This is not a flaming thread, I'm just here to propose a discussion about dmg display.

I played a bit in practice mode and I saw this new thing, the damage display. I found it pretty useless and RPG-style at first and then I thought it was probably meant to give some insight to the players for him to evaluate better the stack of his opponent (may id never implement something to see the enemy life, but who knows what a "modern" fps should be...).

Then, okay, but why did they choose this way of displaying damage when it comes to mg / lg / hmg and especially shotgun.

I think it would be more efficient, and smarter, if dmg would add up. For instance, if you hit 5 pellets with your shotgun, why not display 25 dmg instead of 5 small "5" ?

Same with the mg, lg and so on. The sound is already telling you when you hit, so, if you hit a player with let's say 10 LG cells in a row. Why not display 60 dmg instead of 10x6 ?

I think it could be a better way to display damage. What do you think ? I don't see any point in displaying 10 x 5 when I shoot with the shotgun, I don't have the time to count them all actually since they disappear pretty fast.

Also, I'd like to add that I think this shouldn't be authorised in classic, because classic is supposed to be where you have to master the game and evaluating the enemy stack is an important feature of the game strategy. Thus, facilitating the evaluation might somewhat lower this strategy aspect.