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Dark Ages adds free Slaughter Mode in November (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg

id Software will add a free Slaughter Mode to DOOM: The Dark Ages - Revelations in November. Hugo Martin announced it on Slayers Club Live. There is no date inside the month.

It is endless single-player: escalating demon waves across several arenas, cosmetics, and a personal best by score and by round reached.

Source: IGN

574 Hits
ARSENY takes second 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Russia ARSENY won 250 FPS Season 6 Qualifier 2 on 4 October, beating fire_bot 3-0 in the grand final.
15 players. The prize is a Division 1 slot.
He did not drop a series: 2-0 WPHK1991, 2-0 rell, 2-0 Radist_dk, then 2-1 Fog in the winners final.
fire_bot lost 0-2 to Fog and came back through the lower bracket.

Ten of the twelve Division 1 places are filled.
He joins Russia H3LLDOWN and the eight invites: Russia AGENT, Belarus cYpheR, Germany k1llsen, cherepoff, Russia pavel, Russia ash, baksteen and Sweden Spart1e.
The last two qualifiers are 11 October and 18 October.

250 FPS put him 5th in the EGB ranking, with 3 wins in Season 5.

Source: 250 FPS
350 Hits
Germany wins the QL European Nations Cup (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Germany won the QL European Nations Cup after the TDM leg on 4 October.
Three online Sundays: CTF on 20 September, duel on 27 September, TDM on 4 October.

Russia Russia won TDM and beat Germany Germany 2-0 in the grand final.
Germany were second, the United Kingdom UK third, Sweden Sweden #1 fourth.
Russia went 12-0 on maps.

Germany finish on 24 (CTF 7, duel 10, TDM 7).
Russia are second on 16 (1, 5, 10). The UK are third, also on 16 (10, 1, 5).
Sweden #1 are on 10.
Benelux Benelux 6, Slovenia Slovenia 4, Denmark Denmark 3.
Poland Poland, France France, the Czech Republic Czech Republic and Sweden #2 are on 1.
Spain Spain finished on 0.

A different nation won each leg: the UK in CTF, Germany in duel, Russia in TDM.

The community pool is 500 euro.
Germany take 250 (200 for the title, 50 for the duel).
Russia take 150 (100 for second, 50 for TDM).
The UK take 100 (50 for third, 50 for CTF).

Source: House of Quake
348 Hits
Astralis win Stake Ranked, first LAN since 2019 (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Astralis beat Nemiga 3-1 in the grand final of Stake Ranked Episode 4 on 4 October in Barcelona.
The pool is $100,000. First is $25,000. Nemiga take $17,500.
Mirage 13-6, Ancient 10-13, Nuke 13-5, Cache 13-7.

They lost the opener 1-2 to Alliance, then won five straight: FaZe 2-1, BIG 2-1, fnatic 2-0, Luminosity 2-1, Nemiga 3-1.

It is the first LAN title since the BLAST Pro Series Global Final in 2019 in Bahrain.
A different roster won Copenhagen Gaming Week in January 2024, a showmatch.

Denmark Staehr was 66-49 in the final (1.41), the series high, and 1.27 for the event.
Denmark jabbi posted 2.30 on Mirage.
Staehr was 2.02 on Nuke and took an ace clutch on Cache.
It feels nice to finally lift a trophy.
Poland NEO, to HLTV. He took the coach job in the summer.

HLTV has Astralis back in the top 10 for the first time since June.

Source: HLTV
552 Hits
Site summary for week ending 02 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 4 October 2026 - iMsg
360 Hits
250 FPS adds a QL Season 6 Division 2 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg

250 FPS will run a 10-player Division 2 next to Season 6 Division 1. The field is the best qualifier finishers who miss a Division 1 slot and can play. Round robin, five matches played each week, then the top six in a double-elimination playoff.

The playoff pays $300: $120 / $80 / $60 / $40. First and second also get a Division 1 invite for next season. Division 1 stays at 12: eight invited from Season 5, four from the qualifiers. H3LLDOWN took the first. The other qualifiers are 4, 11 and 18 October. No group-stage start date.

Source: 250 FPS

440 Hits
phaze and rapha win EGB Cup 2v2 #4 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
phaze and United States of America rapha won EGB Cup 2v2 #4 on 27 September, beating DesiRo and Thri11er 3-1 in the grand final. They did not lose a series. $100: $70 / $30. dramiS and Strongsage finished third.

Upper bracket: 2-0 bukster and GaRpY, 2-0 anger and labur, 2-0 dramiS and Strongsage. DesiRo and Thri11er lost 1-2 to dramiS and Strongsage, beat them 2-0 in the losers final, and lost the rematch 1-3.

rapha's third straight EGB 2v2 title, each with a different teammate: Germany k1llsen in #2, Argentina maxter in #3, phaze in #4.

Source: EGB
410 Hits
maxter wins Estoty #220 for a tenth title (1 comment)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
Argentina maxter won Estoty Duel Tournament #220 on 2 October without losing a series, beating Sweden Keltz 3-1 in the grand final. Tenth title, one behind ZenAkU. Keltz, third all-time with 33, finished second. $100: $40 / $25 / $15 / $10 / $5. Strongsage finished third, St0n3 fourth. 1eroy and Thri11er tied fifth.

Upper bracket: 2-1 Coffee by Tomo, 2-0 St0n3, 2-1 Strongsage, 2-1 Keltz. Keltz beat Strongsage 2-0 in the losers final and lost the rematch 1-3.

Source: Estoty
691 Hits
AGENT beats k1llsen twice, wins EGB Cup #70 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
Russia AGENT won EGB Cup #70 on 3 October without losing a series. He beat Germany k1llsen 2-1 in the winners final and 3-0 in the grand final. $50: $40 / $10. Russia ash finished third.

