Today it was decided to post a public CPMA beta. As we have collected many feature requests and bug reports, the 1.48 version is far from being released. But it has few changes and fixes, that must be tested by the community before released.
So we ask you to read changelog carefully and test everything thats done.
CPMA-PAK148.PK3 (Save As...)
Put this .pk3 into /quake3/cpma/ folder and do not remove z-cpma-pak147.pk3. So you will be able to join both 1.47 and 1.48beta servers.
add: r_unreferee/unreferee referee's command
add: ch_gauntlet 1/0 in hud(WeaponList)
add: cg_crosshairSize can set the width and height of the crosshair (format "WxH").
For example, cg_crosshairSize '32x48'
add: cg_simpleItems can vary from 0.1 to 2.0 as a multiplier size of an item icons.
For exmaple, cg_simpleItems 1.5 will increase the size of icons to 50%
add: cg_noAmmoChange 2 does not switch to another weapon if no ammo
add: invalid characters in cg_altlightning value disable LG beam
add: cq3/dev crouchsliding
always ignore speconly
in 1V1 mode ignore specs except remove or kick votables
in 1V1 mode do not ignore specs for map, gameplay, match, mode or restart votables during non-warmup
in 1V1 mode make a decision by timer, if vote counts are not equal and more than two
in TEAM-based modes ignore specs while teams have players
do not ignore specs for referee votable, only spec can be elected referee
chg: referee drops his status when joining the match
chg: remove vote windelay, vote_allow_windelay
chg: 'players' command can show packetlost
chg: 'players' command for rcon always show ready/notready status
chg: values mode_idletime may change only in the range of 1 to 60
chg: increase sv_fps maximum value to 40 for cnq3
chg: ban the 'kill' command to CTFS
chg: cq3 RL speed 950, splash radius 110
chg: DEV use PM2 RG (remove scaling damage)
chg: cq3 RG fixed damage 80 and scaling knockback from 125% to 75%. fastrail on.
chg: cq3 items height is 50
chg: cq3 tweak doublejumps
chg: player stats resets to the beginning of the match for CA/CTFS/FTAG
chg: fix roundwarmup
chg: CTFS can use roundwarmup
chg: remove warnings for empty s_announcer
fix: armorbar, ammobar, healthbar cannot display big value (400 health or 400 armor)
fix: don't count suicide in warmup
fix: commands referee, including the options, available in the server console
fix: PM_CmdScale '-128/127 bug'
fix: ancient callvote security exploit (id bug)
i thought we fixed these years ago, but one case snuck through :(
Please, try to avoid crying about why it was decided to make and test new features. It was done to be tested for now.
Edited by VoulCaine at 11:27 CDT, 24 March 2010 - 14694 Hits