Where can I give the author of the spiterbot my suggestions for his bot in english? There is no description with the bot, so who knows where I can find a forum for feedback for this bot?
Edited by ele at 17:11, 30th Jan 2003 - 10606 Hits
Maybe it would be better to discuss my points first... so here we go.
*edit* Version 0.5 is out and it fixed the enemymodel, the bot accuracy, and the movement is not that weird anymore(but he still does things no player can do).
Wow, 0.4 was easy shit versus the 0.5 version. At least on pro-q3tourney4 I have no chance anymore.
If the coder(s) remove that fake movements (super air control, super jump from standstill) I can finally say this is something you can seriously train with.
the readme points to an ftp not accessible by anonymous : very lame isn't it.
i've found a version here http://q3.demos.su/spiterbot/spiterbot.zip
dunno if it'll be the lastest always, now it's at v0.5
In version 0.5 the bot moves differently, actually he really sucks at it. he can do huge leaps at times and strafe at walk speed at others. Also he doesn't do the T2 teleport jump anymore.
He uses MG ok now. On t2 he's more interesting but falls more in the hellfog.
On ztn he's worse than before, he trips alot...
Major beated v0.4 at 10-0, now it's more equality :)
I liked the bot doing strange moves on the air, it was like having a REALLY nightmare bot. An oponent that does thing you could nerver do is more challenging.
It's version 053 and the (working as of now) link is right here.
I only difference between the 0.5 link previously posted and this one is the vm.pk3 file is newer [dated 02-01-2003 9:25 pm]. I have no idea what was fixed, although I still can't add smart_dante and smart_python due to error loading
*_items.c.
BTW, I also found an undocumented feature:
adding bots via cfg file or the command line you can add an additional parameter after the skill that will modify the clan tag... ie:
>smart_spite 100 BLUE
will add a bot named [BLUE100]spite
Hey guys.. i downloaded the .5 spiterbot but cant get it to work. I load it in the mod section "spiterbot" load the map and everything, but when i get into the game there is no bot there and i dunno how to add one... help plz.. :P
Ok this is weird... im unable to add bots in any mod... the button ADD BOTS is not working, u cant press on it, and when u add one b4 the game it doesnt appear when the map loads... help :/
The version of 31 Jan was quite challenging and fun but the one of 11 Feb is pretty useless now, the aiming is just too sick.
0ms reaction time at rail is insane, luckily the bot makes misses even so. Hitbox recognition is similar, when one pixel of yourself is visible to the bot he'll get you with the rail.
Clearly the programmers goal is to create a perfect bot, rather than a bot which abilities are similar to those of a real and good human opponent. No problem with that. It's nice to see develop a soon (probably) unbeatable bot. Though it would be much more interesting to see it the other way.
One thing that sucks big time is the fake movement, the bot makes jumps that are impossible. Remove that and I'm happy with the project.
You're right. Forgot about that. I unintentionally focused on [100]spite only. I always use 100 and I could beat the latest version of the bot at that setting on every common 1on1 map (except pro-q3t4). What I mean is that even on the hardest setting the aiming of the bot shouldn't be that crazy.
Well, I shouldn't complain, the bot is meant to be this way and I can switch to a lower skillnumber anytime. Just the movement is not fair.
That bot is fucking awesome :P it beat me on my first try on pro-t4 but second game I focused on guarding rail from it and I won handily (skill 100 of course).
I actually like the movement of it; it's really quick and that just makes it seem all the more human-like. I also love how it dodges quickly when you're trying to rail the bastard :P
Really really fun stuff.
I think the crazy jumps are even worse now.
I decided to try the air rocket only midair game mode on dm17 (g_midair 1) and the bot would take off sideways like a rocket into the void :)
am i the only one who is getting the beating from spiter? like the creep beats the shit out of me .. doesnt matter what version.. and it prolly has wall hacks even..
