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I do not use zoom because it's for crouch0r back0r CS0rs

youre welcome

/thread

youre welcome

/thread

Edited by kenZu at 05:04 CST, 9 March 2012

Recently had some cfg tweaking, and switched from :

cg_zoomfov 52

cg_zoomScaling "0"

cg_zoomSensitivity "1"

(default stermy cfg, I guess)

to

cg_zoomfov 80

cg_zoomScaling "0"

cg_zoomSensitivity "0.7"

@2.9 sens, 400 dpi, 0.022 y, 0.17 acc

The lowered zoomsens helps me tons with the RG: I found myself getting addicted to it, although the higher fov doesn't seem to do the job properly: I was looking for a good compromise, in order to exploit more the zoom in long LG/RG situations.

I'll have to test something like zoomfov 60-65 and zoomsens 0.8, otherwise the zoomsens will be too low for long distance LG battles

cg_zoomfov 52

cg_zoomScaling "0"

cg_zoomSensitivity "1"

(default stermy cfg, I guess)

to

cg_zoomfov 80

cg_zoomScaling "0"

cg_zoomSensitivity "0.7"

@2.9 sens, 400 dpi, 0.022 y, 0.17 acc

The lowered zoomsens helps me tons with the RG: I found myself getting addicted to it, although the higher fov doesn't seem to do the job properly: I was looking for a good compromise, in order to exploit more the zoom in long LG/RG situations.

I'll have to test something like zoomfov 60-65 and zoomsens 0.8, otherwise the zoomsens will be too low for long distance LG battles

There was a thread posted not long ago, explaining in detail how to go about calculating your zoomfov sensitivity.

Try that...

I happened to work this out awhile ago...the coefficient that your sensitivity and accel are multipled by when you zoom in is

arctan( tan(zoomfov * PI/360) * height/width ) * (360/PI) / 75

...where height/width is 3/4 if you use a normal resolution.

So, for instance, if you use sensitivty 10 and cl_mouseaccel 1 at cg_zoomfov 110 with +zoom on and want the same feel without +zoom, you'd use sensitivity 12.5244 and cl_mouseaccel 1.25244. You can use quake to do the above calculation for you - just type sensitivity 1, cl_mouseaccel 0, cl_showmouserate 1, cg_zoomfov whatever, and +zoom, then move your mouse around...the second number is coefficient you're after.

1.52789&*@(_3&o.@(0.75&*@(3:o.]*0.00872665"_)))

OP=CZM

I happened to work this out awhile ago...the coefficient that your sensitivity and accel are multipled by when you zoom in is

arctan( tan(zoomfov * PI/360) * height/width ) * (360/PI) / 75

...where height/width is 3/4 if you use a normal resolution.

So, for instance, if you use sensitivty 10 and cl_mouseaccel 1 at cg_zoomfov 110 with +zoom on and want the same feel without +zoom, you'd use sensitivity 12.5244 and cl_mouseaccel 1.25244. You can use quake to do the above calculation for you - just type sensitivity 1, cl_mouseaccel 0, cl_showmouserate 1, cg_zoomfov whatever, and +zoom, then move your mouse around...the second number is coefficient you're after.

1.52789&*@(_3&o.@(0.75&*@(3:o.]*0.00872665"_)))

OP=CZM

Here's the calculator I made: http://kyto.dez.fi/ql/zoomsens

Source: http://kyto.dez.fi/ql/zoomsens/index.phps (the formula is probably injx's, I just took it from someone who posted it on esr)

Source: http://kyto.dez.fi/ql/zoomsens/index.phps (the formula is probably injx's, I just took it from someone who posted it on esr)

Edited by Kyto at 08:34 CST, 9 March 2012

I don't get it, zoomfov shouldn't be higher than 1, if I want the same sens as without zoom? Think it denies the accel, or don't know where is the glitch. And btw what is the different between zoomsens 1 and 0?!

Edited by Jamerio at 05:38 CDT, 22 September 2012

Domain expired.

Here are the scripts:

http://files.1337upload.net/ql.zip

You need to have PHP installed to use them locally, or reupload them somewhere.

