played!!!!!!!!!!!!!!! and cpma=pk only run run run run!!!
<< Comment #120 @ 21:42 UTC, 20 July 2006 >>
By clawo .syL  - Reply to #115
If cpm=PK then vQ3=CS
<< Comment #124 @ 21:53 UTC, 20 July 2006 >>
By Unset Aaron  - Reply to #120
still, cs > pk :)
<< Comment #224 @ 11:07 UTC, 21 July 2006 >>
By Latvia Lisk  - Reply to #124
as a duel game? :C
<< Comment #317 @ 19:11 UTC, 21 July 2006 >>
By linux graumull  - Reply to #115
lol@u `=D
<< Comment #112 @ 21:36 UTC, 20 July 2006 >>
<< Comment #107 @ 21:32 UTC, 20 July 2006 >>
By aggnog_duck spyteman 
what about osp promode ??? crap poll mr nubsticks :-D
<< Comment #125 @ 21:54 UTC, 20 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #107
lol osp promode, the worst part is that I actually gave putting it on there 2 seconds consideration :D
<< Comment #113 @ 21:36 UTC, 20 July 2006 >>
Well, one of the main arguments for Q3 over Q4 was the bigger support from the community (let alone being a community there for Q3 at all). CPMA is technically the better mod, no doubt, but the standard-mod for Q3 is OSP and therefore we should go with this. CPMA default should be VQ3, but as long as it's CPM OSP is the mod to choose.
<< Comment #127 @ 21:57 UTC, 20 July 2006 >>
By keymaster_cpma_1 Keymaster  - Reply to #113
The default gameplay in CPMA is defined by the server admin. If the admin wants VQ3 to be the default gameplay then the admin will set VQ3 as the default.
Edited by Keymaster at 21:58 UTC, 20 July 2006
<< Comment #114 @ 21:37 UTC, 20 July 2006 >>
this is why bush is president........again

cpma has tommorrows technology today and 999 other fixes
<< Comment #118 @ 21:41 UTC, 20 July 2006 >>
By Sweden LilliZ 
Maps can always be changed back and forth giving the tournaments new challenges, I don't think it's nessecery to have a new or updated mod just for the sake of it, I always considered OSP the best thing since sliced bread, it brings order and boundries to play within. The past years we've seen Quake 4, unreal tournament 2003 and 2004, painkiller and many more which none has reached the level of Quake 3 or osp in the terms of GTV, coverage, irc bot reporting or anything else, the fact that quake 3 just runs even better when you get a new computer/graphics card does not have a negative impact either, sure those newer games are nice but they need some mature time and consider the timeline for a game publisher it won't be within the next release and hence another game on the dump, just my .2 euros

/LilliZ
<< Comment #126 @ 21:55 UTC, 20 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #118
You seem to have completely misinterpreted what CPM VQ3 does?
<< Comment #142 @ 23:02 UTC, 20 July 2006 >>
By Sweden LilliZ  - Reply to #126
"CPMA VQ3: Your standard vanilla quake 3 gameplay with the featureset of OSP + some new additions like improved netcode, FPS independent physics and active developer support, the last version was released a few days ago and there is no sign of featureset development stopping"

Improved netcode ?
Fps independent Physics ?
New additions, what new additions ?

Sounds like cpma without that crappy armor system to me...

I don't wan't nor need new netcode, neither did I ask for fps independat physics or any new additions, now counting out me since I'm obviously not a pro-gamer what would cpma vQ3 and thats being developed bring to the proffessional gamers and the audiance ? Seems like the pro didn't ask for it and the audiance being me, has to download a new mod more frequently just to be able to watch the games or play some.

OSP has not been thru a major update since the spring of 2003 when 1.03 was released meaning that I have not been forced to download anything for 3 years now if you call that bad compared to constant updates all the time.

Yes mvd is nice but not a reason to further develop the mod, theres a simple saying

"if it ain't broken why fix it?"

/LilliZ
<< Comment #145 @ 23:23 UTC, 20 July 2006 >>
By Poland imbaczek  - Reply to #142
quake is dead (or nearly dead) precisly because people like you refuse to accept ANY change. same old buggy mods, same old boring maps... if it's being revived only to stay as it were, it would be better of to just die.
<< Comment #159 @ 00:39 UTC, 21 July 2006 >>
By clawb rolf  - Reply to #145
first time I plussed a pole
<< Comment #183 @ 06:26 UTC, 21 July 2006 >>
By Sweden BiG*MrHat  - Reply to #145
I guess u voted q4 and not q3 then?
<< Comment #207 @ 08:09 UTC, 21 July 2006 >>
By Poland imbaczek  - Reply to #183
any change doesn't mean every change - I don't consider q4 an improvement over q3, so I wouldn't choose it.
<< Comment #220 @ 10:55 UTC, 21 July 2006 >>
By Beer! becks  - Reply to #207
exactly the same could be answered to your post, why does the change have to be a switch to cpm?
<< Comment #222 @ 11:00 UTC, 21 July 2006 >>
By Poland imbaczek  - Reply to #220
not cpm, cpma. cpm is a different game, cpma vq3 is just technically superior to osp or baseq3 vq3.
<< Comment #231 @ 11:33 UTC, 21 July 2006 >>
By Beer! becks  - Reply to #222
that is what you say, however there are people disagreeing. (I myself am to noob to note any big difference). But for example the spawn system is different. So why does your change have to be the superior one?
<< Comment #264 @ 13:34 UTC, 21 July 2006 >>
By clawo .syL  - Reply to #231
"technically superior"

Spawn system is gameplay behaviour and up for discussion, but that's not what he was refering to.
<< Comment #352 @ 22:56 UTC, 21 July 2006 >>
By Beer! becks  - Reply to #264
you are missing my point, up for discussion is not a fixed matter, and there can be people (or even a majority) who prefer security on certain points against something others claim to be technically superior
<< Comment #346 @ 22:03 UTC, 21 July 2006 >>
By Sweden LilliZ  - Reply to #145
>quake is dead (or nearly dead) precisly because people like you refuse to accept ANY change.

Really my opinion has nothing to do with it since I'm not a professional gamer and it's just an opinion nothing more, nothing less.

So if we look back how many cpma tournaments only for professional gamers have been held the last three years compared to the OSP one ?

Maybe it's just my flavour but I cannot recall a single one.

Yes Europeans probably preferr OSP over CPMA for a reason.

One quick checkup in all seeing eye finds 114 CPMA servers (all categories) and 506 OSP servers (all categories)...

/L
<< Comment #365 @ 02:54 UTC, 22 July 2006 >>
By Poland imbaczek  - Reply to #346
Well, by that measure we all should be playing CS.
<< Comment #404 @ 13:13 UTC, 22 July 2006 >>
By Finland eX-  - Reply to #346
Seriously speaking, people don't like OSP because it's better...they like it because it's not CPMA.
<< Comment #149 @ 23:36 UTC, 20 July 2006 >>
By United Kingdom ix  - Reply to #142
The community is going to have to get used to change if it is to survive.
<< Comment #189 @ 07:03 UTC, 21 July 2006 >>
By Sweden LilliZ  - Reply to #149
Like I said earlier, how great has UT, UT2003, UT2004, Painkiller and quake 4 adapted to the same standards as you have in Q3 with osp ? simple answer, they haven't still is that the fault of the community or the game publisher or the people that makes the mods ?

/L
<< Comment #277 @ 14:43 UTC, 21 July 2006 >>
By United Kingdom ix  - Reply to #189
That... makes no sense to me.
<< Comment #166 @ 01:08 UTC, 21 July 2006 >>
By United States of America Cheese Thief  - Reply to #142
"Sounds like cpma without that crappy armor system to me..."
It's more like OSP with those features added, but I guess you are too simple to piece that together.

"I don't wan't nor need new netcode"
People that don't live in Sweden would benefit greatly from improved netcode. Seriously, I'm on west coast USA, and most players in my country are on the east coast. Now, the catch is is that there's a GIANT FUCKING PLAIN that magically adds 60+ ms to your ping. Playing coast to coast is acceptable with CPMA (vq3 and cpm), but not with OSP.

People voting OSP should consider more "removed" players.
Edited by Cheese Thief at 01:08 UTC, 21 July 2006
<< Comment #169 @ 03:56 UTC, 21 July 2006 >>
By Unset Aaron  - Reply to #166
see that's one thing I find annoying, 60ms in OSP not "acceptable".

Not optimum I agree, but did you ever actually see ZeRo4 vs socrates on PT4 during the ESo event? Or perhaps fox and tox and across the Atlantic and hitting crazy percentages? or maybe czm again hitting crazy percentages while playing on Russian servers?

Crazy as in crazy for that ping! :)

ok end of rant <3
<< Comment #170 @ 04:02 UTC, 21 July 2006 >>
By United States of America Cheese Thief  - Reply to #169
Haven't, but I doubt it was fun (which is what matters).

However, I would like to see demos of these matches.
<< Comment #254 @ 13:03 UTC, 21 July 2006 >>
By USSR Demiurge  - Reply to #169
"maybe czm again hitting crazy percentages while playing on Russian servers?"
Ummmmmmmmmmmm......................... NO
<< Comment #255 @ 13:04 UTC, 21 July 2006 >>
By Unset Aaron  - Reply to #254
aye that was a bit out a little :p

still I stand by my point however!
<< Comment #190 @ 07:03 UTC, 21 July 2006 >>
By Sweden LilliZ  - Reply to #166
If the lag is an issue for you m8 why don't you play alternate fire with delag option on ?

/L
<< Comment #245 @ 12:41 UTC, 21 July 2006 >>
By Gay Pride cholie  - Reply to #190
what the fuck? another mod? why not just stick with cpma?
<< Comment #128 @ 21:58 UTC, 20 July 2006 >>
By United Kingdom dvide 
/cpma/modes/VQ3DUEL.cfg
type 1
timelimit 15

/cpma/vq3duel.cfg
seta server_gameplay "VQ3"
seta mode_start "VQ3DUEL"
map "pro-q3dm6"

quake3 +set dedicated 2 +set fs_game cpma +set vm_game 2 +exec vq3duel.cfg

EDIT: Ok so I should of added the seta commands. Now it works perfectly and permanently

It's that easy to play OSP 1.04! :)
Edited by dvide at 23:47 UTC, 20 July 2006
<< Comment #129 @ 22:00 UTC, 20 July 2006 >>
By Unset krabban 
CPM:
We'll be getting something fresh to the pro' scene. Fun to watch.

VQ3:
Same old maps again?, no thanks. If VQ3 gets choosen then it needs new maps to be played. VQ3 has gotten pretty boring to watch.

About OSP and CPMA, well the second one is the obvious choice since it's still being updated with new features, improvements etc. and has a superior netcode.

imo.
<< Comment #131 @ 22:09 UTC, 20 July 2006 >>
By 2k2_2 Nukm 
only played cpma for the last months and i didnt have osp any more. wanted to dl it now to compare the physic differences but i just cant find it. its a joke. cpma plz.
<< Comment #154 @ 00:10 UTC, 21 July 2006 >>
By Colour: white fubar  - Reply to #131
planetquake3.net -> modifications -> OSP

EDIT: ah, it's .net, not .com
Edited by fubar at 00:25 UTC, 21 July 2006
<< Comment #133 @ 22:23 UTC, 20 July 2006 >>
By SC_Terran Venim 
CPMA with vq3 settings. i'd pick osp except the netcode sucks compared to CPMA
<< Comment #134 @ 22:25 UTC, 20 July 2006 >>
By Netherlands kevz 
well i voted for cpma/cpm simply cuz i want smt new, smt other then vq3 and dm6 all day :)
<< Comment #318 @ 19:18 UTC, 21 July 2006 >>
By linux graumull  - Reply to #134
good boy!
<< Comment #137 @ 22:40 UTC, 20 July 2006 >>
By Netherlands visje 
Voted cpma/vq3.. never played cpma, but i think its best to have a developer working on it, he might implement crouch sliding one day :)

cpm is a whole different game so thats not an option at all imo.
<< Comment #138 @ 22:43 UTC, 20 July 2006 >>
By Latvia fuzz 
OSP gameplay
<< Comment #140 @ 22:55 UTC, 20 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #138
??
<< Comment #214 @ 09:47 UTC, 21 July 2006 >>
By Unset krabban  - Reply to #140
"PLEASE DO NOT VOTE UNTIL YOU READ THE ABOVE!"

Guess he didn't see that one, baaaka.
<< Comment #227 @ 11:14 UTC, 21 July 2006 >>
By Latvia Lisk  - Reply to #138
you mean hide and seek? where OSP hides and you try to find it on various web sites? :-)
<< Comment #232 @ 11:40 UTC, 21 July 2006 >>
By Netherlands kevz  - Reply to #227
lol:>
<< Comment #141 @ 23:00 UTC, 20 July 2006 >>
By pong Zanno 
really i have a feeling that cpm/vq3 will win the day

cpma would be great and all but it seems like too many people are afraid of it ;_;
<< Comment #144 @ 23:14 UTC, 20 July 2006 >>
By United Kingdom dadS 
bollox i am pissed and pressed the wrong one any chance i can change it? want vq3 osp.
<< Comment #153 @ 00:09 UTC, 21 July 2006 >>
By Colour: white fubar  - Reply to #144
just click "change answers"
<< Comment #295 @ 16:13 UTC, 21 July 2006 >>
By United Kingdom dadS  - Reply to #153
thanks
<< Comment #246 @ 12:42 UTC, 21 July 2006 >>
By Gay Pride cholie  - Reply to #144
why???????????????
<< Comment #297 @ 16:17 UTC, 21 July 2006 >>
By United Kingdom dadS  - Reply to #246
i am pissed
Edited by dads at 16:17 UTC, 21 July 2006
<< Comment #146 @ 23:24 UTC, 20 July 2006 >>
By B2L - Orange Animated NL Veertje 
I voted CPM/CPMa but I never played quake3 before so i'm just voting because I like to decide things in the world.
<< Comment #150 @ 00:00 UTC, 21 July 2006 >>
By Unset xfoo 
way to not allow people to select cq3 in this vote.

and wow, people are idiots for choosing OSP.
Edited by xfoo at 00:14 UTC, 21 July 2006
<< Comment #156 @ 00:25 UTC, 21 July 2006 >>
By clawo ini  - Reply to #150
Agree, I'd pick CQ3 :/
<< Comment #161 @ 00:52 UTC, 21 July 2006 >>
By Transparent cumrag 
OSP VQ3: 46% (373)
CPMA CPM: 35% (284)
CPMA VQ3: 18% (147)

so currently, roughly two-thirds of ESR voted for vq3 :D
<< Comment #164 @ 00:59 UTC, 21 July 2006 >>
By United Kingdom dvide  - Reply to #161
and over half of esr voted for cpma
<< Comment #221 @ 10:58 UTC, 21 July 2006 >>
By Beer! becks  - Reply to #164
and everybody voted for Q3!!!
<< Comment #167 @ 01:32 UTC, 21 July 2006 >>
By Quake 3 revoN 
CPMA vq3 (no CQ3 option :/)

My guess is that CPL will use arQon's mod of choice despite this poll. Afterall he's the man behind Q4MAX and it's more than likely for CPL to contact him again about 'much needed features'.
Edited by revoN at 01:32 UTC, 21 July 2006
<< Comment #171 @ 04:11 UTC, 21 July 2006 >>
By clawo ini  - Reply to #167
q3max please
<< Comment #172 @ 04:19 UTC, 21 July 2006 >>
By Quake 3 revoN  - Reply to #171
Just rename CPMA to q3max ;)
<< Comment #257 @ 13:07 UTC, 21 July 2006 >>
By USSR Demiurge  - Reply to #172
That means spiterbot will be included? :)
Oh wait, nm :)
just gotta fix him in vq3
Edited by Yeltsin at 13:10 UTC, 21 July 2006
<< Comment #265 @ 13:37 UTC, 21 July 2006 >>
By clawo .syL  - Reply to #257
CPMA bots don't play VQ3... out of ...wait for it.....spite...hahahahaa...


damn it's just way too hot here
<< Comment #266 @ 13:39 UTC, 21 July 2006 >>
By USSR Demiurge  - Reply to #265
Are you trying to say you didn't know qrealka whos writing q4bots for q3max first created spiterbot which has been modified to cpm in cpma and cpma bots? :)
<< Comment #168 @ 02:24 UTC, 21 July 2006 >>
i dont even see how osp is an option. its long been dead. cpma vq3 is fine, even tho i would like to see cpma gameplay
Edited by [_0m3N_]S1C at 02:25 UTC, 21 July 2006
<< Comment #177 @ 05:14 UTC, 21 July 2006 >>
By nvidia Vaden 
Problem with Quakers is that nobody wants anything new. Thats why we dont have Q4 World Tour. The same thing will happen to CPMA, and in the end OSP will be played in WT
<< Comment #192 @ 07:06 UTC, 21 July 2006 >>
By Sweden LilliZ  - Reply to #177
How you figure it's the fault of the community that Q4 doens't go world tour ? I'd say that the authors of the games doesn't give the community what they wan't or need to make it successfull and if you wan't to blame the community for that well I rest my case.