I'm impressed by spiterbot, at pro-q3dm6 he holds armor control and times the mega, just like a player would do. Even though his speedjumps are a bit wierd (he gains speed from nothing it seems) it's still good enough compensation for real speedjumps. He even did the bridge to rail jump in the same manner as a player would. Unfortunately I cannot play with him for real since my fps is around 10 then :)
lol @ rocket bridge to rail hahaha thats retarded for a bot.. i HATE THE BOT :) actually ver 0.5 is a bit mellow.. 0.4 was INSANE.. even on 1 skill level it was horrific.. :P
i've played a match on the newest spiterbot-version, and to me it seemed quite buggy. i never encountered any bugs on 0.4, but on 0.5 i've seen several already. i don't count the insane-jump-thingie as a bug, as it's clearly ment to be that way (because it's easier faking strafejumping that way). i played a duel on ztn3tourney1 vs python i think it was, skill 40. for some strange reason he had several rocketjumps from RL to the door on the other side of the YA-pit after eachother, jumping back to RL, taking another RJ and so on.. this without being within visible range of me (i was standing in the hallway coming from RA/GL-room by the shards). later on in the match whilst "fighting" at RG, he suddenly locked his aim on something underneath the GL-ledge, firing plasma at it while i was ahead of him coming from MH. this while he was looking in my direction, firing plasmacells from the backside of his head. the last 2 minutes or so of the match, he suddenly started using pummel only, with me leading with 15 frags or so, refusing to use any other weapon despite picking up several.. artificial intelligence? trying to make fun of me? nah, that's a bug. :)
OMG, lamest thing ever, this new bot version.
This is unreal at all.
First time i can't beat a bot in my map (q3tourney2, fraglimit 15, [100]Spite).
15/9 best score, no interet he is doing 80 % accuracy.
heh, this has to got be the stupidest thing ever. it goes without saying that a bot has to be made to 'cheat' because it isn't really a player, but this is outrageous. not only the advantages that the mod gives the bot, but also the lagginess and general shittyness of the mod. I downloaded it, ran it, added 100 python, played ztn twice. first time I lose 15-4, second time I win somethin like 17-4 after getting used to the retarded lagginess and whatever else. I don't know, this is just dumb.
python is the more compasionate bot in all of them.. try playing some other 2pizza or kapuk or even dante.. they get like freaking 85 % + accuracy with everything.. it frustrates u so much that u ususally throw away the mouse and bite at the monitor :P
Im sure the russians who made it would love to see all this happening :)
on the old version, there was no possibility of playing teamplay with these bots, but now it seems to be possible. not very challenging tho, plus you can't NOT hate the way the bots fire their railgun at you before you can even see them, even more so in teamplay, as there are more bots firing at the same time..
its laggy for me. good pc specs so its not that. anyone else ?
great bots though. it will definitely help you learn competitive 1v1 that much faster. good job coders. but oh the lag :( kinda feels like g_sych is on.
How come the bot can do this UT like dodgejump without violating preset physics of VQ3? Why is this still not removed? - I take it simply as a cheat.. :/
Then you don't understand. The bot is doing jumps that don't exist respectively can never be done by a human being. That is not a fair playground - the goal is to simulate a human opponent.
For your comment #78: Bots don't use aimbots, bots are aimbots, as the case may be how well their aim variables are set. Since bots can instantly focus and don't have the problem of reaction they are superior with (instant-hit)weapons - no cheat therefore.
well, there is no way (yet) of making a bot strafejump for real. i guess the bot-makers have tried different ways of doing this, but has probably come to the conclusion that either the bots jump like they do (with some bugs here and there, but that can be fixed), or they wont speedjump at all, which would just make the bots a timing lakerbot or something. i agree that the bot-jumping is annoying, and if your define it as "cheating", you can, but in my opinion it is, overall, making the spiterbots better and more real-like opponents.
The 0.51 vm (test version) seems to have toned down the 'cheaty' movement... aim is still insane (~80% accuracy) ... lower level skill bots are easier to beat than the 0.5 rc 7-8 though. :/
Thank you, wee man!
The V0.52 Bot works very well on Ztn3tourney1, Pro-q3dm6 and of course Pro-q3tourney4. Very nice rocketjump on ztn for the red Amor :)
Even though the bot's aim and movement are insane, I will say that it's the first one I've seen that is good training for better human opponents. The thing will put the fear of god in you. 80% shaft. My god! And the dodging is just amazing.
I have to tone it down to level 50-60 to try to recover some pride. ;)
Shame that it hasn't been updated anymore, such a lovely bot it is. :D I heard the SpiterBot folks have done some work on CPMA bots? The CPMA bots are okay, but considering how the CPMA code is busted right now and it can't support 'intelligent' bots, a shame. And as I understand it from arqons pov, the code won't be enhanced any time soon to get the bots to perform better (maybe it will, when the 1.32 source code is finally released later this year).
Oh well just saying it would be nice if SpiterBot was updated again a few times. No other bot in any other game comes close to this. =]