Upper bracket: 2-1 Russia rell, 2-0 ARSENY, 2-1 k1llsen. k1llsen beat Sweden Spart1e 2-0 and ash 2-0, lost the winners final, then beat ash 2-1 in the losers final and lost the rematch 0-3.

Source: EGB
573 Hits
[Looking beta testers] Dinoblast — defrag in your browser (No comments)
Posted by Poliakov @ 14:32 UTC, 2 October 2026 - iMsg
Hi everyone,

I'm building Dinoblast, a movement game in the spirit of Quake and defrag: strafe jumping, bunny hopping, double jumps, rocket jumps... except you play as a dinosaur. It runs straight in the browser, nothing to install:
https://dinoblast.net

A short early gameplay clip: gameplay.mp4

What the game is about today: racing (runs)
- Timed maps: straight line, slalom, ramps, circle, gaps, mazes...
- Ghosts of the best times, so you can see the lines other players take.
- A world leaderboard per map, with an auto-generated nickname (you can change it).
- Configurable keys, sensitivity and FOV, AZERTY friendly.

Work in progress
- FFA against bots: weapons to pick up (rocket launcher, railgun, lightning gun, poison grenades...), health and armor.
- Online duel.
- And, if there are enough players, TDM and CTF.

What I'm looking for
- Feedback on how the movement feels: speed, jumps, air control, rocket jumps.
- Bugs and performance issues (please mention your GPU / CPU and browser).
- Anything confusing or frustrating in your first minute of play.
- Ideas for race maps.

Under the hood
The engine is written in Rust compiled to WebAssembly, with a home-made WebGL2 renderer and a deterministic simulation at 125 Hz (replays and ghosts play back the exact same run). Optimization is a design goal, not an
afterthought
: a stable 60 fps on an Intel iGPU at 1080p, 144 fps on a mid-range GPU at 1440p, and the whole game stays under 20 MB downloaded. Every texture and model has a budget, and anything over it is refused. A good share of the
assets (textures, dinosaur models, sounds) comes out of a local generation pipeline: image, image-to-3D and audio models running on my own machine, then touched up by hand.

Feedback on Discord: https://discord.gg/dr5cJX36B

Thanks in advance, and happy running! 🦖
Edited by Poliakov at 14:36 UTC, 2 October 2026 - 1093 Hits
The Trickster Cult Presents: Sessions - Episode X (No comments)
Posted by TheTricksterCult @ 01:43 UTC, 2 October 2026 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
A diligent exhibit. Quake III Arena: DeFRaG freestyle compilation. Episode 10 is out now!

440 Hits
1.6 Competitive 5V5 Matchmaking + FFA (No comments)
Posted by keenplify @ 22:16 UTC, 30 September 2026 - iMsg
If you miss and want to play Counter Strike 1.6 5V5, I have built a matchmaking/launcher! I am aiming to compete with Fastcup at this point.

We have a pretty new set of servers with pretty new faces who do it for the love of oldschool CS. This is compatible with whatever and wherever you get your CS 1.6.

Please try 1.6 Competitive
https://www.papamo.dev/16competitive

We have servers North America, SEA, India, and Europe East!

See you in game!
396 Hits
Dinoblast, a free fast FPS that runs in the browser (2 comments)
Posted by Poliakov @ 08:33 UTC, 30 September 2026 - iMsg

Dinoblast

I've been working on Dinoblast, a fast FPS that runs in the browser: no install, no account. dinoblast.net

Movement

  • Movement inspired by QuakeWorld-style strafe jumping and bunny hopping
  • Physics at a fixed 125 Hz, independent of your framerate
  • An in-game bunny hop tutorial takes new players from 300 to 1500 u/s

Race mode (the current focus)

  • Trackmania-style: you race against your own ghost and the ghosts of the top 5 players on each map
  • World leaderboard per map, and every run is replayed on the server from its inputs before it's accepted, so there are no spoofed times
  • 8 race maps so far, including a maze

Coming next

  • More maze maps, each adding one twist: multiple floors, traps, water, teleporters
  • New race map mechanics: moving platforms, swimming, laser gates, and a track along the back of a giant diplodocus
  • Bots and FFA
  • Online duel, if enough people are interested

It's a solo project, still rough around the edges. I'm looking for feedback from people who know how movement should feel: acceleration, air control, anything that feels off.

Discord link is on the site.

Edited by Demiurge at 15:08 UTC, 3 October 2026 - 899 Hits
Walmart sends four RTX 5070 Ti cards for one (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Reddit user deadmanwonderland_23 says a $1,099 Walmart order for one MSI GeForce RTX 5070 Ti 16GB arrived as four. They are the Frieren edition, listed at $1,259 on MSI's own store, so the four boxes are a bit over $5,000. The post shows four identical cartons. Walmart has not confirmed the shipment, and the buyer has not said whether the extra three were reported.

Source: Reddit

705 Hits
GTA 2 gets path tracing, 27 years late (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Modder gebdag has put path tracing on Grand Theft Auto 2, the 1999 top-down game. GTA2 RTX Remix, on Nvidia's RTX Remix, lets fires, explosions and gunfire cast light, adds a day-night cycle and 16:9, and aims frame generation at 60 fps. GTA 2 does not speak DirectX 9, so two DLLs translate. A copy of the game is still required. Rockstar gave version 9.6 away in 2004. Any GeForce RTX card can run it. A 4070 or faster is the suggestion.

Source: Tom's Hardware

435 Hits
Nvidia trailer thieves get 40,000 pounds of sand (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Thieves in Fremont, California took two PlusAI trailers because they had Nvidia logos on them. They got about half a mile, then opened the doors. Each trailer held 20,000 pounds of sand, 40,000 pounds in all. PlusAI packs the trailers that way so its Nvidia-backed autonomous trucks can practice hauling freight. The computers were in the cabs, which stayed in the warehouse. Police recovered both trailers with the sand still in them. No arrests.

