Name: Michal Blicharz
Location: Warsaw
Posts: 2542
Epic’s new UT2003 patch out. No changes in game play, real changes that is, not just bug removals. I am indifferent to that fact (yet) as I do not play UT2. Nonetheless, I know many top gamers feel that the game needs tuning, moreover, they all mention the same things when asked.

This got me wondering. Should we play the game as the creators intended us to play it? Frankly, I have to say that most creators don’t have the slightest notion of what they are doing. Bah, most of us know which elements of the game create good game-play. But does adding them together make for good game-play? I say, even the wisest of us cannot design good game play.

CPM. I remember one of the top CPM players dropping it for vq3 because the promode was all aim. And today? Today we see the outpinged rat beating ZeRo4. Surely, this would suggest that there is more to CPM than aim. Naturally, this is simplified, rat’s CPM experience is humongous compared to Z4’s. Still, I think my point is proven, even people educated about game-play don’t get things going right straight away.

If CPM was not really ok the first time, why should games designed by the likes of DrSin (you can't really complain when your machine never drops below 50fps or sodestrukt tried coming back last year, before the WCG and got a disappointing fourth place at the US qualifier. I watched his demos and I can honestly say that aim-wise it was the same man who beat everyone on a modem two years earlier. The problem was that the game was not the same any more. fatal1ty