If you do not care about FFA ELO, this discussion is probably not for you.
I have spent a little time learning about ELO. Then I experimented a little.
Now am prepared to do more than just complain about FFA ELO; I am going to propose a possible solution to the existing FFA ELO problems.
This “solution” doesn’t quite fit in one forum post.
So I have written a small webpage which simulates the scores of a FFA game, and then shows how the proposed new algorithm would adjust each player’s ELO based on the simulated game scores.
This webpage is neither pretty nor permanent, (I am not a web designer)
But it is an effective way to demonstrate how the algorithm behaves.
There may be problems with the algorithm as I have written it, I am happy do discuss any possible improvements.

For those of you interested in the nitty gritty, here are some links which explain how it all works as best I can.

Main FFA ELO demo
1.) How is 2-Player ELO calculated?
2.) What is wrong with the current FFA ELO implementation on QLRANKS.COM?
3.) How does the newly proposed FFA ELO algorithm work?
4.) How does the score simulator work, how do I read the tables?
5.) What are the benefits of the new algorithm?
6.) What are some of the problems with the new algorithm?