Source: Wired

521 Hits
pavel and Nitrino win EGB Cup #69 (No comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Russia pavel and Nitrino won EGB Cup #69 on 26 September, the first QL TDM 2v2 under the pairing ban. They did not lose a series and beat Germany k1llsen and Sweden Spart1e 3-1 in the grand final. $100: $70 / $30. Belarus cYpheR and Russia rell finished third.

Upper bracket: 2-1 k1llsen and Spart1e in the winners semi, 2-1 cYpheR and rell in the winners final. k1llsen and Spart1e came back through the losers over ash and koMnoT, Russia AGENT and KAK_AGENT, then cYpheR and rell, and lost the rematch 1-3.

Source: EGB
386 Hits
H3LLDOWN takes first 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Russia H3LLDOWN won 250 FPS Season 6 Qualifier 1 on 27 September, beating sCoopY_ 3-1 in the grand final. He did not lose a series: 2-1 sCoopY_ in the opener, then 2-0 Troolz, ARSENY and Radist_dk. sCoopY_ came back through the lower bracket and lost the rematch 1-3.

The win is the first Division 1 spot. Nine of the twelve places are filled. He joins Russia AGENT, Belarus cYpheR, Germany k1llsen, Russia cherepoff, Russia pavel, Russia ash, Netherlands baksteen and Sweden Spart1e. The other qualifiers are 4, 11 and 18 October. The group stage has no start date.

Source: EGB
548 Hits
Germany wins QL Nations Cup duel, leads by 6 (2 comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Germany Germany won the QL Duel Nations Cup on 27 September. Germany k1llsen did not lose a series. He 2-0'd Slovenia, Sweden Sweden and Russia Russia in the upper bracket, then beat Sweden Spart1e 2-1 in the grand final. Silence was the only map he dropped: Bloodrun 3-2, Silence 3-11, Sinister 5-4.

Russia Russia, Russia ash and Russia pavel, finished third. They lost the winners final 0-2 to Germany, then the lower final 0-1 to Sweden.

Germany has 17 points after two legs (7 from second in CTF, 10 from this duel). The United Kingdom UK is second on 11. Sweden has 7. Benelux Benelux and Russia have 6. 4v4 TDM is 4 October. Germany takes the overall title with third or better there, whatever the UK does. The UK is the only team that can still pass them.

Source: House of Quake
500 Hits
Site summary for week ending 25 Sep (No comments)
Posted by ESReality @ 23:00 UTC, 27 September 2026 - iMsg
275 Hits
Visit to Tokyo japan (7 comments)
Posted by Eric @ 12:47 UTC, 26 September 2026 - iMsg
would i have anything that happened in my trip to be any interest to the community of ESR.

I have twice to land upon Narita airport. Once was NEX and another Keisei. you must know Tokyo metropolitan choices of train could be JR, Toei and metro.

i have felt an end to my gaming interest. And again would it have anything to do with ESR to a good question and argument.
1331 Hits
Facebook Quake group with 16k users (No comments)
Posted by gSTRUCTOR @ 23:47 UTC, 24 September 2026 - iMsg
Sup guys, just wanted to share that theres a "Quake Community" facebook group with 16k users. But they dont share anything about the big cups, streams, etc.

I made some posts about them but they never got approved,yet the admins post and approve shit like "Oh look i found a broken Quake 1 disc in the atic".

Supposing 50% of those 16k check the group here and there, its a lot of eyes. We need majored posts about the important competitive stuff still happening there.

Ive tried and failed, so if you got ideas or a facebook account and want to try something, DO IT!

https://www.facebook.com/groups/quakecommunity
706 Hits
id layoff call lasted about 50 seconds (8 comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg

Andrew Willis, a producer on Doom: The Dark Ages and its Revelations expansion, described the July id Software layoff call in an interview with Kiwi Talkz.

Staff were told not to come into the office. About 95 people then got a Teams invite. Cameras off, chat disabled, everyone muted except Marty Stratton.

I received a Microsoft Teams invite, there were about 95 of us, no cameras on with chat disabled, everyone muted except Marty Stratton. He took about 50 seconds to say that if you were on this call, your positions were eliminated. He said it wasn't a reflection on our performance.

He said that was the last direct word from id or Microsoft for many of them, and that people were not allowed back in to collect their things.

Source: Kiwi Talkz

1140 Hits
EGB Cup #69 splits the top 2v2 pairs (2 comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg
EGB Cup #69, the sixth QL TDM 2v2 in the series, is Saturday 26 September at 11:00 UTC. $100. Double elimination. Winners semis, winners final, lower final, and the grand final are bo3. The other rounds are bo1.

Russia AGENT, Russia ash, Belarus cYpheR, Russia pavel, and Latrommi can play, but none of them can team with each other. Each has to pick a partner from outside that five. AGENT and ash won TDM 2v2 #4 and #5, so they cannot defend the title together.

Maps: Almost Lost, Bloodrun, Campgrounds, Devilish, Hidden Fortress.

Source: EGB
704 Hits
250 FPS sets four QL Season 6 qualifiers (No comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg
250 FPS has set four Quake Live qualifiers for Season 6. The winner of each one takes a group-stage spot. The group stage start is not set, and the season dates are marked approximate.

Qualifier 1 is Sunday 27 September at 11:00 UTC. Then 4 October, 11 October, and 18 October, all at 11:00 UTC. Double elimination: lower bracket bo1, upper bracket bo3, grand final bo5.

Already in from the Season 5 group-stage top eight: Belarus cYpheR, Russia AGENT, Russia ash, Russia pavel, Germany k1llsen, Russia cherepoff, baksteen, and Sweden Spart1e.

