IGN: Was there any discussion about adding shooter mechanics like a cover system or regenerative health to the game, or would that be blasphemous?

Roman Ribaric: Cover system??? Regenerating health??? You can't be Serious!

IGN: What sort of multiplayer component will be included in the game?

Roman Ribaric: First of all - full-blown 16-player coop modes, of course! That will include going though the full campaign level set with your friends in different modes like Classic Coop, Coin-op, or Beast Hunt - if you are in for some versus-coop fun. Specific levels are included for DM, CTF and all the other classic versus modes, and for survival - both single player and cooperative.

IGN: Release date and platforms?

Roman Ribaric: Summer 2011 for PC with other platforms following after that.

We are a small team and we do all the platforms ourselves. We figured out that handling all those complicated mumbo-jumbos of console development is really just an unreasonable way to add more delay to a game release. So we decided to concentrate on shipping a good game for the PC first, then catch up with the consoles afterwards. Not to say we put consoles completely aside. Xbox 360 versions of Serious Sam 3, e.g., are automatically built every day. But the bulk of the work involved with pushing it through the bureaucracy needed to actually ship it might add months to the release date. And the players are waiting...

Few things are as much fun as Serious Sam in co-op.

http://www.youtube.com/watch?v=N0sVUFwc9e8&hd=1