Since a lot of people were waiting for an answer from me/us about a possible update of OSP mod, I will try to make it short.

To introduce this, I will mention that the poll (http://www.esreality.com/?a=post&id=1584312) was clearly made to show that there is a lack with CPMA, and almost all major q3 players voted OSP update, not to mention the ClanBase Head admin Staff (Slajer / RiGhT).

Not to mention the quote from the winner of ESWC 2008:
Cypher: Well, I own at it right now and that is what I like about it but in reality, if I were to choose CPMA and OSP, I would choose OSP because it is better. The most interesting matches that were played in Quake 3 were played with OSP.

Major players like l1nkin (for example) among others were also supporting this idea.

Like I said, we tried our best to give the community an update of OSP mod as it is clearly the best. We got in touch with rhea about this, and we expected an update from himself, or to have the opportunity to help somehow.

Some informations from rhea:
"Hey man, thanks for the pointer to the thread. Definitely an interesting read :)
I’ll need to dig up the current source tree and review to determine if it is worthwhile to give out. I don’t agree with a couple of the proposed changes, and some of the proposed changes actually exist (at least in code) in the current build.

Also, arQ doesn’t have the latest source. I don’t think he ever got the 1.03 updates. I also have some additions I made at Qcon one year, in regards to CTF (time held fixes, and some other stuff).

Also, for the record, I never endorsed CPMA replacing OSP. arQon wanted to merge the names so bad (dropping CPMA completely and just going with the OSP name brand), but even with his physics settings, it was still not the same mod as OSP proper, so I never gave my blessing."


NB: I don't really know if there is still a will to have this update with QL coming, but will be for sure available if there is a slight chance to help =)