osp and cpma They lack of zpm
Lets face it..
Quake 3 Arena plays horrible online for most of us. with ping high
Check your game with other players from other countries
server ipute /connect 96.81.174.245:27961
cl_allowDownload "1"
The mode is not complete because it lacks cg_enemymodel
But I added models green

mode zpm is much best what mode unlagged
mode zpm have compesantion for all weapons
mode unlagged only Shotgun Machinegun Lightning Gun Railgun

ZPM is a client side mod for Quake 3 Arena that has extra options coded in to enable client side prediction
of all weapons.
These options are enabled by default but can be disabled for those who wish to keep the latency in their aim
(for those who are so used to the way Q3A plays online).

When client side prediction is enabled the clients computer tells the server when you hit someone instead of
the other way around which means that all shots fired are instant and missiles appear instantly when fired.


As always a good high speed connection is going to be better, you'll be the first to tell the server
that you killed the other player...
What ZPM does is bring everyones aim back to single player like feel and this in turn gives not only
lpb's a slightly better aim but enhances all other high pings dramtically so there is no more delay in any
shot fired!
Everyone in ZPM is equal and nobody can now blame their ping as being the cause of thier misses.
If you don't hit, don't blame the mod, instead blame your skill.

Lets face it..
Quake 3 Arena plays horrible online for most of us.
Now there is no reason it should play like that with this mod unless you just have an unplayable ping.
Another good point is the fact that ZPM could open up the door for most people to be able to play on distant
servers.
Its not uncommon for 2 56ker's to connect to each other with this mod and be able to play a good game without
any advantages from one or the other!

Well people say "i like my ping" blah blah blah ...
Well i do too, but does that make it right that your ping is actually an advantage over me?
No, it doesn't and yes, it is an advantage.
Every Quaker out there knows how important a good ping is and most Quakers won't even play on a server
if their pings are over 100.
Now just imagine if it was always over 100 and on most server it was more 200-150ms,
and not to mention the fact that this ping is mandatory.
There isn't a cable company near you and your phone company is just to damn broke down to install dsl for
your area so now you rely on 56K.

Thats where the comical stuff come in to play and its when people go "well get a better connection'...
The fact of the matter is that i would if there was a better connection than 56k in my area.
This doesn't apply to just a couple of areas either, this applies to the majority of the world.
Earth is not hard wired with cable or dsl people! Most of us HAVE to settle for 56k.
This is also another good reason why so many people have left the q3 gaming community.
Most have gone to Halflife and some back to Q2.
All these points made in this news letter point to why we still need client side gaming.

Thats why ZPM has been developed.
To bring Q3A to a point where not just a hand full of cables and dsl's can play and
have fun but now everyone should be able to have fun.

Now with ZPM you can actually practice offline and your accuracy will get better online as well.
Building skill offline and using it online is possible in ZPM !!