/L
<< Comment #286 @ 15:44 UTC, 21 July 2006 >>
By Unset krabban  - Reply to #177
No, the reason we don't have Q4 WT is that Q4...

SUCKS.
<< Comment #178 @ 05:26 UTC, 21 July 2006 >>
By 007 dvs 
bring on the cpma!
<< Comment #182 @ 06:16 UTC, 21 July 2006 >>
bring me cpma vq3 with the original spawnsystem and cpma vq3 will be fine. btw why was the spawnsystem changed anyway?
<< Comment #319 @ 19:21 UTC, 21 July 2006 >>
By linux graumull  - Reply to #182
because it was to predictable
<< Comment #320 @ 19:32 UTC, 21 July 2006 >>
By Germany BlindGuardian  - Reply to #319
of course it is predictable if you've played a map 1000 times. where
's the problem with that?! arqon?
<< Comment #336 @ 21:35 UTC, 21 July 2006 >>
By clawb rolf  - Reply to #320
No it was predictable in the sense that the location you die at decides where you spawn.
<< Comment #343 @ 21:53 UTC, 21 July 2006 >>
By clawo ini  - Reply to #336
That is how it still is.
<< Comment #358 @ 00:05 UTC, 22 July 2006 >>
By clawb rolf  - Reply to #343
yeah, not in the same way though
<< Comment #360 @ 01:22 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #358
whine about how ur mint chocolate ice cream doesnt have the same amount of chocolate dots as the other yet it tastes the same!??!?!
<< Comment #185 @ 06:32 UTC, 21 July 2006 >>
hey... osp rlz, why other no? because osp mode had if you want cpma inclued.. but the most importan is than osp mode is the best competition mode... cpma run run run baby.. only strafe. my ass!

please.. vote osp

=)
<< Comment #191 @ 07:03 UTC, 21 July 2006 >>
By LOLBARN endi  - Reply to #185
figures
<< Comment #267 @ 13:44 UTC, 21 July 2006 >>
By Greece MaJunior  - Reply to #185
hahaha [+]
<< Comment #398 @ 11:45 UTC, 22 July 2006 >>
By Sweden fag with no name  - Reply to #185
now that made sense! [+] for you!
<< Comment #184 @ 06:32 UTC, 21 July 2006 >>
By geekplay son! 
riiiiiiiiiiiidiculous
<< Comment #196 @ 07:12 UTC, 21 July 2006 >>
By Austria noctis 
hey, lets make this more interesting, add XBM to the poll xDD
<< Comment #199 @ 07:33 UTC, 21 July 2006 >>
By Australia Demanufacturer  - Reply to #196
lets not
<< Comment #201 @ 07:50 UTC, 21 July 2006 >>
CPM is good, eat some !
<< Comment #204 @ 08:03 UTC, 21 July 2006 >>
On the contrary, the same circumstance applies for the CPMA sympathizers.

Consequently, OSP should only be chosen if its votes surpass both CPMA options.
<< Comment #206 @ 08:08 UTC, 21 July 2006 >>
By Austria noctis  - Reply to #204
errr.... no ?
<< Comment #215 @ 09:49 UTC, 21 July 2006 >>
By Unset krabban  - Reply to #204
lal, nab.
<< Comment #208 @ 08:44 UTC, 21 July 2006 >>
By United Kingdom Six16 
cpma/cpm for the win! its so much more interesting to watch than vq3!
<< Comment #209 @ 09:00 UTC, 21 July 2006 >>
By Netherlands Vo0 
I prefer cpm over vq3, but I could live with vq3, just as long as it's using the cpma mod. osp is very outdated.
<< Comment #674 @ 21:19 UTC, 14 December 2006 >>
By Puerto Rico ........  - Reply to #209
exactly what i would say if i was gonna post something


though i prolly would have used the word nigger too
<< Comment #679 @ 08:18 UTC, 16 December 2006 >>
By Morocco Pushpabon  - Reply to #674
Why didn't you use the word nigger then?
<< Comment #211 @ 09:20 UTC, 21 July 2006 >>
fuckin' idiots, vote for CPMA CPM or don't vote at all.
<< Comment #213 @ 09:33 UTC, 21 July 2006 >>
By B2L - Barrysworld payze  - Reply to #211
u got it ;)
<< Comment #229 @ 11:27 UTC, 21 July 2006 >>
By Europe pisk  - Reply to #211
nothing in the world like a subtle hint!
<< Comment #212 @ 09:31 UTC, 21 July 2006 >>
By Poland sinbad 
imagine dj wheat commenting vq3 matches :DDD he would have to whisper coz of boring gameplay at vannila. cpma has the energy!!! is faster, more difficult, so its better to be played on tourneys. eot.
<< Comment #300 @ 16:53 UTC, 21 July 2006 >>
By Netherlands ReAX  - Reply to #212
dj wheat won't be commentary it at all, cus itg isn't gonna be there so no problem :)
<< Comment #217 @ 10:15 UTC, 21 July 2006 >>
By Exelent Omen- 
I have allways played OSP when i had q3 installed, but clearly CPMA is the way forward here, its way ahead of any other mod out there technology wise and is STILL being perfected, i voted for vq3 CPMA but i wouldnt mind watching cpm CPMA, i just wont play it :o)
<< Comment #242 @ 12:31 UTC, 21 July 2006 >>
By cow (green) by spyteman GreenBastard  - Reply to #217
its fun man :)

I noticed you have been promoting wsw, if you like the movement in that, its very similar to cpma, but mix that with q3/q2 strafe/circle/dbl jumps and you have cpma.
<< Comment #233 @ 11:57 UTC, 21 July 2006 >>
By clawb rolf 
I would gladly change my cpma/cpm vote to cpma/vq3 (or cq3) if the majority want's slowmode to be played. And yeah I'm aware that SOME osp players can't cope with cpma either because they can't make the 1% harder jumps(literally), can't get their old hud right away or simply hate it because it doesn't have the OSP name.

The reason I want the cpma mod to be used is simply because it supports multi viewing (mv) on gtv and in demos. There's nothing I hated more than watching an osp match and having to cope with wathever the gtv spectator wanted us to see.
Oh, and the random overbounce jumps have been completely removed in cpma (they happen 1/20th of the time when a player falls to the ground and boosts speed in either horisontal or vertical direction, depending on how the player hit the ground)
<< Comment #234 @ 11:59 UTC, 21 July 2006 >>
By 004 bsk 
The creator of this poll is so obviously a CPMA fan :/
<< Comment #235 @ 12:13 UTC, 21 July 2006 >>
By Germany - Schleswig-Holstein trinion 
who could somebody with an iq above room-temperature possibly vote for OSP? thats like taking q4max 0.4 for q4 ... and while you're at it ... let's all vote for OSP 0.99 or sth ... cuz of all the fun we had abck then ... >_> start thinking folks OSP has neither support nor had it any developement in the last 60 years.
<< Comment #353 @ 23:02 UTC, 21 July 2006 >>
By cooller skint  - Reply to #235
haha made me laugh
<< Comment #236 @ 12:16 UTC, 21 July 2006 >>
By Romania Aquashark 
CPMA (VQ3 or CPM) has MULTIVIEW DEMOS..

OSP is outdated crap. lose it already..
<< Comment #237 @ 12:19 UTC, 21 July 2006 >>
By Netherlands Dav 
OSP looks like a 7 year old game with a crappy hud and very few options
<< Comment #249 @ 12:58 UTC, 21 July 2006 >>
By Ireland cbs  - Reply to #237
no
<< Comment #260 @ 13:24 UTC, 21 July 2006 >>
That's called quake III dude.

BTW i'm surprised osp voters don't argue with all of you on this post whereas it's winning the poll already.
<< Comment #250 @ 12:59 UTC, 21 July 2006 >>
By Australia Lith 
Though I voted for CPMA/CPM with wishful thinking... but the obvious and only real choice is CPMA/VQ3, I want the big OSP names and CPL given there recent wisdom will only select a supported mod.
<< Comment #258 @ 13:15 UTC, 21 July 2006 >>
By Poland perez™ 
play fucking promode! xD
<< Comment #259 @ 13:20 UTC, 21 July 2006 >>
By Russia lenny 
I voted CEEEEPEEEEM
<< Comment #268 @ 13:45 UTC, 21 July 2006 >>
By Netherlands ReAX 
why osp>cpm vq3, really i don't get that, cpm vq3 is much better, especially of the smoothness , well i just su :>
<< Comment #269 @ 14:03 UTC, 21 July 2006 >>
guys, how can I run CPMA in single player? I downloaded cpma 1.32full, 1.33 patch, map packs 1-7, polish map pack and it still returns me into the menu. This is even more fu*ked up than q4, there you can at least run game on your own computer :P
<< Comment #270 @ 14:05 UTC, 21 July 2006 >>
By Greece MaJunior  - Reply to #269
ask @ the promode.org forums plz
<< Comment #485 @ 11:52 UTC, 23 July 2006 >>
By 004 Khorney  - Reply to #269
dont get 1.32. teh cpmaers told me to just get 1.33 and the map pak7 and you're done.
<< Comment #271 @ 14:08 UTC, 21 July 2006 >>
By United States of America nest3r 
I pick OSP because...

I have never liked the "improved netcode" of cpma. I like OSP's just fine, and have played cpma for a couple of weeks with no OSP.

How many CPMA american servers are there? Like 5 that aren't passworded IF that?

GGL servers are on OSP. Good selection, quality ping.

Spawn system, definatly huge.

Do you really think it would work? 2 cq3 guys go to play, random CPMA player comes on, and tries voting it to cpm forever. Much drama ensues.

And you know that Arqon would take out the count up timer as soon as the CPL picked it, lawl.
<< Comment #284 @ 15:37 UTC, 21 July 2006 >>
By Austria noctis  - Reply to #271
arqon made the decision to include the cout up timer in q4max, why should he remove it now in q3 ;)
<< Comment #285 @ 15:40 UTC, 21 July 2006 >>
By Romania Aquashark  - Reply to #271
lol you're an american lol

so what you don't have CPMA servers in America? ... break me a fucking give
Edited by Aquashark at 15:41 UTC, 21 July 2006
<< Comment #291 @ 15:56 UTC, 21 July 2006 >>
By Gay Pride cholie  - Reply to #271
Dude, you fucking American (although I am an American <3). If OSP is converted to CPMA, then hopefully GGL will change that to CPMA! :D You need to push for it rather than complain. SIGH.
<< Comment #272 @ 14:12 UTC, 21 July 2006 >>
cpm didnt have its breakthrough since its release, why do you guys come up with it in every second thread here on esr?
<< Comment #276 @ 14:40 UTC, 21 July 2006 >>
By hemostick's grenade hemostick 
cpma vq3/cq3 ftw.
<< Comment #288 @ 15:52 UTC, 21 July 2006 >>
Hate to say it but currently 43% of the voters are thick headed retards. Seriously, wtf is wrong with you?

Ok, I respect that you don't like CPM. That's fine. But do you actually consider OSP to be better than CPMA? Have you even TRIED the goddamn mod before making up your decisions?
<< Comment #290 @ 15:54 UTC, 21 July 2006 >>
By Gay Pride cholie  - Reply to #288
I bet they didn't try it out! :D
<< Comment #293 @ 16:05 UTC, 21 July 2006 >>
By Netherlands _kai 
I tried cpma and I really can't enjoy it or play it. It's just an entirely different game, I love cpm though.

So voted cpm.
<< Comment #299 @ 16:50 UTC, 21 July 2006 >>
By Netherlands ReAX  - Reply to #293
i think you don't get the differences :x
<< Comment #302 @ 17:04 UTC, 21 July 2006 >>
By Netherlands _kai  - Reply to #299
Yea I just realised that cpma vq3 isn't the cpma I hear about constantly.

Does everyone who votes q3 osp make this mistake?

(btw i feel stupid now)
Edited by _kai at 17:10 UTC, 21 July 2006
<< Comment #306 @ 17:13 UTC, 21 July 2006 >>
By Netherlands ReAX  - Reply to #302
yeah i think so, and that sucks, cus cpma vq3 is big time better then OSP!
<< Comment #294 @ 16:11 UTC, 21 July 2006 >>
By France GHOST19 
I think CPMA needs a patch to run VQ3 properly but I'll give it a shot and vote later.
<< Comment #296 @ 16:16 UTC, 21 July 2006 >>
By Canada iliketuna 
cpm vq3 physics =! osp vq3 physics

... whether you consider them "fixed" or "better" (that goes for the spawn system as well)... therefore osp should be used.

besides, what exactly are these critical features that osp needs and why would it need continual development and support? the netcode may be worth it, but that obviously doesnt matter on lan.

osp is already tournament tested and ready. its a finished product.
Edited by iliketuna at 16:20 UTC, 21 July 2006
<< Comment #298 @ 16:26 UTC, 21 July 2006 >>
By Unset fanfreluche  - Reply to #296
Critical features needed = decent netcode.

Osp is just like pk or q4, it cannot be played with 60+ ping and still be enjoyable.

That single fact is enough to vote cpm vq3 over pure osp imo.

You can almost achieve 40% lg consistently with 70 ping using cpm, a thing you wont even do with 30 ping in osp.

The fact that arQon is available to maintain CPM is also another huge factor in this....

