Imaged on: www.zerious.eu

*update (23.05.11 / 17:55)*: Tested yesterday again with some mates, and it works out of the box, to /put in players into the game. No /abort required during countdown!

I donīt know if that has happened to anyone of you already.

Gametype: Duel - usually only two playing spots allowed.

On my server we played some 1v1, we had some chit-chat, and I decided to put myself out of the spec mode into playing mode. So I just did

>> /put (myplayer-#) f

during the countdown of the warmup and then

>> /abort

then something weird happened, the game flickered a bit, the countdown was aborted but instead of two now all three were in the map. So I donīt know if that is a regular feature to /put in as many players into the game as you want to, or if that just does occur when you do this command whilst the countdown is aborted.

We had some laughs, because thatīs basically FFA, but with the duel scoreboard =D













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/abort
/players
>> lists player ID
/put 0 f
/put 1 f
/put ... f

Until everyone is in, who you want to play.

Blood Run (siLw, Mcay and me): http://www.quakelive.com/r/profile/summary/Ze...d90/duel/1

Aerowalk (siLw, Mcay, ffx, s0ulassas1n and me): http://www.quakelive.com/r/profile/summary/Ze...d90/duel/1