Scheduled: 07:00 CST, 11 November 2017 to 12:00 CST, 11 November 2017
DOOM 2 modding legend Kristus has announced the second edition of the DOOMBRINGER Euro Cup! The tourney will take place on Saturday 11th November at 08:00 CDT. Check-in opens one hour before!
Doombringer is a game project aimed to create a single player game experience with inspirations taken from (though not exclusively) predominantly two sources of previous games. Quake Live and Doom 2. The game aims to be an amalgamation of the best things from both games, thus creating a chaotic and crazy, but most importantly of all, FUN action/strategy FPS game.
Get v0.19 Alpha
- Double elimination
- Best of three upper bracket
- Best of one lower bracket
- All players must log into the DOOMBRINGER Discord channel before the tournament commences and remain until all your games are completed.
- Kristus will be providing servers hosted in Europe.
Duel1: Machinations of Purgatory
Duel5: Crown of Sil'ocy
Bo1: drop, drop, drop, drop.
Bo3: pick, pick drop, drop.
New in v0.19 2017-11-04
While the new 0.19 version is bringing a fair bit of polish, with previously missing features such as follow killer and powerup for spectators and callvote kick for the odd time someone needs to be shown the door. The main new features to look out for is how the game changed how to deal with first spawn and respawning players in general as well as a few new powerups, to give a bit of color to deathmatch in general.
Spawning and Respawn:
As the game counts down, players will be spawned at their locations, while still able to look around they won't be able to move until the match starts properly. Letting them plan ahead for their game. Make a plan for where they will go first. And in some cases also spot where the opposing player(s) have spawned.
When fragged, the player will be moved to their next spawn point as they are made able to respawn and there they will get a spy cam on where they will spawn and what is happening at that location. At this moment you have 3 seconds to chose when to spawn before the game does it for you.
The game now has a few more powerups that you may not commonly see in AFPS games like these.
Chaos Sphere, Berserker Sphere and Leach Sphere. A fair disclaimer though. These are quite potent powerups, and potentially (probably) they could be a bit overpowered. But for the time being, they are what they are. Since testing them should be fun regardless.
This powerup makes your weapons fire 3x as many shots spread in an 45degree arc from your POV.
This powerup makes you only have fists. But with the added bonus of them having an AOE exploding attack on contact. You also have the benefit of a battlesuit to make you survive a bit longer. Because explosions hurt.
This powerup makes you recieve 100% of all you deal to an enemy damage back to you. It's quite potent, you can overcharge your health way past your ordinary max.
Batch files: Added command line options to batch files for sdl version.
Batch files: Improved batch files slightly.
Batch files: Added Linux dedicated server shell script file.
Game: Added follow killer to spectators.
Game: Added follow powerup to spectators.
Game: TDM, fixed issue with teamscores being sent wrong to the clients when they were outside the range of a bit.
Game: Fixed bug where after a duel was played, the game tried to send player data to the worldspawn, resulting in error messages and the world bleeding from rockets.
Game: Fixed issue where you could not pick up armors in single player.
Game: Fixed issue where you could not pick up armors in Quake 1 maps.
Game: Callvote kick added.
Game: Callvote pause added. (for testing)
Game: Removed a lot of WriteString functions and replaced them with WriteByte functions instead to make them less stressful for network traffic.
Game: Made players able to see and look around where they will spawn during countdown phase, letting them have a chance to plan ahead.
Game: Made players who are able to respawn able to see the POV of where they will spawn. Giving them a chance to plan their moment to respawn based on what they see.
Game: Made Berserker powerup more useful by having it be an exploding attack rather than the previous quadded fists.
Game: Added leach powerup - 100% vampiric damage, no upper limit on how much health you can leach. (probably overpowered, but fun)
Game: Added spread fire powerup - Fire 3 shots instead of 1 in a cone of 45 degrees from the player weapon.
Game: Completely removed residue of invisibility powerup.
Game: Made FFA wins also add to the player's win score. eventually to show up in the scoreboard too.
Client: Made player model show up in mirrors.
Client: Added player avatars (duel only so far).
Client: Added player country flags (duel only so far).
Client: Added a preamble for duel countdown, presenting the players of the match with their avatars.
Client: Made demos savenames be less abstract and easier to find specific demos.
Physics: Made small adjustments to movement setup. Removed engine based client prediction that was causing issues when it was on.
GFX: Added another font for the HUD statusbar.
Effects: Added particle effects for the different powerups.
Models: Added placeholder ammo satchel.
Models: Powerup model skins.
Textures: Texture for new powerups.
Music: Added menu music by Primeval as a test.
HUD: Added adjustable alpha option to HUD.
HUD: Added adjustable color option to HUD.
HUD: Added and more pronounced effects around ammo bar.
HUD: Added option to move score summary around.
HUD: Added number alignment to HUD, now you can set a digit element to align left or right.
HUD: Added timelimit information on the HUD (below the timer).
HUD: Added optional HUD prefabs.
HUD: Added avatar and country flags to Duel scoreboard.
HUD: Adjusted TDM scoreboard to let the entire team names show.
HUD: Added avatar and score details to specHUD.
HUD: Added packet/net loss indicator to specHUD.
Menu: Added multiplayer menu sort keys to server browser. Sorts in the wrong direction atm it seem.
Links: DOOMBRINGER.eu, DOOMBRINGER Discord, Sign-up, Bracket.
Edited by Teen Queen at 05:44 CST, 11 November 2017 - 6470 Hits