Yeah - I couldn't believe that comment when I heard it - Now he has homing missiles that know how to round house kick exactly like Chuck Norris. There used to be a french player back in Quake 3 who was young (15) and he used to have homing missile rocket launcher skills like Cypher. Played on a 100 ping and used to beat everyone, even well known players/competition players. Called him Jok3r. His rockets remind me of Cyphers and vice versa.
gotta say id love to see evil's in the first place, we had a couple with cooller, including this hillarious jabber with zoot on stream when he won some cup I think (and all those on iems and what not), so evil is more of a mystery to me ;^)
interview conducted before a whole year of evil beating him in finals online almost everytime.
I wish we could have a cypher pre quake con 2015 interview to have his impression / mental state / approach to the competition not being the big favorite as usual with rapha
Thanks a heap for that iview. I like how you're putting advance thought into your questions and give the whole thing some structure and depth. Leaves you with a feeling that you really learned a bit about that person.
One common thing that Cypher, Thorin and I need is the timemachine. Cypher to meet 2005 Cypher , Thorin to clean his place 30 minutes before interview, and I to tell my mother to make an older quake champion brother.
I thought it was interesting. And have found the same thing in interviews in the past. When players are asked to break down how specific play-styles work, why they work, or what they did to start winning against certain players. They struggle to explain this stuff and its a very hard thing to describe perfectly. Sure he could give very general overviews.. "Oh this player is more aggressive and methodical but doesn't use positioning so well" "this player uses positioning but lacks aim" But I mean its not stuff we didn't know before right? There's not much substance to that, it is far more complicated and detailed, why x player beats y player.
Cypher kept saying in game "nuances" and I think it comes down to tons of detailed situation specific things that are incredibly hard to describe to someone in the grander scheme of things.
Rough example.. -> / When enemy does these 5 things, he is most likely going to follow up with this but I should fake going through one exit and backtrack to meet him before the RA spawns again from the unexpected side /
But tons of these situational solutions add up to make the greater whole of a player's "play-style". But what always makes these "play-style" "how did you win" questions so hard is that, firstly there are possibly millions of these solutions to recall. Secondly, when we play the game even analyizing demos we aren't verbally describing what we should do in our heads, its very fast almost instinctive pattern recognition and visual based thought that we do over and over which makes it really hard to describe verbally afterwards in a generalized form of why this beats that.
I think rapha has shown the best game analyzing skills to date, with that IEM final breakdown video against cooller. Which was cool because the talking and questioning was done in context over a specific demo. But without that situational context these general "how did you beat them" types of questions are almost pointless in my opinion.
"Oh How did you win?"
"I started aiming better, I tried to be more aggressive and confident and it worked"
"Great" (snore)
Yeah. The way I see it, nuances are simple things, like stepping slightly on the side when shooting a rocket, or listening to a particular sound cue to know when to do your move, etc. Mostly tiny little details, which top players collect about all sort of situations.
So they actually are hard to explain because you cannot dump stuff like this in text or words easily (they are much better shown in game), and because there's a shitload of them. One of them in isolation also would not really count much, but altogether it makes a difference.
yes we should, but it's quite pitiful that quake usually dies out for months right after the agitation of quakecon for almost everyone is burnt out, oversatisfied or even more often disappointed by the time