CPM would enable americans to play east vs west a lot more than any other game so far, that is a major plus for our definitely small 1v1 community.
<< Comment #321 @ 19:50 UTC, 21 July 2006 >>
By England sock  - Reply to #298
I don't know why people talk about the lg, since it's not antilagged at all afaik. If it was, you wouldn't need to lead your target at high ping. I guess the increased percentages might be down to the weapon tweaks, rather than antilag.
<< Comment #325 @ 20:35 UTC, 21 July 2006 >>
By Morocco Pushpabon  - Reply to #298
You can get 40++ with 100++ ping if you're good.
<< Comment #337 @ 21:39 UTC, 21 July 2006 >>
By clawb rolf  - Reply to #325
if you whore it
<< Comment #361 @ 01:26 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #337
im sry, arent u the one that whined about having less chocolate dots on his chocolate mint ice cream?
<< Comment #364 @ 02:39 UTC, 22 July 2006 >>
By clawb rolf  - Reply to #361
make sense for once
<< Comment #367 @ 03:30 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #364
how bout less whine?
<< Comment #403 @ 13:03 UTC, 22 July 2006 >>
By clawb rolf  - Reply to #367
elaborate
<< Comment #405 @ 13:17 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #403
> if you whore it

40 lg by whoring? that's more whine than logic.
<< Comment #420 @ 14:12 UTC, 22 July 2006 >>
By clawb rolf  - Reply to #405
whoring a weapon means "to shoot, only in easy hit situations". A normal player would use lg everytime he's in the desired range. hits > %
<< Comment #333 @ 21:18 UTC, 21 July 2006 >>
By Sweden LilliZ  - Reply to #298
>Critical features needed = decent netcode.

really ?

>Osp is just like pk or q4, it cannot be played with 60+ ping and still be enjoyable.

for Online tournaments: If all has the same ping this is not an issue anyway,

For LAN events like CPL: Who cares, lag is really not an issue anyway.

>That single fact is enough to vote cpm vq3 over pure osp imo.
>You can almost achieve 40% lg consistently with 70 ping using cpm, a thing you wont even do with 30 ping in osp.

and this does not strike you as odd that there should be a diffrence between 70 ping and 30 ping ?

>The fact that arQon is available to maintain CPM is also another huge factor in this....

what do you think I'm worried about cpma for ? that moron totally ruined the effort when they implemented freezetag a la cpma style, barrysworld run with it for a season with half the clans eligble to play because the community didn't accept his side of the game and the second season they were back to OSP which then had implemented a decent freezetag mod. The sheer physics of cpma makes me seasick and sure I can probably adapt to it if I gave it time but seriously I don't see a need when OSP is around.

What it comes down to is what flavour you like and I don't like cpma simple as that

>CPM would enable americans to play east vs west a lot more than any other game so far, that is a major plus for our definitely small 1v1 community.

Can't really argue about that since I'm european but I know that OSP has been used for many years for online eastern vs western europeans aswell as LAN events successfully and sofar it just works and despite the ping issue they can still kick ass anyway.

Like I said before if lag is the issue why don't try alternate fire which has a delag option available, should be good enough for east vs west coast tournaments.

/L
<< Comment #362 @ 01:33 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #333
yes, really.

> really ?

> for Online tournaments: If all has the same ping this is not an issue anyway,

im sry, didn't u just say IF?

> and this does not strike you as odd that there should be a diffrence between 70 ping and 30 ping ?

he was making a point bimbo. he is saying the netcode is so superior that you can attain 40% LG with higher ping compared to osp.

> what do you think I'm worried about cpma for ? that moron totally ruined the effort when they implemented freezetag a la cpma style, barrysworld run with it for a season with half the clans eligble to play because the community didn't accept his side of the game and the second season they were back to OSP which then had implemented a decent freezetag mod. The sheer physics of cpma makes me seasick and sure I can probably adapt to it if I gave it time but seriously I don't see a need when OSP is around.

im sry ur seasick. not man enough. but anyway u can enable vq3 and be set. why do u cry about history? CPL will require arqon to follow their rulesets.

> What it comes down to is what flavour you like and I don't like cpma simple as that

lol

> Can't really argue about that since I'm european but I know that OSP has been used for many years for online eastern vs western europeans aswell as LAN events successfully and sofar it just works and despite the ping issue they can still kick ass anyway.

im sry, euro dont even count. we're talkin 70 - 120 ping when it comes to 1v1 east coast vs west coast.

> Like I said before if lag is the issue why don't try alternate fire which has a delag option available, should be good enough for east vs west coast tournaments.

like i said b4, why download some lame mod that is inferior to cpma?!
<< Comment #627 @ 02:41 UTC, 26 July 2006 >>
By United Kingdom ix  - Reply to #333
Poor freezetag newbies. =(
<< Comment #301 @ 17:01 UTC, 21 July 2006 >>
By Quake peterg 
Honestly it's quite sad to see OSP VQ3 winning. It reminds me of the Q1 community split between NQ and QW in North America(NA from now on). If everyone had switched over to QW we might have a fairly big QW community still like EU does. Instead NQ is totally dead, and QW has just a few players left. For comparison the EU QW community still managed to have ~60 TDM clans during the last fall/winter season. QW was the game with a future and it did indeed last much longer in NA than NQ did, but in the end still losing lots of players who never moved on from NQ hurt it a lot. Especially as many of the best players were NQers who instead moved on to Q2/Q3 to pursue pro-gaming.

OSP VQ3 might be decent in the short term but it really has no future. At the very least the CPL should use CPMA VQ3. CPMA CQ3 would be even better as it adds more depth and strategy to the game. CQ3 TDM would be much better than VQ3 TDM. Of course picking CPMA CPM would be the best choice. I don't think it's a coincidence that over the years popularity for CPM has grown.

However if TDM or CTF doesn't grow(or come back) for whichever mode the CPL picks I don't think the NA community will have a good future anyhow. Just having everyone dueling makes for a shitty community. I'd really like to play some TDM for whatever gets picked.
<< Comment #307 @ 17:25 UTC, 21 July 2006 >>
By cpma mew 
i see OSP kinda like smoking.

everyone with a clue knows that it hurts you, but its been around so long, people cant stop.

CPMA is healthier.
<< Comment #310 @ 18:09 UTC, 21 July 2006 >>
By 008 Apheleon  - Reply to #307
i suppose wow is black tar heroin?
<< Comment #312 @ 18:23 UTC, 21 July 2006 >>
By clawo .syL  - Reply to #310
WoW, the freebase of gaming
Edited by .syL at 18:23 UTC, 21 July 2006
<< Comment #309 @ 18:02 UTC, 21 July 2006 >>
OSP VQ3 and CPMA CPM are void options because their respective fanboys are falsifying the vote results. Evidently, CPMA VQ3 is the only valid option, the only option subject to human reason and reflexion. And so far it's winning by 100%.
<< Comment #315 @ 18:52 UTC, 21 July 2006 >>
By United Kingdom MAKO 
i'd vote cpma vq3 if it actualy was the same as osp vq3...

hmm i'm sure i could adjust...
Edited by MAKO at 20:38 UTC, 21 July 2006
<< Comment #329 @ 21:15 UTC, 21 July 2006 >>
By Romania Aquashark 
ok people, let me put it this way about CPMA:

M-U-L-T-I-V-I-E-W D-E-M-O-S + M-O-R-E F-E-A-T-U-R-E-S + N-E-W M-A-P-S
Edited by Aquashark at 21:17 UTC, 21 July 2006
<< Comment #342 @ 21:52 UTC, 21 July 2006 >>
By Nuke Explosion raithza 
2 observations i've made:

Ths people who vote for osp *mod* are voting for it because they are used to it, not because they think it's better. The cpma (vq3) spawnsystem is better. Physics are better. Sound. MVD,HUD, netcode... It's what vq3 is *supposed* to be. I bet if osp didn't have the PM skins,, people would be voting against cpma because of that too.

The other one is that people who prefer vq3 haven't really tried cpm. One or too have, and sure i respect their opinions, but the majority seem to have just given it one try, got wtfpwnt by someone who knows the game, and then decided nah, CPM sux, whereas the entire CPM community started out playing VQ3, and only after a while started with cpm, and then based on knowledge of both, decided that cpm is better..
<< Comment #348 @ 22:21 UTC, 21 July 2006 >>
By United States of America Arcita 
cpm vq3 physics aren't the same as osp. that right there is enough to not vote for cpm vq3. people here make the cpm mod sound 100 times better than osp and that only idiots would select osp vq3. also, it's not as if osp can't be updated. I like the cpm mod and cpma, but i prefer vq3 for gameplay--and gameplay is the most important factor. when bridge to rail jumping becomes dodgy in cpm vq3, then gameplay suffers, which is more important than netcode/mvd.
<< Comment #350 @ 22:25 UTC, 21 July 2006 >>
By United States of America 5yph3r  - Reply to #348
except that osp doesnt even have a website anymore and the dev team is no where to be found...
<< Comment #363 @ 01:38 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #348
im sry ur an idiot. ppl shud stfu bout the physics whine. it is essentially the same except a lil more effort is required in jumping. i cud make the jump straight more than 100 times. u cant? whine wow.
<< Comment #386 @ 10:38 UTC, 22 July 2006 >>
<< Comment #431 @ 17:20 UTC, 22 July 2006 >>
By wc3_undead mammon  - Reply to #348
OSP has been played without being updated for what? Three last years afaik.
<< Comment #349 @ 22:24 UTC, 21 July 2006 >>
By United States of America 5yph3r 
yay go cpma cpm ftw! warsow, cpma, qw, the future of 1v1 is here...
<< Comment #357 @ 00:01 UTC, 22 July 2006 >>
By Windows DDDD  - Reply to #349
qw, cpma, warsow... am i the only one who sees where this is going????? ............... painkiller........

thanks.
<< Comment #466 @ 02:32 UTC, 23 July 2006 >>
By United States of America 5yph3r  - Reply to #357
ummmm no..... painkiller is/was/willbe/etc wayyyyyyyyy different movement then q3cpmacpm/qw/warsow INFACT warsow is its own spin off, but it includes the qw style air control

gg you son [-] did you even play painkiller?
<< Comment #376 @ 08:01 UTC, 22 July 2006 >>
By rtfm Corpsegrinder  - Reply to #349
yep you see all these games being supported by really huge lan-parties or tournaments.
<< Comment #351 @ 22:41 UTC, 21 July 2006 >>
CQ3 if you're just going to play the old maps. that would freshen things up some.

VQ3 is ok if new maps are played.
<< Comment #366 @ 02:58 UTC, 22 July 2006 >>
For quake to live, osp must die. Cpm VQ3 should be the new standard. Has everything osp has + superhud, MVD and amazing netcode.

Hrm and cpm vq3 = go on a sweden serv and 1v1 fox. !
Edited by marshmallow at 03:03 UTC, 22 July 2006
<< Comment #368 @ 04:03 UTC, 22 July 2006 >>
By wc3_undead mammon 
LOL, why do you even need to ask.
I mean come on, OSP is dead and CPM is too fast.
CPMA VQ3 FTW!
<< Comment #395 @ 11:22 UTC, 22 July 2006 >>
By cpm_biohaz_2 bud  - Reply to #368
2fast4u?
<< Comment #432 @ 17:22 UTC, 22 July 2006 >>
By wc3_undead mammon  - Reply to #395
2fast to watch. For an average spectator that is, exactly the reason why noone really cared about the PK WT.
<< Comment #436 @ 19:50 UTC, 22 July 2006 >>
By cpm_biohaz_2 bud  - Reply to #432
sif cpma is as fast as PK
<< Comment #372 @ 04:18 UTC, 22 July 2006 >>
By wc3_undead mammon 
Oh and btw: WHERE IS RA3 ZOMG!!!!11one?
<< Comment #375 @ 07:36 UTC, 22 July 2006 >>
By nesreca wch 
OSP fo sho.
<< Comment #377 @ 08:08 UTC, 22 July 2006 >>
By United States of America TwoToNE 
58 % for cpma in general.

Majority of those people want CPM CPMA.

Votes not over yet either.
Edited by TwoToNE at 08:10 UTC, 22 July 2006
<< Comment #444 @ 20:26 UTC, 22 July 2006 >>
By 005 zobe  - Reply to #377
64% want vq3, the majority of these people want OSP..
<< Comment #378 @ 08:12 UTC, 22 July 2006 >>
By United States of America TwoToNE 
I really hope cpma wins. I would like to watch a non cess/rail fest every once in awhile.
<< Comment #380 @ 09:12 UTC, 22 July 2006 >>
By Finland Hautsi 
CPMA CPM yaaay
<< Comment #381 @ 09:47 UTC, 22 July 2006 >>
By Sweden LilliZ 
>im sry, euro dont even count. we're talkin 70 - 120 ping when it comes to 1v1 east coast vs west coast.
>like i said b4, why download some lame mod that is inferior to cpma?!

Well last time I looked the "inferior" OSP outnumbered cpma with 500 to 100 servers worldwide, makes you wonder why doesn't ?

/L
<< Comment #383 @ 10:13 UTC, 22 July 2006 >>
By Switzerland Cobs  - Reply to #381
Indeed

Picking CPMA vq3 would split the community as you can see at the votes, most OSP players will NOT play CPMA vq3 for several reasons like different physics, sounds and spawn system.

All those guys dreaming of changing the community to CPMA are a bit dumb or naive. Haven't you noticed that we had this discussion so many times already? Do you really think it would help the community when let's say half of them would switch to CPMA vq3 but the other 50% would still play OSP? That would also result in less available servers as probably just a few admins would change their servers to CPMA.
Either CPMA cpm for CPL or OSP vq3. CPMA vq3 would be a really bad choice as the community (OSP) would not follow at all.
Edited by Cobs at 10:20 UTC, 22 July 2006
<< Comment #382 @ 09:55 UTC, 22 July 2006 >>
By 2K Akuma 
Too many anonymous votes tbh :/
<< Comment #390 @ 10:55 UTC, 22 July 2006 >>
User Poll Choice
Angel vq3 vs CPM, OSP vs CPMA CPMA VQ3

I guess I already know CPL's upcoming decision.
<< Comment #391 @ 11:06 UTC, 22 July 2006 >>
By Belgium neuron 
neuron voted: OSP VQ3
<< Comment #392 @ 11:15 UTC, 22 July 2006 >>
By Sweden LilliZ 
But this vote is not the deciding factor that CPL will use anyway, it's more reflection of how the community looks at the two mods.

A real decider would be if you asked the invited/Signed up players that actually should play the CPL tournaments.

Most professional gamers I know of and know do not like any kind of lag compensation because it usually makes the game more unpredictable in their view (even on lan games), pherhaps it's a good idea to use lag compensation for online tournaments where the participants are very far from eachother and such tournaments where the server is fixed (Otherwise you can always choose 2 diffrent servers with similar ping advantages/disadvantages, this is how its usually done on clanbase and the latency is a problem for any of the teams/Players).

/L
<< Comment #393 @ 11:21 UTC, 22 July 2006 >>
By cpm_biohaz_2 bud  - Reply to #392
Makes me woner if they ever even have played cpma seriously in their life.
Such BS
<< Comment #561 @ 21:47 UTC, 24 July 2006 >>
By Denmark Phantomas  - Reply to #392
All that tells you is that "Most professional gamers you know" have come to believe in whatever their mind have made up.
Its not really a new phenomenon, some old sports stars refuse to use the newer gear because of simple superstition.

If you want a real hoot, try reading some interviews with top counterstrike players of yesteryear on what their playing setup preference was. Or maybe even have a look at mr wendels lucky tiger.....

Im sure the "professional" players you know (of) has a very keen sense of what they like, but it sure as hell doesnt make it "right".
<< Comment #563 @ 22:28 UTC, 24 July 2006 >>
By Sweden LilliZ  - Reply to #561
what makes lag compensation more right than no lag compensation ?

There is no simple answer to the issue anyway I can only speak from my own experience and I need some of the lag to get the right gameplay feeling, and I don't think I'm alone on this either.

Anyway if 90% of the active players, counting in professional and amateurs like osp for the feeling it gives them when playing it seems pretty stupid replacing it with something that 10% of the players for their feeling, seems to me they are a minority anyway you count it.

/L
<< Comment #587 @ 08:25 UTC, 25 July 2006 >>
By Denmark Phantomas  - Reply to #563
"what makes lag compensation more right than no lag compensation ?" - Uhm well, you hit what you aim at?