Source: EGB
594 Hits
Quake Champions switches from F2P to paid app on steam (No comments)
Posted by Teen Queen @ 18:34 UTC, 23 September 2026 - iMsg
1.31 Point release introduces new way to play the game, plenty of major changes or plain removals of "DLC" content.

Today’s update marks a new chapter for Quake Champions as we transition the game from a free-to-play service to a paid application on Steam. Along with 30 Seasons worth of content to enjoy, all Champions are now unlocked for everyone, and most vanity content is available to equip. Battle Passes and microtransactions have been removed. Quake Champions is now available for one low price on Steam. No additional content updates are planned at this time. If you previously played Quake Champions on Steam, the new version will appear in your Steam Library at no additional cost.

Full changelog can be found here:
Changelog

Edited by Teen Queen at 18:36 UTC, 23 September 2026 - 762 Hits
UK wins QL CTF European Nations Cup (No comments)
Posted by Demiurge @ 17:48 UTC, 21 September 2026 - iMsg
United Kingdom United Kingdom won the QL CTF 4v4 European Nations Cup on 20 September, the first leg of the Fall Nations Cup. They went 5-0 in the Swiss, 10-3 on maps, and beat Germany Germany 2-0 in the grand final: Japanese Castles 3-2, Infinity 2-1. Benelux Benelux finished third, Denmark Denmark fourth.

11 teams. Five Swiss rounds from 13:00 UTC Sunday, playoffs the same night. Semis: UK 2-1 Denmark, Germany 2-0 Benelux.

CTF points toward the overall cup: UK 10, Germany 7, Benelux 5, Denmark 3. Poland, Russia, France, and the Czech Republic each took 1.

Duel is Sunday 27 September. 4v4 TDM is 4 October. The three events combine for the Nations Cup title.

Source: Plus Forward
542 Hits
cYpheR 4-3s k1llsen, wins EGB Cup Final #3 (No comments)
Posted by Demiurge @ 17:48 UTC, 21 September 2026 - iMsg
Belarus cYpheR won EGB Cup Final #3 on 20 September, beating Germany k1llsen 4-3 in the grand final. $500: $300 / $100. ash third.

The field was the top eight from the weekly cups: Russia AGENT, k1llsen, cYpheR, ash, Spart1e, pavel, ARSENY, H3LLDOWN. Two groups of four. In Group A, ash, AGENT, and pavel each beat one of the other two 2-0, so one-map tiebreakers decided it. ash and AGENT advanced. In Group B, k1llsen went 3-0 and cYpheR finished second at 2-1.

k1llsen beat AGENT 2-1 in the winners semi and ash 2-1 in the winners final. cYpheR lost 0-2 to ash, then beat AGENT 2-1 and ash 2-0 from the lower bracket.

The final moved to Sunday. k1llsen could not play late Saturday. He started the best-of-seven a map up. cYpheR won four of the six maps played: Silence 10-7, Aerowalk 13-7, Toxicity 12-4, Furious Heights 12-1. k1llsen took Sinister 5-2 and Battleforged 8-5.

Source: Plus Forward
659 Hits
SyncError stops work on Quake Champions (No comments)
Posted by Demiurge @ 17:48 UTC, 21 September 2026 - iMsg

Adam "SyncError" Pyle told the official Quake Discord on 20 September that he is no longer working on Quake Champions updates. The four-week return that started 31 August, to finish 1.31, is over.

On 18 September he had stopped new code and was only answering QA tickets for features already in testing. This goes past that. A player suggested more changes for 1.31. He replied:

I'm no longer working on QC updates.

Asked whether to retire the Discord channel, he posted a farewell GIF and added:

Everyone's dad dies eventually. It's time for me to leave you.

He said the dad is dying. Turns out he was just dying to leave.

No replacement developer is named. He has not said whether 1.31 ships, or whether it is the last QC update. That build still drops the Store, Battle Pass, and paid currencies, and unlocks most vanity.

Source: Plus Forward

592 Hits
Site summary for week ending 18 Sep (No comments)
Posted by ESReality @ 23:00 UTC, 20 September 2026 - iMsg
483 Hits
Bloodrun adds CTF bots, reworks mouse accel (2 comments)
Posted by Demiurge @ 01:03 UTC, 14 September 2026 - iMsg

Bloodrun BUILD 2026-09-12, a week after the UI rebuild. Mouse accel: Q3, IOQ3, and QL schemes now have independent settings. QL gets a speed threshold, power, and cap, including negative accel. Zoom can use its own scheme or none. Zoom sensitivity no longer leaks into hipfire.

CTF is a menu mode with a capture limit. Carriers drop the flag on the ability button, 2s before they can pick it up again, teammates can take it immediately. Picking up a flag cancels an active ability. Bots now attack flags, escort teammates, and intercept carriers. Ultra Nightmare bots hunt when behind. Nav points on 11 maps.

Also: ten HUD crosshairs with per-weapon shapes, a duel scoreboard, server-side rewind toggle per hitscan (MG, SG, LG, RG), pickup radius 80 to 75, BSP 47 support.

PTS MOSCOW 1-3. Build on Google Drive and Yandex Disk.

Source: Bloodrun Telegram

1211 Hits
k1llsen beats Thri11er twice at EGB QC Cup #8 (No comments)
Posted by Demiurge @ 01:03 UTC, 14 September 2026 - iMsg
Germany k1llsen won EGB QC Cup #8 by beating United States of America Thri11er 2-0 in the winners final and 3-0 in the grand final. Week earlier Thri11er had 2-0'd him at Cup #7. $75: $60 / $15, klyb third.

k1llsen opened 2-1 Belarus cYpheR, 2-0 Yup. Thri11er through losers 2-0 klyb after the first loss.

Fourth EGB QC Cup title for k1llsen in eight events.

