It Takes A Million Years To Become Diamonds So Let's Just Burn Like Coal Until The Sky's Black
done with roulette system now game ovah
done with roulette system now game ovah
Edited by dalek! at 00:08 GMT, 10th Apr 2006 - 6506 Hits
After roaming the streets of the capital a day or two, making headway with difficulty through the human turmoil and the endless lines of vehicles, after visiting the slums of the metropolis, one realises for the first time that these Londoners have been forced to sacrifice the best qualities of their human nature, to bring to pass all the marvels of civilisation which crowd their city; that a hundred powers which slumbered within them have remained inactive, have been suppressed in order that a few might be developed more fully and multiply through union with those of others. The very turmoil of the streets has something repulsive, something against which human nature rebels. The hundreds of thousands of all classes and ranks crowding past each other, are they not all human beings with the same qualities and powers, and with the same interest in being happy? And have they not, in the end, to seek happiness in the same way, by the same means? And still they crowd by one another as though they had nothing in common, nothing to do with one another, and their only agreement is the tacit one, that each keep to his own side of the pavement, so as not to delay the opposing streams of the crowd, while it occurs to no man to honour another with so much as a glance. The brutal indifference, the unfeeling isolation of each in his private interest, becomes the more repellent and offensive, the more these individuals are crowded together, within a limited space. And, however much one may be aware that this isolation of the individual, this narrow self-seeking, is the fundamental principle of our society everywhere, it is nowhere so shamelessly barefaced, so self-conscious as just here in the crowding of the great city. The dissolution of mankind into monads, of which each one has a separate principle, the world of atoms, is here carried out to its utmost extreme.Ever been asked what you're looking at? Are we so isolated that we can't share a simple glance anymore? Or make eye contact? Are we so different that we can't talk to a stranger? Why are we so alone here? And if everyone is alone what's stopping us from being alone together?
Hence it comes, too, that the social war, the war of each against all, is here openly declared. Just as in Stirner's recent book, people regard each other only as useful objects; each exploits the other, and the end of it all is that the stronger treads the weaker under foot; and that the powerful few, the capitalists, seize everything for themselves, while to the weak many, the poor, scarcely a bare existence remains.
What is true of London, is true of Manchester, Birmingham, Leeds, is true of all great towns. Everywhere barbarous indifference, hard egotism on one hand, and nameless misery on the other, everywhere social warfare, every man's house in a state of siege, everywhere reciprocal plundering under the protection of the law, and all so shameless, so openly avowed that one shrinks before the consequences of our social state as they manifest themselves here undisguised, and can only wonder that the whole crazy fabric still hangs together.
The cynicism in me says something will go horribly wrong before the release somehow ruining the game, but it'd really have to be a big something to touch this.Well, it didn't, a number of small things did though. The game severely failed to deliver the dynamic gameplay promised by ending base building strategies; firstly you still have to build bases and secondly now you also have to build several small outposts, something which stops and chance of there being back and forth gameplay. Instead we get a game so based in routine it pains you after a hundred games (which is under 1000 minutes of gameplay considering most 1v1 games never reach the ten minute mark). 99% of 1v1 DoW games are decided by the first fight, after then the resource model doesn't allow comebacks. The race balance is horrid, to the extent where it allowed me to get into the top100 twice (thanks gamespy for not being able to maintain player stats costing the game scores of players). I am no RTS player, but the extreme routine of having 2 spawns per 1v1 map and every map being symmetrical makes the majority of games an easy victory of theory over practise as the player who implements their set pattern better (or faster in most cases, sadly enough) will win. Incidentally I hope SeleCT|SeleCT wins WCG (if he still plays) for being the only interesting DoW player there is (guess what, he plays Eldar).