"and I need some of the lag to get the right gameplay feeling" - Exactly, thats gamer superstition for you.

All your arguments is based "feeling", but mine arent. Anyway, you can turn off "lag compensation" in cpma if im not mistaken, so its not really an issue.
Edited by Phantomas at 08:26 UTC, 25 July 2006
<< Comment #394 @ 11:21 UTC, 22 July 2006 >>
By pong Zanno 
they should rename VQ3 mode to CPL mode not only is it a catchy play off of CPM, everyone will stop disagreeing because the only reason people are voting for OSP is sheer name recognition
<< Comment #402 @ 13:00 UTC, 22 July 2006 >>
By Sweden LilliZ  - Reply to #394
No seriously, if you could do cpma _exactly_ as OSP (minus the netcode crap and all the other shit that no one cares for anyway) there wouldn't be any issue but it's thats why we have this vote/discussion, personally I would want the exact same physics, to get the exact same feeling when playing it as I have with OSP, if it's not the same it will be a new gameplay and sorry I don't need that.

Fact still remains, the ones that use and like cpma is very much fewer than the ones that do like and preferr OSP, Like in my other post, OSP servers outnumbers CPMA ones with 5 to 1 worldwide for a reason.

/L
Edited by LilliZ at 13:01 UTC, 22 July 2006
<< Comment #406 @ 13:19 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #402
That REASON is the popular misconception of "CPMA IS AIR CONTROL" when it contains VQ3 AS WELL. AND NO, YOUR EXCUSES ARE LAME. THERE IS NO NEW GAMEPLAY WITH CPMA VQ3.

jesus.
<< Comment #413 @ 13:36 UTC, 22 July 2006 >>
By Switzerland Cobs  - Reply to #406
There's some kind of a new gameplay with CPMA vq3. In OSP vq3 you can move a bit faster and jump higher and therefore every jump is a bit different in CPMA vq3. Some jumps are harder to do it in an official match (with the nerves) and could decide a game. Additonally, the spawns and sounds aren't identical 2.
Edited by Cobs at 13:38 UTC, 22 July 2006
<< Comment #416 @ 13:52 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #413
I respect you for keeping your composure throughout this thread. :D

Well, it is a debate of which is the true gameplay - the exaggerated physics (OSP) or the real physics (CPMA). For one, I see the OSP physics being much more "easier" to manage and I don't think that contributes to true skill. Like I said in other posts, I could make a half-assed circle jump and still land on that rail ledge on DM6. That does not represent true skill or overall talent. CPMA however demands precision out of you which determines true skill and overall talent. And if a person misses a jump (deciding a game), that is his own fault and he would have to learn from that. The jump is 100% possible and there is no reason to screw it up. It's like saying newbs can't make the jump so we need to increase the pm_speed to 360 now so everyone could make it? BTW, this "issue" is still irrelevent to some "new" gameplay. You're still playing the game with the same rulesets but with even better and accurate physics at work so everything you do would be directly in the cause of your skill and talent.

I am most definitely sure the sound issue will be fixed if CPMA was chosen for CPL. I do not know why people are going crazy over this when arQon or anyone else didn't address this yet. The same goes with the spawn system - maybe it will be adjusted to OSP's style. It is for the sake of fair gameplay though so wait until arQon or a representative addresses this too.

And what's wrong with some correct changes? I mean, not to turn this into a sociopolitical flame thing, but you guys change the WORLD constantly by leaving traditions and turning to newer "modern" methods or whatnot YET whine about changes in a game? That's almost ironic.
<< Comment #423 @ 15:31 UTC, 22 July 2006 >>
By Switzerland Cobs  - Reply to #416
I also respect you for giving a nice answer without bitching ;)

About the physics. We are playing OSP for years with this “buggy” physics. It doesn’t matter if it’s too easy according to your opinion or for noobs, it’s just that many OSP players don’t see a reason why to change it after years of playing it.

However, I’m more concerned about the facts, that it’s quite hard to change a MOD after years. I had so many times headache after trying to bring the more or less large Freezetag community to OSP. A large part of the Q3 Freezetag community is playing Baseq3 FT whereas Cups, Ladders or whatever official matches are played in OSP.
I mean they are playing Baseq3 FT, what nobody here can understand, including me. OSP is so much better, it gives you just headache trying to find a reason why to hell they are playing that shit Baseq3, but you can’t change it.

The same would happen with CPMA vq3. It’s nearly impossible to change the community to CPMA after years, especially when they have already a good MOD and if the “new” MOD has some differences in physics, sound, etc.

Can you see my concerns? Many active OSP players would like to switch to CPMA, but I guess the majority will not for different reasons. Maybe it would work when arQon would rename CPMA to OSP ;)

Cheers
Cobs
Edited by Cobs at 15:37 UTC, 22 July 2006
<< Comment #446 @ 20:43 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #423
Your first argument was that it was difficult to do the jumps and it could decide the game. Now you are retracting your argument to "leave it alone, it's been around forever". That doesn't sound compelling. If I may provide an analogy: You've been building houses using a screwdriver that's worn out and sometimes cuts you (somehow). You've been offered a more precise screwdriver that's been maintained and sharpened and reduces any errors by a large margin. But you prefer denying that new screwdriver and still use that buggy one? I realize this isn't the best analogy but in any case, it doesn't sound good.

And I dunno about you but I worry a lot about the tiny numbers. That means 123, 124, and 125 FPS numbers. They change and fluctuates throughout the game sometimes and that puts concern on me for not having the best jump heights through every jump? The only logical counter to this is having the FPS-independent physics in CPMA in which every jump would be invariable. I'm not sure how much this even matters or makes sense though!

OSP's freezetag is so inferior! :o You should be playing Ultra Freeze Tag (UFT). ;) However those baseq3 players do not compete and they play funky mod settings like fast rail + rail jumping + freeze. It's all too dumb and I would gladly not invite them into a real server. ;)

TBH, I don't know what would happen. You can't decide what would happen. If all tournaments chose CPMA VQ3, then it would make sense for everyone (those that actually compete) to adjust.

The same reason why 1.16 players don't port over to 1.32. They don't like the feeling. The same for me. But I forced myself to adjust and it worked. Now I like Quake 3 1.32 over 1.16. 1.16 was even more inconsistent than 1.32 yet 1.16 players refuse to realize that. Once I switched, I thought 1.32 was even more consistent (with OSP) and was entirely better. CPMA is another step towards consistency. I see OSP players just like the 1.16 players - they all whine 'cuz it's not within their comfort zone when CPMA is much superior and they will get used to it after a few days.

Not to turn this into yet another religious flame but... it's like saying the Jews and Christians won't convert to Islam because they think it's lame while it's clearly a more superior religion and they should be converting! :P (Islam supercedes Christianity and Judaism by family descendents).

I still rather wait for arQon to address the issues (spawn + sound). So everything else is on hold.

Cheers,
Cholie.
<< Comment #452 @ 23:10 UTC, 22 July 2006 >>
By Sweden LilliZ  - Reply to #446
>Your first argument was that it was difficult to do the jumps and it could decide the game. Now you are retracting your argument to
>"leave it alone, it's been around forever". That doesn't sound compelling.
>And I dunno about you but I worry a lot about the tiny numbers. That means 123, 124, and 125 FPS numbers. They change and fluctuates
>throughout the game sometimes and that puts concern on me for not having the best jump heights through every jump? The only logical
>counter to this is having the FPS-independent physics in CPMA in which every jump would be invariable. I'm not sure how much this even
>matters or makes sense though!

I think the argument was that it was diffrent, the jump thing was one way to illustrate that.

>OSP's freezetag is so inferior! :o You should be playing Ultra Freeze Tag (UFT). ;) However those baseq3 players do not compete and
>they play funky mod settings like fast rail + rail jumping + freeze. It's all too dumb and I would gladly not invite them into a real
>server. ;)

I've actually played UFT for some time but it didn't like the idea of the frozen bodies sliding around, also the physics are diffrent from baseq3 and osp, for me the most notable thing is that maps I've played for years and years suddenly appeared "smaller" Normally I knew that x numbers of strafe jumps to reach and make a certain jump suddenly was too short or too long depending on which speed you had when you started strafing towards it. Sure I could probably get used to it giving it enough hours but since I play so little UFT and CPMA why even bother ?

Freezetag is a relative small community but again I bet theres 5 or 10 to 1 for every UFT server you can find.

Cpma also has freezetag implemented, how many cpma freezetag servers do you know of ? I think I saw one in iceland idd

>The same reason why 1.16 players don't port over to 1.32. They don't like the feeling. The same for me. But I forced myself to adjust
>and it worked. Now I like Quake 3 1.32 over 1.16. 1.16 was even more inconsistent than 1.32 yet 1.16 players refuse to realize that.
>Once I switched, I thought 1.32 was even more consistent (with OSP) and was entirely better. CPMA is another step towards consistency.
>I see OSP players just like the 1.16 players - they all whine 'cuz it's not within their comfort zone when CPMA is much superior and
>they will get used to it after a few days.

The reason why some don't switch from 1.16 is that theres always going to be console players playing Q3 and theres no update for q3 to 1.32 and or punkbuster, yes there was a slight diffrence in the way the mouse worked in 1.16 compared to 1.32 however if my memory serves me right there was one console variable that you could set to make it handle the old way so thats not the main reason..

As for the "comfort zone" we all play games because we like it, if we don't like it we don't play it,

I understand everything you say back and forth but to choose CPMA over OSP for your say its inferior and lacks development when most public servers use it about 10 to 1 in number is not something you can just wave off..

/L
<< Comment #443 @ 20:25 UTC, 22 July 2006 >>
By CPM Biohaz (Blue) [master]  - Reply to #413
Proof it.
<< Comment #424 @ 15:57 UTC, 22 July 2006 >>
By Sweden LilliZ  - Reply to #406
>That REASON is the popular misconception of "CPMA IS AIR CONTROL" when it contains VQ3 AS WELL. AND NO, YOUR EXCUSES ARE LAME. THERE IS NO NEW GAMEPLAY WITH CPMA VQ3.

please; I thought we already covered this before, none of the flavours of cpma is the same as OSP.

Fact They are diffrent, eod

/L
<< Comment #408 @ 13:20 UTC, 22 July 2006 >>
By pong Zanno  - Reply to #402
well my own machine is a piece of shit and can't get a stable 125 fps, which is one of the many reasons why i don't bother playing q3

and really, all this bitching about how cpma is too difficult for most people to understand really doesnt make any sense when you consider that the exact same group of people are also bitching that they enjoy a mod in which to maximize your movement ability you must be aware of a certain subset of magic numbers

if a new osp came out that silently introduced cpma gameplay with no ability to override it all you incompetent drones probably wouldn't even notice, and once CPL makes the official decision to use CPM VQ3 instead, then i'm going to have a lot of fun hanging some people's post histories over their head

as i said, NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION NAME RECOGNITION NAME RECOGINITION NAME RECOGNITION
Edited by Zanno at 13:23 UTC, 22 July 2006
<< Comment #455 @ 23:20 UTC, 22 July 2006 >>
By Sweden LilliZ  - Reply to #408
>and really, all this bitching about how cpma is too difficult for most people to understand really doesnt make any sense when you
>consider that the exact same group of people are also bitching that they enjoy a mod in which to maximize your movement ability you
>must be aware of a certain subset of magic numbers
>
>if a new osp came out that silently introduced cpma gameplay with no ability to override it all you incompetent drones probably
>wouldn't even notice, and once CPL makes the official decision to use CPM VQ3 instead, then i'm going to have a lot of fun hanging
>some people's post histories over their head

Well if there is truly no diffrence between the two mods why not play OSP if it's all the same to you.

/L
<< Comment #487 @ 13:08 UTC, 23 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #455
?? What? The Fuck?
<< Comment #415 @ 13:39 UTC, 22 July 2006 >>
By United Kingdom dvide  - Reply to #402
If OSP was still under development, and rhea released 1.04 (or 2.0) with the exact feature set and fixes of CPMA, you'd all by playing it like lambs. Admit it. I doubt anybody, let alone the majority of people would vote for the 'not broken' 1.03.

Similary, if CPM was released in VQ3s place, and somebody came up with a mod named 'promode' with VQ3 gameplay, nobody would play it. I doubt one person would be playing it today, let alone a community the size of CPMA. Certainly the entire community would not switch to it because it's the 'better gameplay'.

I just don't understand the logic sometimes
<< Comment #418 @ 13:54 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #415
The keyword is "IF". Once you said that, everything goes out the window.
<< Comment #399 @ 11:52 UTC, 22 July 2006 >>
Although I think I'd miss my good old OSP feeling at first, I think it's wiser to switch to cpm, which is by far a more complete mod.
I remember at least 2 OSP bugs that are really annoying:
*The 'you kill someone with gauntlet while he's on the other side og the map' bug. Quite annoying, even if it's very hard to do it in a real game.
*The 'I'm invincible' bug. That one happens quite a lot of times during ESWC 2005. Some players where strangely nearly impossible to kill cause they didn't take damages from rocket splash.

I think theses 2 bugs justifies the switch. Not to mention the best gtv support (at least I've read it so I suppose it's true=), and the very nice mvd. Morever, I kinda like the idea of both community (cpm and vq3 players) playing on the same mod.
Edited by Zerg-Spirit at 11:54 UTC, 22 July 2006
<< Comment #425 @ 16:02 UTC, 22 July 2006 >>
By Sweden LilliZ  - Reply to #399
>I remember at least 2 OSP bugs that are really annoying:
*The 'you kill someone with gauntlet while he's on the other side og the map' bug. Quite annoying, even if it's very hard to do it in a real game.
*The 'I'm invincible' bug. That one happens quite a lot of times during ESWC 2005. Some players where strangely nearly impossible to kill cause they didn't take damages from rocket splash.

I think theses 2 bugs justifies the switch. Not to mention the best gtv support (at least I've read it so I suppose it's true=), and the very nice mvd. Morever, I kinda like the idea of both community (cpm and vq3 players) playing on the same mod.

The first one I think is usually a map bug not mod bug.

The second well, I think they shoot flies (Missed shot) simple as that.

I do know of sound bugs in osp , which prevents sounds to be played at times, usually it's the pickup sounds that gets cutted off on random occasions.

/L
<< Comment #451 @ 23:01 UTC, 22 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #425
Then how come bug 1 does not occur in cpma? At least AFAIK.
<< Comment #454 @ 23:17 UTC, 22 July 2006 >>
By Sweden LilliZ  - Reply to #451
Which map ? all or a specific ?

What conditions ?

