For all you noobs or people looking for a better graphics cfg, i've come up with a basic, effective model that you can easily customize:

cg_fov "105"

cg_drawGun "0"
cg_drawCrosshair "2"
cg_crosshaircolor "9"
cg_crosshairsize "30"
cg_crosshairHitStyle "2"
cg_crosshairHitTime "250"
cg_crosshairHitColor "9"
cg_crosshairBrightness "0.6"
cg_crosshairPulse "0"

color1 "9"
color2 "9"
r_railwidth "1"
cg_railStyle "1"
r_railcorewidth "2"
cg_railtrailtime "500"
r_railsegmentlength "2"
cg_predictlocalrailshots "1"

r_aspectRatio "1"
r_mode "14"
r_picmip "10"
r_gamma "1"
r_mapoverbrightbits "1"
r_overbrightbits "1"
r_intensity "1.5"
r_ignorehwgamma "0"
r_dynamiclight "0"
r_lightmap "0"
r_vertexlight "1"
r_fullbright "0"
r_smp "0"
r_subdivisions "80"
r_fastsky "1"
r_fullscreen "1"
r_lodbias "4"
r_swapinterval "0"
r_stencilbits "0"
r_drawsun "0"
r_ambientScale "100"
r_enablepostprocess "0"
r_displayrefresh "0"

cg_drawRewards "0"
cg_drawFragMessages "1"
cg_drawHitFriendTime "1500"
cg_drawDeadFriendTime "3000"

cg_truelightning "1"
cg_lightningStyle "5"
cg_rocketStyle "1"
cg_plasmaStyle "1"
cg_lightningImpact "1"
cg_smoke_SG "0"
cg_smokeRadius_GL "0"
cg_smokeRadius_RL "0"
cg_bubbleTrail "0"

model "sarge"
cg_forceteammodel "sarge/bright"
cg_forceenemymodel "keel/bright"
cg_enemyHeadcolor "0x00ff00ff"
cg_enemyUppercolor "0x00ff00ff"
cg_enemyLowercolor "0x00ff00ff"
cg_deadBodyColor "0x101010FF"
cg_teamHeadColor "0004FF"
cg_teamLowerColor "0004FF"
cg_teamUpperColor "0004FF"
cg_weaponColor_grenade "0xFFFFFFFF"

cg_impactSparksVelocity "128"
cg_impactSparksSize "8"
cg_impactSparksLifetime "250"
cg_impactSparks "0"
cg_zoomOutOnDeath "1"
cg_zoomToggle "0"
cg_zoomScaling "1"

cg_bob "0"
cg_kickscale "0"
cg_leveltimerdirection "1"
cg_muzzleFlash "0"
cg_waterWarp "0"
cg_screenDamage "0"
cg_allowTaunt "0"
cg_enableRespawnTimer "1"
cg_deadBodyDarken "1"
cg_viewsize "100"
cg_filter_Angles "0"
cg_drawItemPickups "0"
cg_gibs "0"
cg_simpleitems "1"
cg_marks "0"
cg_scorePlums "0"
cg_brasstime "0"

Enjoy. And smoke weed.