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morbyte
morbyte
Posts: 280
Popularity: Nobody (0%)
Level:  Regular
Registered:  11 Apr 2006
Email:  Undisclosed
Full Name:  
Age:  36
Location:  
iM Replies:  Y
Timezone:  Europe/Berlin
Country:  Germany
Avatar:  Default
Homepage:  gtr•quakedev•com
Config:  None uploaded
Drafts:  0
Judgements:  34 made, 22 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  2000
Buddied by:  3 users
Last Login:  22 Apr 2008
Theme:  Custom theme

Buddy list: Description:
just a morbidmind


Recent Posts

Topics Replies Type
Re: Quake 4 1.4 Beta Released
Posted @ 23:25 GMT 11 Feb 2007
no way to afaik. wouldnt give a boost anyways.
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Re: Quake 4 1.4 Beta Released
Posted @ 08:17 GMT 11 Feb 2007
meaning your rail shots or your rail kills? If its the shots, then youre doing s
(1)
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Re: Quake 4 1.4 Beta Released
Posted @ 18:42 GMT 10 Feb 2007
i suppose yes. like it was with 1.2 and 1.3
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Re: Quake 4 1.4 Beta Released
Posted @ 01:14 GMT 9 Feb 2007
*impressive*
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Re: Quake 4 1.4 Beta Released
Posted @ 01:08 GMT 9 Feb 2007
console only afaik g_forcemodel - ffa / 1o1 enemy model g_forcemarinemodel - m
(2)
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Re: Quake 4 1.4 Beta Released
Posted @ 01:00 GMT 9 Feb 2007
dude, thats why they call it beta, hence your issue report is crucial.
(1)
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Re: Quake 4 1.4 Beta Released
Posted @ 00:59 GMT 9 Feb 2007
maybe because q4max has fixed it already for a year ? ! the majority of ppl w
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Re: Quake 4 1.4 Beta Released
Posted @ 00:55 GMT 9 Feb 2007
but the simple question is: do you feel the game running better or not...
(3)
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Re: Quake 4 1.4 Beta Released
Posted @ 16:26 GMT 8 Feb 2007
that bug i have all the time since 1.0 ... no q4 1.3 bug...
(0)
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Re: Quake 4 1.4 Beta Released
Posted @ 10:46 GMT 8 Feb 2007
wohoo [+] for you :)
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Re: Quake 4 1.4 Beta Released
Posted @ 10:23 GMT 8 Feb 2007
maybe seven ammo would do the trick :)
(3)
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Re: Quake 4 1.4 Beta Released
Posted @ 10:20 GMT 8 Feb 2007
it would be truely great if id would make a "q4 1.4 q4tv" freeware package which
(2)
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Re: Quake 4 1.4 Beta Released
Posted @ 10:16 GMT 8 Feb 2007
but hes dealing 30 dmg less in 3 shots so the target has more time to look for h
(0)
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Re: Quake 4 1.4 Beta Released
Posted @ 09:26 GMT 8 Feb 2007
havent seen a real whine post here anyway
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Re: Quake 4 1.4 Beta Released
Posted @ 09:22 GMT 8 Feb 2007
as massive as your [+] can be :)
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Re: Quake 4 1.4 Beta Released
Posted @ 09:21 GMT 8 Feb 2007
[q]And now we can use crouchsliding better around corners as well because of the
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Re: Quake 4 1.4 Beta Released
Posted @ 09:07 GMT 8 Feb 2007
its always about control, buddy. i played a bit and have to admit that reduci
(3)
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Re: Quake 4 1.4 Beta Released
Posted @ 08:53 GMT 8 Feb 2007
ah good idea gtg. bb
(0)
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Re: Quake 4 1.4 Beta Released
Posted @ 08:50 GMT 8 Feb 2007
this is only true for ramps/steps which are not alinged NS or EW
(0)
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Re: Quake 4 1.4 Beta Released
Posted @ 07:10 GMT 8 Feb 2007
sniff whine buääää... i want the random pellets back... So far beta patch looks
(1)
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