/L
<< Comment #489 @ 13:13 UTC, 23 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #454
Never happened to me or anyone else I've heard of in my time of playing CPMA(since 2 years or so).
<< Comment #462 @ 01:55 UTC, 23 July 2006 >>
By England arQon  - Reply to #451
Because it's caused by pmove
<< Comment #488 @ 13:11 UTC, 23 July 2006 >>
By amerikkka voodoochopstiks  - Reply to #462
Yeah, but I was responding to The first one I think is usually a map bug not mod bug. :D
<< Comment #465 @ 02:14 UTC, 23 July 2006 >>
By France Zerg-Spirit  - Reply to #425
"The second well, I think they shoot flies (Missed shot) simple as that."
Then howcome they couldn't do RJ?
<< Comment #553 @ 20:32 UTC, 24 July 2006 >>
By Poland Camping Gaz®  - Reply to #425
you're completely wrong in both cases, those are real albeit rare bugs. "map bug" = lol

and tbh, i know how those bugs work and all

tell me how you post was informative or worth reading at all?
no offense, mere facts
<< Comment #501 @ 16:17 UTC, 23 July 2006 >>
By France KraaL  - Reply to #399
The second point is specially important, if I remember correctly, fox during eswc 2005 hit a few rockets that did not register.
<< Comment #514 @ 20:25 UTC, 23 July 2006 >>
By clawo ini  - Reply to #501
Yes the first few on q3dm13 against cooller.
<< Comment #567 @ 23:13 UTC, 24 July 2006 >>
By India ashr  - Reply to #514
that wasn't a bug though. it was cooller doing his thing :)
<< Comment #570 @ 23:32 UTC, 24 July 2006 >>
By clawo ini  - Reply to #567
Yes cooller does tend to have 0 damage on direct hit rockets....
<< Comment #571 @ 23:38 UTC, 24 July 2006 >>
By India ashr  - Reply to #570
you didn't read that cooller thread did you? :P rockets are scared of him etc etc.
<< Comment #574 @ 23:50 UTC, 24 July 2006 >>
By clawo ini  - Reply to #571
Yes I did. It was lame. Any rip off of chuck norris jokes is kinda sad really :/
<< Comment #576 @ 00:08 UTC, 25 July 2006 >>
By India ashr  - Reply to #574
there were some really imaginative ones in that thread though :)
<< Comment #400 @ 12:00 UTC, 22 July 2006 >>
By Germany aves 
cpma/cpm
more fun to spectate AND play
<< Comment #409 @ 13:21 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #400
sometimes it is not fun to play considering u get raped by spawn frags or simply the fact that the map is too small to figure out an escape.
<< Comment #410 @ 13:25 UTC, 22 July 2006 >>
By pong Zanno  - Reply to #409
i love getting spawn raped ^_^
Edited by Zanno at 13:27 UTC, 22 July 2006
<< Comment #412 @ 13:36 UTC, 22 July 2006 >>
By France Zerg-Spirit  - Reply to #410
Actually in what way the spawn system is different in cpma?
<< Comment #429 @ 17:00 UTC, 22 July 2006 >>
weighted random?
<< Comment #441 @ 20:20 UTC, 22 July 2006 >>
By cpm_biohaz_2 bud  - Reply to #412
less % chance u get spawend close to the enemy. Higher % chance u get spawned further away.
<< Comment #651 @ 05:59 UTC, 29 July 2006 >>
By wsw keeB  - Reply to #409
I think this is the time to say.. there's a reason it says "Buddied by: 0 users" in your profile.
<< Comment #653 @ 10:06 UTC, 29 July 2006 >>
By Gay Pride cholie  - Reply to #651
??? i don't talk to or know anyone from esr. i just post. =) nt.
<< Comment #401 @ 12:11 UTC, 22 July 2006 >>
OSP or CPMA VQ3 + New maps = Best option
<< Comment #414 @ 13:38 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #401
why, i agree (with the latter cpma)
<< Comment #419 @ 14:06 UTC, 22 July 2006 >>
By clawo ini 
What about X-Battle for fucks sake
<< Comment #445 @ 20:28 UTC, 22 July 2006 >>
By CPM Biohaz (Blue) [master]  - Reply to #419
Now I'm worrying :>
<< Comment #449 @ 20:46 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #419
X-Battle is actually a good mod. 100% unlagged except projectiles. My clan plays in X-Battle. :D But I would still rather CPMA.
<< Comment #568 @ 23:15 UTC, 24 July 2006 >>
By India ashr  - Reply to #449
i haven't played it but wouldn't that actually discourage players from using projectiles thereby leading to an even more hitscan dominating gameplay?
<< Comment #569 @ 23:30 UTC, 24 July 2006 >>
By Gay Pride cholie  - Reply to #568
Correct. As a result, our games get very frantic with hitscan-based gaming. That's the only downside to it really.
<< Comment #573 @ 23:40 UTC, 24 July 2006 >>
By India ashr  - Reply to #569
well imo, that's a really bad thing. i prefer to see more of rockets / prediction in fights rather than hitscan aimbots duking it out :<
<< Comment #575 @ 00:08 UTC, 25 July 2006 >>
By Gay Pride cholie  - Reply to #573
I agree. :) That's why X-Battle is not generally played by many.
<< Comment #577 @ 00:11 UTC, 25 July 2006 >>
By India ashr  - Reply to #575
what's so good about X-battle then? is it feature rich? you mentioned the unlagged hitscans but like i said, that doesn't sound too appealing to me. anything else in the mod worth checking out?
<< Comment #580 @ 02:07 UTC, 25 July 2006 >>
By Gay Pride cholie  - Reply to #577
X-Battle is just essentially OSP (with a lot more mode options) except it is unlagged. I only play it because my clan does, that's all. I don't condone it though. I always play OSP/CPMA though.
<< Comment #421 @ 14:56 UTC, 22 July 2006 >>
By Unset cbkkk_ 
cpma's time has come.
<< Comment #433 @ 17:27 UTC, 22 July 2006 >>
By wc3_undead mammon 
Ok I just changed my vote to CPMA CPM for one reason, it has better odds of winning and is still better choice than OSP, mod which has not been updated for a couple years now.
<< Comment #448 @ 20:46 UTC, 22 July 2006 >>
By Austria noctis  - Reply to #433
i just changed my vote from cpma vq3 to osp vq3 to be sure that at least vq3 is winning and it doesnt look like as if cpma vq3 has a chance to do so.
:).
<< Comment #458 @ 00:01 UTC, 23 July 2006 >>
By wc3_undead mammon  - Reply to #448
Yes it got precisely 666 votes just cause it is called CPMA.
<< Comment #434 @ 19:20 UTC, 22 July 2006 >>
I would love to see CPM on big stages. Way more fun to watch than VQ3. (DIdn't vote because I play neither now.)
<< Comment #447 @ 20:45 UTC, 22 July 2006 >>
By United States of America nk121 
osp vq3 :)
<< Comment #450 @ 20:47 UTC, 22 July 2006 >>
By Gay Pride cholie  - Reply to #447
whyyyyyyyy?
<< Comment #456 @ 23:21 UTC, 22 July 2006 >>
By United Kingdom dadS 
cpm bots dont work in vq3 mode? was gonna give it a blast but bot fucks off lol.
<< Comment #457 @ 23:59 UTC, 22 July 2006 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 23:37 UTC, 26 June 2024
<< Comment #460 @ 01:39 UTC, 23 July 2006 >>
By United States of America vamp1re 
Time to look at the overall vote counts for osp versus cpma (the mods).

vq3 - 778
cpma - 1081

Let it be noted that out of the 671 people who voted for cpma cpm, around 95 percent would have voted for cpma vq3 if cpm was not a voting option.

Anyway you look at it, it is clear people are asking for the more recent and up to date mod cpma. On my cpma server we have 10/10 slots everynight with plenty of people dying to get on to play. And guess what they are playing...cpma vq3 tdm and 1v1s with the occasional cpmctf mixed in. The majority of players who have voted here have already discovered that cpma is the better mod, so let's use it for CPL World Season 06'.
<< Comment #461 @ 01:43 UTC, 23 July 2006 >>
By pilgr1m_syn outlaw  - Reply to #460
I play on the server he mentioned, and damn is it fun!
<< Comment #472 @ 07:51 UTC, 23 July 2006 >>
By 004 bsk  - Reply to #460
There are only three options in the poll, which is already biased towards CPMA gametypes. You can't combine both CPMA options, since it's just as easy to say "more people are voting for VQ3 than CPM".

Unless the options in the poll are equally weighted (a straight choice between OSP or CPMA, or between CPM and VQ3), you have to take each option as its own entity. In this light, OSP is the clear winner (so far), and no amount of statistical jockeying is going to change that.
<< Comment #474 @ 08:11 UTC, 23 July 2006 >>
By clawo .syL  - Reply to #472
The vote obviously isn't perfect, as it combines gameplay and mod options, but that doesn't make what he said less true.#

Or do you honestly believe that someone who voted for CPMA CPM would vote for OSP if it were a mod only vote?

And yes, Vq3 is winning this poll quite obviously (and expected considering the size of the communities)
<< Comment #477 @ 09:20 UTC, 23 July 2006 >>
By 004 bsk  - Reply to #474
My point was that it's not a mod-only vote. There are three possible gametypes we could use, and each should be treated as distinct.
<< Comment #478 @ 09:53 UTC, 23 July 2006 >>
By clawo .syL  - Reply to #477
The only purpose of the vote is to give a general impression, and the general impression is: vq3 as gameplay, cpma as mod.

If this vote would matter anything, you'd have to split it in two anyway, first a gameplay vote and then a mod vote, but since it doesn't matter, why bother.


/edit

ok, I see where you're getting at, but I don't think the difference between cpma vq3 and osp vq3 is big enough to classify it as different gameplay
Edited by .syL at 09:56 UTC, 23 July 2006
<< Comment #479 @ 10:02 UTC, 23 July 2006 >>
By 004 bsk  - Reply to #478
Many people do.

What we need are two separate votes. The first: VQ3 vs CPM gameplay. If the majority wants CPM, the choice is easy. If the vote goes in favour of VQ3, then a second vote is necessary: OSP vs CPMA mod.

Those results would be far more useful.

(Edited for clarity.)
Edited by bsk at 10:04 UTC, 23 July 2006
<< Comment #482 @ 10:31 UTC, 23 July 2006 >>
By clawo .syL  - Reply to #479
Agree.
<< Comment #505 @ 16:59 UTC, 23 July 2006 >>
By Gay Pride cholie  - Reply to #472
You don't get it. Those who voted for CPMA CPM would still vote for CPMA VQ3. So YES, OSP VQ3 votes would be outnumbered.
<< Comment #508 @ 17:49 UTC, 23 July 2006 >>
By 004 bsk  - Reply to #505
They might, but the results of this poll don't logically imply one way or the other.
<< Comment #511 @ 18:51 UTC, 23 July 2006 >>
By Gay Pride cholie  - Reply to #508
:) it is easy to assume after all, so you're right. it should've been a cpma vq3 vs osp vq3 poll :D
<< Comment #463 @ 02:00 UTC, 23 July 2006 >>
By United States of America mth 
Like telnet said i play on the server vamp1re mentioned as well and we've always got a tdm pickup or 1v1 cpma-vq3 going on through out the day, occassionally cpma-cpm :D
<< Comment #467 @ 02:53 UTC, 23 July 2006 >>
By Sweden xoji 
I was an OSP player when i was active but it does make sense to use CPMA VQ3 over OSP.
Edited by willow at 02:55 UTC, 23 July 2006
<< Comment #468 @ 04:22 UTC, 23 July 2006 >>
doesnt matter...Quake 3 is only going to be used for 4 months can we all just bear it for whatever cpl and the 1v1 committee chooses.
<< Comment #471 @ 07:29 UTC, 23 July 2006 >>
By sloveniaAF FTY 
Honestly I don't give a damn what is used as I'm not the one playing there. However please stop this bs that CPMA/VQ3 plays the same as OSP VQ3. CPMA/VQ3 may be better/fixed and the mod regulary updated, but all those fixes make it different. To name few;

- Physics: different
- Sound: totaly different (players who playd only OSP to this point and join CPMA/VQ3 will be annoyed that they can hear the enemy thorugh the whole map)
- Spawns: totaly different

In the end this means, that CPMA/VQ3 is indeed a new gamemode compared to OSP/VQ3, even tho, it's the same shit just fixed. Those changes/fixes should be introduced at the start of the game not 6 years into the game and noone would argue over this. As it is now, people who played OSP from the beggining have little to no will to lear their game from 0 again and to adapt to new things, even tho they may requiere only a week or less to adapt.

That said, if I'd still play regulary, I'd probably switch to CPMA, now when I hop onto a server maybe once a month, I'll stay with the old OSP as I'm used to it.
Edited by FTY at 07:31 UTC, 23 July 2006
<< Comment #476 @ 08:22 UTC, 23 July 2006 >>
By clawo .syL  - Reply to #471
[q]Those changes/fixes should be introduced at the start of the game not 6 years into the game and noone would argue over this. [q/]

Why exactly? I see this argument coming up quite often, but I fail to see a valid reason for it. If you'd draw the analogy to real sports, the rules there get changed all the time, because unlike the e-sports community, the real world has realized that gameplay is dynamic and that the rules have to be changed from time to time to adapt to technical advancement, higher player skills etc.

And we're not even talking about major gameplay changes, only minor differences that don't effect the game that much (yes, one jump on one map that's a little harder will not make or break a game).

In either case, we are talking about pros here (this poll is for the cpl tournament, just to remind people), and the difference between VQ3 OSP and CPMA is miles and miles smaller than between Q3 and Q4.
<< Comment #475 @ 08:14 UTC, 23 July 2006 >>
By Europe pisk 
why isn't this poll multichoice? too many ifs and buts this way...
<< Comment #480 @ 10:22 UTC, 23 July 2006 >>
By Exelent Omen- 
This poll is pointless, the majority of people are unwilling to even consider change, hopefully CPL will do the intelligent thing and pick CPMA with either vq3 or CPM.

I have allways played OSP in the past before the fanboys start flaming, if one of you can find a single intelligent reason why OSP > CPMA (vq3) then i will change my vote now.
<< Comment #481 @ 10:28 UTC, 23 July 2006 >>
By Exelent Omen-  - Reply to #480
Many fanboys can display an intense obsession with the object of their affections. This is often shown by their devotion to a company/product/character, often to the detriment of their sense of veracity or critical judgment. This condition often coincides with bouts of heavy denial and a marked resistance to any type of meaningful or significant change in the status quo of the obsession.
<< Comment #590 @ 09:01 UTC, 25 July 2006 >>
By nepal black snap  - Reply to #480
Can't you just accept that some people prefer osp feel over cpma without shitting all over yourself?
<< Comment #484 @ 10:40 UTC, 23 July 2006 >>
By Poland [teo] 
vq3 on cpma ;-)).
<< Comment #490 @ 13:14 UTC, 23 July 2006 >>
By Portugal gut 
CPMA features + VQ3 physics/gameplay + lower rail damage (from 100 to 80) + CPM rocket speed = CHAMPION!!
<< Comment #491 @ 13:26 UTC, 23 July 2006 >>
By France Zerg-Spirit  - Reply to #490
Isn't that kind of a new game?
<< Comment #493 @ 14:06 UTC, 23 July 2006 >>
By clawo ini  - Reply to #490
VQ3 rocket speed is perfect. In fact all of the VQ3 predicition weapons are fine, the hitscan weapons are too strong for my liking though.
<< Comment #492 @ 14:00 UTC, 23 July 2006 >>
This doesn't make any sense.

OSP CAN'T be winning, but it is. Why? Nuthugging at its finest.
<< Comment #495 @ 14:36 UTC, 23 July 2006 >>
By Sweden a dude 
CPMA CPM
<< Comment #498 @ 15:02 UTC, 23 July 2006 >>
By ic-REPTILE owns ic-FOX rep 
atm 718 cpma cpm votes.. honestly, i strongly doubt that's even twice as many votes as there are active players in the entire cpma community :O

i've checked the amounts of players playing a few times over the last days now, and that number barely reaches 100 when it comes to cpma.. while on the same time, around/over 700 people are playing osp (bots not included) .. but i guess 100 elite geniuses beats 700 stupid newbs >_< </zzz>
<< Comment #500 @ 15:48 UTC, 23 July 2006 >>
By Sweden fag with no name  - Reply to #498
Or it's just that a lot of ex OSP fanbois on ESR has realized the benefits and not to mention the fun factor of choosing CPMA CPM over OSP VQ3.
<< Comment #502 @ 16:18 UTC, 23 July 2006 >>
or its just 500 anonymous re-votes
<< Comment #506 @ 17:00 UTC, 23 July 2006 >>
By USSR Fortress  - Reply to #502
yeah, why can you vote without registering for this?
<< Comment #507 @ 17:04 UTC, 23 July 2006 >>
By Gay Pride cholie  - Reply to #498
it's mainly the servers. it's small now and since it's small, who will play in an empty server out of the limited 7 (in the us)? osp servers are abound and around and at least one person would be playing osp. thats the only reason why. once we ALL switch over to cpma, more n more servers should grow and we'll end up having populated servers. =)
<< Comment #515 @ 20:26 UTC, 23 July 2006 >>
By clawo ini  - Reply to #498
And count CPMA VQ3 games people have been playing.
<< Comment #499 @ 15:48 UTC, 23 July 2006 >>
By hemostick's grenade gren4dius 
Screw OSP and its crippled physics and inferior code that will never be updated.

