Cityy: "In order to reduce the rail heaviness of the center map area and to bring Infinity back closer to its original style of gameplay I have considered to apply an update to it. I would be interested in people's opinion on the following options
Feel free to elaborate on your vote and discuss things, it's much appreciated. "
I voted Move RG somewhere closer to the base. What i feel is annoying is that you have to go so long out of your way to get your own RG to counter mid whoring.
Removing it, or even make it more inaccesible, is not a very good idea imo. RG is needed for balance.
This is coming from the worst railer ql have seen and a hater of tyskdeff assheads who only learned to play with one weapon.
Edit: i like the map, it is beautifully made and fun to play. My concerns with the map is not so much about the railgun itself. It is more the narrowness of routes over mid. A decent railer, not me, can't miss and if he does, he often have time for a second shot.
why would removing rail fuck with the balance on the map? the mid is actually reasonably well designed if you remove rail. its small enough that lg is viable and it has enough features that good positioning combined with good rockets makes things interesting.
Perhaps, i would love to try it. Maybe the fact that cityy didn't even put an option for it in his poll says more about how ctf is played nowdays than about the map.
The map didn't have railgun in the original quake 3 version - however it seems like a too heavy change to do post release.
Moving the rail to the mid water is the furthest I would go.
i would reduce rail ammo, leave it where it is but maybe add some more features in mid so that people without rail can hide a bit more. Perhaps make bigger pillars in high mid and make the quad platform higher?
-Fix the spawns.
-The water on mid is too deep, makes the 50 bubble to no use.
-Reduce the rail seems to be a good idea.
-Make it easier to jump to topmid from "rail platform".
The last one annoys me the most. I can explain more on irc.
If you really want to make some change, I would simply reduce the railgun ammo.
Rail isnt really great on that map except when you want to control mid, in which case you have to "wander off the map" to get it and move into locations where you are pretty vulnerable. If it really become a problem, it is usually countered easily by having 1 player of your team do the same.
What annoys me the most on infinity is, that you never spawn near lg. you always lose so much time if you want to go for it.
-So i would suggest move rg down to water and move lg to a better position, for example plasma . def would need help from his mates to get all weapons. tactical stuff :P bit c7ish but why not.
@citty
If you are going to change any of your ctf maps,i'd suggest you to change the textures at fluorescent.This map is almost unplaybale now cause of its textures
Fluorescent: any config with mapoverbrightcap 100 or below will work fine.
I don't know about cityy, but i wouldn't change a single texture if had made the map. I don't know how many, but it is safe to say that at least half of the textures used in the map are custom made for this particular map.
What about rail @ medkit and medkit @ rail?
That creates and extra 2/3 second delay on the pickup if that's what this is about.
Edit: I think it's fine the way it is right now btw.