Although id Software has no plans to allow user-made modifications to be incorporated into QuakeLive, they have gone out of their way to hire one of the most successful Quake III mod authors to help them with their project. id revealed to QuakeUnity that Kevin 'arQon' Blenkinsopp, author of the popular mod Challenge ProMode Arena (CPMA), has been hired as a contractor on QuakeLive. If you're not familiar with CPMA, it is the premiere mod of choice for Quake III tournaments. It includes competitive features such as modified gameplay physics, multi-view demos, and highly customizable HUDs.

Blenkinsopp has been working with id for quite some time on many of the QuakeLive features including the implementation of the Clan Arena gametype. Most recently, he has been working on a competitive feature set, something a lot of players have been requesting. Some of the features that will be incorporated include timeouts, team locking, and various other types of competitive features. While hardcore CPMA fans will be disappointed that the mod's unique gameplay physics will not be incorporated, another popular enhancement from CPMA will be included: the netcode.

http://www.quakeunity.com/article=25

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you can never escape him.. can't wait for the VQ3 OSP tard brigade to whine like never before