CPMA/CPM. Why? It's actually fun and different. Play more Promode, dammit, PLAY MORE PROMODE!!! ;)
<< Comment #509 @ 18:33 UTC, 23 July 2006 >>
By stoneeh's GRRRIIINNNNN2 stoneeh 
osp-is-perfectly-fine
<< Comment #512 @ 18:59 UTC, 23 July 2006 >>
By Q3 mindz 
how biased can u be with the description? lol
<< Comment #513 @ 20:11 UTC, 23 July 2006 >>
By wsw2 MFM 
CPMA VQ3, and lol at the people thinking that is a big difference between CPMA VQ3 and OSP, cpma vq3 is just like an updated version of vq3. I believe there are actually some idiots thinking that there that everything that has CPMA in front of it means cpm physics. So untrue. The spawnsystem is just the same as in OSP. The sound and every other "differences" are just trivialities that you adopt after a few games, most of the pros/oldschoolers hasn't played q3 for a while anyway, so changing mod to a better one is just about in time.
Also for tte specators CPMA will benefit with the multipov demos (MVD)
<< Comment #516 @ 20:28 UTC, 23 July 2006 >>
By clawo ini  - Reply to #513
The spawn system is _not_ the same. It may be using the same idea but it is _not_ the same. Starting spawns are different (And terrible) too.
<< Comment #517 @ 20:45 UTC, 23 July 2006 >>
By Switzerland Cobs  - Reply to #513
yeah no differences. lol you should try and test it once ;)

Also the changed, fixed or whatever physics isn't just a small difference. Try e.g. the jump to RA on CPM4 directly from the SG hallway. You can't really do it in CPMA vq3. Maybe this shouldn't be possible, but fact is, we are using this and many other jumps for years now and are using them also in official matches.

btw strafe jumping was also a bug :o
<< Comment #554 @ 20:35 UTC, 24 July 2006 >>
By CPM Biohaz (Blue) [master]  - Reply to #517
>btw strafe jumping was also a bug :o
In Quake yes, in Quake2, 3 and 4, no not at all.
<< Comment #557 @ 20:54 UTC, 24 July 2006 >>
By Gay Pride cholie  - Reply to #517
arqon already demonstrated that it is possible to do the cpm4 jump in cpma vq3. as can i. but the curious thing is i can't even do the jump in osp! =O
<< Comment #645 @ 04:49 UTC, 27 July 2006 >>
By 005 poindexter  - Reply to #557
If arq can make a jump, anybody can!
<< Comment #522 @ 22:07 UTC, 23 July 2006 >>
By United States of America muggles  - Reply to #513
First, I'm all for CPMA CQ3, or even VQ3, although I could not choose CQ3 in the poll, so I had to choose CPMA/VQ3. (stacked poll)

I've noticed lots of differences you failed to mention. Keep in mind the changes, in *my opinion* could either be adopted by the players rather quickly or changed by arq. (doubt that from reading some replies by him about vq3 changes)

The biggest changes I've noticed is the spawn and the amour system. I've also noticed a slight difference in the physics.

My personal *opinion* is that these slight differences are well worth adopting to, although I can see the hardcore OSP players not wanting a change.

BTW, the bots do work in CQ3, in VQ3 they are disabled.
(just something I noticed while trying different modes)

I say delete the old poll, create a new one with CQ3 as an option
(and please disable anon postings), then we might get a better picture of things (at least from an ESR POV).
Edited by muggles at 22:08 UTC, 23 July 2006
<< Comment #518 @ 20:52 UTC, 23 July 2006 >>
By Switzerland veal 
changed vote to cpma/cpm :)
GOGOGO CPM

watched some vq3 gtv tonight and while watching... i wished it was q4 :/ then i /quit .. was just too boring (maybe it was the old maps, dunno)

GOGOGO Q4
<< Comment #520 @ 21:36 UTC, 23 July 2006 >>
cpma vq3 :)

QW>CPM

THATS THE TRUTH
<< Comment #524 @ 06:30 UTC, 24 July 2006 >>
By Nepal uNhoLeee 
as long as it's q3 it's all good.
<< Comment #525 @ 09:10 UTC, 24 July 2006 >>
By nepal black snap 
I vote OSP VQ3 because I like it better. Even with the obviously biased contributor + the few cpma fanboys attacking people's personal opinion, vq3 is winning.
<< Comment #526 @ 10:25 UTC, 24 July 2006 >>
By Exelent Omen-  - Reply to #525
Im going to have one last shot and then give up on the whole debate :)

Have you tryed CPMA VQ3?

Load up CPMA, click practice, choose pro-q3dm6, change the settings to VQ3 (OSP).

ITS THE SAME THING!!!!! Seriously how many times does this have to be repeated before people start listening, it even says OSP in brackets.

The statement of I like it better is flawed because its exactly the same game except with more features like MVD.

If you cant accept that, fine, i give up, theres no convincing people

Many fanboys can display an intense obsession with the object of their affections. This is often shown by their devotion to a company/product/character, often to the detriment of their sense of veracity or critical judgment. This condition often coincides with bouts of heavy denial and a marked resistance to any type of meaningful or significant change in the status quo of the obsession.


>>>critical judgment<<<
<< Comment #527 @ 10:29 UTC, 24 July 2006 >>
By Switzerland Cobs  - Reply to #526
NO it's NOT the same!!!

If CPMA VQ3 would be the same as OSP VQ3, there wouldn't be such a long debate for months now!
<< Comment #528 @ 10:40 UTC, 24 July 2006 >>
By Exelent Omen-  - Reply to #527
>:o(
<< Comment #555 @ 20:39 UTC, 24 July 2006 >>
By CPM Biohaz (Blue) [master]  - Reply to #528
Ignore him, he'll get over it (or switch to UT) :>
<< Comment #588 @ 08:54 UTC, 25 July 2006 >>
By nepal black snap  - Reply to #526
Read: I typed I like it better.
The word better should've automatically made you click, hey he's tried both but I guess not so... anyways, as far as I can tell (notice opinion, not forcing it down your throat or trying to "convince" you as you are trying very hard to do) the two are not similar. It feels different, what more can I say? I prefer osp vq3. have a good day.
<< Comment #529 @ 10:52 UTC, 24 July 2006 >>
By Sweden ravvie  - Reply to #525
I wanted to write that it's my flavor too but was afraid of the flaming. Being called idiot, no-brain and so on kinda takes the fun out of replying. :(
I gave my vote to the mod I play and like, OSP VQ3. This is mostly because that's where the people I like hang out.
For me it's not only the game, it's the community aswell.

If the poll should count, then only the players that will attend the CPL should vote...

Can't we all just be friends? :)
<< Comment #530 @ 10:58 UTC, 24 July 2006 >>
By Nicky ESR Nicky  - Reply to #529
its only a fun poll anyways for ESR readers :)
<< Comment #531 @ 11:02 UTC, 24 July 2006 >>
By quake3-keel xgo  - Reply to #530
=) maybe
but ye cpma supports behave like mad people :o
<< Comment #532 @ 11:16 UTC, 24 July 2006 >>
By Sweden ravvie  - Reply to #530
Well it should be at least. Some people just takes it way to serious. ;)
<< Comment #535 @ 11:40 UTC, 24 July 2006 >>
By Finland eX-  - Reply to #530
How can any XBM vs Q4MAX or CPMA vs OSP poll actually be fun? :D
Some people seem to feel umm...rather...strongly about those matters...
<< Comment #533 @ 11:22 UTC, 24 July 2006 >>
By Exelent Omen-  - Reply to #529
Im not flaming anyone, but its so frustrating when people like Cobs say:

NO it's NOT the same!!!

If CPMA VQ3 would be the same as OSP VQ3, there wouldn't be such a long debate for months now!

and have voted without reading this...

OSP VQ3: Your standard vanilla quake 3 gameplay with the match and competetive features of OSP. Has been used formerly for ESWC and CPL. Has not been updated in a few years and has no download or presentation site.

CPMA VQ3: Your standard vanilla quake 3 gameplay with the featureset of OSP + some new additions like improved netcode, FPS independent physics and active developer support, the last version was released a few days ago and there is no sign of featureset development stopping.

il put this in bold...

OSP VQ3 and CPMA VQ3 BOTH HAVE YOUR STANDARD VANILLA GAMEPLAY

There is no difference to the game except CPMA has current support and a better featureset.

You gotta admit its frustrating when people vote, post comments and stick up for something when they havent even done the research. All you have to do is read the initial post.

Im pretty much done here, vote for whatever the hell you want :D

xxxxxx
<< Comment #537 @ 12:03 UTC, 24 July 2006 >>
By Switzerland Cobs  - Reply to #533
omg

Read all comments here and play OSP and CPMA vq3 once seriously,

There are some differences in physics, sounds and spawn system between CPMA VQ3 and OSP VQ3 and therefore

!!!THEY ARE NOT THE SAME!!!
<< Comment #539 @ 12:43 UTC, 24 July 2006 >>
By Exelent Omen-  - Reply to #537
chg: removed all pmove stuff and just fixed the damn physics
fed up with preserving retarded bugs just for "compatibility"
physics are now not only more consistent across FPS ranges
but also more consistent within themselves AT any fixed FPS
interestingly enough, this is also the first time in Q3 history
that jumppads have EVER worked correctly and reliably... :P

So the differences you are talking about in physics basicly means that you dont have to get a constant 125fps to get that extra height, its the same accross the board. I wouldnt really say thats changing the gameplay, more like making the game fairer for people who cant constantly get 125 all the time. (proberly not an issue anymore anyway :P)

I could go on, but i doubt were going to convince each other either way.

tt :o)
<< Comment #540 @ 12:57 UTC, 24 July 2006 >>
By Switzerland Cobs  - Reply to #539
However, with the CPMA VQ3 physics some jumps aren't possible anymore or quite hard, like the direct jump to RA on CPM4 from the SG hallway.

You can tell us now the physics are bug fixed, but you know strafing at all was a bug. We are playing OSP and using some jumps for years now and having 125FPS isn't a problem today. Even the cheapest notebooks have 125FPS.

Additionally, there are sound and spawn differences. Furthermore, I'm not sure if the CPMA Netcode is worse or better...
Edited by Cobs at 12:59 UTC, 24 July 2006
<< Comment #541 @ 13:47 UTC, 24 July 2006 >>
By Exelent Omen-  - Reply to #540
Im not the best at trick jumping but i found that jump as easy in OSP as it was in CPMA personally.

Recorded this demo using CPMA 1.32
  • Attached Misc File: 43432-PHYSICS_ARE_OK.dm_68 (23KB)
  • Edited by Omen- at 13:48 UTC, 24 July 2006
    << Comment #544 @ 16:47 UTC, 24 July 2006 >>
    By clawo .syL  - Reply to #540
    "Different" therefor bad because _TWO_ jumps are _HARDER_ as in OSP (and by harder i mean easy...I haven't played with vq3 physics in years, and have never played vq3 in cpma, and it took me all of 10 minutes to do the dm6 jump 50% of the time) , one of which isn't even of importance since it's from a tdm map (oh yes, this Poll is about what mod to use at CPL, just as a reminder).


    What it boils down to is the dm6 jump in duells, and even if that's a little bit harder it doesn't break the game in any way, nor alter gameplay in a way that makes the map unplayable, on the contrary. And for that you'd sacrifice stuff like MVD and better netcode (which is important even for the top players as not everyone has the time/money/opportunity to bootcamp before a tourney).

    I'm inclined to start a slow clap
    << Comment #542 @ 14:09 UTC, 24 July 2006 >>
    By quake3-keel xgo  - Reply to #539
    yes 80% of people dont have 125fps in q3
    yees
    << Comment #558 @ 21:09 UTC, 24 July 2006 >>
    By Gay Pride cholie  - Reply to #542
    you won't believe it but...... it's true. some ppl still play q3 on celeron 433's and are confined to ctf4 for the rest of their lives. (rollMYeyes)
    << Comment #592 @ 09:12 UTC, 25 July 2006 >>
    By nepal black snap  - Reply to #533
    well the contributor is biased as obvious from all of his posts including the initial one but ok.
    Either way the frames and needing 125fps in osp vs not in cpma, well this was I think for what the cpl should use where I surely hope the players don't have to worry about having less then 125fps? As much as I'd love to agree with you that cpma vq3 = osp vq3 to stop having to type to you, it's not the same. Accept it and shut up.
    Also with people voting without doing the research etc etc. It's an opinion poll where they're giving opinions for what they prefer. Considering you think osp vq3 is exactly the same as cpma vq3 I'd be tempted to say you haven't done the research fully but again that's back to opinions. imagine that.
    Alright I think I'm done with you and your researched arguments by other people, and the copy/pastes. Thank you. Have a good day.
    << Comment #534 @ 11:34 UTC, 24 July 2006 >>
    By Exelent Omen-  - Reply to #529
    read this: http://www.esreality.com/?a=post&id=1148099

    Says everything i want to say about choosing CPMA over OSP, dont particularly agree on using CPM gameplay tho, i let someone else figure out what is to be used.
    << Comment #589 @ 09:00 UTC, 25 July 2006 >>
    By nepal black snap  - Reply to #529
    Well when opinons of others aren't changed by basic arguments, flaming starts which is what majority of cpma players do now after failing to convince a lot of people to change their minds. *shrug*
    << Comment #536 @ 11:56 UTC, 24 July 2006 >>
    By Sweden runge 
    Doesn't CPMA VQ3 have default mg damage = 5 for CTF instead of 7 which is default in OSP? If yes, then what are we waiting for? Would be nice to reduce the effect of noskill mg spamming spawners.
    Edited by runge at 12:01 UTC, 24 July 2006
    << Comment #546 @ 18:07 UTC, 24 July 2006 >>
    By United Kingdom MAKO 
    Edited by MAKO at 18:14 UTC, 24 July 2006
    << Comment #600 @ 11:14 UTC, 25 July 2006 >>
    By amerikkka voodoochopstiks  - Reply to #546
    bounce bug is gone. Try disabling cl_timenudge and set cg_laghax -1, this will auto nudge to compensate for ping(spikes etc as well)
    << Comment #559 @ 21:13 UTC, 24 July 2006 >>
    By United States of America cdogg 
    I've read a majority of these posts, but not all.
    Lemme just say one thing.
    Unless CPMA/vq3's physics get changed to exactly what OSP is, then it won't be CPL's mod. It does not matter how SMALL the difference is, if they are running a VQ3 tourney, they will run OSP, unless CPMA is EXACTLY the same. Because your reasoning is that we aren't changing the game, we are just using a better mod...but yet the game IS changing.
    With that said........
    I think CPMA/cpm would be MUCH more fun to watch. People skipping around the maps, less aim/hitscan dependant. It's much more spectator friendly IMO.
    But my guess is that CPL is just going back to oldschool, and what has worked for tournaments for YEARS, the best FPS 1v1 game to date, and that is Q3 - OSP.