Source: EGB QC Cup #8
717 Hits
cYpheR unbeaten at EGB Cup #68, 3-0s k1llsen (3 comments)
Posted by Demiurge @ 01:03 UTC, 14 September 2026 - iMsg
Belarus cYpheR went unbeaten through EGB Cup #68 on 12 September and 3-0'd Germany k1llsen in the grand final. $51: $41 / $10.

Upper bracket: 2-0 ant1, 2-1 Spart1e, 2-0 ash in the winners final. k1llsen dropped 0-2 to ash, then through losers over LOKOMOTIV, Spart1e, and 2-0 ash.

After two runner-up finishes to Russia AGENT at #66 and #67. Last regular QL duel before EGB Cup Final #3 on 19 September ($500).

Source: EGB Cup #68
954 Hits
BlizzCon: StarCraft shooter, Diablo V, WoW Forever (No comments)
Posted by Demiurge @ 01:03 UTC, 14 September 2026 - iMsg
The StarCraft site glitch was the shooter. BlizzCon opening ceremony, 12 September: StarCraft returns as an original open-world shooter, spring 2030. Not an RTS. Set in the Koprulu Sector, about 70 years after Legacy of the Void. Cinematic only, no gameplay.

Dan Hay (Far Cry 3-6, now Blizzard GM) introduced it:
This is something new: an open-world shooter where every step is earned. Not from above, but down on the ground, in the mud, in the fire.
Blizzard: "it's about damn time." Title is just StarCraft. Ghost and Ares were the last two shooter attempts; both died.



Also: Diablo V, spring 2029, Sanctuary already fallen. Diablo IV Season of Hell's Legacy 15 September (Prime Evils, Deckard Cain). Animated Diablo series with Netflix.

World of Warcraft: Forever, third track next to Modern and Classic, Vanilla-era, 4 November, beta 17 September. Warcraft III: Reforged Forsaken Kingdom campaign is out now, first new WC3 story in 23 years.

Source: Xbox Wire / Eurogamer
719 Hits
Site summary for week ending 11 Sep (No comments)
Posted by ESReality @ 23:00 UTC, 13 September 2026 - iMsg
515 Hits

<< Comment #1 @ 09:24 UTC, 19 November 2017 >>
By ._o filo 
.... what if, you would think this thru a little bit more, since the whole point is to bring CTF in/faster. Yet no ctf options in your poll, none, njente, nada, nema. .... i mean cmon. ... so vocal against CA, he forgot to add ctf before CA.
Edited by filo at 10:32 UTC, 19 November 2017
<< Comment #3 @ 13:49 UTC, 19 November 2017 >>
By Lithuania son1dow  - Reply to #1
I was under the impression the wish for CTF was quite universal and nobody really doubted it, so what's the point of that....

I pondered adding instagib or freezetag, however it would be clunky to add and less would vote on it. But seriously, who in their right mind doesn't agree we need CTF :)
<< Comment #4 @ 15:25 UTC, 19 November 2017 >>
By 2k2_2 Nukm  - Reply to #3
i think there are few people who dont want ctf in qc, but there are a lot of people who do not care either way. havent played ctf in the last 10 years of playing quake games, i doubt that qc ctf will change that
Edited by Nukm at 15:25 UTC, 19 November 2017
<< Comment #5 @ 18:19 UTC, 19 November 2017 >>
By Lithuania son1dow  - Reply to #4
That's possible, but then how many of them prefer it over Sac?

They might want TDM over both, but it doesn't seem like the devs want it to be the main mode, at least it seems so to me.
<< Comment #2 @ 11:39 UTC, 19 November 2017 >>
By Moldova slm 
thunderstuck
<< Comment #6 @ 16:04 UTC, 20 November 2017 >>
By Denmark syXzor 
The community just isn't big enough for ca, ctf, 2v2 etc. Only Duel and Sacrifice should be ranked and played competitively.
<< Comment #8 @ 17:27 UTC, 21 November 2017 >>
By ._o filo  - Reply to #6
also 2v2 tdm at least.
<< Comment #25 @ 15:27 UTC, 26 November 2017 >>
By Q3 harosh  - Reply to #8
<< Comment #27 @ 19:58 UTC, 26 November 2017 >>
By ._o filo  - Reply to #25
we did, we lost 2:0 to a tight games, dm6 and burial. - we were under fischo.

next match would be with 2z latromini and xron lul :D
Edited by filo at 20:01 UTC, 26 November 2017
<< Comment #7 @ 14:15 UTC, 21 November 2017 >>
By Sweden Qvist 
I would rather have bots or at least a training map with moving targets to test stuff in. I think it would be good for new players as well to be able to test weapons, abilities and movement without having to worry about competing with other players.

I don't mind CA but I have never enjoyed it.
<< Comment #11 @ 13:42 UTC, 22 November 2017 >>
By France boNz  - Reply to #7
Yes.

When I'm trying new characters, I feel like the last 10 seconds of warmup, when you cant use weapons, are the most important of the game. This is when you can try new jumps ect...
<< Comment #55 @ 00:33 UTC, 27 February 2018 >>
By Germany mattered_  - Reply to #11
Yea, its not like you can load a map without players and check out jumps by yourself...
<< Comment #9 @ 22:22 UTC, 21 November 2017 >>
By frozen Freiya 
I don't want Quake Champions.
<< Comment #10 @ 07:07 UTC, 22 November 2017 >>
Clan Arena is the only way to play high player count matches

16v16 makes it much easier to ELO balance teams

Clan Arena is also an important mode for training because you don't have to search for weapons, you can always pick the right weapon for the situation

Most casuals will never move beyond CA into the real game but that's OK - it's like BGH was back in the Starcraft days, something everyone can pick up and play and feel slightly useful no matter how bad you are, and if you get really good maybe you move on to duel and other modes, most people never will, but the mode is popular enough it keeps bringing new blood in

The fact that CA wasn't the highest priority when it the game launched just goes to show that id has their head in the sand and has no clue what modes the average person who plays Quake have actually been playing for the past decade
<< Comment #12 @ 13:42 UTC, 22 November 2017 >>
By France boNz  - Reply to #10
this 100%

And Epic made the same mistake when they started UT4

+ it's easy to spectate/follow, and noobs can Watch how people are playing when they are dead.

