0 1 2 3 4 5 6 7 8 9 10
Rating: 9.7 (133 votes)
Deception is a very special and very controversial 'team' trickjumping movie. What could be so controversial about trickjumping, you may ask. Almost nothing, besides the fact that it was made with use of a Visor (yes, a bot) and scripts.
There is a discussion going on on opc forum (trickjumpers hangout) whether this still qualifies as tricking.

Tricks themselves are amazing, improbable and impossible to pull off by a human team.

You may love it, you may hate it, but you definitely have to see it!


RogeR: How did you come up with the idea to code trick jumping bots?
Tchouky: Well first of all the video "Tricking iT" fascinated me with all those leet team trickjumps by Edisdead and bollock. I wanted to do tricks like them, and since I was into cheat programming I thought I could do a cheat that would modify bot behavior to make them team trick. I talked to camping gaz about trickjump bots and he had one, so that motivated me to fulfill my project.

RogeR: How exactly do they work? How do they know when to do what trick and use a specific weapon?
Tchouky: I wont go into specific details, but I have a hook that is injected into Quake3's memory. That allows me to change a few things in the execution of the game. I am able to intercept the bots output and feed them scripts to tell them what to do and when to do it. My hook adds console commands and interpret them. So for example there is a command called "tck_loadfile" which loads a script file containing scripted tricks and with the command "trick" I can launch them. When I make my demos I usually just press one key and then the trick starts and all the bots start to do as they are told.

RogeR: Will you be releasing the bot to the public?
Tchouky: I don't think so, I would like to do so more people can come up with insane tricks, but the problem is that my tool can lead to severe cheating and you would be able to hide your cheats well. It could ruin the defrag/trickjumping community and I don't want to be responsible for that.

RogeR: How long did you spend coding the bot and how hard was it for you.
Tchouky: I started developing the tool in September approximately, but the tool has been in constant evolution. I've improved it depending on my needs for specific tricks. It wasn't really hard but it took along time to script the tricks. It requires motivation and time.

--from PQ3NET


length - 8.40
size - 216mb
codec - xvid


sources:
planetquake3.net
q3arena.gry.wp.pl