    (I voted for OSP just because I think CPMA/vq3 would be a mistake, if we are changing...let's change to CPM, but CPL will be OSP, you are fooling urself if you think it won't)
    << Comment #560 @ 21:46 UTC, 24 July 2006 >>
    By United Kingdom dvide  - Reply to #559
    I'm just gonna paste this quote by arQon:

    Yeah, the only people setting the "real" rules for OSP are id, which is fine in terms of core gameplay but does leave a lot of grey areas simply because of all the bugs in baseq3 and the features the mod adds. For instance, the dropped sounds fix in OSP way way back in the 1.17 days wasn't a gameplay CHANGE, but it has gameplay IMPACT. Likewise, anyone who doesn't think ProMode skins affect gameplay simply has no understanding of the concept at all.

    Decisions are made by the people who run the mod, and always have been. What's important is that those decisions are made in a neutral way and for the "greater good". If a bug leads to an exploit that certain players take advantage of, fixing that bug and closing the exploit is better for the game as a whole regardless of how much those players bitch about it or who they are. We've done that dozens of times in OSP over the last 5 years, and I'll continue to do so whenever I see fit, because otherwise we'd all be playing baseq3 still.
    << Comment #572 @ 23:40 UTC, 24 July 2006 >>
    By 011 eamroh 
    This poll doesn't make any sense as 80% of the people who vote don't know the difference between CPMA and CPM, anyway.
    << Comment #578 @ 00:53 UTC, 25 July 2006 >>
    By Russia gluk 
    CPMA vq3 is different from OSP vq3, why is it even in the list? :(


    OSP, of course...
    I want back q3. Not heavily modified q3 with air-control, bunny hopping, no timer, instant weapon switch, one-hit frags, and little thinking :(
    << Comment #579 @ 01:18 UTC, 25 July 2006 >>
    By United States of America 5yph3r  - Reply to #578
    wow you are dumb...

    read what everyone else as already been saying...


    and besides all that... cpma cpm > *
    << Comment #581 @ 02:22 UTC, 25 July 2006 >>
    By Gay Pride cholie  - Reply to #578
    >>> Not heavily modified q3 with air-control, bunny hopping, no timer, instant weapon switch, one-hit frags, and little thinking :(

    That would be the CPM gameplay.

    QW'ers praise their game because it has air control. Air control makes air shots a little more difficult and offers a variety of options in strategy and such. Thus that creates a more difficult game to learn from.

    Bunny hopping is not always necessary! Why jump if you don't like to? But of course it is encouraged if you're going to play against a speed competitor who runs and guns constantly.

    I do not know if I should agree with no timer or not - I admit it is strange. But to win a game, you must have precise mental skills for timing. I can see why they chose not to put a timer there but I do not see the problem putting it there either.

    Instant weapon switch allows for great combos and run and gun possibilities. It allows quick surprises and tricks. And with the natural speed of CPMA, it makes sense to have instant weapon switch.

    The only way to do one hit kills is through rockets. Not any other weapon can.

    Little thinking? You'd be sorely mistaken. :)
    Edited by cholie at 02:23 UTC, 25 July 2006
    << Comment #582 @ 03:01 UTC, 25 July 2006 >>
    By Russia gluk  - Reply to #581
    >>>Instant weapon switch allows for great combos and run and gun possibilities. It allows quick surprises and tricks. And with the natural speed of CPMA, it makes sense to have instant weapon switch.

    That's what makes thinking less usefull... The game experience is all-aim.

    >>>The only way to do one hit kills is through rockets.

    It's extremely easy to spawnrape this way, sometimes many times in a row. I'm not sure why you say only rockets, it works with rail just as well. Or at least it did the last time I played cpm.

    >>>Little thinking? You'd be sorely mistaken. :)

    The more aim and speed, the less thinking. I'm not saying it isn't required, but it isn't that crucial either. Even in vq3 some maps required less thinking than others, e.g. ztn = thinking, hub3aeroq3 = aim, and dm6 = balanced between the two. And for instance all cpm maps fall in 'aim' category. B/c it perfectly fits cpmish way of playing.
    << Comment #583 @ 04:16 UTC, 25 July 2006 >>
    By Greece MaJunior  - Reply to #582
    "hub3aeroq3 = aim"

    NEXT!
    << Comment #584 @ 07:14 UTC, 25 July 2006 >>
    By Gay Pride cholie  - Reply to #582
    That's what makes thinking less usefull... The game experience is all-aim.

    It is not all aim! It is also movement, timing, and tactical set ups constantly throughout the game. That produces control. That is why staying alive is *very* crucial in CPMA. It isn't so much for VQ3 but I am sure that will be debated to an extent.

    It's extremely easy to spawnrape this way, sometimes many times in a row. I'm not sure why you say only rockets, it works with rail just as well. Or at least it did the last time I played cpm.

    Rail damage has changed to 80. So no, it is no longer rail. However, the reason there's spawn rape is because people are just so eager to click their buttons. I'm not sure if anyone ever thought of that...

    The more aim and speed, the less thinking.

    It's funny that you say this. Now I begin to question your definition of thinking. What is your definition? If you say CPMA isn't anything close to thinking then one will also assume that skateboarding or skiing also simply does not require thinking. In fact, nothing does. It's all experience and skill, right? :)

    Here's one thing I find unsatisfying with CPM though - the map sizes are generally too small. If there's anything big and useful for CPM, it won't be so "aim-fest". Like you said, "hub3aeroq3 = aim". And indeed it is (though one will argue it is not and that it requires skill and map control to win and yes it is true also). If you played CPM3A in VQ3 mode, that game would ALSO be "aim-like". So it does mainly come down to the maps!

    <3
    Edited by cholie at 07:20 UTC, 25 July 2006
    << Comment #585 @ 07:41 UTC, 25 July 2006 >>
    By Morocco Pushpabon  - Reply to #584
    Imo every map, every mod is essentially AIM. CPM is just more faster and mostly close quarters battles thus it may seem like "a no brains all aim all movement" game. Just because in vq3 you have more distant fights (altimes rail or something???) doesn't mean it somehow isn't aim game. How do you kill if you can't aim and hit? Hello people?
    << Comment #586 @ 08:06 UTC, 25 July 2006 >>
    By Gay Pride cholie  - Reply to #585
    I truly do agree. For some reason I had to argue in CPM's defense. But the truth is, both games require aiming. Any sport does: basketball - it's all about the hoops, racing - it's all about speed, tennis - it's all about aiming for the hit, baseball - it's all about batting a ball to homerun. So on. It's funny that people still accuse "it's all aim" when VQ3 is just the same.

    <3.
    << Comment #596 @ 09:48 UTC, 25 July 2006 >>
    By Russia gluk  - Reply to #586
    I didn't say that it's literally all-aim, but it's very much all-aim. You have to fire much while playing such sort of maps, almost constantly, so if your aim is better than your opponents', you'll win. And we all know that it shouldn't be true, there were many examples which proved that aim isn't the only factor that should be needed for victory. I won't start discussing q3 players to avoid flame, but just remember winz winning a ESWC 2k5 Ut2k4 event, I wasn't delighted with his aim to say at least, but still he won.

    Anyway I start to feel that this discussion is useless. The poll looks like an attempt to cheat. The option of cpma vq3 is included, and people are lied to that it's just the same as plain vanilla in order to make them vote for it (and not osp). And of course not everyone played cpm to know everything about it. It gets all too easy to lie. All of the three definitions for the poll look very strange to say at least, the author intentionally makes people think that osp=sh*t and it's stupid to vote for it. And then normal people who say 'osp' in the thread are being laughed at for choosing it 'for its name', as if they chose it for its name!

    Just be realistic. People have been playing OSP for years now, everyone associates competitive q3 with OSP. Switching to a mod so different would kill the game for majority. There must be a very important reason to suddenly switch to another physics, another spawn system, etc. There can be no such reason as long as OSP exists. As simple as that. And don't think of mvd now, it's not a reason. We were fine without it, and there are lots of other games without mvd feature. They're also fine. The same about netcode, it's good but not nearly as magnificent as people are made to think. The author says 'FPS-independant physics', but doesn't mention that it's very different from FPS-dependant physics. And you can download osp in a lot of places, to lie about 'no download site' was the lamest thing in this poll...
    And finally 34% of votes are for cpma cpm and 43% for osp vq3. Such a little difference looks untrue. You can argue that, but cpm fans must be anonymously revoting all the time.
    << Comment #608 @ 13:52 UTC, 25 July 2006 >>
    By Russia lenny  - Reply to #596
    I played in cpm much more than you, so I'll try to guess that i know much more about it too.Believe me, cpma is not fickin' "all aim", it's more about knowledge of many game situations and trying to fool enemy when he knows all ways how you should make it.CPMA is all tactics, but you have to think fast to understand what's going on and applying right decisions.It's rather hard for cpm noobs to notice all smart things that happening in game.
    << Comment #613 @ 15:55 UTC, 25 July 2006 >>
    By Greece MaJunior  - Reply to #608
    hommie!!!!!
    << Comment #616 @ 16:51 UTC, 25 July 2006 >>
    By Russia lenny  - Reply to #613
    homielove <3
    << Comment #617 @ 17:58 UTC, 25 July 2006 >>
    By USSR flu1d  - Reply to #616
    russia $$
    << Comment #618 @ 18:15 UTC, 25 July 2006 >>
    By Russia lenny  - Reply to #617
    you're right as u never been in ur life, cleveland bro ;)
    << Comment #628 @ 02:49 UTC, 26 July 2006 >>
    By United Kingdom ix  - Reply to #596
    vQ3 is defined by aim so it's amusing that CPMA gets called all aim, it's based on a much more varied skillset than vQ3.
    << Comment #591 @ 09:11 UTC, 25 July 2006 >>
    By cpm_biohaz_2 bud  - Reply to #584
    cpma-maps fits cpma gameplay like the hand in the glove, bigger maps for duel would suck hard ;)
    << Comment #595 @ 09:38 UTC, 25 July 2006 >>
    By Gay Pride cholie  - Reply to #591
    While I agree, it still leaves variety limited in one map. Usually it'd be two areas in one CPMA map or perhaps multiple *really* small areas within a map. It is too easy to jump from one side to the other and still spawn rape. I would like to see dying players actually have a chance at making a comeback by allowing them room to run away from the enemies. DM6, DM13, and ZTN have large rooms and areas so they can hide away and allow them to rethink their strategy or whatnot. But of course the maps would have to be geared to CPMA physics. An interesting part is that TDM maps in CPMA are huge while 1v1 maps are so small. Why isn't it more proportionate? I don't know much about map designs though so I will be silent. :)

    <3
    << Comment #594 @ 09:24 UTC, 25 July 2006 >>
    By United States of America TwoToNE 
    Eh, I've always thought some of the maps were a bit small, but regardless they still work.

    I'd just like to point out I played some Vq3 this week, and while I thought it was more fun then I had remembered at first, after about 4 games I was bored, and missed CPMA psychics.

    Vq3 revolves to much around humping your teammates, and popshots. Theres so much less toe-toe fighting. zzzzzzzzz.

    Besides if you can position yourself and hit a 35+ MG it's like starting with a freaking nuke.

    Also my thumb hurts form holding the walk key. And I didn't even play tonight.
    << Comment #599 @ 10:56 UTC, 25 July 2006 >>
    OSP VQ3: 42% (1063)
    CPMA CPM: 35% (867)
    CPMA VQ3: 23% (580)
    anal justice voted: CPMA VQ3

    It's quite obvious now that CPMA (VQ3) should be the MOD. I play both CPM and VQ3 so I don't mind if CPL chose the better technology.
    << Comment #601 @ 11:50 UTC, 25 July 2006 >>
    By Switzerland Cobs  - Reply to #599
    No it's not. Many ppl have voted CPMA CPM (for CPL) but would vote for OSP when they have to choose between OSP vq3 and CPMA vq3.

    The majority of OSP players don't want the CPMA vq3 physic changes, the different sounds and spawn system and therefore OSP is the choice for VQ3.

    As already mentioned, we had the discussion whether OSP or CPMA for VQ3 several times over the past months and the community (OSP) DON'T want CPMA vq3.
    << Comment #602 @ 12:08 UTC, 25 July 2006 >>
    By SpawnRaped anal justice  - Reply to #601
    You just don't get it do you? So far the poll indicates that 58% of the community prefers CPMA over OSP no matter the actual gameplay - cpm/vq3.
    << Comment #603 @ 12:19 UTC, 25 July 2006 >>
    By Switzerland Cobs  - Reply to #602
    You don't get it

    You can't just sum up the two CPMA votes. Have you any clue about democratism? ;)

    Create a new VQ3 MOD decision poll with a FAIR description and you will see that OSP will win.
    << Comment #607 @ 13:49 UTC, 25 July 2006 >>
    By Gay Pride cholie  - Reply to #603
    I rather be patient and see what CPMA will offer up in its next release (a.k.a. fix) for hopefully OSP-style rulesets.

    <3
    << Comment #610 @ 14:23 UTC, 25 July 2006 >>
    By SpawnRaped anal justice  - Reply to #603
    Nope, no one knows what democratism is here in Eastern Europe. However, I don't understand what makes you think that the CPMA loving crowd eventualy will change their vote in favor of OSP since 35% of them voted CPM and 23% VQ3. They have already voted CPMA no matter the gameplay, dude.
    Edited by anal justice at 14:25 UTC, 25 July 2006
    << Comment #621 @ 21:20 UTC, 25 July 2006 >>
    By 004 bsk  - Reply to #610
    See comments #506 and #509.
    << Comment #675 @ 21:43 UTC, 14 December 2006 >>
    By Puerto Rico ........  - Reply to #610
    why would anyone who voted cpma/cpm change their vote to osp/vq3


    that's changing gameplay AND mod

    it's pretty safe to assume (though don't) that 99.9999% of people who voted cpma/cpm either wouldn't have voted at all or would have voted cpma/vq3 if there was no cpma/cpm option.
    << Comment #605 @ 13:01 UTC, 25 July 2006 >>
    only OSP !
    russians fragged all americans and other bastard's
    << Comment #615 @ 16:44 UTC, 25 July 2006 >>
    By LOLBARN endi  - Reply to #605
    lmao best comment so far

    hey fatal1ty i HATE you RED FACE!!!!
    if you think you fuck russia you very mistake!!
    << Comment #619 @ 18:18 UTC, 25 July 2006 >>
    By Russia lenny  - Reply to #615
    lol
    i know endi loves Russia for that :)
    << Comment #626 @ 01:09 UTC, 26 July 2006 >>
    whats the problem with osp?
    << Comment #633 @ 15:03 UTC, 26 July 2006 >>
    By USSR sjaak  - Reply to #626
    No MVDs, WMDs and VIPs.
    << Comment #634 @ 16:16 UTC, 26 July 2006 >>
    By Brazil s0n1cm4yh3m  - Reply to #633
    WMD and VIPs?

    ok, not having MVD is bad enough...
    << Comment #629 @ 06:35 UTC, 26 July 2006 >>
    By Australia kmt 
    I can't believe that CPMA CPM is only 100 or so votes behind OSP, esreality has always been a CPM elitist biased site, but I wasn't expecting to see it get that many votes. I mean, there's like 50 people max playing promode at any one time of the day (based on ASE stats), and half of these people are playing team arena, and the other half probably haven't even heard of professional gaming :P

    Where have all these votes come from!? If they're coming from OSP players, then why is CPM still so dead in comparison to other Q3 mods?