It's also a mode where people actually talk/write to each other when they are dead, and that's actually something quite important. Because at the moment you kinda feel alone in QC when you dont have friends playing it.
<< Comment #13 @ 14:08 UTC, 22 November 2017 >>
By Quake 3 (black) storm  - Reply to #10
This also 100%. Even Quake fans shoot themselves in their stupid fucking feet by going on the 'LOLCA' rollercoaster. Anyone who actually KNOWS the history of Quake and what kept it afloat all of these years will know that RA3 kept Quake going - why? Because it allowed 'newbies' to enjoy the game, get better, and then progress to CTF, TDM, Duel. Without RA3 a LOT of players would never have emerged, the game would have died so much earlier. Lets face it, only the noobest of noobs played FFA all of the time, it was basically the dung flinging assbergers arena. RA3 was actually a step up on that, it created a massive community across Europe, leagues and tournaments. This is the kind of entry level, enjoyable mod QC needed. But the hardcore Quake players actually did effect ID - ID actually listened to Quake players, and guess what? They ended up being misinformed by fucking stuck-up-their-own-ass idiots.
<< Comment #15 @ 18:11 UTC, 22 November 2017 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #10
Certainly 32 players wouldn't fit in any QC map. 6v6 would be stretching it.

TBH, what they should do is to just revive Rocket Arena. Multiple maps inside one server, so that there's actually 32 players in one server. Makes matchmaking soooo much faster, and in RA there's no need to go back to searching for another server all day long.

Actually, in RA there's no need for even intermission screens. Right now in QC it takes a whole two minutes of waiting time from match to match, when in previous Quakes it was at most 20 seconds.
<< Comment #14 @ 17:11 UTC, 22 November 2017 >>
By Denmark Linkyyy 
I dont understand why people even vote no? I mean, no one forces you to play it so why the fuck do you give a shit? Or do you just vote no because there is no CTF yet?
<< Comment #34 @ 20:38 UTC, 30 November 2017 >>
By Unset quakeplayer  - Reply to #14
you mean just like no one forces me to play CA in ql? because nowadays if i want to play some quake i have no choice, i can either join a CA server or sometimes you find a ffa/ca hybrid.

if they add CA alot of players will just play CA because its more convinient for then, and then the ctf and tdm people can either wait even longer to find a game, or join a populated CA server.

but i dont care either way because im not playing this abomination of a game anyway
<< Comment #35 @ 19:43 UTC, 1 December 2017 >>
By Denmark Linkyyy  - Reply to #34
So because YOU dont like the gamemode, no one should have it?
<< Comment #36 @ 17:43 UTC, 2 December 2017 >>
By Unset quakeplayer  - Reply to #35
because its shit, its full of crybaby's hiders and spammers

you either have the player that baits his teammates and hides, so that his team can then watch him die like a cunt as he tries to clutch the round.. by doing useless damage so that he can later say "man look at my damage, this team is at fault"

then you have those guys that be like "ALL TOP LETS GO"
then the round starts and after the first shot is fired he jumps down and backs out to teleport on Overkill, then he complains to the other team "lol 3v1 and camp"

really its like only ape-brains play this mode
<< Comment #52 @ 17:46 UTC, 14 February 2018 >>
By United States of America QkumbR  - Reply to #36
I can guarantee I will beat you 99-0 without hiding or 'spamming'.
Edited by QkumbR at 17:47 UTC, 14 February 2018
<< Comment #53 @ 04:15 UTC, 17 February 2018 >>
By Unset quakeplayer  - Reply to #52
99-0 you say? in what? clan arena?
are you willing to pay money if u dobt achieve what u claim?

„without spaming“ and hiding? so what u wanna lg vs lg?
bring it bitch
<< Comment #60 @ 19:00 UTC, 21 July 2018 >>
By Brazil Lejionator  - Reply to #36
I could not have described this disgusting and RETARDED gametype in such a simple and objective way.

When they infect this disease in the game, it will be decreed the DEATH of the community of true Quake players and the stillborn of the future true Quakers.

R.I.P true community Quake players.
<< Comment #40 @ 19:18 UTC, 7 December 2017 >>
By frozen Freiya  - Reply to #34
You can also come to #tdmpickup, both western european and / or russian, preferably late afternoon or evening hours.
<< Comment #16 @ 22:23 UTC, 22 November 2017 >>
By Denmark Vium 
we don't need ca, QC-duel is basically ca now.
<< Comment #17 @ 23:35 UTC, 23 November 2017 >>
By Germany garz  - Reply to #16
we need duel with multiple players
<< Comment #18 @ 23:02 UTC, 24 November 2017 >>
By Canada ChillOut 
Do what overwatch does and pool most of the players into quickplay(1 game mode) or niche things temporally(with their changing arcade thing). Theres a reason overwatch was very shy with CTF and deathmatch(their version of CA I guess).

They should have more interactive tutorials(I really like the whole shooting colored bubble things). And a more passive way of getting small rewards like lore, to keep people logging in everyday. Not every flavor of gamemode, at least not atm.
Edited by ChillOut at 23:03 UTC, 24 November 2017
<< Comment #19 @ 14:16 UTC, 25 November 2017 >>
By rpnew telly 
How the hell is clan arena supposed to work in Quake Champions anyway?
It's going to be impossible to balance the champions for game modes both with items and without items simultaneously.

