QUAKE LIVE Premium Pak 21 is now online. This update features one free arena, and five new Premium arenas.
Hot on this morning's QuakeCon news of Intel's sponsorship of the Quake Live Duel Masters Invitational Championship, we're pleased to introduce players to a special time limited offering made possible thanks to the generosity of Intel. For the next three months, Campgrounds: Intel Edition will have a place in our standard arena rotation for everyone to enjoy. This newly built and themed version of our beloved Campgrounds is adorned with bits of tech and a fun intel blue and white color palette. We hope you enjoy their gift in the months leading up to QuakeCon 2014.
Designed by the TDM all-star, Richard 'noctis' Gansterer, and detailed by Chad 'Despair' Younger, Arkinholm is a brand new arena, set in a sprawling gothic medieval village. Players will find themselves winding through alleys and corridors through the various outdoor market areas holding not only fresh fruits and vegetables, but also weapons and items. A Quad Damage is available, but only for those travelling into the seedy underworld, suspended in the middle of a swamp. Arkinholm is also great for Free For All, and Clan Arena matches.
From author David 'SgtGhost' Levesque comes 'Dead and Gone', one of Rocket Arena 3's most recently widely requested small Clan Arena levels. Taking place in one open room, players will find themselves going for the high ground. Be aware of the middle of the arena, however, because a lone jumpad will expose your backside to those creeping along the ledges. Dead and Gone is also available for small Free For All matches.
Rocket Arena 3 mapping legend Till Merker, author of , , and , has graced us with another of his works. From his ra3map12 collection 'Frag Like an Egyptian' comes a new treat for large CA fans, Hen House. Don't expect to be cooped up in this arena, however, as the rooms are large and open, rewarding those who can rocket jump and strafe jump through its hallways. Players experienced with the railgun will find themselves an easier time here, as there are plenty of opportune sniping spots. Hen House also plays great in Domination.
Ferdinand 'cityy' List, creator of and , brings us another Duel arena for our enjoyment. This alternate-reality western mining town is where Sarge has took up shop to fund an escalating war between the locals. McSarge's is a very tall arena with a lot of nooks and crannies to navigate through. You'll want to control most of the major items, found along the bottom floors of the arena, especially the very potent Lightning Gun, Yellow Armor, and Mega Health area. Otherwise, run on over and grab the Red Armor, Rocket Launcher, and Green Armor, also within easy reach. McSarge's also plays great in Free For All.
Straight from the pages of the Mapping Corner forum, we're pleased to bring you 'New Cerberon'. From the up and coming designer EmeraldTiger, New Cerberon heralds the first look at the Strogg's recreation of their fallen capital following the vicious war between the Strogg and the Global Defense Forces. Their knack for oddly symmetrical designs happens to work out great for gladiators teleported in for Capture the Flag action, with a classic base design that can be attacked in different low, medium, and high routes. Between the bases lies an open area holding various smaller items, and a Rocket Launcher, although plenty of angles exist for players who have grabbed the Railgun.
Added new server admin commands: Mute and Unmute
Remaining time on dropped power-ups will now decay when the "/droppowerup" command is used.
CTF flags no longer auto-return when a carrier uses "/kill".
Added options for Respawn Timers on the competition spec HUD, So that casters can disable yellow armor timing in team games.
Added 144Hz and 240Hz display refresh options to the menu.
Fixed a logic bug that allowed some players who did not have the desired privileges to call "/timein".
Round countdowns increased from 7 to 10 seconds.
Dynamic lights are no longer disabled with "r_vertexLight 1". Toggle dynamic lights with "r_dynamicLight".
Limit cointoss parameters to heads or tails (or blank).
Server join passwords no longer write to configs.
Custom values of "r_lodBias" now save to config.
Fixed some non-power-of-two textures reported on Intervention that would pop & distort at certain distances.
Updated Premium Icon for in-game premium scoreboards.
Fixed Xaero's skin; the body was improperly lit.
Fixed spawn point missing the free sg+gl.
Fixed bot support.
Removed new spawns from TDM
Removed new spawns from TDM
Edited by wn at 19:00 CDT, 14 May 2014 - 56488 Hits