In a recent interview with the German gaming-site eGames.de Kevin 'arQon' Blenkinsopp talked about the modding-scene, his current work-ons and plans.
Here's an excerpt:
eGames: When you look at the modding-scene today, how would you describe it in just three words?You can find the first part of the interview here.
arQon: Bunch of idiots. Modding is utterly thankless work that basically only has two outcomes: you fail; or you 'succeed' and then have to deal with a crowd that demands everything, gives you nothing in return, and generally treats you like shit while reaping the fruits of your time and effort. I'd call it 'voluntary slavery', except that slaves at least got food and housing, and less abuse. Just to be even more insulting, if you create something wildly popular, companies like Epic will simply copy it without so much as a credit and try to pass it off as their own idea.
It's been split into three parts and the other ones are coming very soon.
Here's the second part of the interview. This time I left it unedited, except for the paragraphs. Along with the third part I'll release the original and unedited transcript as text-file.
eGames: What is the biggest difference between the scene you started working with and the one today?
arQon: Tough to pick one - probably how little originality there is now. Modding USED to predominantly be a way for people to take an idea and turn it into reality: CTF, CA, Instagib, ProMode, FT, AQ/CS, and so on. Even "joke" mods like Excessive were at least *different*. Now, 95% of mods are nothing but atrocious CS wannabes (yes, I realise the irony here :P) - Urban Terror, Weapons Factory, and so on. (This, BTW, is painfully accurate: http://www.somethingawful.com/d/guides/guide-making-fps.php).
• Second part (eGames.de)
• First part (eGames.de)
Edited by unHuman at 15:52 GMT, 7 March 2008 - 46856 Hits