This is the second beta for a map I am designing for QuakeLive 1v1. My goal is to have maps ready to be played as soon as QuakeLive allows custom content. Until then the map will have to be playtested in CPMA. If you are interested in playing and would like a duel partner please contact me (d|xfoo) in #quakelive on either quakenet or gamesurge.

This pk3 contains two versions of xfooql1 to test.

xfooql1beta2 - Uses an armor load out of 1xRA, 1xYA, 1xGA

xfooql1beta2a - Uses an armor load out of 3xYA



Notes for beta2 (April 4th, 2009)

Chg: Redesigned lower YA room.

Chg: Blocked off several lines of sight in quad/mega room.

Chg: Blocked off line of sight from RA to lower hallway.

Chg: Added walkway in the lower RA room.

Chg: Tightened rail hallway and added additional lights.

Chg: Added 4 new spawnpoints

Chg: Lowered several roofs to increase rocket splash damage.

Chg: Moved the placement of health bubbles in the RA room.

Chg: Replaced lower YA RL with PG.

Chg: Moved GL slightly.

Chg: Moved RA SG to below RA.

Chg: Replaced PG with SG.

Chg: Added RL ammo to the upper hallway between RA and lower YA.

Chg: Replaced SG ammo in quad/mega with GL ammo.

Fix: Numerous texture, brush and entity errors.




New screenshots: http://img264.imageshack.us/gal.php?g=shot0073.jpg

Download: http://www.box.net/shared/fgilno7ohr



Current serverlist:

nineX's CPMA CHI 1.46 server: 72.51.60.2:27960