I am about to start working on yet another ql fragmovie and I have some questions about editing camerapoints in wolfcam. Or to be more specific, how to change fov values for different camerapoints. The effect is very common in q3mme edited movies and seem to be quite easy to make in that program, however in wolfcamql it appears to be more tricky.

After I have placed my camerapoints I should be able to select a specific camerapoint and edit it's properties.
When I have the camerpoint(s) selected I can use the command /ecam and a whole list of commands pops up. It's here I get lost.

/ecam

Edit all currently selected camera points
<...> are required
[...] are optional

/ecam type <spline, interp, jump, curve>
/ecam fov <current, interp, fixed, pass> [fov value] <---------This is what I need!
/ecam command <command to be executed when cam point is hit>
/ecam numsplines <number of spline points to use for this key point (default is 40) >
/ecam angles <interp, interpuseprevious, fixed, fixeduseprevious, viewpointinterp, viewpointfixed, viewpointpass, ent>
the 'ent' option has additional parameter for the entity
/ecam angles ent [entity number]
/ecam offset <interp, fixed, pass> [x offset] [y offset] [z offset]
/ecam roll <interp, fixed, pass> [roll value]
/ecam initialVelocity <origin, angles, xoffset, yoffset, zoffset, fov, roll> <v
alue, or 'reset' to reset to default fixed velocity>
/ecam finalVelocity <origin, angles, xoffset, yoffset, zoffset, fov, roll> <value, or 'reset' to reset to default fixed velocity>
/ecam rebase [origin | angles | dir | dirna | time | timen <server time>]
edit camera times to start now or at the time given time, use current angles, origin, or direction as the new starting values
note: dirna updates the camera direction without altering camera angles
/ecam smooth velocity
change camera times to have the final immediate velocity of a camera point
match the initial immediate velocity of the next camera point
/ecam smooth avgvelocity
change camera times to have all points match the total average velocity
run command multiple times for better precision
* /ecam smooth origin
match, if possible, the final immediate velocity of a camera point to the
immediate initial velocity of the next camera point to have smooth origin
transitions (done by setting the appropriate overall final and initial
velocities)
* /ecam smooth angles
(same as '/ecam smooth origin' for view angles)
* /ecam smooth originf
aggresive origin smoothing which will change origins and camera times in
order to match velocities
* /ecam smooth anglesf
aggresive angles smoothing which will change angles (but not times) in order
to match angle velocities
* cg_cameraSmoothFactor (value between 1.0 and 2.0) used by /ecam smooth <type>
* /ecam reset
resets all adjusted velocities
* /ecam scale <speed up/down scale value>
speed up or down the selected camera points by adjusting camera time (2.0: twice as fast, 0.5: half speed)


Can anyone please explain how I should go on in my quest to edit camerapoints, because atm I'm pretty stuck. :(