The competition was sponsored by 2K Games and was set inside the virtual world of “Unreal Tournament 2004,” a first-person shooter video game.

The winning bots both achieved a humanness rating of 52 percent. Human players received an average humanness rating of only 40 percent. The two winning teams will split the $7,000 first prize.

“People tend to tenaciously pursue specific opponents without regard for optimality,” said Schrum. “When humans have a grudge, they’ll chase after an enemy even when it’s not in their interests. We can mimic that behavior.”

See here for the aritcle. And here for video content.