It's practically guaranteed to be shitty and broken.
Edited by telly at 14:17 UTC, 25 November 2017
<< Comment #20 @ 15:58 UTC, 25 November 2017 >>
By Lithuania son1dow  - Reply to #19
Good point.
<< Comment #21 @ 23:29 UTC, 25 November 2017 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #19
Yep, and the devs know this. They have the same problem with instagib, as talked about on the most recent interview.

But they also know QC needs players, badly. Now it's time to go for broke, rather than watching it die.
<< Comment #33 @ 13:19 UTC, 30 November 2017 >>
By rpnew telly  - Reply to #21
QC is already dead.
<< Comment #23 @ 09:57 UTC, 26 November 2017 >>
By Unset quakeplayer  - Reply to #19
but the game alteady IS shitty, is it not?
i mean they could have just added passive and active abilities, but instead they chose to give all the champs different movement speeds and hitboxes and health.. its just a joke trough and trough
<< Comment #29 @ 01:49 UTC, 27 November 2017 >>
By United States of America erok  - Reply to #23
I still don't comprehend why they haven't nixed different hitboxes and health yet, game would be 50000x better if it just had these stupid abilities
<< Comment #31 @ 16:29 UTC, 27 November 2017 >>
By Lithuania son1dow  - Reply to #29
You can't balance the abilities properly without the health and speed changes. You'd have to make some of them really underwhelming, possibly useless.

IMO it's really an issue at the core of the game, sadly. I hope they find a way to make it competitive with some stack on all champions.
<< Comment #50 @ 15:28 UTC, 14 February 2018 >>
By lightninggun g0uken  - Reply to #23
Never understood this either. It's not like some heroes in e.g. dota runs faster than others.

Use the 200/200 system from q3 with the same limits and same decaying speed, so timing actually matters, same hitboxes and speed, no speed limit and then give the champions passive/active abilities. Would be much better I think and a lot easier for Id to balance.

Bunch of retards.
<< Comment #43 @ 11:41 UTC, 9 December 2017 >>
well why shouldn't ca have classes? the abilities and ability constellations could allow some funky tactical plays. wouldn't be the same ca as with noclasses for sure though, and maybe not pub-friendly. (also i can't predict too well how it would play, not having played qc at all)
<< Comment #44 @ 13:38 UTC, 9 December 2017 >>
By rpnew telly  - Reply to #43
A CA with classes could work for sure. CA with Quake Champions' classes though, that I can't see.
<< Comment #22 @ 09:52 UTC, 26 November 2017 >>
the moment they add CA they can at the same time remove all other modes, because CA will be all that is played..

the bad thing about it is that it has no objective, and therfore you will always have people not showing up to bridge/top and then the tears in chat start rolling.

they should add something to it, like attack and defend.. you know, like there should be a flag or something that if you manage to steal it you wil the round.. so it forces people to attack/defend an area, which also gives you some kind of tactical approach to attack the base, instead of waiting for that timer 3,2,1 and ROCKET SPAM everywhere
<< Comment #24 @ 14:29 UTC, 26 November 2017 >>
By Lithuania son1dow  - Reply to #22
it needs an objective that is an incentive to move, I agree. Except we have those modes already, they are not CA. So in essence you're saying we don't need CA?
<< Comment #28 @ 21:23 UTC, 26 November 2017 >>
By Unset quakeplayer  - Reply to #24
yes
<< Comment #37 @ 18:58 UTC, 6 December 2017 >>
By Canada trepunkt  - Reply to #22
I agree about the objectives, adding something as simple as heavy armor spawning at one end of the map every minute, and mega spawns at the other offset by 30 seconds, could at least get people moving as a team

the other thing I liked in qwca was servers that had self-armor damage, meaning the round would start with people being cautious about self damage, and then when you took enough damage that your armor was gone, you could start rj-ing like mad
<< Comment #45 @ 09:06 UTC, 2 February 2018 >>
By Quake 3 (black) Kapiter  - Reply to #22
Competite RA3/CA was played with timelimit in leagues, endless camping was doomed, and games were fine. Just need to be configurable.
<< Comment #26 @ 15:29 UTC, 26 November 2017 >>
By Cheese M1zzu 
This might make people migrate away from QL to QC. Therefore, in solidarity with the QL playerbase, no.
<< Comment #30 @ 10:14 UTC, 27 November 2017 >>
The community is absolutely incapable of facing simple truths, incorporating one of the most popular game modes is a concrete necessity. I won't argue with anyone, but if someone says otherwise, they are either delusional, nitpicking for lesser arguments or bluntly finding problems in solutions that don't require any debate.
<< Comment #32 @ 21:01 UTC, 27 November 2017 >>
By Germany garz 
qc will die
<< Comment #38 @ 12:43 UTC, 7 December 2017 >>
what i don't understand, asking those that voted "no": what does adding a game mode take away from your experience? it's not like because there's no clanarena people are all of a sudden going to play more of the other modes. coming from my personal experience i can say that's not how it works. the more game modes the better imo.
<< Comment #39 @ 16:04 UTC, 7 December 2017 >>
By Lithuania son1dow  - Reply to #38
I think streamlining gamemodes has historically done wonders for CS, Dota, LoL, other games. And I think the horrible fragmentation of the other community has been quite bad for deathmatch games.
<< Comment #41 @ 00:00 UTC, 8 December 2017 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #38
Splitting the playerbase and devs into many modes =

1. Longer MM times, for all gametypes. Say players pick either CA or DM, that means now DM takes twice as long.
MM times are already absurdly long in NA and everywhere else other than in EU. The game is already practically unplayable for non-hardcore Quake players, the only ones willing to accept 30 mins of waiting for 30 mins of gameplay, and with more gametypes it's going to be even worse.

2. There's no main gametype of the game, in order to promote it. Is Quake a deathmatch game? Because I haven't seen deathmatch in events promoting the game but duel and Sacrifice, niches in public play.

