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Quake Live Forum
ARMORS SHOULD ABSORB 75 % DAMAGE
(
8 comments
)
( Forum: QL)
Posted by
Vhite
@ 07:49 CDT, 3 April 2011 -
iMsg
A little change from 66 % to 75 % damage absorbtion would make all the armors a little bit more important than they are now.
Discuss.
5264 Hits
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<<
Comment #1 @ 07:55 CDT, 3 April 2011
>>
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By
Dynamix
NOPE.
<<
Comment #2 @ 08:18 CDT, 3 April 2011
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By
annihiluzz
oki
<<
Comment #3 @ 09:06 CDT, 3 April 2011
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By
crea*
'
I'm ok with this!
<<
Comment #4 @ 09:23 CDT, 3 April 2011
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By
palatka
bad idea for numberous reasons
<<
Comment #5 @ 10:18 CDT, 3 April 2011
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By
kevz
cypher just beat rapha, offensive play is rewarding.
dont try to fix what isnt broken (anymore) D:
<<
Comment #6 @ 10:58 CDT, 3 April 2011
>>
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By
rmplr
great idea
also, bring back the old cylinderscale.
and make players spawn with gl instead of mg, with 25 health, then make all guns except rl and gl do a tenth of the damage they do now, and play nothing but blood run and lost world, so ql duel becomes almost as dull and random as sc2 1v1
:----------------------------------------------------------------------------------------)))
<<
Comment #7 @ 11:00 CDT, 3 April 2011
>>
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By
rmplr
because rapha just doesn't win enough!
<<
Comment #8 @ 11:55 CDT, 3 April 2011
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By
deadlift
75 % armour = Bring back dm6 and t9. remove: ztn, t7, dm13, dont even think about battleforged.
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