Results of a 2010 survey indicate that the average salary for a game programmer is USD$80,300 annually. The least experienced programmers (with less than 3 years experience) generally earn about $54,600, while developers with over six years experience on average earn $105,700.
You need artists, level designers, programmers, servers themselves, and people to handle them.
Running a business isn't easy.
ONLY 2 man hours per day, for ONE employee, could work (assuming low-end pay grade, no benefits/taxes, and 16k subscriptions)... for a year.
As you can see, there is no success here, even at twice your estimates.
I addressed, you therefore I did address the problem.
I honestly have no clue how many people regularly play QL, exactly. And I dontbelieve anyoe else here knows.
My 8000 were just a random guess at a somewhat reasonalbe number
if they get five thousand to pay the $5 and three thousand $10. then that's $55,000.
Should be enough to cover some expenses they have. Nothing big, sure, but probably enough to keep the project at aeound zero.
Both are XX per month, charged annually.
pay after you unsubscribe