3. Devs split their focus into many projects, therefore never really finishing one well. One mapper making a CTF map means he is not making a duel map. The actually popular games (LoL, CS, PUBG, etc.) all have one main gametype, that gets the most focus, is featured in the game menu/etc., more supported in content patches balance changes, and is the most played. Quake has never had a main gametype.

4. CA in particular killed QL. The least engaging gametype gathered all the casual players, killing the others in pub play as the servers were always empty.
Also, while most pub players preferred CA, the devs chose to never focus on CA when making updates or hosting tournaments, but rather on improving and promoting the pub play niches of duel, CTF, TDM and adding like 10 other gametypes that nobody ever touched. Or for example, in QC in pub play the most played modes are clearly deathmatch and TDM, but they haven't been updated once or had tournamenrs in the history of QC.


I just want QC to have one main gametype, team-based while fun to play solo because that's what sells. And then, once it's fully developed and featured as the main one, then they could make instagib or whatever else as side mods, just using the same maps (faster to make) and getting way less support than the main mode.

Even better, just have one main well made gametype whether new or improving something existing (4v4), then TDM 2v2 (no more than that), FFA (1), duel (1) and that's it; no more. If you notice, the last three are practically the same in terms of content needed tor them to work so it's not a burden to support them, therefore can work as side modes. That is unlike other modes that require special dedication, like CTF (needs special maps), CA (needs big maps and CA-only champion balances) or Sacrifice (needs to be remade from scratch in order to be fun in pub play).

Or if it comes down to it, just promote CA as the main gametype. It's better than having none, like today. But the devs have to support it, in terms of making it the main one, getting updates, not making it too simpleton like QC modes currently are.
Edited by megaman3 at 00:55 UTC, 8 December 2017
<< Comment #42 @ 13:03 UTC, 8 December 2017 >>
By ._o filo 
hahaha ... so now we saw like we saw in every poll before, that CA is a viable option. GG.
<< Comment #46 @ 22:08 UTC, 7 February 2018 >>
By Germany garz 
its quake clan champions arena pro mode
<< Comment #47 @ 22:08 UTC, 7 February 2018 >>
By Germany garz  - Reply to #46
qccapm
<< Comment #48 @ 22:09 UTC, 7 February 2018 >>
By Germany garz  - Reply to #47
successor of cpma but with a nicer name
<< Comment #49 @ 10:19 UTC, 9 February 2018 >>
By Ukraine z3ct4d 
Freeze and chickenmode!
Oh wait! It already presented in Q3 for decades.
<< Comment #51 @ 17:30 UTC, 14 February 2018 >>
By Canada-Ontario system187 
They need to allow the community to make mods. Quake has always been about mods. The community will make the game better for free. I'd software should go back to the basics while everyone else is dlc and lootboxing us to death.
<< Comment #54 @ 20:37 UTC, 26 February 2018 >>
Fuck off this CA bullshit! It's a CANCER that killed all Quake games!
<< Comment #56 @ 20:22 UTC, 9 March 2018 >>
By Germany r4pe 
they fucked up the game... no need for CA with the MOBA shit.

if classic CA, i am in.. but only if the game has more players than QL yet.
<< Comment #57 @ 22:19 UTC, 30 April 2018 >>
By United States of America aau 
Yes, so that the clan arena players in ql will come over to qc
<< Comment #59 @ 20:41 UTC, 11 July 2018 >>
Bring RA(Ranger Arena), all Rangers, no active ability, same old RA/CA rules.
<< Comment #58 @ 20:41 UTC, 11 July 2018 >>
There doesn't really need to be a bar for no preference - they could just not vote.
<< Comment #61 @ 17:59 UTC, 13 August 2018 >>
By Unset KiLiK2k1 
all ranger, no abilities for CA.

simple as that.
<< Comment #62 @ 01:04 UTC, 19 August 2018 >>
By q2cz gojira_ 
Thundercuck and cumgriunds Rocket arena pls
<< Comment #63 @ 14:45 UTC, 19 August 2018 >>
I want Q3 with better graphics to keep zoomers on twitch happy.
<< Comment #64 @ 17:24 UTC, 11 November 2018 >>
By Unset readread 
slipgate is kinda ca but real ca would be fun for noobs like me. that's why i often switch to q3 when i feel to it
<< Comment #65 @ 21:19 UTC, 14 February 2019 >>
By Poland Cwiru 
I want ql back. QC i shit (for me)
<< Comment #66 @ 23:41 UTC, 11 May 2019 >>
By United Kingdom flake^ 
Why isn't CA in it as a mode?!?! Why vote No? Of course there should be CA in QC!
<< Comment #67 @ 01:44 UTC, 12 May 2019 >>
By Lithuania son1dow  - Reply to #66
people voted no so it's not in, democracy
<< Comment #68 @ 17:11 UTC, 12 May 2019 >>
By US-Nevada Vig1lante  - Reply to #67
Adding CA after people voted no is like saying lets add socialism where millennials don't know how to play Quake.
<< Comment #69 @ 14:03 UTC, 13 May 2019 >>
By Lithuania son1dow  - Reply to #68
that's a bit of a non sequitur
<< Comment #70 @ 13:36 UTC, 19 February 2020 >>
By Poland therm 
question should be do we want quake champions at all but this wouldnt require a poll to know the answer
<< Comment #71 @ 17:47 UTC, 26 February 2020 >>
<< Comment #72 @ 20:39 UTC, 26 February 2020 >>
By Lithuania son1dow  - Reply to #71
oof
<< Comment #73 @ 00:18 UTC, 27 February 2020 >>
By Australia CaptainTaichou  - Reply to #72
So much for democracy! :D
<< Comment #74 @ 16:50 UTC, 27 February 2020 >>
By Lithuania son1dow  - Reply to #73
The trust in our institutions has completely collapsed

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