Here's the formula:

Here are the scripts:

http://files.1337upload.net/ql.zip

You need to have PHP installed to use them locally, or reupload them somewhere.

Here's the formula:

function zoomSens( $sensitivity , $fov , $zoomFov )

{

return $sensitivity * atan( 0.75 * tan( deg2rad( $zoomFov / 2 ) ) ) / atan( 0.75 * tan( deg2rad( $fov / 2 ) ) );

}

k = arctan[ 0.75 * tan[ cg_zoomfov / 2 ] ] / arctan[ 0.75 * tan[ cg_fov / 2 ] ]

Sens * k = zoomsens

The version Jam posted was for q3, one above for QL (per injx).

Make sure degrees are specified for zoomfov and fov as many calculators assume radians.

Right now I'm using fov 100, zoomfov 60 for the rail, 92 for the lg. Other weapons vary.

Zoomsens 1.

Sens * k = zoomsens

The version Jam posted was for q3, one above for QL (per injx).

Make sure degrees are specified for zoomfov and fov as many calculators assume radians.

Right now I'm using fov 100, zoomfov 60 for the rail, 92 for the lg. Other weapons vary.

Zoomsens 1.

Do you experience any problems like freezing when you switch weapons? I used to have different fov for different weapons but sometimes the game froze for like half a sec when switching weapons so removed the different fov settings and the game doesnt freeze anymore..

Yes it multiplies mouseaccel by the same factor.

Can use this:

http://www.wolframalpha.com/input/?i=arctan%5B+0.75+*+tan%5B60+degrees+%2F2%5D+%5D+%2F+arctan%5B+0.75+*+tan%5B120+degrees+%2F2%5D+%5D

Just replace the 60 with your zoomfov, and the 120 with your fov.

Leave the 'degrees' part there.

Can use this:

http://www.wolframalpha.com/input/?i=arctan%5B+0.75+*+tan%5B60+degrees+%2F2%5D+%5D+%2F+arctan%5B+0.75+*+tan%5B120+degrees+%2F2%5D+%5D

Just replace the 60 with your zoomfov, and the 120 with your fov.

Leave the 'degrees' part there.

wow, thanks, have a plus

replaced 60 with 52 and 120 with 103, the result seems to be: 0.4639

wouldn't have expected that, is that supposed to represent the "proper" zoomsens? if so, why? could you please throw some details in?

edit: seems like I can't plus anymore..?

replaced 60 with 52 and 120 with 103, the result seems to be: 0.4639

wouldn't have expected that, is that supposed to represent the "proper" zoomsens? if so, why? could you please throw some details in?

edit: seems like I can't plus anymore..?

Edited by NoAvailableUsername at 04:39 CST, 10 March 2012

k = arctan[ 0.75 * tan[ cg_zoomfov / 2 ] ] / arctan[ 0.75 * tan[ cg_fov / 2 ] ]

k * sens = zoomed-in sens

k * mouseaccel = zoomed-in mouse accel

So in the case of 52 zoomfov, and 103 fov the value of k being 0.4639 is exactly what you would expect because this would mean roughly half the sensitivity.

So if you had sensitivity 5, and cl_mouseaccel 0.1 your values would look like this zoomed in:

0.4639 * 5 = zoomed-in sensitivity 2.3195

0.4639 * 0.1 = zoomed-in cl_mouseaccel 0.04639

k * sens = zoomed-in sens

k * mouseaccel = zoomed-in mouse accel

So in the case of 52 zoomfov, and 103 fov the value of k being 0.4639 is exactly what you would expect because this would mean roughly half the sensitivity.

So if you had sensitivity 5, and cl_mouseaccel 0.1 your values would look like this zoomed in:

0.4639 * 5 = zoomed-in sensitivity 2.3195

0.4639 * 0.1 = zoomed-in cl_mouseaccel 0.04639

cg_zoomFov 60

// Enough that its still a decent zoom, but not so much that it's jarring or leaves me open to be blindsided.

cg_zoomSensitivity 0.8

// Lower sens while zooming helps for RG, which is about the only time I zoom.

cg_zoomScaling 0

// It's annoying, especially when using toggle.

cg_zoomToggle

// So that I don't have to hold a zoom key, freeing my fingers for movement & aiming.

