Hi all!

I'm self-funded indie game designer and developer and I'm currently working on prototype of UDK-based multiplayer shooter featuring blazing fast paced action (while keeping game as accessible as possible), wide range of playing styles to explore and a variety of gametypes to have fun.

Game's emphasis is mainly put on gameplay itself rather than on detailed environments and superb shaders, though vivid and solid art direction will be present.

At the moment I'm interested in vector math behind CPM player's physics, to start with. Like what vectors are applied here and there in different situations, what are their magnitudes and etc. Not that I need the entire gs_pmove file neither I'm going to copy it or whatever... But it would be helpful to start not from the scratch prototyping such a significant part of interaction.

Well, I already googled it and found this, which clarified a few things but only a few. ProMode Wiki seems to be dead.

Does anybody here know vector algorithm behind CPM movement inside out to give me quick briefing?

Thanks in advance!