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Attn: 2GD (1 comment)
Posted by foctis @ 06:23 CDT, 2 July 2012 - iMsg
Get a haircut!!!
2190 Hits
Bradley - Pacquiao (5 comments)
Posted by foctis @ 07:55 CDT, 10 June 2012 - iMsg
I rarely watch boxing, this fight caught my interest though. What's the deal, was it as bizarre a decision as people are saying?

I don't even know how the scoring system works. I read somewhere that the 'official statistics' had Pacquiao ahead on punches landed. And it seemed pretty clear from watching that his punches were doing more damage. So how did he lose?
1340 Hits
Save server state (27 comments)
Posted by foctis @ 07:35 CDT, 19 May 2012 - iMsg
The idea is that server admins would have access to a console command to dump the current state of the game to a file, which could then be reloaded later on.

Most obvious application would be when someone lags out during a competition match -- timeout, savestate, and you're set. When the disconnected player gets back they can pick up where they left off -- player positions, stacks, weapons & ammo, item timers, everything.

More interesting applications: you could basically create 'scenarios', share them with other people if you want, and practice them as many times as you like. Say you want to practice a certain opening spawn combination? All you need to do is wait for it to occur once, savestate, and then you can call it up whenever you want. Or perhaps you want to practice defending a lead out of control -- no need to waste time setting up the situation every time, just save it once and you're good to go.

Of course it could also be a way to set up interesting matches with a friend you are too good for -- give them a 5-frag lead lead and item control, and see if they can hold you off for three minutes.

Perhaps you could even take a savestate from a demo. See an interesting situation in the latest Zotac, QuakeCon, Dreamhack, whatever? Think you could have handled it better than the pro player did? Make a save, and you can load it up with your duel partner and play at being Cypher and Strenx from 7:51 of the match you just watched, where Strenx was making a late comeback but gave up control with a failed LG rush.

The possibilities are endless! Well not endless, but pretty great.
7147 Hits
New new ztn spawns? (9 comments)
Posted by foctis @ 18:37 CDT, 18 May 2012 - iMsg
Has anyone made a visual representation of the new new bloodrun spawns? I was just getting used to the first change and then they changed it again :<
1970 Hits
inMomentum (2 comments)
Posted by foctis @ 03:14 CDT, 3 November 2011 - iMsg
No demo, so I need advice from Quake fans who've played inMomentum! Have any of you guys tried it?

For those with no idea what I'm talking about, inMomentum is a new 'indie' freerunning/racing game. Looks like a cross between Mirror's Edge and Warsow race mode. Commercial, but quite cheap.

I'm shit at movement in all Quakes, and Defrag is pretty much too hard for me, so I don't mind if this game is a bit noobified. But I don't want to waste money on it if I'm going to hit my skill ceiling in a week, or if it has shit mouse controls or FOV forced to 75 or something.
1659 Hits
A suggestion re: premium maps/servers (3 comments)
Posted by foctis @ 01:24 CDT, 6 October 2011 - iMsg
If all players in the server have premium or pro accounts, premium maps should be votable, regardless of whether or not the server was originally marked 'premium'.

Anyone agree, or see any problems with this?
1681 Hits
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