// Enough that its still a decent zoom, but not so much that it's jarring or leaves me open to be blindsided.

cg_zoomSensitivity 0.8

// Lower sens while zooming helps for RG, which is about the only time I zoom.

cg_zoomScaling 0

// It's annoying, especially when using toggle.

cg_zoomToggle

// So that I don't have to hold a zoom key, freeing my fingers for movement & aiming.

Edited by SyncError at 10:57 CST, 9 March 2012

By Anonymous (82.124.45.38) - Reply to #20

good points. thx.

for it to go back to your normal sens you zoomfov would have to be 91.3~ with zoomsens 0

https://www.esreality.com/post/2231143/bored-in-arabic-class/

https://www.esreality.com/post/2231143/bored-in-arabic-class/

By o0MrCheesy0o

cg _zoomfov 20

cg_fov 77

sensitivity 0.22

zoomsensitivity 1

I don't use zoom that much because my main fov is already like zoom - so zoom's used in special scenarios, like railing someone at great distance or setting up a shot.

cg_fov 77

sensitivity 0.22

zoomsensitivity 1

I don't use zoom that much because my main fov is already like zoom - so zoom's used in special scenarios, like railing someone at great distance or setting up a shot.

I use cg_fov 100, cg_zoomfov 50, cg_zoomSensitivity 0.5, on a 4/3 screen.

I started using 2x lower sensitivity while zoomed (cg_zoomSensitivity 0.5) when playing Tribes Ascend sniping - aiming at a few pixels wide targets requires more precision.

By this formula

k = arctan[ 0.75 * tan[ cg_zoomfov / 2 ] ] / arctan[ 0.75 * tan[ cg_fov / 2 ] ]

I should use cg_zoomSensitivity 0.4613

Does setting cg_zoomSensitivity to the k value gives better feeling than other numbers?

I started using 2x lower sensitivity while zoomed (cg_zoomSensitivity 0.5) when playing Tribes Ascend sniping - aiming at a few pixels wide targets requires more precision.

By this formula

k = arctan[ 0.75 * tan[ cg_zoomfov / 2 ] ] / arctan[ 0.75 * tan[ cg_fov / 2 ] ]

I should use cg_zoomSensitivity 0.4613

Does setting cg_zoomSensitivity to the k value gives better feeling than other numbers?

this formula doesnt count the proper cg_zoomsensitivity value, the game counts it automatically with zoomsensitivity 1. And the formula counts /sensitivity value

i.e. you use sensitivity X, fov Y and zoomfov Z then the value you calculate would be the /sensitivity value to use if you change your fov too zoomfov instead of +zooming

i.e. you use sensitivity X, fov Y and zoomfov Z then the value you calculate would be the /sensitivity value to use if you change your fov too zoomfov instead of +zooming

not sure of your question but:

https://www.esreality.com/post/1955650/#pid1955924

https://www.esreality.com/post/1955650/#pid1955924

zoomsens 1 and zoomfov 60. I use it stabilize my aim over reasonable distances. I believe it's a pain to watch me use it on stream, but I often "flick" it when making railshots. For some historic reason I twitch when I fire the railgun and this make the twitching area smaller, increasing the chance of a hit.

Old topic but I have a query...

Can someone test this out and tell me

cg_fov 100

cg_zoomfov 100

cg_zoomsensitivity 1 (new default weird formula)

sensitivity such that you turn 360 degrees across your mousepad with your mouse without zooming

in my case 1200 dpi, 0.76, qck heavy

when I press +zoom and I turn, I actually now turn more than 360 degrees.

In order to correct this extra turning I have to drop cg_zoomsensitivity down to around 0.8

Why is this happening??

Any ideas?

Can someone test this out and tell me

cg_fov 100

cg_zoomfov 100

cg_zoomsensitivity 1 (new default weird formula)

sensitivity such that you turn 360 degrees across your mousepad with your mouse without zooming

in my case 1200 dpi, 0.76, qck heavy

when I press +zoom and I turn, I actually now turn more than 360 degrees.

In order to correct this extra turning I have to drop cg_zoomsensitivity down to around 0.8

Why is this happening??

Any ideas?

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