for the past few weeks i have been putting some active effort into improving my abilities in cs:go. in my teens i played quite a bit of 1.3 to 1.6. i wasn't really much of a quake player, though i was familiar with the game and had played netquake casually in our school computer lab in high school, and had played a good amount of ra3 for about 6 months. cs had lower system requirements than q3, and even with 30fps on de_aztec, it will still possible to be competitive. i didn't get a computer suitable for 125fps in q3 until around 2009 or 2010, and from 2000 to roughly 2011 i didn't play much of anything on the pc.

i have been able to put quite a few of the things i've learned to work for improving at competitive games, and when things click it is very satisfying. a couple of concepts and applications clicked for me today in cs go, and rather than allow myself to experience that pleasure and quickly forget about it, i chose to spend some time analyzing the game from my perspective and experience, and to take a look at a recent demo to sort of walk myself through my experiences, and make some attempt at verbalizing what is happening so as to better commit these concepts to memory.

http://www.twitch.tv/bglendenning/b/607186433

there's the video. i have been playing de_inferno mostly exclusively for the past 3 weeks, and this video sort of caps that exclusive focus. for the next few weeks i am going to be focusing on de_nuke.

also, sorry my voice is a bit nasally. my nose and throat are a bit inflamed or something.