I wish they would go back to a system based on the location of death. I'm surprised not many people are suggesting that. Even if you think it was to easy to get spawn frags in VQ3, what was wrong with the idea of making the spawns based on where someone died? The difficulty in getting a spawn frag can easily be changed just by increasing the percentage of available spawns someone has within the spawn code.


These are the benefits from using the VQ3 system:

-No force spawning
The killers position has no impact on where you spawn. That means the player in control would no longer be able to force you to spawn away from powerups.

-Less repetitive
Since you always spawn away from your location of death, you would never spawn in the same spot consecutively, and you would spawn close to the same spawn spot much less frequently.