CPMA, Movement at 125 FPS in OSP: 65% (147)

CPMA, Movement at 85 FPS in OSP: 20% (44)

OSP, Physics constants vary with FPS: 15% (34)

Due to reoccurrence of a year old debate on which movement behaviour is 'best' this poll intends to find the most popular opinion.
There are three choices, all of which have been described in the following thread and subsequent discussion:
* Bugged movement: variable jump height depending on FPS.
* Debugged movement: Consistent jump height set at what you get with 85FPS in BASEQ3 (56units).
* Debugged movement w/ increased jump height: Consistent jump height set at what you get with 125FPS in BASEQ3 (64 units).