    Before 1.33 I would have voted CPMA VQ3 hands down, but now that 1.33 has been released, I wish there was another option (CPMA VQ3 still gets my vote as a best-of-bad-bunch). Way too many bugs, a hud that makes the game impossible to customise on the fly, and wait for it, "tried and tested gameplay alterations by all 3 of the CPM dev team". Some changes are on the right track all-in-all, but it is not ready to be a CPL game. CPMA CPM is not spectator friendly, it's a spammy game to watch being played aggressively, and when and if OSP players start watching rat, they're gonna be horrified as to how experience can win over any strategy or developed skill....OSP made a great spectator game because there was so much strategy based on eventual outcomes, we saw people come back from the dead with pure skill and determination, not a run of lucky spawn frags.

    Didn't read all the comments, but a few stood out, especially the ones about how CPM would probably go down the same road as Painkiller did if it made it to the CPL. As sad as it sounds, I think it's very likely.

    Also, I reckon if I made a shortlist of CPM greats, and compared them to OSP greats, it's going to look fairly ridiculous. I'd go as far to say that some CPM players definitely do have more skill than some of the top OSPers in general, but that skill level doesn't really even out across the community. Only the established players seem to triumph again and again, something we never saw with OSP. There will be too much of a difference of adjustment needed to make the playing field fair for all the Q4 players that are being shut out of their dream because of your elitist votes!. They deserve OSP or CPMA VQ3 for one season at least, don't make them learn an entirely different game, show some respect.
    << Comment #630 @ 08:08 UTC, 26 July 2006 >>
    I think games like CPM, QW, and PainKiller are too hard to play for many people. More people can play VQ3 because it is slower. It's pretty much the same reason why many more prefer even slower games like CounterStrike over VQ3. (This is not to say that becoming a top player in VQ3 is easy, and the same goes for CounterStrike. I'm just making a comment on the number of players playing these games online.)
    << Comment #632 @ 11:49 UTC, 26 July 2006 >>
    By amerikkka voodoochopstiks  - Reply to #629
    experience can win over any strategy or developed skill

    You don't think these go hand in hand? Rat is a pretty damn lethal tactician, often throwing away frags just to lure aggro enemies away from RA so he can grab it when he's down to 100/0. In order to win consistently you can't rely on a run of lucky spawn frags, a reason many people get more spawnfrags than others is because they are better at guarding areas with many spawns, and are fast and agile enough to attack them as soon as they hear or see the spawn. Imo the vq3 control runs are worse than the CPM control runs, in CPM you spawn back, get attacked when you are with 100/0 and give the enemy 4 or 5 frags, being unable to get an item for 30 secs or a minute. When you do get a YA and an RL, you have a fair run at taking control back. In VQ3, these control runs are even longer, but with less frags, resulting in players walking around with 105/20 for about 2 minutes, looking for items.

    Didn't read all the comments, but a few stood out, especially the ones about how CPM would probably go down the same road as Painkiller did if it made it to the CPL. As sad as it sounds, I think it's very likely.

    Painkiller had lots of spectators watching it, even though noone really liked playing it(except for a select few at the end). People's main grudge against playing PK lied in it having absolutely horrendous netcode, making it completely unplayable online, and also having many bugs and errors which never got fixed, and some which only got fixed at the very end. There is no argument why a fast paced game would fare worse than a slow one. It's hard to argue for it but I have the belief that most non-vq3 people enjoy watching faster and more aggressive games.

    Only the established players seem to triumph again and again, something we never saw with OSP.

    Are you kidding me? Well, vq3 1v1 is quite old and has had players get on and off the bandwagon, but we all had players dominate during their respective times.
    Edited by voodoochopstiks at 11:51 UTC, 26 July 2006
    << Comment #635 @ 17:10 UTC, 26 July 2006 >>
    By Australia kmt  - Reply to #632
    I wasn't meaning to say that a fast game is a poor spectator game, I was just trying to say that a run of lucky spawn frags in a CPL game would cause controversy, regardless of whether it was the attacker's skill or the defendant's lack of it...

    I haven't deciphered rat's playing style yet, so I can't really comment too much on him, but he does make the game look extremely easy, and proves that there is another way of winning other than aim or movement alone...or anything that takes physical judgement based skill. rat's games seem to be all in the mind.

    rat has dominated CPM for as long as I can remember, and even after coming back from such a long time without playing he still managed to win that masters cup. Compared to VQ3/VQ4 it's very different, remember how cooller got lazy and didn't practice for that comp, and then that other guy won when cooller was the favourite!
    << Comment #647 @ 07:53 UTC, 27 July 2006 >>
    By Gay Pride cholie  - Reply to #635
    You're comparing two very different players. No one person is the same as any other person. Some people can come back to a game after a year or two straight and still dominate. It only takes a few games to knock your head back into PRO-MODE. ;)
    << Comment #655 @ 18:59 UTC, 29 July 2006 >>
    By Netherlands Vo0  - Reply to #635
    You are comparing CPMA with Q4. The people playing Q4 are WAY more serious and practice alot more and more efficient than CPMA players that are participating in an online tournament.
    << Comment #631 @ 11:44 UTC, 26 July 2006 >>
    @630

    VQ3 slow ???

    lol go home and play some cs dude
    << Comment #637 @ 17:25 UTC, 26 July 2006 >>
    I said slower than CPM, and that it is faster than CS. You can't read can you?
    << Comment #638 @ 19:04 UTC, 26 July 2006 >>
    By United States of America muggles 
    CPL Choses CPMA for Quake 3 Tournaments
    http://www.thecpl.com
    hehe
    << Comment #648 @ 11:08 UTC, 27 July 2006 >>
    By inuyasha8 sonic  - Reply to #638
    vq3 hehe
    << Comment #639 @ 19:35 UTC, 26 July 2006 >>
    By Sweden LilliZ 
    Sad to see that cpl chooses a mod who less than 20% of the active Q3 players plays to begin with.

    /L
    << Comment #640 @ 22:48 UTC, 26 July 2006 >>
    By Russia gluk  - Reply to #639
    Very sad, indeed.
    << Comment #671 @ 18:35 UTC, 13 December 2006 >>
    By cpma Wimp  - Reply to #639
    It's great! Only the multiview demo feature is more than enough to choose CPMA VQ3.
    << Comment #642 @ 00:17 UTC, 27 July 2006 >>
    By Australia kmt 
    :'( my ping advantage won't help anymooore :'(
    << Comment #643 @ 01:00 UTC, 27 July 2006 >>
    By acoolstfu smeden 
    format c:
    << Comment #646 @ 07:24 UTC, 27 July 2006 >>
    By Sweden Quadman 
    cpma seams faster and more fun to watch, I also like to see the players sweat when they are on stage.
    << Comment #670 @ 18:33 UTC, 13 December 2006 >>
    By cpma Wimp  - Reply to #646
    CPMA is not the same as CPM.
    CPMA CPM = "Best of Quake X"
    CPMA VQ3 = Just like your vanilla Quake with cool extras and commands..
    << Comment #649 @ 01:11 UTC, 28 July 2006 >>
    By Russia gluk 
    This poll was all about cheating. It left no choice from the very beginning.
    It's that third option.
    Of course, people would vote both for osp and cpm. The logical (albeit wrong) thought is to pick the third option stating to be osp in cpm's mode.
    :(
    << Comment #654 @ 12:11 UTC, 29 July 2006 >>
    By United Kingdom dvide  - Reply to #649
    Ever notice how everyone is looking forward to Q4 1.3 changes? That's because the changes are for the better. Luckily the changes are 'official' and so everybody can enjoy them, because imagine if somebody had implemented those exact changes in a Q4 mod... well... you think anybody would of played it? Or taken it seriously at all? Fuck no. There would be mostly people like you laughing at the changes, and telling the mod maker to essentially fuck off and to 'leave our game alone!!11'. Can you not use what little logic you have to see that? Is it not the content that actually matters?

    Please just look at the content and judge it on that alone. We don't need politics and prejudice fucking up what is best for us. From a small number of people I can see intelligent debate over the best gametypes, and the best tweaks and bug fixes to make the game BETTER. Unfortunately the majority seem to interpret this as an attack on them. Is there any good reason you can give us for wanting everything to stay exactly the same, other than that you just want it?

    Who would want progress and teleportation devices when we've got cars and planes? If it aint broke don't fix it, right?
    << Comment #652 @ 06:32 UTC, 29 July 2006 >>
    By wsw keeB 
    No one is forcing any OSP player to play CPM.

    I don't even care what the majority play, I am VERY happy that they're using CPM VQ3, though.

    For one reason alone...

    Spectating with MVD is going to fucking rock.

    The end,
    Edited by keeB at 06:33 UTC, 29 July 2006
    << Comment #656 @ 15:49 UTC, 30 July 2006 >>
    By Germany Symbi0nt 
    My forecast: if at CPL the majoprity of the top 20 players fail to do the _very important_ jumps in a match, they will blame cpma for it. amen.
    << Comment #657 @ 14:46 UTC, 31 July 2006 >>
    By United Kingdom dor^ 
    I like both OSP VQ3 and CPMA VQ3.. but whilst playing in a cup yesterday, I was playing ArrW, wether I would of lost or not, on pro-q3dm6 I spawned on LG stairs and he spawned on LG at the start of the map, when he killed me it then spawned me at pillars, now thats fk** up!
    But I still can't put my mind on one.
    << Comment #658 @ 21:05 UTC, 31 July 2006 >>
    By Belgium Gladius 
    since I havent played the CPMA VQ3 I can't vote yet
    Edited by .:CyraX:. at 21:06 UTC, 31 July 2006
    << Comment #659 @ 01:11 UTC, 1 August 2006 >>
    By amerikkka voodoochopstiks  - Reply to #658
    If only everyone was as wise as you.
    << Comment #661 @ 00:57 UTC, 7 August 2006 >>
    By Finland eX-  - Reply to #658
    n1
    << Comment #660 @ 12:09 UTC, 6 August 2006 >>
    railfest gg
    << Comment #662 @ 21:36 UTC, 10 August 2006 >>
    By Uruguay gSTRUCTOR 
    cpl chooses the option with less votes in holy esr, gg
    << Comment #663 @ 21:45 UTC, 10 August 2006 >>
    By amerikkka voodoochopstiks  - Reply to #662
    addup CPMA CPM to CPM VQ3 and you have CPMA votes.
    << Comment #664 @ 15:41 UTC, 13 August 2006 >>
    By Uruguay gSTRUCTOR  - Reply to #663
    lol
    << Comment #665 @ 22:41 UTC, 4 December 2006 >>
    By USSR AM0N 
    Shit happens... vq3 cpm is selected... but... it 2slow if compared 2 cpma...
    << Comment #666 @ 23:16 UTC, 4 December 2006 >>
    By Austria noctis 
    evil discussion
    Edited by SiLenoZ at 23:16 UTC, 4 December 2006
    << Comment #667 @ 23:40 UTC, 4 December 2006 >>
    By amerikkka voodoochopstiks  - Reply to #666
    y ruin?? :D
    << Comment #672 @ 18:37 UTC, 13 December 2006 >>
    By quake3-keel xgo  - Reply to #666
    btw did u notice how voodoochopstiks words dont go into favor in the mod he likes :D
    << Comment #668 @ 22:40 UTC, 5 December 2006 >>
    By USSR AM0N 
    I did ^_^ muhaha... maybe =)
    << Comment #669 @ 18:30 UTC, 13 December 2006 >>
    By cpma Wimp 
    wtf? DONT compare CPM with VQ3..

    Some comments says that cpm is too fast or too whatever.. plzomg. You should compare OSP vs CPMA VQ3.

    And yea, I'd go for CPMA VQ3 on that one, love the hud! :D
    << Comment #676 @ 22:55 UTC, 14 December 2006 >>
    By USSR AM0N  - Reply to #669
    muhaha... cpm vq3 is osp gameplay with adaptation for cpma netcode... so compare not cpm vq3 vs osp, but cpm vq3 vs CPMA :)
    << Comment #678 @ 06:48 UTC, 15 December 2006 >>
    By cpma Wimp  - Reply to #676
    There's no such thing as CPM VQ3, its CPMA VQ3. You got it all wrong mister.

    Read my comment again and you'll se I'm right! And if you dont get it, CPM is faster, CPMA VQ3 is your normal bread.. ZzZzNARRKKK!!
    << Comment #677 @ 23:08 UTC, 14 December 2006 >>
    << Comment #680 @ 16:07 UTC, 18 January 2007 >>
    By letter H H-A-R-M 
    Q4max > cpma
    << Comment #681 @ 16:22 UTC, 18 January 2007 >>
    By letter H H-A-R-M 
    Q4max > cpma
    << Comment #682 @ 17:51 UTC, 2 February 2007 >>
    By Eyeballers-Anim 0.2 kaZappeR shay 
    Quake 3 OSP! blow me arQon.
    << Comment #684 @ 14:47 UTC, 10 April 2008 >>
    By United States of America erok 
    CPMA vq3 WILL NEVER REPLACE THE OSP COMMUNITY LOLOL
    << Comment #688 @ 19:09 UTC, 26 May 2008 >>
    cpma > osp
    vq3 > cpm

    =

    CPMA VQ3!!!!1

    i think it
    << Comment #700 @ 18:56 UTC, 5 June 2010 >>
    By Pink Smiley Melachi dansen  - Reply to #688
    but are you talking it?
    << Comment #701 @ 19:58 UTC, 5 June 2010 >>
    By Russia ralph  - Reply to #688
    osp > cpma always.
    << Comment #691 @ 16:57 UTC, 12 September 2008 >>
    By l0wfly funnyb 
    bump'd
    << Comment #692 @ 08:43 UTC, 21 November 2008 >>
    << Comment #693 @ 18:11 UTC, 15 March 2009 >>
    By Nuke Explosion raithza 
    bump
    << Comment #694 @ 18:23 UTC, 15 March 2009 >>
    By SC_Zerg [mash]  - Reply to #693
    i wonder where this analyzer guy is. i'm still waiting for his new OSP.
    << Comment #695 @ 23:35 UTC, 15 March 2009 >>
    By Nuke Explosion raithza  - Reply to #694
    it'll be out along with severity
    and duke nukem forever
    and daikatana 2
    << Comment #697 @ 07:29 UTC, 6 April 2009 >>
    By zerg vedic  - Reply to #695
    daikatana 2

    That's going too far.
    << Comment #696 @ 22:03 UTC, 5 April 2009 >>
    By LOLBARN endi 
    love the results
    << Comment #698 @ 05:34 UTC, 31 December 2009 >>
    lol OSP winning
    << Comment #699 @ 15:13 UTC, 5 June 2010 >>
    By psychoxou xou 
    Hi sir, I would like to change my vote!
    << Comment #702 @ 04:56 UTC, 10 April 2011 >>
    By QW faerie_ 
    2011 : this thread is still fucking hilarious.
    << Comment #703 @ 08:45 UTC, 28 April 2011 >>
    By QW horf  - Reply to #702
    yep read it regularly
    << Comment #704 @ 17:46 UTC, 28 April 2021 >>
    Someone bring back OSP physics irrespective of FPS, with the double jump on stairs and netcode of QL. Basically fix QL's shitty physics which started in CPMA VQ3 era and bring back the speed of OSP.
    << Comment #705 @ 18:04 UTC, 29 April 2021 >>
    By LOLBARN xero-  - Reply to #704
    If someone can provide a technical explanation of they are looking for that might be great.

    Or if you already have an account:
     
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